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Kevall Longstride
DUST University Ivy League
3699
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Posted - 2016.04.24 16:19:00 -
[1] - Quote
For those of you who have net yet seen it my YouTube video of the action can be found here.
For the two best interviews with CCP Rattati look here and here.
So Fanfest is over, nearly all the beer drunk and the return flights filling up with hung over capsuleer's and mercs. What's different over the last two years is that there is a renewed sense of optimism regarding the dream of a FPS shooter in the New Eden Universe as the dishevelled return home.
There is a main reason that this is the case, the elephant in the room so to speak and it has to be addressed upfront and honestly. This was a predominantly PC crowd and Project Nova is on PC. The harsh reality of the situation is that the majority of EVE players here don't really care about anything that is isn't on PC.
Oh there are many, many here that play Dust but they are in the minority. But the majority that don't play Dust but have now played Nova are excited again for the Project and the concept once more. That is very much a good thing right now because it increases the Projects chances of passing over from Project to Product. The arguments for console v PC are well documented and discussed on these very forums and this post and this poster has no desire to discuss it further at this point. Beside's such argument is rendered moot as Nova is here, is real and is on PC.
So whats it like?
Before I talk about that I would urge you all to once again read CCP Rattati's interviews linked above. There has been much discussion and assumptions about what Nova is right now and most of that based on what hasn't been seen in the Nova Footage.
What has been on show here is a taster of the game. A Caldari Carrier map, six pre-set fits using just Gallante suits and a combination of Shotgun, Assault and TAC variants of the Rifle, HMG, SMG and the new Minmatar Precision Rifle. The UI is very placeholder, included into the game to give context to those playing it at Fanfest. It is almost certainly going to swapped out in the future. It was set up using 6v6 rather than its intended 16v16 purely because there wasn't enough room to set up 32 PC's.
There was nothing shown about progression, MMO elements, Corp control, social aspects amongst others simply because those elements are not ready to show and talk about. Nova being at Fanfest was all about getting feedback from the attendees about the core mechanics of the FPS part of the game. That feedback was very positive, constructive and helpful to the team. Frame, Rattati and the others are going back with loads of new ideas and suggestions that those here gave them.
One other point that I feel needs clarification. There were two Projects being shown here in the Demo room. Project Nova and Project Arena.
Arena is a full body VR experience loosely based on Disc combat in the Tron Films. It was shown in a very Frankenstein hardware configuration at last years Fanfest, but has now been tightened up using the retail Rift tech and had been very well received.
I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
Back to my impressions of the game.
I'm somewhat handicapped in using M&KB effectively because of well, a minor handicap. The Little to Middle fingers of my Left hand suffer from RSI and controller support is currently not in Nova. That being said I still managed to play the game well enough to hold my own without too much frustration. The game is super slick. Stupidly fast in fact. The majority of the art assets in the game are imported directly from Dust into UE4 and played at the native 4K resolution that they normally are before having to be scaled down to fit into the PS3's RAM. So the suits look amazing.
Fortunately my Right hand is perfectly fine and after getting used to using the right mouse for ADS, aiming and target acquisition is spot on. The Precision and TAC Rail are in particular very satisfying to use and get head shots with. The Shotgun is a glowing green mass of destruction with Plasma splashing of surfaces (and Faces) in a really fun way. And the HMG.....
At this point it should be noted that all the sounds in the game have been rerecorded and are new sound files. The HMG is terrifying. Its very clear that there is right end of it you want to be on and wrong end you don't. It has a great new overheat sound thats perfectly tuned so that you know when to release the trigger without looking at the UI.
The only real criticism that I could level at it is that the CRU, Uplink, hacking and spawn mechanics while very familiar to a Dust Vet, confused a lot of players here. This can be rectified easily later on as UI is iterated upon.
Given how much of design time for a game is actually spent designing before coding is even done the Shanghai team have made a solid foundation for the rest of the game to be built on. Those elements that made Dust what it is are not yet here to try. But they'll be supported by a second by second gunplay experience that so far looks like it could rank with the big boys.
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
CPM 1&2 Member
CEO of DUST University
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DUST Fiend
18210
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Posted - 2016.04.24 16:44:00 -
[2] - Quote
Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
My brain is a dead hamster on an ever turning wheel.
Feed me.
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
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Posted - 2016.04.24 16:54:00 -
[3] - Quote
I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. |
byte modal
676
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Posted - 2016.04.24 16:54:00 -
[4] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
You been salty waaaaay before that statement was made. No?
kitten bacon taco (nom)
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Kevall Longstride
DUST University Ivy League
3700
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Posted - 2016.04.24 16:56:00 -
[5] - Quote
These are simply the realities of game development I'm afraid. There have been hundreds of games that never saw the light of day publicly, even after millions have been spent on them.
The fact that CCP is prepared to share and ask for feedback on two projects is however encouraging. And it should be noted that the two 'Projects' that had been previously demonstrated at Fanfest, EveVR and Nemesis have both been green lit shortly after becoming Valkyrie and Gunjack.
CPM 1&2 Member
CEO of DUST University
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Shley Ashes
And the ButtPirates
222
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Posted - 2016.04.24 16:56:00 -
[6] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
I'm only salty because it isn't greenlit yet
Dust.... Dust never changes
Watch your six !
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Takahiro Kashuken
Red Star.
4725
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Posted - 2016.04.24 16:57:00 -
[7] - Quote
Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc
We already have enough crappy clones of said games so why do we want another one?
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4725
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Posted - 2016.04.24 16:57:00 -
[8] - Quote
Double post
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:01:00 -
[9] - Quote
Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things.
Controller support is something I'd like to have.
However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist.
That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist.
CPM 1&2 Member
CEO of DUST University
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
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Posted - 2016.04.24 17:04:00 -
[10] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist.
" Mice are so accurate " that's exactly why controller support should have a good working aim assist. |
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:07:00 -
[11] - Quote
One bit of feedback is the Chimera map was too big. But that was due mainly to it being 6v6 rather than the 16v16 its designed for.
The 'small numbers' of which you speak were a consequence of limited space for the PC's in the room, not limitations in the game.
16v16 is not small and what i consider the sweet spot before a map gets too confusing and hectic, like a Bourne movie in fact.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:11:00 -
[12] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
CPM 1&2 Member
CEO of DUST University
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
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Posted - 2016.04.24 17:19:00 -
[13] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist. And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
" PC players will not play a game that has aim assist " Rubbish! I am a PC player. |
xxwhitedevilxx M
Maphia Clan Corporation
3769
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Posted - 2016.04.24 17:58:00 -
[14] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist. And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
Probably because the vocal community need to blame something outside of theirselves when they lose. Either this or hacks.
Still, there are many ways to "trick" your computer into thinking you're using a gamepad while you're using Mouse and Keyboard, so, maybe, it would be better if there is no aim assist at all (even tho I'm just so used to controllers that I found them way more comfortable).
The problem on PC FPS is always the same, there are tons (literally, tons) of ways you can cheat. Imo the controller aim assist wouldn't even be considered so overpowered if there weren't people abusing Aim Assist with kbm.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Foundation Seldon
Sinq Laison Gendarmes Gallente Federation
1052
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Posted - 2016.04.24 18:03:00 -
[15] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
Alternatively you could get a Steam Controller.
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Aikuchi Tomaru
Subdreddit
3007
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Posted - 2016.04.24 18:36:00 -
[16] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
Adding Aim assist on PC is a bad idea. People WILL find a way to use it with a mouse and it would be a legal aimbot CCP couldn't punish for using. If oyu want to use a controller then do so by all means. But live with the downsides of it instead of crying for something which potentially might hurt the game.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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DUST Fiend
18212
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Posted - 2016.04.24 18:38:00 -
[17] - Quote
byte modal wrote:DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty You been salty waaaaay before that statement was made. No? Guilty as charged
My brain is a dead hamster on an ever turning wheel.
Feed me.
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 19:14:00 -
[18] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
https://twitter.com/HilmarVeigarhttps://twitter.com/HilmarVeigar
Let their CEO know that you want the game to be green lit. I did already.... twice. I'd even say i'd pay money for it. If enough people do it, it'll at least be on his mind. He has the final call of weather or not it gets green lit.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 19:16:00 -
[19] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
There was so much crap to deal with on Consoles with AIM assist. it was always "too strong" or "too weak" or "too inconsistent". I'd rather skip the headache and not have it at all and just deal with it. Plenty of people play on consoles without aim assist anyway. Its just a crutch. You dont need it.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 19:17:00 -
[20] - Quote
Kevall, on a scale of 1-10 how optimistic are you in regards to this game coming to fruition?
Also, I dont know if you played the dust closed beta/alpha but if you did, how would you say the current demo stacked up to that?
Marston VC, STB Director
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Kevall Longstride
DUST University Ivy League
3708
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Posted - 2016.04.24 19:25:00 -
[21] - Quote
There are many factors to consider but in my conversations with various Dev's and player reaction over Fanfest, I'd put my optimism at about 7.5 out of 10.
Old Dust hand CCP Nullabor loved it in particular along with many of the Iceland based Dev's and GM's.
The very old beta didn't have any of the MMO type features as well, so it's actually a good comparison to make as Nova has none of them.
Nova blows it out the water.
CPM 1&2 Member
CEO of DUST University
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Iron Wolf Saber
Den of Swords
20005
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Posted - 2016.04.24 20:31:00 -
[22] - Quote
Takahiro Kashuken wrote:Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc We already have enough crappy clones of said games so why do we want another one?
TDM hasnt been a popular mode in 7 years in cod or halo...
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
54
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Posted - 2016.04.24 20:34:00 -
[23] - Quote
Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC. |
Takahiro Kashuken
Red Star.
4727
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Posted - 2016.04.24 21:16:00 -
[24] - Quote
AldnoahZero wrote:Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC.
I expect a PC platform to handle 32v32 at a minimum if it is at all commited to moving towards MMO status.
16v16 was small on PS3 and empty in most cases until we got smaller maps/modes which funneled the players.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Leither Yiltron
Commando Perkone Caldari State
1344
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Posted - 2016.04.24 21:17:00 -
[25] - Quote
Nah
Have a pony
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Scheneighnay McBob
Penumbra or something
7817
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Posted - 2016.04.24 21:26:00 -
[26] - Quote
Kevall Longstride wrote: I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
How is Dust not an arena shooter? Maps are tiny.
The anti-tunnel snake taskforce has assembled
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One Eyed King
Nos Nothi
15202
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Posted - 2016.04.24 21:38:00 -
[27] - Quote
Kevall Longstride wrote:These are simply the realities of game development I'm afraid. There have been hundreds of games that never saw the light of day publicly, even after millions have been spent on them.
The fact that CCP is prepared to share and ask for feedback on two projects is however encouraging. And it should be noted that the two 'Projects' that had been previously demonstrated at Fanfest, EveVR and Nemesis have both been green lit shortly after becoming Valkyrie and Gunjack. Do you know off hand the time between FF and the green lighting of those two projects?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kevall Longstride
DUST University Ivy League
3711
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Posted - 2016.04.24 23:33:00 -
[28] - Quote
A few months but that really is no guarantee of the same time frames for Nova or Arena.
However with Nova now being public I'd hope that the time between green light and you guys being told wouldn't be too long.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3711
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Posted - 2016.04.24 23:37:00 -
[29] - Quote
AldnoahZero wrote:Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC.
16v16 has always been the sweet spot for me. Any larger than that I find makes it a real chore to keep track of everyone. It's why I'm not a fan of PS2. I've no clue as to what's going there when I've tried.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3712
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Posted - 2016.04.24 23:41:00 -
[30] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote: I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
How is Dust not an arena shooter? Maps are tiny.
So small we had to call in vehicles to get from one side to the other in less than 3 minutes?
CPM 1&2 Member
CEO of DUST University
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