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![Etero Narciss Etero Narciss](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.06.27 06:29:00 -
[1] - Quote
So I drove carefully down the street when I bumped into a street lamp. "Oh," I thought with a small chortle. "I should be more careful!" Then I looked at the my shields and realized, to my horror, that I somehow knocked out a third of my shields for bumping into an object that wasn't sloped.
Please correct this, CCP. It really shouldn't happen. |
![Eco Esper Eco Esper](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eco Esper
Algintal Core Gallente Federation
8
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Posted - 2012.06.27 07:11:00 -
[2] - Quote
I guess I could understand it happening for shields, but I ran into a structure lost all my shields and nearly half my armor. Certainly can't say the militia tank is over powered. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 15:04:00 -
[3] - Quote
I have experienced this as well: I lost 40% of my HP because I touched a box.
Also it seems you can't run over people. |
![Quack Man Quack Man](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Quack Man
Villore Sec Ops Gallente Federation
18
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Posted - 2012.06.27 15:05:00 -
[4] - Quote
Yup, tanks are paper. The militia tanks, at least. Anyone want to test this out with a Sagaris? |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 15:07:00 -
[5] - Quote
^^^ This is purely a physic/collision problem. One thing is hitting at full speed a wall another is slightly touching a box or a street light. |
![Skytt Syysch Skytt Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.06.27 15:11:00 -
[6] - Quote
Quack Man wrote:Yup, tanks are paper. The militia tanks, at least. Anyone want to test this out with a Sagaris?
I bumped some stuff in my Madrugar and had the same effect. Though I was only losing about 30% shields in a shields-light vehicle, but I wasn't ramming scenery at full throttle either. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Card Drunook Card Drunook](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Card Drunook
DoC Deck of Contractors
79
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Posted - 2012.06.27 15:25:00 -
[7] - Quote
I'd just like to say that you CAN run people over with the tank.
And I know this sounds odd but I seem to take less collision damage when I'm moving at a high speed compared to a medium-low speed. Anyone else get that impression? |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 15:30:00 -
[8] - Quote
^^^ I assure you that the enemy was right in front of my tank and I coudl not run over him: he was as stiff as a rock. Maybe is a glitch and doesn't happen every time but I am not lying because I like to. |
![Skytt Syysch Skytt Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.06.27 15:34:00 -
[9] - Quote
Templar Two wrote:^^^ I assure you that the enemy was right in front of my tank and I coudl not run over him: he was as stiff as a rock. Maybe is a glitch and doesn't happen every time but I am not lying because I like to.
It seems like slow speeds will just push people around (as in the speed when you first make contact, not if you hit them and then push them up to high speeds). If you hit someone at full speed in an LAV, they go down, at least they did last build, which also had running-people-over-issues. I managed to squish some people with an HAV yesterday though, and it seemed to happen more frequently when turning while moving forward, rather than just trying to hit them in a straight line. |
![Black Dynoamite Black Dynoamite](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Black Dynoamite
Crux Special Tasks Group Gallente Federation
8
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Posted - 2012.06.27 16:58:00 -
[10] - Quote
You bumping into a street light also speaks volumes about the way the driving controls are handled. |
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![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 17:00:00 -
[11] - Quote
Black Dynoamite wrote:You bumping into a street light also speaks volumes about the way the driving controls are handled.
Handled by us or the game?
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![Neco'mancer Neco'mancer](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Neco'mancer
Dump Truck driver
17
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Posted - 2012.06.27 17:02:00 -
[12] - Quote
Etero Narciss wrote:So I drove carefully down the street when I bumped into a street lamp. "Oh," I thought with a small chortle. "I should be more careful!" Then I looked at the my shields and realized, to my horror, that I somehow knocked out a third of my shields for bumping into an object that wasn't sloped.
Please correct this, CCP. It really shouldn't happen.
I've watched a tank doing just this...completely ignored me as i walked up to it and vomited my supply of remote explosives on it...maybe we've play against each other once or twice?![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
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![Etero Narciss Etero Narciss](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.06.27 21:32:00 -
[13] - Quote
Black Dynoamite wrote:You bumping into a street light also speaks volumes about the way the driving controls are handled. I actually think the handling was made a lot better. I was just a bit careless. Inexperience doesn't help either.
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![Asno Masamang Asno Masamang](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.06.27 21:55:00 -
[14] - Quote
Greetings,
So last night I was doing my impersonation of Forlorn driving a Tank, and as others stated, I hit a box and lost all of my shield and a good chuck on my armor. After getting blown up for my troubles, I tried again, and found that my tank was taking damage from any "obstacle" even if said obstacle was a 1/2 meter ridge. I have no problems with this happening to Minmatar vehicles, but it shouldn't be happening to the real HAVs or LAVs.
BTW, I noticed something very similar driving the new miltia dropships. |
![Nick Phantom Nick Phantom](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 23:12:00 -
[15] - Quote
Hmm I think people should just be a little more careful. I could see them lessening the damage a little. Honestly though a tank has A LOT of mass to it so when you hit a wall or something that is quite a jar to the shields and armor. I could see less so for the armor but agree with shields being ravaged by environmental hazards aka walls lol. |
![General Funguy General Funguy](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
General Funguy
Crux Special Tasks Group Gallente Federation
58
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Posted - 2012.06.28 02:54:00 -
[16] - Quote
I can see having SOME damage if you have a collision, but the vehicles are so hard to control that the amount of damage received is just ridiculous. |
![Eco Esper Eco Esper](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eco Esper
Algintal Core Gallente Federation
8
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Posted - 2012.06.28 07:33:00 -
[17] - Quote
I'm really hoping for controller remapping, some people prefer using the left stick for everything, I'm much more used to using R2/L2 for acceleration, so of you see me driving like I've just downed an entire gallon of bloody marys you'll know why. |
![Zat Earthshatter Zat Earthshatter](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.06.28 09:57:00 -
[18] - Quote
I agree the collision system is a bit borked. Bumpy terrain is enough to damage my tanks, and last i checked HAVs were supposed to be "all-terrain". Taking damage for running people over is just silly, even with infantry shields tanks are known for simply running through walls without a care, so some soldiers or bumps shouldn't be too hard. |
![Dewie Cheecham Dewie Cheecham](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.06.28 15:41:00 -
[19] - Quote
Worse yet, I had a drop ship delivered with nearly no armour left, because the delivery ship bumped a structure on the way down. |
![Korrin Palentes Korrin Palentes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Korrin Palentes
Seraphim Initiative. CRONOS.
21
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Posted - 2012.06.28 18:47:00 -
[20] - Quote
Dewie Cheecham wrote:Worse yet, I had a drop ship delivered with nearly no armour left, because the delivery ship bumped a structure on the way down.
I think I saw that and had assumed that a player was firing upon the delivery.
lol that would suck to order a prototype tank for example and it blow up on a building. |
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![Skytt Syysch Skytt Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.06.29 02:18:00 -
[21] - Quote
Ok, yeah I just had a big sucktastic encounter with a light pole earlier today. It took off the remaining 50% of my Madrugar's armor when I backed into it. That's about 1700 damage from backing into a light pole. I think this needs to be toned down a notch. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Gerg Hammer Gerg Hammer](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Gerg Hammer
20
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Posted - 2012.06.29 03:55:00 -
[22] - Quote
Militia vehicles are weak. If they were strong enough to not get seriously damaged by poor driving, then they would be strong enough to overwhelm the battlefield.
I can understand someone spending 200K on a fuly decked out Sarg' and dominating the field, but "free" militia tanks should be relatively easy to take out with the right weapons/tactics. |
![Dasyu Asura Dasyu Asura](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Dasyu Asura
GunFall Mobilization Covert Intervention
57
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Posted - 2012.06.29 06:27:00 -
[23] - Quote
Korrin Palentes wrote:Dewie Cheecham wrote:Worse yet, I had a drop ship delivered with nearly no armour left, because the delivery ship bumped a structure on the way down. I think I saw that and had assumed that a player was firing upon the delivery. lol that would suck to order a prototype tank for example and it blow up on a building.
That would be EPIC!
Hi Korr. I'm stuck at work tonight. |
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.06.29 08:46:00 -
[24] - Quote
unfourtunate the miita tanks are bullet magnets and bullets are effective. |
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