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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 22:23:00 -
[1] - Quote
Can this be nerfed? Or at least make AV grenades effective on them again?
Am I the only one who thinks it's incredibly unfair that a dropship can hover at the highest portion of the border, completely out of range from our weapons, but still dump splash turds on us the entire match? -and before you tell me "well, the other team can do it too, so it's fair" -not really. Good dropships are very expensive and take a ton of skill points, so therefore, usually it's veteran players who can use them. Not average chumps. And veteran players shouldn't have such a huge unfair advantage over average chumps.
Thank you for trying to balance it by making it harder to pilot- but its not enough. Maybe you can set a time limit on the altitude? Maybe a "WARNING, STALLOUT IMMINENT, ATMOSPHERE TOO THIN" message with a 20 second countdown timer when it goes higher than 100m. If it remains, cut off the engine thrust for 5 seconds.
Or make them a bit weaker. A militia swarm launcher barely scratches it. Av grenades do nothing. Unfair. |
Megaman Trigger
OSG Planetary Operations
932
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Posted - 2015.12.03 22:52:00 -
[2] - Quote
Assault Dropship turrets have, at most, about 250m range. Forge Guns and Large Rail Turrets have 300m, so an ADS can't engage without being within range of an AV weapon. Swatting ADS with a Forge is fun.
There's also the rendering issue (infantry doesn't render at around 150m) so they have to get within that range to engage, usually around the 100m mark, which puts them within Swarm range.
AV Grenades are primarily for LAVs and HAVs but can hit cocky/arrogant DS that get too low.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:07:00 -
[3] - Quote
250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op. |
Megaman Trigger
OSG Planetary Operations
933
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Posted - 2015.12.03 23:48:00 -
[4] - Quote
Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:53:00 -
[5] - Quote
Megaman Trigger wrote:Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades.
Again, how is it reasonable for an ANTI VEHICLE GRENADE to do 0 damage against a dropship? I've thrown AV grenades at a PARKED DROPSHIP WITH NO PILOT INSIDE, point blank range. 0 damage. This is either a glitch, or very poor programming.
Why not rename them to ground vehicle grenades? It's just stupid that only a forge gun or plasma cannon should scratch a dropshit, and highly unrealistic. The range a dropship CAN engage in is still much further than most handheld weapons.
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Megaman Trigger
OSG Planetary Operations
933
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Posted - 2015.12.04 00:15:00 -
[6] - Quote
Freshbrood Clan Strife wrote:Megaman Trigger wrote:Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades. Again, how is it reasonable for an ANTI VEHICLE GRENADE to do 0 damage against a dropship? I've thrown AV grenades at a PARKED DROPSHIP WITH NO PILOT INSIDE, point blank range. 0 damage. This is either a glitch, or very poor programming. Why not rename them to ground vehicle grenades? It's just stupid that only a forge gun or plasma cannon should scratch a dropshit, and highly unrealistic. The range a dropship CAN engage in is still much further than most handheld weapons.
AV Grenades not working against a Dropship is most likely a bug/glitch as I've managed to hit a hovering Incubus with a Packed AV Grenade and scare him off. You don't need to hit the vehicle directly, in fact it's probably better not to, since they home in within a set distance.
Assault Heavy Machine Guns and any explosive weapons, such as Mass Drivers, are capable of damaging vehicles despite being primarily anti-infantry weapons. Swarm Launchers can only attack vehicles. Forge Guns and Plasma Cannons are primarily AV weapons but can be used against infantry with practice. Swarms, Plasma and Forge are your best options, the others are more of an "in a pinch" deal.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:24:00 -
[7] - Quote
I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit.
In theory what you say sounds reasonable, but in fact I am constantly wailing on dropships with my Mass D's- barely a scratch. Yet I can take out most tanks and jeeps.
They are overpowered. |
Megaman Trigger
OSG Planetary Operations
934
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Posted - 2015.12.04 00:35:00 -
[8] - Quote
It might be that Mass Drivers and explosive weapons deal full damage vs HAVs and LAVs but only partial vs Dropships. Next time you take aim, check your efficiency rating. In which case, you'll need a bigger gun.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:39:00 -
[9] - Quote
It might also be that the devs are more graphic artists than they are good game developers. And certainly no military strategists.
It's illogical for Mass D's to do less damage to an airship than to a tank. Period. You can argue and defend this sorry ass programming all you want, but in what reality does a small 5 person aircraft have more armor against a grenade launcher than a tank? -None. |
Megaman Trigger
OSG Planetary Operations
934
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Posted - 2015.12.04 00:55:00 -
[10] - Quote
Devs are going for balance, not realism. Up until recently, Mass Drivers did very little vs any vehicle.
Purifier. First Class.
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.04 00:59:00 -
[11] - Quote
I'd like to say one thing.
*grabs popcorn*
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.12.04 07:37:00 -
[12] - Quote
Freshbrood Clan Strife wrote:250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op. You sound like someone containing that snipers are OP because your shotgun can't hit them from 300m away.
AV nades aren't made to kill dropships. Grab a swarm launcher.
Over thinking, over analyzing separates the body from the mind.
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Megaman Trigger
OSG Planetary Operations
939
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Posted - 2015.12.04 11:45:00 -
[13] - Quote
Alena Ventrallis wrote: AV nades aren't made to kill dropships. Grab a swarm launcher.
And if that doesn't work, grab a Forge Gun.
Purifier. First Class.
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Nothing Certain
Pervy Sages
1
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Posted - 2015.12.04 17:22:00 -
[14] - Quote
I have hated DS in the past but I have to say that right now they are far from OP. The only time an ADS can actually hit something and you can't hit them is when they are attacking on a tower and you are on the ground. This seems fair to me. Try flying sometime.
Because, that's why.
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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.05 00:26:00 -
[15] - Quote
Freshbrood Clan Strife wrote:250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op.
I have destroyed Dropships using AV grenades before. |
Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.07 12:17:00 -
[16] - Quote
Freshbrood Clan Strife wrote:I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit. [...] I can take out most tanks and jeeps.
[Dropships] are overpowered. Bulls***
You can kill the ridiculous Maddies that yoyo around the map, but you're complaining about the resilience of a dropship? I could understand if your issue with the DS was that you could rarely hit with your slow moving arcing projectile (and then you'd simply be using a bad weapon against your target) but no, apparently you can do with a bad AV weapon what many cannot with good ones.
Learn to fly a dropship and see for yourself. The only time we're overpowered is when no one brings out any effective AV, and then that's a case of the other team being dumb.
Alt of Halla Murr. Sentinel.
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Aver Amarn
Team Destructo Kitty Force x3
50
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Posted - 2015.12.10 17:20:00 -
[17] - Quote
F*** dude, I had no problem with your altitude countdown, but anything that hits it makes it f***ing tip and try to fall over. Sure the militia swarmies don't do much damage, but why the f*** should they?! Wiyrkomi's deal metric s*** tons of damage to my hardened assault dropship, and I can take about one full clip of them still hardened and be almost dead if not dead. Considering they can basically fire three barrages without more than a one or two second gap and they'll follow you across the f***ing map, hell the f*** no. Altitude sure. No nerf. Thank you for your time.
Aver's Wares Trading Shop
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Bremen van Equis
Incorruptibles
849
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Posted - 2015.12.10 19:29:00 -
[18] - Quote
Man would I love to lap up the OP's salty tears...but with my blood pressure??
Please don't ever whine about militia weapons being underpowered. Skill into your ez mode joy rockets and cal commando instead of swapping to your anit-armor starter fit at the nearest depot whenever you hear that hum from above.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.10 22:40:00 -
[19] - Quote
I never whined about Militia crap being U.P.
My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
But no- in the rare instance that a dropship is even close enough and still enough to throw an AV grenade at it, it still doesn't do anything and is too hard to even make splash contact with in the first place.
There's gotta be some give- if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed?
-Or add more YAW to it.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Justice Darling
Horizons' Edge
87
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Posted - 2015.12.10 22:57:00 -
[20] - Quote
Freshbrood Clan Strife wrote:Can this be nerfed? Or at least make AV grenades effective on them again?
Am I the only one who thinks it's incredibly unfair that a dropship can hover at the highest portion of the border, completely out of range from our weapons, but still dump splash turds on us the entire match? -and before you tell me "well, the other team can do it too, so it's fair" -not really. Good dropships are very expensive and take a ton of skill points, so therefore, usually it's veteran players who can use them. Not average chumps. And veteran players shouldn't have such a huge unfair advantage over average chumps.
Thank you for trying to balance it by making it harder to pilot- but its not enough. Maybe you can set a time limit on the altitude? Maybe a "WARNING, STALLOUT IMMINENT, ATMOSPHERE TOO THIN" message with a 20 second countdown timer when it goes higher than 100m. If it remains, cut off the engine thrust for 5 seconds.
Or make them a bit weaker. A militia swarm launcher barely scratches it. Av grenades do nothing. Unfair.
I've seen what your talking about, getting a Gorgon with 2x 60mm Basic Steel Plates 1x Light Efficient Armor Repair Unit and a afterburner you can fly up and run them off for the most part and a side note if they are not all dropping at once pick them off as they come down.
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.11 02:46:00 -
[21] - Quote
Freshbrood Clan Strife wrote:My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed? Unless you're talking about only AV grenades, a dropship that is hovering out of range of any non-Forge/Rail AV weapon, then it is probably not contributing to the battle at all.
Forges have a 300m range; PLCs have a 200m range, though they aren't great for dealing with DSs a hovering one can still be knocked about some; and Swarms are 150m - Small Missiles have a 200m range, meaning that it literally cannot outrange two AV weapons (FG and PLC) and has a very tiny window in which to outrange a Swarm.
Basically, you're either not managing your encounters where possible (ie, you're backing very much on AV grenades, for some reason) or you're up against a very skilled pilot: maintaining that 50m window, especially while firing, is incredibly difficult and made even more so by extremely limited information about the dropships position relative to... well anything really.
TL;DR - it's not even vaguely as simple as you're making out. AV grenades should definitely do damage, so if they are bugged they should get fixed but a flight ceiling reduction like you are suggesting is super, super dumb and would essentially render flying pointless as there is little a dropship can songs AV fire in the first place: 80% of the time, the DS will choose to flee because they have no idea where they're being attacked from and what they are facing.
Alt of Halla Murr. Sentinel.
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Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.11 03:01:00 -
[22] - Quote
Exactly. The entire battle we can get it down to 10% health- maybe even 5%, then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?
Why not SLOW it's rate of altitude, but not its lateral momentum?
Or increase the YAW- so even a good pilot can't just hover directly over the objective the entire time with minimal effort and out of range of enemy weapons, swoop down, dump splash bombs, then swoop back up with NO REASONABLE WAY FOR US TO BRING IT DOWN.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.11 03:54:00 -
[23] - Quote
HOLY CRAP!!!! Just when I thought this thread couldn't get any more hilarious, some people are complaining about not being able to kill a gorgon, a freaking gorgon of all things! Against this generation of pilots no less! This is priceless.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Bremen van Equis
Incorruptibles
850
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Posted - 2015.12.11 11:57:00 -
[24] - Quote
Waves of opportunity...working as intended :)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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jordy mack
WarRavens Imperium Eden
988
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Posted - 2015.12.11 12:31:00 -
[25] - Quote
Freshbrood Clan Strife wrote:@Justice Darling
Exactly. The entire battle we can get it down to 10% health- maybe even 5%, then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?
Why not SLOW it's rate of altitude, but not its lateral momentum?
Or increase the YAW- so even a good pilot can't just hover directly over the objective the entire time with minimal effort and out of range of enemy weapons, swoop down, dump splash bombs, then swoop back up with NO REASONABLE WAY FOR US TO BRING IT DOWN.
ur tripping bro. av nades are not by themselves sufficient to kill any vehicle once they are aware of you prescence.
an lav could TOTALLY just kite and kill u if ur only using nades. and a tank?! well apart from being able to evade u permanently (like the lav and dropship) it would just laugh off the av nades and shoot you point blank.
send me a mail if u like and i'll call you in some dropships.
Less QQ more PewPew
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jordy mack
WarRavens Imperium Eden
988
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Posted - 2015.12.11 12:34:00 -
[26] - Quote
also keep in mind it is two ppl working together in the gorgon.
teamwork is rather op.
Less QQ more PewPew
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:34:00 -
[27] - Quote
jordy mack wrote:also keep in mind it is two ppl working together in the gorgon.
teamwork is rather op.
It's only two people if it's NOT an assault class.
The altitude- or at least the rate of altitude is too damned high/fast.
The afterburner should be used more for horizontal vs. lateral movement. A powerful swarm launcher cannot bring down a Gorgon with fast shield regen and afterburner.
It gets *almost* dead- then just goes straight up and safely chills in the stratosphere, heals, etc.. etc.. =Swarm launcher useless.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.14 02:43:00 -
[28] - Quote
I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:47:00 -
[29] - Quote
Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it.
That's a very articulate and intelligent retort. Way to contribute to the conversation.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.14 04:28:00 -
[30] - Quote
Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What conversation? I understand this might be baiting me into a useless altercation, but oh well...
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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