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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 22:23:00 -
[1] - Quote
Can this be nerfed? Or at least make AV grenades effective on them again?
Am I the only one who thinks it's incredibly unfair that a dropship can hover at the highest portion of the border, completely out of range from our weapons, but still dump splash turds on us the entire match? -and before you tell me "well, the other team can do it too, so it's fair" -not really. Good dropships are very expensive and take a ton of skill points, so therefore, usually it's veteran players who can use them. Not average chumps. And veteran players shouldn't have such a huge unfair advantage over average chumps.
Thank you for trying to balance it by making it harder to pilot- but its not enough. Maybe you can set a time limit on the altitude? Maybe a "WARNING, STALLOUT IMMINENT, ATMOSPHERE TOO THIN" message with a 20 second countdown timer when it goes higher than 100m. If it remains, cut off the engine thrust for 5 seconds.
Or make them a bit weaker. A militia swarm launcher barely scratches it. Av grenades do nothing. Unfair. |
Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:07:00 -
[2] - Quote
250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op. |
Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:53:00 -
[3] - Quote
Megaman Trigger wrote:Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades.
Again, how is it reasonable for an ANTI VEHICLE GRENADE to do 0 damage against a dropship? I've thrown AV grenades at a PARKED DROPSHIP WITH NO PILOT INSIDE, point blank range. 0 damage. This is either a glitch, or very poor programming.
Why not rename them to ground vehicle grenades? It's just stupid that only a forge gun or plasma cannon should scratch a dropshit, and highly unrealistic. The range a dropship CAN engage in is still much further than most handheld weapons.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:24:00 -
[4] - Quote
I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit.
In theory what you say sounds reasonable, but in fact I am constantly wailing on dropships with my Mass D's- barely a scratch. Yet I can take out most tanks and jeeps.
They are overpowered. |
Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:39:00 -
[5] - Quote
It might also be that the devs are more graphic artists than they are good game developers. And certainly no military strategists.
It's illogical for Mass D's to do less damage to an airship than to a tank. Period. You can argue and defend this sorry ass programming all you want, but in what reality does a small 5 person aircraft have more armor against a grenade launcher than a tank? -None. |
Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.10 22:40:00 -
[6] - Quote
I never whined about Militia crap being U.P.
My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
But no- in the rare instance that a dropship is even close enough and still enough to throw an AV grenade at it, it still doesn't do anything and is too hard to even make splash contact with in the first place.
There's gotta be some give- if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed?
-Or add more YAW to it.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.11 03:01:00 -
[7] - Quote
Exactly. The entire battle we can get it down to 10% health- maybe even 5%, then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?
Why not SLOW it's rate of altitude, but not its lateral momentum?
Or increase the YAW- so even a good pilot can't just hover directly over the objective the entire time with minimal effort and out of range of enemy weapons, swoop down, dump splash bombs, then swoop back up with NO REASONABLE WAY FOR US TO BRING IT DOWN.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:34:00 -
[8] - Quote
jordy mack wrote:also keep in mind it is two ppl working together in the gorgon.
teamwork is rather op.
It's only two people if it's NOT an assault class.
The altitude- or at least the rate of altitude is too damned high/fast.
The afterburner should be used more for horizontal vs. lateral movement. A powerful swarm launcher cannot bring down a Gorgon with fast shield regen and afterburner.
It gets *almost* dead- then just goes straight up and safely chills in the stratosphere, heals, etc.. etc.. =Swarm launcher useless.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:47:00 -
[9] - Quote
Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it.
That's a very articulate and intelligent retort. Way to contribute to the conversation.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Freshbrood Clan Strife
The First Sons
13
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Posted - 2015.12.14 06:09:00 -
[10] - Quote
Breakin Stuff wrote:Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What's to contribute? I'm sorry but complaining that AV nades don't work on dropships is a nonstarter. You can toss av nades about 30m tops unless you throw it off a tower. Plasma cannon are short ranged weapons with about 125 meter max arc range, again, unless fired from a tower. Forge guns can hit any dropship outside of the dropship's absolute firing range with their own weapons. Swarms will chase a dropship for 350m past max lock range. Infantry don't remder for pilots unless the dropship is inside the range of almost every dedicated AV weapon in the game. Finally, the only complaint of merit is the dropship not taking damage from what appeared to be a direct hit. This is clearly a bug, and if the effect can be reproduced repeatedly (more than once) than a support ticket with detailed information about the circumstances of the bug should be sent for review and checking for potential exploit. But the most important thing is, to do anything but circle around with their thumbs up their asses, dropships must enter Anti-Vehicle engagement range and risk getting blasted to kindling. The blanket statements without supporting evidence in a rant format reek of bait post. So at what point am I supposed to assume otherwise?
I would just like to know how or why one can justify as fair that an Assault Gorgon with an afterburner and good shield regen can't be taken down with even a strong swarm launcher?
Is that all you brought? How disappointing. I was hoping for a challenge.
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Freshbrood Clan Strife
The First Sons
13
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Posted - 2015.12.15 01:02:00 -
[11] - Quote
Bremen van Equis wrote:Looks at OP's tags...
...understands OP's sense of entitlement to easy kills.
Entitlement? The only gear I EVER use is ISK gear that can be bought off the market at any time.
I never use State, Protectorate, Federal or AUR boosters.
Can you say the same? Yeah.. then come back and tell me I'm entitled to kills.
One single vehicle should not be able to turn the tide of an entire battle. And slow hovering airships should not be harder to kill than a tank. You're sore winners if you disagree.
Is that all you brought? How disappointing. I was hoping for a challenge.
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Freshbrood Clan Strife
The First Sons
15
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Posted - 2015.12.15 21:59:00 -
[12] - Quote
Devadander wrote:*sigh*
If you are solo.
And want to kill anything other than an LAV.
PACK A LUNCH!
You will need a forge/AV nade/somebody to refill you and watch your butt as you stare places infantry is not.
Or a mando with swarms/PLC/proxies/remotes and some myo. Again, a friend to cover you.
Or any medium/light with swarm/PLC - AV nades - remotes/proxies. And again...
Also a bpo LAV for bait works wonders. (Or onikuma)((and can also be called in when ads is above you for supreme lolz))
You will then need to know what fit to attack what with..
And may still need another AV depending on what you want to pop.
Should I attempt to solo a vehicle, I don't mess around and go straight to Aldins' or beacons. "Only way to be sure.."
@107m sp, you need officer or simply another tank to even make me care. ~Deal with it~
PS. My AV nades work amazingly fine against DS. Stop trolling and rebuild database/re-install dust.
*drops mic*
Yeah, that's a solution. Maybe it's just CCP's **** programming, and I need to do a clean re install.
Is that all you brought? How disappointing. I was hoping for a challenge.
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