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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 22:23:00 -
[1] - Quote
Can this be nerfed? Or at least make AV grenades effective on them again?
Am I the only one who thinks it's incredibly unfair that a dropship can hover at the highest portion of the border, completely out of range from our weapons, but still dump splash turds on us the entire match? -and before you tell me "well, the other team can do it too, so it's fair" -not really. Good dropships are very expensive and take a ton of skill points, so therefore, usually it's veteran players who can use them. Not average chumps. And veteran players shouldn't have such a huge unfair advantage over average chumps.
Thank you for trying to balance it by making it harder to pilot- but its not enough. Maybe you can set a time limit on the altitude? Maybe a "WARNING, STALLOUT IMMINENT, ATMOSPHERE TOO THIN" message with a 20 second countdown timer when it goes higher than 100m. If it remains, cut off the engine thrust for 5 seconds.
Or make them a bit weaker. A militia swarm launcher barely scratches it. Av grenades do nothing. Unfair. |
Megaman Trigger
OSG Planetary Operations
932
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Posted - 2015.12.03 22:52:00 -
[2] - Quote
Assault Dropship turrets have, at most, about 250m range. Forge Guns and Large Rail Turrets have 300m, so an ADS can't engage without being within range of an AV weapon. Swatting ADS with a Forge is fun.
There's also the rendering issue (infantry doesn't render at around 150m) so they have to get within that range to engage, usually around the 100m mark, which puts them within Swarm range.
AV Grenades are primarily for LAVs and HAVs but can hit cocky/arrogant DS that get too low.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:07:00 -
[3] - Quote
250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op. |
Megaman Trigger
OSG Planetary Operations
933
|
Posted - 2015.12.03 23:48:00 -
[4] - Quote
Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.03 23:53:00 -
[5] - Quote
Megaman Trigger wrote:Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades.
Again, how is it reasonable for an ANTI VEHICLE GRENADE to do 0 damage against a dropship? I've thrown AV grenades at a PARKED DROPSHIP WITH NO PILOT INSIDE, point blank range. 0 damage. This is either a glitch, or very poor programming.
Why not rename them to ground vehicle grenades? It's just stupid that only a forge gun or plasma cannon should scratch a dropshit, and highly unrealistic. The range a dropship CAN engage in is still much further than most handheld weapons.
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Megaman Trigger
OSG Planetary Operations
933
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Posted - 2015.12.04 00:15:00 -
[6] - Quote
Freshbrood Clan Strife wrote:Megaman Trigger wrote:Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehicles and installations do) they need to come down to you to fight. If they have to come down to you, that puts them in your range.
AV Grenades are limited by how far you can throw them, same as Locus and Flux Grenades. There's a Sleek variant that can be thrown further but deals less damage. Again, AV Grenades are meant for ground based vehicles. If you want to hit them at range, you need to grab a bigger gun instead throwing grenades. Again, how is it reasonable for an ANTI VEHICLE GRENADE to do 0 damage against a dropship? I've thrown AV grenades at a PARKED DROPSHIP WITH NO PILOT INSIDE, point blank range. 0 damage. This is either a glitch, or very poor programming. Why not rename them to ground vehicle grenades? It's just stupid that only a forge gun or plasma cannon should scratch a dropshit, and highly unrealistic. The range a dropship CAN engage in is still much further than most handheld weapons.
AV Grenades not working against a Dropship is most likely a bug/glitch as I've managed to hit a hovering Incubus with a Packed AV Grenade and scare him off. You don't need to hit the vehicle directly, in fact it's probably better not to, since they home in within a set distance.
Assault Heavy Machine Guns and any explosive weapons, such as Mass Drivers, are capable of damaging vehicles despite being primarily anti-infantry weapons. Swarm Launchers can only attack vehicles. Forge Guns and Plasma Cannons are primarily AV weapons but can be used against infantry with practice. Swarms, Plasma and Forge are your best options, the others are more of an "in a pinch" deal.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:24:00 -
[7] - Quote
I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit.
In theory what you say sounds reasonable, but in fact I am constantly wailing on dropships with my Mass D's- barely a scratch. Yet I can take out most tanks and jeeps.
They are overpowered. |
Megaman Trigger
OSG Planetary Operations
934
|
Posted - 2015.12.04 00:35:00 -
[8] - Quote
It might be that Mass Drivers and explosive weapons deal full damage vs HAVs and LAVs but only partial vs Dropships. Next time you take aim, check your efficiency rating. In which case, you'll need a bigger gun.
Purifier. First Class.
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Freshbrood Clan Strife
Crux Special Tasks Group Gallente Federation
2
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Posted - 2015.12.04 00:39:00 -
[9] - Quote
It might also be that the devs are more graphic artists than they are good game developers. And certainly no military strategists.
It's illogical for Mass D's to do less damage to an airship than to a tank. Period. You can argue and defend this sorry ass programming all you want, but in what reality does a small 5 person aircraft have more armor against a grenade launcher than a tank? -None. |
Megaman Trigger
OSG Planetary Operations
934
|
Posted - 2015.12.04 00:55:00 -
[10] - Quote
Devs are going for balance, not realism. Up until recently, Mass Drivers did very little vs any vehicle.
Purifier. First Class.
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.04 00:59:00 -
[11] - Quote
I'd like to say one thing.
*grabs popcorn*
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.12.04 07:37:00 -
[12] - Quote
Freshbrood Clan Strife wrote:250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op. You sound like someone containing that snipers are OP because your shotgun can't hit them from 300m away.
AV nades aren't made to kill dropships. Grab a swarm launcher.
Over thinking, over analyzing separates the body from the mind.
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Megaman Trigger
OSG Planetary Operations
939
|
Posted - 2015.12.04 11:45:00 -
[13] - Quote
Alena Ventrallis wrote: AV nades aren't made to kill dropships. Grab a swarm launcher.
And if that doesn't work, grab a Forge Gun.
Purifier. First Class.
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Nothing Certain
Pervy Sages
1
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Posted - 2015.12.04 17:22:00 -
[14] - Quote
I have hated DS in the past but I have to say that right now they are far from OP. The only time an ADS can actually hit something and you can't hit them is when they are attacking on a tower and you are on the ground. This seems fair to me. Try flying sometime.
Because, that's why.
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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.05 00:26:00 -
[15] - Quote
Freshbrood Clan Strife wrote:250 is still further than most handheld weapons other than sniper rifles
Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making it feel real and accurate, that's just dumb.
And I've cooked them, and I've thrown them point blank at a parked, grounded, red dropship with no pilot inside it.
0 damage. And my aim was fine. They are broken. And op.
I have destroyed Dropships using AV grenades before. |
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.12.07 12:17:00 -
[16] - Quote
Freshbrood Clan Strife wrote:I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit. [...] I can take out most tanks and jeeps.
[Dropships] are overpowered. Bulls***
You can kill the ridiculous Maddies that yoyo around the map, but you're complaining about the resilience of a dropship? I could understand if your issue with the DS was that you could rarely hit with your slow moving arcing projectile (and then you'd simply be using a bad weapon against your target) but no, apparently you can do with a bad AV weapon what many cannot with good ones.
Learn to fly a dropship and see for yourself. The only time we're overpowered is when no one brings out any effective AV, and then that's a case of the other team being dumb.
Alt of Halla Murr. Sentinel.
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Aver Amarn
Team Destructo Kitty Force x3
50
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Posted - 2015.12.10 17:20:00 -
[17] - Quote
F*** dude, I had no problem with your altitude countdown, but anything that hits it makes it f***ing tip and try to fall over. Sure the militia swarmies don't do much damage, but why the f*** should they?! Wiyrkomi's deal metric s*** tons of damage to my hardened assault dropship, and I can take about one full clip of them still hardened and be almost dead if not dead. Considering they can basically fire three barrages without more than a one or two second gap and they'll follow you across the f***ing map, hell the f*** no. Altitude sure. No nerf. Thank you for your time.
Aver's Wares Trading Shop
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Bremen van Equis
Incorruptibles
849
|
Posted - 2015.12.10 19:29:00 -
[18] - Quote
Man would I love to lap up the OP's salty tears...but with my blood pressure??
Please don't ever whine about militia weapons being underpowered. Skill into your ez mode joy rockets and cal commando instead of swapping to your anit-armor starter fit at the nearest depot whenever you hear that hum from above.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.10 22:40:00 -
[19] - Quote
I never whined about Militia crap being U.P.
My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
But no- in the rare instance that a dropship is even close enough and still enough to throw an AV grenade at it, it still doesn't do anything and is too hard to even make splash contact with in the first place.
There's gotta be some give- if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed?
-Or add more YAW to it.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Justice Darling
Horizons' Edge
87
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Posted - 2015.12.10 22:57:00 -
[20] - Quote
Freshbrood Clan Strife wrote:Can this be nerfed? Or at least make AV grenades effective on them again?
Am I the only one who thinks it's incredibly unfair that a dropship can hover at the highest portion of the border, completely out of range from our weapons, but still dump splash turds on us the entire match? -and before you tell me "well, the other team can do it too, so it's fair" -not really. Good dropships are very expensive and take a ton of skill points, so therefore, usually it's veteran players who can use them. Not average chumps. And veteran players shouldn't have such a huge unfair advantage over average chumps.
Thank you for trying to balance it by making it harder to pilot- but its not enough. Maybe you can set a time limit on the altitude? Maybe a "WARNING, STALLOUT IMMINENT, ATMOSPHERE TOO THIN" message with a 20 second countdown timer when it goes higher than 100m. If it remains, cut off the engine thrust for 5 seconds.
Or make them a bit weaker. A militia swarm launcher barely scratches it. Av grenades do nothing. Unfair.
I've seen what your talking about, getting a Gorgon with 2x 60mm Basic Steel Plates 1x Light Efficient Armor Repair Unit and a afterburner you can fly up and run them off for the most part and a side note if they are not all dropping at once pick them off as they come down.
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.11 02:46:00 -
[21] - Quote
Freshbrood Clan Strife wrote:My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed? Unless you're talking about only AV grenades, a dropship that is hovering out of range of any non-Forge/Rail AV weapon, then it is probably not contributing to the battle at all.
Forges have a 300m range; PLCs have a 200m range, though they aren't great for dealing with DSs a hovering one can still be knocked about some; and Swarms are 150m - Small Missiles have a 200m range, meaning that it literally cannot outrange two AV weapons (FG and PLC) and has a very tiny window in which to outrange a Swarm.
Basically, you're either not managing your encounters where possible (ie, you're backing very much on AV grenades, for some reason) or you're up against a very skilled pilot: maintaining that 50m window, especially while firing, is incredibly difficult and made even more so by extremely limited information about the dropships position relative to... well anything really.
TL;DR - it's not even vaguely as simple as you're making out. AV grenades should definitely do damage, so if they are bugged they should get fixed but a flight ceiling reduction like you are suggesting is super, super dumb and would essentially render flying pointless as there is little a dropship can songs AV fire in the first place: 80% of the time, the DS will choose to flee because they have no idea where they're being attacked from and what they are facing.
Alt of Halla Murr. Sentinel.
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Freshbrood Clan Strife
The First Sons
9
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Posted - 2015.12.11 03:01:00 -
[22] - Quote
Exactly. The entire battle we can get it down to 10% health- maybe even 5%, then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?
Why not SLOW it's rate of altitude, but not its lateral momentum?
Or increase the YAW- so even a good pilot can't just hover directly over the objective the entire time with minimal effort and out of range of enemy weapons, swoop down, dump splash bombs, then swoop back up with NO REASONABLE WAY FOR US TO BRING IT DOWN.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.11 03:54:00 -
[23] - Quote
HOLY CRAP!!!! Just when I thought this thread couldn't get any more hilarious, some people are complaining about not being able to kill a gorgon, a freaking gorgon of all things! Against this generation of pilots no less! This is priceless.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Bremen van Equis
Incorruptibles
850
|
Posted - 2015.12.11 11:57:00 -
[24] - Quote
Waves of opportunity...working as intended :)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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jordy mack
WarRavens Imperium Eden
988
|
Posted - 2015.12.11 12:31:00 -
[25] - Quote
Freshbrood Clan Strife wrote:@Justice Darling
Exactly. The entire battle we can get it down to 10% health- maybe even 5%, then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?
Why not SLOW it's rate of altitude, but not its lateral momentum?
Or increase the YAW- so even a good pilot can't just hover directly over the objective the entire time with minimal effort and out of range of enemy weapons, swoop down, dump splash bombs, then swoop back up with NO REASONABLE WAY FOR US TO BRING IT DOWN.
ur tripping bro. av nades are not by themselves sufficient to kill any vehicle once they are aware of you prescence.
an lav could TOTALLY just kite and kill u if ur only using nades. and a tank?! well apart from being able to evade u permanently (like the lav and dropship) it would just laugh off the av nades and shoot you point blank.
send me a mail if u like and i'll call you in some dropships.
Less QQ more PewPew
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jordy mack
WarRavens Imperium Eden
988
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Posted - 2015.12.11 12:34:00 -
[26] - Quote
also keep in mind it is two ppl working together in the gorgon.
teamwork is rather op.
Less QQ more PewPew
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:34:00 -
[27] - Quote
jordy mack wrote:also keep in mind it is two ppl working together in the gorgon.
teamwork is rather op.
It's only two people if it's NOT an assault class.
The altitude- or at least the rate of altitude is too damned high/fast.
The afterburner should be used more for horizontal vs. lateral movement. A powerful swarm launcher cannot bring down a Gorgon with fast shield regen and afterburner.
It gets *almost* dead- then just goes straight up and safely chills in the stratosphere, heals, etc.. etc.. =Swarm launcher useless.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.14 02:43:00 -
[28] - Quote
I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:47:00 -
[29] - Quote
Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it.
That's a very articulate and intelligent retort. Way to contribute to the conversation.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.14 04:28:00 -
[30] - Quote
Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What conversation? I understand this might be baiting me into a useless altercation, but oh well...
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.14 04:45:00 -
[31] - Quote
Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What's to contribute?
I'm sorry but complaining that AV nades don't work on dropships is a nonstarter. You can toss av nades about 30m tops unless you throw it off a tower.
Plasma cannon are short ranged weapons with about 125 meter max arc range, again, unless fired from a tower.
Forge guns can hit any dropship outside of the dropship's absolute firing range with their own weapons.
Swarms will chase a dropship for 350m past max lock range.
Infantry don't remder for pilots unless the dropship is inside the range of almost every dedicated AV weapon in the game.
Finally, the only complaint of merit is the dropship not taking damage from what appeared to be a direct hit. This is clearly a bug, and if the effect can be reproduced repeatedly (more than once) than a support ticket with detailed information about the circumstances of the bug should be sent for review and checking for potential exploit.
But the most important thing is, to do anything but circle around with their thumbs up their asses, dropships must enter Anti-Vehicle engagement range and risk getting blasted to kindling.
The blanket statements without supporting evidence in a rant format reek of bait post.
So at what point am I supposed to assume otherwise?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Freshbrood Clan Strife
The First Sons
13
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Posted - 2015.12.14 06:09:00 -
[32] - Quote
Breakin Stuff wrote:Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What's to contribute? I'm sorry but complaining that AV nades don't work on dropships is a nonstarter. You can toss av nades about 30m tops unless you throw it off a tower. Plasma cannon are short ranged weapons with about 125 meter max arc range, again, unless fired from a tower. Forge guns can hit any dropship outside of the dropship's absolute firing range with their own weapons. Swarms will chase a dropship for 350m past max lock range. Infantry don't remder for pilots unless the dropship is inside the range of almost every dedicated AV weapon in the game. Finally, the only complaint of merit is the dropship not taking damage from what appeared to be a direct hit. This is clearly a bug, and if the effect can be reproduced repeatedly (more than once) than a support ticket with detailed information about the circumstances of the bug should be sent for review and checking for potential exploit. But the most important thing is, to do anything but circle around with their thumbs up their asses, dropships must enter Anti-Vehicle engagement range and risk getting blasted to kindling. The blanket statements without supporting evidence in a rant format reek of bait post. So at what point am I supposed to assume otherwise?
I would just like to know how or why one can justify as fair that an Assault Gorgon with an afterburner and good shield regen can't be taken down with even a strong swarm launcher?
Is that all you brought? How disappointing. I was hoping for a challenge.
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jordy mack
WarRavens Imperium Eden
998
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Posted - 2015.12.14 09:09:00 -
[33] - Quote
beacons or experimental will wreck that gorgon, add a commando and damge mods and it doesnt stand a chance.
you cant 1v1 vehicles unless (in my opinion) you have commando swarms or forge av nade combo. eitherway your guna suffer the downsides of those fits and without protection from infantry your not guna last long.
your choice av or ai, you cant do both 100% effectivley.
Less QQ more PewPew
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.14 13:14:00 -
[34] - Quote
Freshbrood Clan Strife wrote:Breakin Stuff wrote:Freshbrood Clan Strife wrote:Breakin Stuff wrote:I rate the OP 4/10.
Would have been a 1 if you all hadn't bit into it. That's a very articulate and intelligent retort. Way to contribute to the conversation. What's to contribute? I'm sorry but complaining that AV nades don't work on dropships is a nonstarter. You can toss av nades about 30m tops unless you throw it off a tower. Plasma cannon are short ranged weapons with about 125 meter max arc range, again, unless fired from a tower. Forge guns can hit any dropship outside of the dropship's absolute firing range with their own weapons. Swarms will chase a dropship for 350m past max lock range. Infantry don't remder for pilots unless the dropship is inside the range of almost every dedicated AV weapon in the game. Finally, the only complaint of merit is the dropship not taking damage from what appeared to be a direct hit. This is clearly a bug, and if the effect can be reproduced repeatedly (more than once) than a support ticket with detailed information about the circumstances of the bug should be sent for review and checking for potential exploit. But the most important thing is, to do anything but circle around with their thumbs up their asses, dropships must enter Anti-Vehicle engagement range and risk getting blasted to kindling. The blanket statements without supporting evidence in a rant format reek of bait post. So at what point am I supposed to assume otherwise? I would just like to know how or why one can justify as fair that an Assault Gorgon with an afterburner and good shield regen can't be taken down with even a strong swarm launcher?
Considering I've seen it done? You can kill a full HP ADS with a STD swarm by timing it so you bounce them off a nearby structure.
I've hit pilots with forge guns while they were turning, and caused them to flip/spin/crash because it tossed them over in midflight.
THey aren't indestructible. They require patience.
You can lunk out enough shots off a swarm launcher if you're patient enough to get within 80m of the dropship then sh*t out missiles as fast as you can lock.
If you start lobbing shots at 130m, yeah, absolutely, they're getting away. Because they only need to travel 20m to get out of your lock range.
The swarmers I see kill dropships are evil, patient bastards who load up with damage mods, maybe use a commando if they're feeling uppity, and don't blow their wad at long range where the dropship has an easy escape vector.
Fighting tanks requires a lot of violent, naked aggression and a willingness to do things that will get you killed if you don't perform flawlessly.
Fighting dropships requires patience, and careful baiting. Once they drop too close, it's all over but the crying.
But it's not an assurance that you will kill one. There is not, and never should be an assured kill.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Bremen van Equis
Incorruptibles
851
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Posted - 2015.12.14 16:49:00 -
[35] - Quote
Looks at OP's tags...
...understands OP's sense of entitlement to easy kills.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.14 22:59:00 -
[36] - Quote
Ahhhhhhh, and this is why I like Breakin Stuff being CPM...
Alt of Halla Murr. Sentinel.
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Freshbrood Clan Strife
The First Sons
13
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Posted - 2015.12.15 01:02:00 -
[37] - Quote
Bremen van Equis wrote:Looks at OP's tags...
...understands OP's sense of entitlement to easy kills.
Entitlement? The only gear I EVER use is ISK gear that can be bought off the market at any time.
I never use State, Protectorate, Federal or AUR boosters.
Can you say the same? Yeah.. then come back and tell me I'm entitled to kills.
One single vehicle should not be able to turn the tide of an entire battle. And slow hovering airships should not be harder to kill than a tank. You're sore winners if you disagree.
Is that all you brought? How disappointing. I was hoping for a challenge.
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PLAYSTTION
Corrosive Synergy RUST415
2
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Posted - 2015.12.15 02:32:00 -
[38] - Quote
Judging by your number of likes, you seem new. Welcome to the forums! I could describe what I mean by that but it would be terribly rude.
Now for the rant, ARE YOU KIDDING?!?!?!?! A dropship's only defence is altitude! And it can't hit u from there! And AV nades do damage to DSs, Ive taken many down that way! Also, DS is underpowered and easy to deter. Fly a dropship and see how annoying swarms are, get you MLT swarm QQ outta here.
If you can't beat a 50million sp beta vet who flies a DS as a main profession then get used to it, he has spent years getting to that skill level.
Dont cry about unfair here or you'll get rekd.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 52 mil sp
Director of Corrosive Synergy
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PLAYSTTION
Corrosive Synergy RUST415
2
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Posted - 2015.12.15 02:34:00 -
[39] - Quote
Freshbrood Clan Strife wrote:Bremen van Equis wrote:Looks at OP's tags...
...understands OP's sense of entitlement to easy kills.
Entitlement? The only gear I EVER use is ISK gear that can be bought off the market at any time. I never use State, Protectorate, Federal or AUR boosters. Can you say the same? Yeah.. then come back and tell me I'm entitled to kills. One single vehicle should not be able to turn the tide of an entire battle. And slow hovering airships should not be harder to kill than a tank. You're sore winners if you disagree. Are you kidding, DSs suck. Just stay indoors, or strafe, DS is not a problem. Thats not even the entitlement he meant. I really want to be nice but your making it hard.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 52 mil sp
Director of Corrosive Synergy
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PLAYSTTION
Corrosive Synergy RUST415
2
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Posted - 2015.12.15 02:40:00 -
[40] - Quote
Sorry, i didn't mean to post here. I accidentally clicked features and ideas discussion instead of GD. I'd never usually post here, I leave this section alone.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 52 mil sp
Director of Corrosive Synergy
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.15 02:52:00 -
[41] - Quote
PLAYSTTION wrote:Sorry, i didn't mean to post here. I accidentally clicked features and ideas discussion instead of GD. I'd never usually post here, I leave this section alone. Just do what I do Play. Watch.
BTW, it's been a while, what you been up to? GFC chat alive?
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Shamarskii Simon
The Hundred Acre Hood
536
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Posted - 2015.12.15 03:14:00 -
[42] - Quote
Freshbrood Clan Strife wrote: then it simply goes straight up, out of range of anyone's weapons.. And safely sits there while it heals to full health again.
Then, Gorgon lowers altitude, dumps exploding turds on us, we all focus fire on it- it's ALMOST dead, then it goes straight up again.. and just waits.. then repeats and repeats.
This is b.s.
A jeep can be chased anywhere on the map by foot.
A tank can be chased anywhere on the map by foot.
A Gorgon can just safely hover at the top of the border for the entire match, out of range of everything.
How is this fair? No other vehicles have a "safe zone" outside of the red zone. Why should dropships?.
Never safe...
... .. .
Ahh, the days when there are two ways to deal with a pesky DS that's flirting too much.
1) ram it. 2).......... 1v1?
or... nowadays just have 1 swarm and 1 forge. (Breach OP)
Honestly, i kinda like the fact that in this sense the hard counter to a DS being too high/out of range... IS another dropship.
Forever ADS. Best role.
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PLAYSTTION
Corrosive Synergy RUST415
2
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Posted - 2015.12.15 20:53:00 -
[43] - Quote
Derrith Erador wrote:PLAYSTTION wrote:Sorry, i didn't mean to post here. I accidentally clicked features and ideas discussion instead of GD. I'd never usually post here, I leave this section alone. Just do what I do Play. Watch. BTW, it's been a while, what you been up to? GFC chat alive? GFC guys (including me) moved on from dust. Im getting PS4 this month and from what I here a lot of others are too.
I got BF4 and never went back to dust lol. I want to but I can't.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 52 mil sp
Director of Corrosive Synergy
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.15 21:51:00 -
[44] - Quote
*sigh*
If you are solo.
And want to kill anything other than an LAV.
PACK A LUNCH!
You will need a forge/AV nade/somebody to refill you and watch your butt as you stare places infantry is not.
Or a mando with swarms/PLC/proxies/remotes and some myo. Again, a friend to cover you.
Or any medium/light with swarm/PLC - AV nades - remotes/proxies. And again...
Also a bpo LAV for bait works wonders. (Or onikuma)((and can also be called in when ads is above you for supreme lolz))
You will then need to know what fit to attack what with..
And may still need another AV depending on what you want to pop.
Should I attempt to solo a vehicle, I don't mess around and go straight to Aldins' or beacons. "Only way to be sure.."
@107m sp, you need officer or simply another tank to even make me care. ~Deal with it~
PS. My AV nades work amazingly fine against DS. Stop trolling and rebuild database/re-install dust.
*drops mic*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Freshbrood Clan Strife
The First Sons
15
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Posted - 2015.12.15 21:59:00 -
[45] - Quote
Devadander wrote:*sigh*
If you are solo.
And want to kill anything other than an LAV.
PACK A LUNCH!
You will need a forge/AV nade/somebody to refill you and watch your butt as you stare places infantry is not.
Or a mando with swarms/PLC/proxies/remotes and some myo. Again, a friend to cover you.
Or any medium/light with swarm/PLC - AV nades - remotes/proxies. And again...
Also a bpo LAV for bait works wonders. (Or onikuma)((and can also be called in when ads is above you for supreme lolz))
You will then need to know what fit to attack what with..
And may still need another AV depending on what you want to pop.
Should I attempt to solo a vehicle, I don't mess around and go straight to Aldins' or beacons. "Only way to be sure.."
@107m sp, you need officer or simply another tank to even make me care. ~Deal with it~
PS. My AV nades work amazingly fine against DS. Stop trolling and rebuild database/re-install dust.
*drops mic*
Yeah, that's a solution. Maybe it's just CCP's **** programming, and I need to do a clean re install.
Is that all you brought? How disappointing. I was hoping for a challenge.
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THEAMAZING POTHEAD
House of Blue Leaves
1
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Posted - 2015.12.16 01:47:00 -
[46] - Quote
you wanna solo insta kill dropships? use an officer AV weapon or a railgun on a tank. you wanna not use either to insta kill dropships? have 1 proto swarmer and 1 other av'er or installation/any other dmg to dropship enough to account for 1 volley of swarms, boom, dropship cant escape, 4 proto swarms kill it. its dead. Yes its easy for an ADS to not die to continued harass or area denial of 1 proto av'er if it doesnt lag or get knocked into buildings/everything unfortunate ever, but multiple times every single game people play- the ADS harassing the enemy team/1proto av'er(who gets a fuckload of points for 0 work while the ADS risks isk and gets no points for tons of work btw) is then buttfucked by another thing that happens, any damage from an installation, tank turret, any other av'er, tap a building, anything that lowers your shield on your python by 1000, then that proto swarmer has a GUARENTEED KILL ON YOU. You cannot get away from the easy 3 swarms coming your way.
All that being said, dropships may be absolute trash at surviving, but they completely fulfill the role of a tank for pub matches while tanks dont- reason being they pressure infantry better than a tank, and while tanks are more survivable than dropships, its still going to be losing a tank 40% of games(around 75% of games if you force yourself to use blaster tanks to pressure infantry) while dropships will go down in 80% of games, dropships go for 330-360k isk, tanks go for 1.1mil to 1.3mil, which means the tank isnt nearly survivable enough to do what matters ultimately---- not waste millions of isk by using it in a few games just to play with what you specced into or just to use what is the best at pressuring the opposing team.
Corps: P.R.O.---O.H.---Not Guilty/Pure Innocence---Nyain San---T.o.P.
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DEATH THE KlD
Imperfect - Bastards
973
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Posted - 2015.12.16 01:53:00 -
[47] - Quote
Go fly a python instead of using EZ mode.."my AV nade that takes no skill should hit dropships at 300m" How is it reasonable for AV to hit me at 200+m yet I can't see anything unless it's within 100m..? 1 AV hit makes me flop yet when I shoot you, you don't fall down so how is that reasonable?
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
122
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Posted - 2016.01.17 07:14:00 -
[48] - Quote
Dropships are not OP. Dropship pilots put in hours upon hours of in flight time to be good at what they do and you should simply tip your hat and spawn in again. Dropships are super fragile little birds that you can knock out of the sky in 2 shots from a rail tank, you can ram it out of the sky for 25k isk with a gorgon, you can swarm it, you can forge it, you can av nade it, you just hit him with a massdriver and half the time he'll crash into a nearby building. Have some respect for players who can do things you can't, don't call them OP, if you genuinely believe that then skill into it, go be an ADS pilot.....and buy a respec a week later because you can't take the heat. I have maxed skills in dropships and I can tell you personally that there is nothing more OP than using a beacons swarm against a dropship. But until you've experienced both sides of the field and have seen firsthand the just pure bullshit we deal with 24/7 when we're in the air.....you have no right to call them anything other than dropships, let alone OP.
"Zergshipping"
"What's that?"
"Dunno...sounds cool though...."
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Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
122
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Posted - 2016.01.17 07:16:00 -
[49] - Quote
DEATH THE KlD wrote:Go fly a python instead of using EZ mode.."my AV nade that takes no skill should hit dropships at 300m" How is it reasonable for AV to hit me at 200+m yet I can't see anything unless it's within 100m..? 1 AV hit makes me flop yet when I shoot you, you don't fall down so how is that reasonable? Exactly, every time our missile hits you should be bounced 2 meters by the blast, thus unlocking your swarm launcher.
"Zergshipping"
"What's that?"
"Dunno...sounds cool though...."
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DUST Fiend
17
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Posted - 2016.01.17 22:34:00 -
[50] - Quote
I feel like someone only gets vehicle kills with Lai Dai's :/
If any of my posts seem severely negative, it's probably because they are.
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