Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.07 12:17:00 -
[1] - Quote
Freshbrood Clan Strife wrote:I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit. [...] I can take out most tanks and jeeps.
[Dropships] are overpowered. Bulls***
You can kill the ridiculous Maddies that yoyo around the map, but you're complaining about the resilience of a dropship? I could understand if your issue with the DS was that you could rarely hit with your slow moving arcing projectile (and then you'd simply be using a bad weapon against your target) but no, apparently you can do with a bad AV weapon what many cannot with good ones.
Learn to fly a dropship and see for yourself. The only time we're overpowered is when no one brings out any effective AV, and then that's a case of the other team being dumb.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.11 02:46:00 -
[2] - Quote
Freshbrood Clan Strife wrote:My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me..
if a dropship can just hover at the highest portion of the screen and drop bombs on an area where the reds don't even show up on it's radar, then maybe the effective range of it's missiles should be nerfed? Unless you're talking about only AV grenades, a dropship that is hovering out of range of any non-Forge/Rail AV weapon, then it is probably not contributing to the battle at all.
Forges have a 300m range; PLCs have a 200m range, though they aren't great for dealing with DSs a hovering one can still be knocked about some; and Swarms are 150m - Small Missiles have a 200m range, meaning that it literally cannot outrange two AV weapons (FG and PLC) and has a very tiny window in which to outrange a Swarm.
Basically, you're either not managing your encounters where possible (ie, you're backing very much on AV grenades, for some reason) or you're up against a very skilled pilot: maintaining that 50m window, especially while firing, is incredibly difficult and made even more so by extremely limited information about the dropships position relative to... well anything really.
TL;DR - it's not even vaguely as simple as you're making out. AV grenades should definitely do damage, so if they are bugged they should get fixed but a flight ceiling reduction like you are suggesting is super, super dumb and would essentially render flying pointless as there is little a dropship can songs AV fire in the first place: 80% of the time, the DS will choose to flee because they have no idea where they're being attacked from and what they are facing.
Alt of Halla Murr. Sentinel.
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