Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 10:26:00 -
[1] - Quote
Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
TooMany Names AlreadyTaken
Going for the gold
1
|
Posted - 2015.11.30 10:29:00 -
[2] - Quote
+1
I fully support this idea as long as it's the nanite injector skill that gives the boost to revives.
What... 1.3, when?
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 11:09:00 -
[3] - Quote
TooMany Names AlreadyTaken wrote:+1
I fully support this idea as long as it's the nanite injector skill that gives the boost to revives. Yes, it's the nanocircuitry skill that gives the boost, not the suit meta level. That way it gives newer players faster access to using good revives, on any suit, rather than having to skill into a good suit to give good revives.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
shaman oga
Dead Man's Game
4
|
Posted - 2015.11.30 11:44:00 -
[4] - Quote
Agreed, this is the only shooter, with a revive mechanic, where revives are not common.
Regressed to blueberry level.
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 11:56:00 -
[5] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 12:01:00 -
[6] - Quote
Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal.
Also his idea gives EVERY suit a needle, even heavies I believe.
and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill.
Wanna play eve?
|
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.11.30 12:04:00 -
[7] - Quote
Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me.
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
|
Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2015.11.30 12:06:00 -
[8] - Quote
People die for a reason, if they were to just get picked back up right away they won't learn anything...
I'm kind of a big deal.
Buying dead and inactive corporations
|
golpe 4
Eternal Beings
117
|
Posted - 2015.11.30 12:07:00 -
[9] - Quote
It's a stupid idea that's all
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
|
golpe 4
Eternal Beings
117
|
Posted - 2015.11.30 12:09:00 -
[10] - Quote
Viktor Hadah Jr wrote:People die for a reason, if they were to just get picked back up right away they won't learn anything... Exactly
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
|
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 12:14:00 -
[11] - Quote
golpe 4 wrote:Viktor Hadah Jr wrote:People die for a reason, if they were to just get picked back up right away they won't learn anything... Exactly By that logic, injectors should just be removed.
I mean, if you get killed by a Sniper that's 300m away, you can't exactly learn anything cos in that situation you haven't done anything apart from go into an area where an enemy can shoot you. Last I checked, that was one of the main points of a shooter.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 12:15:00 -
[12] - Quote
golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true
Wanna play eve?
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 12:15:00 -
[13] - Quote
Echo 1991 wrote:Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title)
Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet.
Commandos in considerations for equipment,not just needles.
If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in.
Basics are another matter...
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 12:26:00 -
[14] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing.
Wanna play eve?
|
golpe 4
Eternal Beings
119
|
Posted - 2015.11.30 12:27:00 -
[15] - Quote
Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 12:33:00 -
[16] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:Meee One wrote: Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing. So you're saying they need a nerf because they're too flexible?
Logis got one,scouts got one,now it's assaults' turn.
But my point still stands,no built-in equipment unless it's for logis and commandos.
Also,doing your role and "supposed" are two different things. They're job is to kill,even if another suit is better at it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 12:38:00 -
[17] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:Meee One wrote: Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing. So you're saying they need a nerf because they're too flexible? Logis got one,scouts got one,now it's assaults' turn. But my point still stands,no built-in equipment unless it's for logis and commandos. So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone.
Wanna play eve?
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 12:41:00 -
[18] - Quote
I run a proto needle on my MinAss.
Ask the people I play with.
Tyrant King, Opus Arcana
|
Sned TheDead
Failures inc.
1
|
Posted - 2015.11.30 12:47:00 -
[19] - Quote
Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this.
I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game.
In other words, I am not going to revive you just to get us both killed. Makes no sense.
Now on to the post,
I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help.
I seem to remember before that was introduced a lot more people using needles.
Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem.
RAIN!
Sned T. Dead
I am Undead
|
golpe 4
Eternal Beings
120
|
Posted - 2015.11.30 13:05:00 -
[20] - Quote
Sned TheDead wrote:Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this. I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game. In other words, I am not going to revive you just to get us both killed. Makes no sense. Now on to the post, I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help. I seem to remember before that was introduced a lot more people using needles. Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem. But back before Xing up dirty needles were annoying like the time I got picked up 7 times and kept getting shot down it was frustrating
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
|
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 13:06:00 -
[21] - Quote
Just make kills not count until the clone is terminated. ALOT of KD protecting motherfuckas just dont want that pickup because they dont wanna die twice in quick succession.
Isk doesn't matter to alot of these dudes so saving the suit whether its officer or not doesn't matter.
But that KD tho...
Tyrant King, Opus Arcana
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 13:21:00 -
[22] - Quote
Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1.
Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots)
Yet all of those advantages aren't enough? You want 2 equipment?
Greedy aren't you? Can't sacrifice a single slot? Not even 1?
Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight?
Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 13:33:00 -
[23] - Quote
Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed.
Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally.
You seem to be missing the point that every suit would get the benefit of the free needle, not just assault
Wanna play eve?
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 13:38:00 -
[24] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed. Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally. You seem to be missing the point that every suit would get the benefit of the free needle, not just assault Logis are built for equipment,assaults aren't.
Unless you were willing to make a comprise. -1 equipment slot for a built-in needle.
That's fair,you get your needles and assaults don't become too autonomous.
And no i'm not. I just decide to use my brain more than chase fads.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
golpe 4
Eternal Beings
122
|
Posted - 2015.11.30 13:47:00 -
[25] - Quote
Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 13:53:00 -
[26] - Quote
golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle And who's to say this'd be an improvement?
Everyone would see the flashing needle of annoyance. And even more people would ignore it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 13:54:00 -
[27] - Quote
golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit.
He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it.
Wanna play eve?
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.11.30 13:57:00 -
[28] - Quote
Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job.
Not the rogue (scout),not the warrior (assault).
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:04:00 -
[29] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed. Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally. You seem to be missing the point that every suit would get the benefit of the free needle, not just assault Logis are built for equipment,assaults aren't. Unless you were willing to make a comprise. -1 equipment slot for a built-in needle. That's fair,you get your needles and assaults don't become too autonomous. And no i'm not. I just decide to use my brain more than chase fads. I just said logis need more health and scouts need more bandwidth I'm giving them 2 buffs for the assaults one.
I shouldn't have to lose an equipment if the logi, scout and commando don't lose anything for the same gain.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:08:00 -
[30] - Quote
Meee One wrote:Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job. Not the rogue (scout),not the warrior (assault). Then, no one should hack if they aren't a scout. No one should kill if they aren't an Assault.
See how silly that argument is?
Wanna play eve?
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |