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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.30 10:26:00 -
[1] - Quote
Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
Dust 514 Market Trello. The essential resource for trading in Dust.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.11.30 10:29:00 -
[2] - Quote
+1
I fully support this idea as long as it's the nanite injector skill that gives the boost to revives.
What... 1.3, when?
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.30 11:09:00 -
[3] - Quote
TooMany Names AlreadyTaken wrote:+1
I fully support this idea as long as it's the nanite injector skill that gives the boost to revives. Yes, it's the nanocircuitry skill that gives the boost, not the suit meta level. That way it gives newer players faster access to using good revives, on any suit, rather than having to skill into a good suit to give good revives.
Dust 514 Market Trello. The essential resource for trading in Dust.
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shaman oga
Dead Man's Game
4
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Posted - 2015.11.30 11:44:00 -
[4] - Quote
Agreed, this is the only shooter, with a revive mechanic, where revives are not common.
Regressed to blueberry level.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 11:56:00 -
[5] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 12:01:00 -
[6] - Quote
Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal.
Also his idea gives EVERY suit a needle, even heavies I believe.
and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill.
Wanna play eve?
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.30 12:04:00 -
[7] - Quote
Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me.
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.11.30 12:06:00 -
[8] - Quote
People die for a reason, if they were to just get picked back up right away they won't learn anything...
I'm kind of a big deal.
Buying dead and inactive corporations
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golpe 4
Eternal Beings
117
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Posted - 2015.11.30 12:07:00 -
[9] - Quote
It's a stupid idea that's all
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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golpe 4
Eternal Beings
117
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Posted - 2015.11.30 12:09:00 -
[10] - Quote
Viktor Hadah Jr wrote:People die for a reason, if they were to just get picked back up right away they won't learn anything... Exactly
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 12:14:00 -
[11] - Quote
golpe 4 wrote:Viktor Hadah Jr wrote:People die for a reason, if they were to just get picked back up right away they won't learn anything... Exactly By that logic, injectors should just be removed.
I mean, if you get killed by a Sniper that's 300m away, you can't exactly learn anything cos in that situation you haven't done anything apart from go into an area where an enemy can shoot you. Last I checked, that was one of the main points of a shooter.
Wanna play eve?
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 12:15:00 -
[12] - Quote
golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true
Wanna play eve?
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 12:15:00 -
[13] - Quote
Echo 1991 wrote:Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title)
Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet.
Commandos in considerations for equipment,not just needles.
If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in.
Basics are another matter...
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 12:26:00 -
[14] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing.
Wanna play eve?
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golpe 4
Eternal Beings
119
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Posted - 2015.11.30 12:27:00 -
[15] - Quote
Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 12:33:00 -
[16] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:Meee One wrote: Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing. So you're saying they need a nerf because they're too flexible?
Logis got one,scouts got one,now it's assaults' turn.
But my point still stands,no built-in equipment unless it's for logis and commandos.
Also,doing your role and "supposed" are two different things. They're job is to kill,even if another suit is better at it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 12:38:00 -
[17] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:Meee One wrote: Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing. So you're saying they need a nerf because they're too flexible? Logis got one,scouts got one,now it's assaults' turn. But my point still stands,no built-in equipment unless it's for logis and commandos. So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone.
Wanna play eve?
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.30 12:41:00 -
[18] - Quote
I run a proto needle on my MinAss.
Ask the people I play with.
Tyrant King, Opus Arcana
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Sned TheDead
Failures inc.
1
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Posted - 2015.11.30 12:47:00 -
[19] - Quote
Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this.
I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game.
In other words, I am not going to revive you just to get us both killed. Makes no sense.
Now on to the post,
I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help.
I seem to remember before that was introduced a lot more people using needles.
Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem.
RAIN!
Sned T. Dead
I am Undead
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golpe 4
Eternal Beings
120
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Posted - 2015.11.30 13:05:00 -
[20] - Quote
Sned TheDead wrote:Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this. I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game. In other words, I am not going to revive you just to get us both killed. Makes no sense. Now on to the post, I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help. I seem to remember before that was introduced a lot more people using needles. Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem. But back before Xing up dirty needles were annoying like the time I got picked up 7 times and kept getting shot down it was frustrating
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.30 13:06:00 -
[21] - Quote
Just make kills not count until the clone is terminated. ALOT of KD protecting motherfuckas just dont want that pickup because they dont wanna die twice in quick succession.
Isk doesn't matter to alot of these dudes so saving the suit whether its officer or not doesn't matter.
But that KD tho...
Tyrant King, Opus Arcana
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:21:00 -
[22] - Quote
Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1.
Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots)
Yet all of those advantages aren't enough? You want 2 equipment?
Greedy aren't you? Can't sacrifice a single slot? Not even 1?
Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight?
Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 13:33:00 -
[23] - Quote
Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed.
Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally.
You seem to be missing the point that every suit would get the benefit of the free needle, not just assault
Wanna play eve?
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:38:00 -
[24] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed. Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally. You seem to be missing the point that every suit would get the benefit of the free needle, not just assault Logis are built for equipment,assaults aren't.
Unless you were willing to make a comprise. -1 equipment slot for a built-in needle.
That's fair,you get your needles and assaults don't become too autonomous.
And no i'm not. I just decide to use my brain more than chase fads.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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golpe 4
Eternal Beings
122
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Posted - 2015.11.30 13:47:00 -
[25] - Quote
Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:53:00 -
[26] - Quote
golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle And who's to say this'd be an improvement?
Everyone would see the flashing needle of annoyance. And even more people would ignore it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 13:54:00 -
[27] - Quote
golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit.
He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it.
Wanna play eve?
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:57:00 -
[28] - Quote
Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job.
Not the rogue (scout),not the warrior (assault).
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 14:04:00 -
[29] - Quote
Meee One wrote:Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed. Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally. You seem to be missing the point that every suit would get the benefit of the free needle, not just assault Logis are built for equipment,assaults aren't. Unless you were willing to make a comprise. -1 equipment slot for a built-in needle. That's fair,you get your needles and assaults don't become too autonomous. And no i'm not. I just decide to use my brain more than chase fads. I just said logis need more health and scouts need more bandwidth I'm giving them 2 buffs for the assaults one.
I shouldn't have to lose an equipment if the logi, scout and commando don't lose anything for the same gain.
Wanna play eve?
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.30 14:08:00 -
[30] - Quote
Meee One wrote:Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job. Not the rogue (scout),not the warrior (assault). Then, no one should hack if they aren't a scout. No one should kill if they aren't an Assault.
See how silly that argument is?
Wanna play eve?
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.30 14:34:00 -
[31] - Quote
So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad?
Tyrant King, Opus Arcana
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.30 14:36:00 -
[32] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
And logies like me will be useless.
"Who is postapo?!"
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:38:00 -
[33] - Quote
Ahkhomi Cypher wrote:So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad? It's not even for just assaults though. It's for everyone.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:40:00 -
[34] - Quote
postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them.
In what capacity do you become useless?
Wanna play eve?
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 14:41:00 -
[35] - Quote
postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless.
Bruhoyko, logi is kinda sorta my main role and i like this idea
Tyrant King, Opus Arcana
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:42:00 -
[36] - Quote
Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless?
No need for support class?! For example?
"Who is postapo?!"
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:43:00 -
[37] - Quote
Ahkhomi Cypher wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. Bruhoyko, logi is kinda sorta my main role and i like this idea
Why not scrap all suits and make just one with possibility to have anything in what we spec it?
You know you will basicly give another bonus for asault by this arent you, another disbalance in game.
"Who is postapo?!"
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 14:44:00 -
[38] - Quote
Echo 1991 wrote: It's not even for just assaults though. It's for everyone.
Sweet, now i can have reps, links, ammo, scanner and a needle (5 equipment) on my logi.
Tyrant King, Opus Arcana
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:47:00 -
[39] - Quote
golpe 4 wrote:Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction
I completely agree with this. If they want to scrap support idea from game i want same system like in MAG.
Choose free suits with only speed/armor differences.
"Who is postapo?!"
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:48:00 -
[40] - Quote
postapo wastelander wrote:Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless? No need for support class?! For example? I can still carry a needle on my assault anyway! How on earth does it prevent a logi from supporting? What cos you cant get all the warpoints it's a bad idea?
Don't be so naive. It doesn't stop you supporting in any way it's just a way to allow everyone to pick someone else up.
Wanna play eve?
|
|
Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
|
Posted - 2015.11.30 14:48:00 -
[41] - Quote
I disagree.
It should stay as it is.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:50:00 -
[42] - Quote
golpe 4 wrote:Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction And I would gladly take you up on it, or they add the CPU and PG it would use if it isn't possible to have for free.
Wanna play eve?
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:53:00 -
[43] - Quote
Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless? No need for support class?! For example? I can still carry a needle on my assault anyway! How on earth does it prevent a logi from supporting? What cos you cant get all the warpoints it's a bad idea? Don't be so naive. It doesn't stop you supporting in any way it's just a way to allow everyone to pick someone else up.
I do not care, you have item slot than use it. Mostly jadek have good ideas, but this one is nonsensical rubish.
"Who is postapo?!"
|
xTheSiLLyRaBBiTx
Eternal Beings
953
|
Posted - 2015.11.30 14:53:00 -
[44] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
Logi God Rejects this notion.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:54:00 -
[45] - Quote
Mortishai Belmont wrote:I disagree.
It should stay as it is. Ok, but why do you disagree? You can't just say no to something because you don't like the idea.
Provide actual reasons why it would be a bad idea, not: "no, because reasons" Then you could change my mind about it if your reasonings sound.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:56:00 -
[46] - Quote
postapo wastelander wrote: I do not care, you have item slot than use it. Mostly jadek have good ideas, but this one is nonsensical rubish.
Logis would benefit from this too, it's not just for assaults.
Wanna play eve?
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Sned TheDead
Failures inc.
1
|
Posted - 2015.11.30 19:48:00 -
[47] - Quote
golpe 4 wrote:Sned TheDead wrote:Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this. I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game. In other words, I am not going to revive you just to get us both killed. Makes no sense. Now on to the post, I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help. I seem to remember before that was introduced a lot more people using needles. Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem. But back before Xing up dirty needles were annoying like the time I got picked up 7 times and kept getting shot down it was frustrating honestly, I never had a problem with that, but regardless when people complain about one thing, it creates another problem.
The bare issue here is hindsight is 20/20.
What does that tell us?
It says well back then some used dirty needles, but more people used needles overall.
Now less people use needles, but the needles used (for the most part) are better.
it is a simple question of whether you want quality or quantity.
and in the end you should not, in a game with a huge focus on customization, force someone to have something on their dropsuit. it is simply against the Ideology of this game to force one to have something on their suit.
RAIN!
Sned T. Dead
I am Undead
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ID G4f
CASSETTE 514
123
|
Posted - 2015.11.30 19:56:00 -
[48] - Quote
people don't run needles becsuse waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch hoe many people will actually want that dirty needle, lol
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
LOL KILLZ
LulKlz
522
|
Posted - 2015.11.30 20:05:00 -
[49] - Quote
Fudge needles, call for droplinks on every suit
HMG is my first love
SR my Sancha
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jane stalin
free dropships for newbs
516
|
Posted - 2015.11.30 20:19:00 -
[50] - Quote
I often have a bug when I am near another person using a needle, My needle does not work,
PS please actually don't ask for revive if there are alot of slayers near you and hardly any blues, It simply will not end well.
...............................boyko...............................
|
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Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 23:04:00 -
[51] - Quote
Meee One wrote:Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... Actually, Rattati is the one who brought up this suggestion of putting needles on all suits. He's very discouraged by the lack of revives. I believe the general number he shared was only 5-8% of ALL revivable bleedouts have been given a revive injection.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 23:12:00 -
[52] - Quote
Ahkhomi Cypher wrote:So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad? What I am saying, and what Rattati suggested is automatically putting a revive needle into a hidden EQ slot on ALL suits. I am enhancing Rattati's suggestion by saying that as you skill into nanocircuitry you increase the revive power (and WP payout as std, adv, and pro already do) of that hidden slot needle.
All you do to activate it is walk over a body calling for a revive and press circle.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:08:00 -
[53] - Quote
Meee One wrote: Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
I really can't take you seriously now.
"never need reps because of needles"
Relying on needles for reps is dangerous and fucks your K/D ratio. Fluxes or grenades take care of bleeding out bodies and hives just same.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.12.01 00:15:00 -
[54] - Quote
ID G4f wrote:people don't run needles because waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch how many people will actually want that dirty needle, lol
This
Tyrant King, Opus Arcana
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:37:00 -
[55] - Quote
Ahkhomi Cypher wrote:ID G4f wrote:people don't run needles because waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch how many people will actually want that dirty needle, lol This Yeah, kills (and their most of their WP payout) shouldn't count until the clone is terminated. Preferably, people should only be awarded something like 5 WP for downing a player. You'd get 45 WP when the clone terminates (by your hand, a teammate, or the enemy player choosing to bleedout).
As long as clones had a max limit of revives per body (e.g. 3 revives) this would help a lot with curtailing boosting players WP farming revives.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.01 00:41:00 -
[56] - Quote
The current revive situation is BLAH.
Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO.
The real problem with revives is if you are not on comms with the person that went down you end up getting killed or them timing out while you try to make sure it is safe, after all someone did just die there.
I think if you wanted to see more revives the way to go about it would be adding a remote revive type tool that is based on the rep tool. Basically higher levels would allow slightly higher distances for revives. This would allow for revives from cover as oppose to being farmed by someone calling for help.
Something like:
Basic 8m Standard 10m Proto 12m
The proto level in that case would probably be getting into the OP area but that's just an example of progression.
Show there is a future #CCPSpeakOn514
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Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:56:00 -
[57] - Quote
deezy dabest wrote:Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO. A valid concern. I could also see it working in the favor of encouraging all types of players to run stronger (more expensive) suits.
Players on both sides may be more apt to run Proto and Officer suits if there is a higher probably of someone in their squad or team able to bring them back. Also the high WP payout of needles may drive up team WP pools and orbitals (however some people like to run weak needles to repair tool more WPs back compared to a quick proto injector's 90 wp).
Dust 514 Market Trello. The essential resource for trading in Dust.
|
benandjerrys
Vader's-Fist The Empire of New Eden
1
|
Posted - 2015.12.01 01:16:00 -
[58] - Quote
Needle indication from 40m out needs to disappear cause me being a needler that shows up when ewar does not.
I could see this as a passive % based on suit type 30%light 40%medium 20%heavy skills maxed. The wp reward would need to vanish too.
Tl;Dr all this would start feeling like resident evil 5 with all the rezz going on.
ONE VOICE//ONE COMMUNITY
Support Dust/EvE cross content
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ID G4f
CASSETTE 514
126
|
Posted - 2015.12.01 01:33:00 -
[59] - Quote
Links to rattati suggesting all suits get free needles please
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.12.01 01:40:00 -
[60] - Quote
normally i'd be for the idea of the op, but not right now, as the huge wave of officer weapon spam needs to die down first, as needles are REALLY a force multiplier for officer weapons. Playin a squad running viktors lasers with needles is insane, we really dont need that any more in pubs by letting everyone have that kind of reassurance to run more officer gear. But if officer gear wasn't being spammed i'd say try it out.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
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Summa Militum
Abstract Requiem
1
|
Posted - 2015.12.01 01:58:00 -
[61] - Quote
I would like this idea if more players were willing to charge at the enemy to provide me with assistance when engaging multiple targets.
Scenario: -I charge at 4 redberries to kill them -My team does not charge forward with me -I kill 2 and engage the third -Redberry #4 revives first two redberries killed -Cycle continues until they kill me -I yell out "Cowards, all of you!!!" at my teammates. |
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 03:41:00 -
[62] - Quote
@Summa Militum
Maybe you should try your hand at melee. No one recovers from a proper fisting. You are pretty much guaranteed now to be able to smack the life out of someone.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
maybe deadcatz
Serris Inc
1
|
Posted - 2015.12.01 04:22:00 -
[63] - Quote
Why not have the revival system like in planet side 2?
You go down,if there's a nanite injector near then the person with it will see your downed indicator.
They stab you,and you see a notification that player sk and so wants to revive you,and you get the x butoon changed to press x to get up.
Bam. They can't force revive you,and you can choose to get up.
Also people complaining about dirty needles. I hope you get beaten to death by a dirty needle,because at its a revive.
Ha!You can't kill me! I'm already dead!
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Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.12.01 06:01:00 -
[64] - Quote
I would go a different route, and have the built in needle be only available on Logi suits and Basic suits. With max skills, an advanced needle should still be better than the "hidden" one. This would still encourage dedicated revivers to carry the Pro and State needles, especially if Nanocircuitry gives a 50% bonus at max skills. It would allow the Pro and State needles to essentially put a dropsuit in an "overdrive" state immediately upon revival that could last for say 5 seconds.
This would almost guarantee you could get to cover after a revive, the number one complaint and reason why no one asks for a revive. Well, that and the fact that being revived doesn't eliminate peoples precious KDR. The needle eliminating a death, but not a kill, would go a looooooong way towards making people actually want a revive.
The incentive to carry better needles would still be out there, but the need to sacrifice a different piece of equipment is eliminated.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Aeon Amadi
13
|
Posted - 2015.12.01 06:09:00 -
[65] - Quote
At first I was
Then I was all
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.12.01 06:29:00 -
[66] - Quote
The largest buff to nanites would be to rework the scoring system so a kill/death is not granted until a clone is destroyed. The primary reason we have the request system mandatory now is because stupid logis would wreck slayer KDR and it was pissing everybody off.
New players are often the ones most likely to need a nanite pumped into them and they tend to have the situational awareness of a potato, thus do not hit the request button as they should.
Fix the scoring system and remove the request restriction. Then the veteran players can watch over the bad ones easier.
This is a positive and endearing message brought to you by Himi.
|
Professor Mehaffey
Amarr Templars Amarr Empire
55
|
Posted - 2015.12.01 06:33:00 -
[67] - Quote
Yes please.
FREEEDDDOOOMMM
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Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 23:18:00 -
[68] - Quote
deezy dabest wrote:The current revive situation is BLAH.
Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO.
The real problem with revives is if you are not on comms with the person that went down you end up getting killed or them timing out while you try to make sure it is safe, after all someone did just die there.
I think if you wanted to see more revives the way to go about it would be adding a remote revive type tool that is based on the rep tool. Basically higher levels would allow slightly higher distances for revives. This would allow for revives from cover as oppose to being farmed by someone calling for help.
Something like:
Basic 8m Standard 10m Proto 12m
The proto level in that case would probably be getting into the OP area but that's just an example of progression. I like it, however I find myself asking why can't we have both? Direct revive injectors on all suits, and a ranged revive tool that provides a short small arms invulnerability shield buff.
I've updated the OP with this suggestion and your repair tool ranges.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.02 01:14:00 -
[69] - Quote
Discussion point.
The abundance of dropsuit injectors revives and ranged revives that make a player almost invulnerable to small arms fire (for five seconds), all meld together to create a scenario where headshots and double tapping downed mercs is extremely important. How do you feel about that?
Personally, I feel better about being able to coexist with snipers in this scenario. If they can take me out with a headshot (or double tap my dying body) with the safety of range, that's fair.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Bishop Harcourt
K-A-O-S theory
27
|
Posted - 2015.12.02 03:13:00 -
[70] - Quote
Jadek, to continue our discussion from Twitter.
This only treats a symptom of the larger problem. Putting injectors on everyone will only lead to even less revives. It just brings back the old "dirty needle" fear of old. Why would anyone trust the assault or heavy to have a single skill point spent in nano circuitry. The hard fact remains, Clones Don't Matter. We need to figure out a way to change that.
Now the ranged revive tool has promise and merit on its own. And with a Caldari bonus, it will be awesome.
Oh, and to all you ungrateful a**holes, we are not distracted, lazy, or Bogart'n revives. We see what you don't. That group of reds you stupidly charged at without backup hasn't moved. They are waiting for someone dumb enough to run in with that dirty needle you hate so much.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.12.02 04:01:00 -
[71] - Quote
No, haven't seen the said original idea, but there's no need in removing a nicely working part of gameplay. Well, as long as reviving isn't bugged.
No one wielding the injector? I call bull, what other equipment can compete with dirty needle in terms of PG and CPU???
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.12.02 04:05:00 -
[72] - Quote
Rather than give everyone a needle, which we already can have if we want, maybe we should look at why people aren't reviving in the first place.
Over thinking, over analyzing separates the body from the mind.
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Professor Mehaffey
Amarr Templars Amarr Empire
65
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Posted - 2015.12.02 04:09:00 -
[73] - Quote
Alena Ventrallis wrote:Rather than give everyone a needle, which we already can have if we want, maybe we should look at why people aren't reviving in the first place. Because people qqed on the forums saying that people kept reviving them and kept getting them killed because it was in front of the enemy.
FREEEDDDOOOMMM
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.12.02 06:47:00 -
[74] - Quote
I don't think that revives are bad, as much as I think that the other respawn options are too good.
Why would you ever want a partial respawn when you can come back at full health, full ammo, and near team mates in 3 seconds on an Ammar uplink? Why would you want to be revived in the middle of an intense firefight when you can respawn on another letter and assault the position from a different direction.
We need to work on psychological changes to the playerbase, not the ridiculous power creep that's being suggested now. Given the option to increase accessibility of a needle and increasing the perceived value of a clone, I choose the latter. Maybe, for example, we could add a +5 second respawn penalty if your clone is killed after being downed. In this way, players might want to be picked up instead of waiting 8 seconds (at minimum) to respawn.
I never thought I would say this, but stop catering to the lowest denominator on this one
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.12.02 17:04:00 -
[75] - Quote
Started a poll: https://twitter.com/kazeeyrou/status/672081052500824064
I'll post later with a response when I'm available.
CB Vet // Logi Bro // @KazeEyrou
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.02 17:13:00 -
[76] - Quote
Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last.
yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.02 19:24:00 -
[77] - Quote
Mortedeamor wrote:yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no That's why you double tap, or aim for the head. #DustZombies
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GLOBAL RAGE
Consolidated Dust
188
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Posted - 2015.12.02 19:37:00 -
[78] - Quote
Meee One wrote:Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job. Not the rogue (scout),not the warrior (assault).
IRL everyone carries a med kit, it should be the fallen's choice to press X, and then any team member to apply healing. After 36,000 respawns you'd qualify as a medic - defacto.
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Thaddeus Reynolds
Facepunch Security
565
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Posted - 2015.12.02 19:38:00 -
[79] - Quote
Jadek Menaheim wrote:Mortedeamor wrote:yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no That's why you double tap, or aim for the head. #DustZombies
Well...hmm...are Empyreans in New Eden Technically Undead as well as being Infomorphs?
also...with the addition of the Remote Pick Up as an option I'll +1 this after finishing this post
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SAMEERio
WarRavens Imperium Eden
51
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Posted - 2015.12.02 19:49:00 -
[80] - Quote
Am I the only person who revives?
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benandjerrys
Vader's-Fist The Empire of New Eden
1
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Posted - 2015.12.02 20:39:00 -
[81] - Quote
SAMEERio wrote:Am I the only person who revives?
Nah bruh. Current 40m range indication can be the only indication that a low db scout is nearby.
Also when I logi pc... Screw your doctrine 100% needles are always on hand.
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Twelve Guage
Random Gunz Rise Of Legion.
1
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Posted - 2015.12.03 01:57:00 -
[82] - Quote
I love where the discussion on needles is going. However I feel that a player having to wait for someone to call for revives is a bit lackluster. The problem is in how a person is revived.
Having to wait for a downed player to x up for revives puts both the player and downed player in a really bad position. It would be better if the player could just stab the down player with the injector then walked away to do other things. At this point the downed player is then given the option to accept the revive or pass on it.
This does two very crucial things. The first and most important being that the person with the injector is not stuck waiting for the downed player to x up. It frees them to other things like shoot at the person coming around the corner. The second thing this does is give the downed player the option to choose if they want to accept the revive (so that they can continue to fight at an objective) or not ( so they can move on to the next objective).
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Happy Violentime
1
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Posted - 2015.12.03 02:39:00 -
[83] - Quote
Twelve Guage wrote: I love where the discussion on needles is going. However I feel that a player having to wait for someone to call for revives is a bit lackluster. The problem is in how a person is revived.
Having to wait for a downed player to x up for revives puts both the player and downed player in a really bad position. It would be better if the player could just stab the down player with the injector then walked away to do other things. At this point the downed player is then given the option to accept the revive or pass on it.
This does two very crucial things. The first and most important being that the person with the injector is not stuck waiting for the downed player to x up. It frees them to other things like shoot at the person coming around the corner. The second thing this does is give the downed player the option to choose if they want to accept the revive (so that they can continue to fight at an objective) or not ( so they can move on to the next objective).
Edit: While we're at it there really needs to be some kind of indicator that lets people know if the person with the needle is above or below them. Half of the people who call out for revives don't realize that the needle near them is sometimes above or below them.
This. Unless I'm in an officer suit I would never request a revive from a random in this game, too many selfish, stupid players with 0 awareness.
Once I was in a game and ended up with 50+ kills, 30 of which was from 1 guy who kept being picked up by one of his 'helpful' teammates |
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