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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 11:56:00 -
[1] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 12:15:00 -
[2] - Quote
Echo 1991 wrote:Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last. Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title)
Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet.
Commandos in considerations for equipment,not just needles.
If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in.
Basics are another matter...
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 12:33:00 -
[3] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:Meee One wrote: Another buff for assaults? No
Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
Let revives be rare,that way those that choose to do so will be appreciated more.
For equipment considerations logis and commandos come first,assaults come last.
Assaults aren't meant just for 'Killing' they are meant for assaulting. Sort of a jack of all trades, master of none sort of deal. Also his idea gives EVERY suit a needle, even heavies I believe. and one more thing, why would commandos be more likely to carry a needle when they are a weapons platform? They are the ones that are meant to kill. Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... I know they are apparently supposed to be the best at slaying, even though that really should be the commando cos lol damage increase, but they are versatile and can do far more than just killing. So you're saying they need a nerf because they're too flexible?
Logis got one,scouts got one,now it's assaults' turn.
But my point still stands,no built-in equipment unless it's for logis and commandos.
Also,doing your role and "supposed" are two different things. They're job is to kill,even if another suit is better at it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:21:00 -
[4] - Quote
Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1.
Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots)
Yet all of those advantages aren't enough? You want 2 equipment?
Greedy aren't you? Can't sacrifice a single slot? Not even 1?
Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight?
Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:38:00 -
[5] - Quote
Echo 1991 wrote:Meee One wrote:Echo 1991 wrote:So every other suit gets at least 2 pieces of equipment (not sentinels obviously) while the assault gets shafted? You act like logis and commandos are useless in comparison and that giving assaults a needle is gonna make them insane, it's not, as it benefits everyone. I was against basics getting more than 1. Let's see. Assaults can have 9 slots. 2 weapons. And 160 eHP extra,yet still be fast. More BW than scouts (that have 2 equipment slots) Yet all of those advantages aren't enough? You want 2 equipment? Greedy aren't you? Can't sacrifice a single slot? Not even 1? Min logi has 240 eHP,the same as the Amarr scout. Did you know that? Did you know it's slower than it's assault counterpart,even with less weight? Please QQ harder about assaults and how they're woefully underpowered and yet are so stubborn they refuse to give an inch. Logis have 14 slots so, you'd be cool with giving them extra stuff, but wouldn't want an Assault having a free needle, bias much? and you need to get your facts straight, all logis are faster than the assault counterpart, I know this because assault speed got nerfed. Logis do need a tad more HP and scouts have less bandwidth because they are supposed to have a cloak equipped and you can't have more than 3 pieces of one equipment active except from remotes and proxies so I don't see the problem, if it is actually a problem, go and give them 4 more bandwidth. I'm not against buffing things if it benefits everyone equally. You seem to be missing the point that every suit would get the benefit of the free needle, not just assault Logis are built for equipment,assaults aren't.
Unless you were willing to make a comprise. -1 equipment slot for a built-in needle.
That's fair,you get your needles and assaults don't become too autonomous.
And no i'm not. I just decide to use my brain more than chase fads.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:53:00 -
[6] - Quote
golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle And who's to say this'd be an improvement?
Everyone would see the flashing needle of annoyance. And even more people would ignore it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.11.30 13:57:00 -
[7] - Quote
Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job.
Not the rogue (scout),not the warrior (assault).
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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