Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 14:34:00 -
[31] - Quote
So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad?
Tyrant King, Opus Arcana
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:36:00 -
[32] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
And logies like me will be useless.
"Who is postapo?!"
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:38:00 -
[33] - Quote
Ahkhomi Cypher wrote:So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad? It's not even for just assaults though. It's for everyone.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:40:00 -
[34] - Quote
postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them.
In what capacity do you become useless?
Wanna play eve?
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 14:41:00 -
[35] - Quote
postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless.
Bruhoyko, logi is kinda sorta my main role and i like this idea
Tyrant King, Opus Arcana
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:42:00 -
[36] - Quote
Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless?
No need for support class?! For example?
"Who is postapo?!"
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:43:00 -
[37] - Quote
Ahkhomi Cypher wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. Bruhoyko, logi is kinda sorta my main role and i like this idea
Why not scrap all suits and make just one with possibility to have anything in what we spec it?
You know you will basicly give another bonus for asault by this arent you, another disbalance in game.
"Who is postapo?!"
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.11.30 14:44:00 -
[38] - Quote
Echo 1991 wrote: It's not even for just assaults though. It's for everyone.
Sweet, now i can have reps, links, ammo, scanner and a needle (5 equipment) on my logi.
Tyrant King, Opus Arcana
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:47:00 -
[39] - Quote
golpe 4 wrote:Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction
I completely agree with this. If they want to scrap support idea from game i want same system like in MAG.
Choose free suits with only speed/armor differences.
"Who is postapo?!"
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:48:00 -
[40] - Quote
postapo wastelander wrote:Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless? No need for support class?! For example? I can still carry a needle on my assault anyway! How on earth does it prevent a logi from supporting? What cos you cant get all the warpoints it's a bad idea?
Don't be so naive. It doesn't stop you supporting in any way it's just a way to allow everyone to pick someone else up.
Wanna play eve?
|
|
Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
|
Posted - 2015.11.30 14:48:00 -
[41] - Quote
I disagree.
It should stay as it is.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:50:00 -
[42] - Quote
golpe 4 wrote:Echo 1991 wrote:golpe 4 wrote:It's a stupid idea that's all Explain why it's stupid. Saying that it is so doesn't make it true Know what if u want needles fit on every suit I want all equipments fit on every suit without a pg or CPU reduction And I would gladly take you up on it, or they add the CPU and PG it would use if it isn't possible to have for free.
Wanna play eve?
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.30 14:53:00 -
[43] - Quote
Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:postapo wastelander wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. And logies like me will be useless. How exactly? You still have the most bandwidth, equipment slots, fitting reductions to equipment and bonuses them. In what capacity do you become useless? No need for support class?! For example? I can still carry a needle on my assault anyway! How on earth does it prevent a logi from supporting? What cos you cant get all the warpoints it's a bad idea? Don't be so naive. It doesn't stop you supporting in any way it's just a way to allow everyone to pick someone else up.
I do not care, you have item slot than use it. Mostly jadek have good ideas, but this one is nonsensical rubish.
"Who is postapo?!"
|
xTheSiLLyRaBBiTx
Eternal Beings
953
|
Posted - 2015.11.30 14:53:00 -
[44] - Quote
Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive.
Logi God Rejects this notion.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:54:00 -
[45] - Quote
Mortishai Belmont wrote:I disagree.
It should stay as it is. Ok, but why do you disagree? You can't just say no to something because you don't like the idea.
Provide actual reasons why it would be a bad idea, not: "no, because reasons" Then you could change my mind about it if your reasonings sound.
Wanna play eve?
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 14:56:00 -
[46] - Quote
postapo wastelander wrote: I do not care, you have item slot than use it. Mostly jadek have good ideas, but this one is nonsensical rubish.
Logis would benefit from this too, it's not just for assaults.
Wanna play eve?
|
Sned TheDead
Failures inc.
1
|
Posted - 2015.11.30 19:48:00 -
[47] - Quote
golpe 4 wrote:Sned TheDead wrote:Lightning35 Delta514 wrote:Yes.
My main reason tho is because of stupid greedy logis in this game. Only a handful are actually good. The rest are rep ***** that could see you calling for help in an officer suit and will ignore your help call and just keep repping a sentinel. At least that noob coming my way will revive me. I couldn't help but snicker at this. I am sorry, but if you are running an officer suit in anything less than a PC, you better be ready for the entire enemy team to be on your ass from the start to the finish in that game. In other words, I am not going to revive you just to get us both killed. Makes no sense. Now on to the post, I dont see why more suits chosse to run needles, but I think it has something to do with the whole 'Xing up' (tis what I call it) or calling for help. I seem to remember before that was introduced a lot more people using needles. Personally, I wouldn't mind it, but I do believe it is treating a symptom, not a problem. But back before Xing up dirty needles were annoying like the time I got picked up 7 times and kept getting shot down it was frustrating honestly, I never had a problem with that, but regardless when people complain about one thing, it creates another problem.
The bare issue here is hindsight is 20/20.
What does that tell us?
It says well back then some used dirty needles, but more people used needles overall.
Now less people use needles, but the needles used (for the most part) are better.
it is a simple question of whether you want quality or quantity.
and in the end you should not, in a game with a huge focus on customization, force someone to have something on their dropsuit. it is simply against the Ideology of this game to force one to have something on their suit.
RAIN!
Sned T. Dead
I am Undead
|
ID G4f
CASSETTE 514
123
|
Posted - 2015.11.30 19:56:00 -
[48] - Quote
people don't run needles becsuse waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch hoe many people will actually want that dirty needle, lol
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
LOL KILLZ
LulKlz
522
|
Posted - 2015.11.30 20:05:00 -
[49] - Quote
Fudge needles, call for droplinks on every suit
HMG is my first love
SR my Sancha
|
jane stalin
free dropships for newbs
516
|
Posted - 2015.11.30 20:19:00 -
[50] - Quote
I often have a bug when I am near another person using a needle, My needle does not work,
PS please actually don't ask for revive if there are alot of slayers near you and hardly any blues, It simply will not end well.
...............................boyko...............................
|
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 23:04:00 -
[51] - Quote
Meee One wrote:Actually according to Rattati that's their one and only role. (check out that forum title) Keeping it rare keeps it valuable,imagine if everyone had 2 tons of gold...it's value would plummet. Commandos in considerations for equipment,not just needles. If it doesn't have anything to do with killin' folks assaults shouldn't have it built-in. Basics are another matter... Actually, Rattati is the one who brought up this suggestion of putting needles on all suits. He's very discouraged by the lack of revives. I believe the general number he shared was only 5-8% of ALL revivable bleedouts have been given a revive injection.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 23:12:00 -
[52] - Quote
Ahkhomi Cypher wrote:So basically what OP is saying is
Assaults would keep what they have currently
But in addition
They get a second equipment slot that is locked into a needle.
But they'll still have their other equipment slot to carry whatever they desire.
This really what the argument is?
Nothing even changes if you didn't run a needle before. You just now have the option to not use something thats free.
How is this bad? What I am saying, and what Rattati suggested is automatically putting a revive needle into a hidden EQ slot on ALL suits. I am enhancing Rattati's suggestion by saying that as you skill into nanocircuitry you increase the revive power (and WP payout as std, adv, and pro already do) of that hidden slot needle.
All you do to activate it is walk over a body calling for a revive and press circle.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:08:00 -
[53] - Quote
Meee One wrote: Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy
Assaults are meant to "kill stuff",not revive.
I really can't take you seriously now.
"never need reps because of needles"
Relying on needles for reps is dangerous and fucks your K/D ratio. Fluxes or grenades take care of bleeding out bodies and hives just same.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2015.12.01 00:15:00 -
[54] - Quote
ID G4f wrote:people don't run needles because waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch how many people will actually want that dirty needle, lol
This
Tyrant King, Opus Arcana
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:37:00 -
[55] - Quote
Ahkhomi Cypher wrote:ID G4f wrote:people don't run needles because waiting on someone to request pickup will get you killed, the only way to fix needles is to no longer count the death on your kdR then the kdr whores will actually request pickup. If people run a slay bpo fit & there are plenty of clones left (lol like they bother to check) there is little reason to request pickup. It is likely going to cause an instant death. That was the whole reason for the 'you can only poke the ones who ask for it' nerf. But the real problem lies with kdr. Remove the death since no clones were lost and watch how many people will actually want that dirty needle, lol This Yeah, kills (and their most of their WP payout) shouldn't count until the clone is terminated. Preferably, people should only be awarded something like 5 WP for downing a player. You'd get 45 WP when the clone terminates (by your hand, a teammate, or the enemy player choosing to bleedout).
As long as clones had a max limit of revives per body (e.g. 3 revives) this would help a lot with curtailing boosting players WP farming revives.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.01 00:41:00 -
[56] - Quote
The current revive situation is BLAH.
Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO.
The real problem with revives is if you are not on comms with the person that went down you end up getting killed or them timing out while you try to make sure it is safe, after all someone did just die there.
I think if you wanted to see more revives the way to go about it would be adding a remote revive type tool that is based on the rep tool. Basically higher levels would allow slightly higher distances for revives. This would allow for revives from cover as oppose to being farmed by someone calling for help.
Something like:
Basic 8m Standard 10m Proto 12m
The proto level in that case would probably be getting into the OP area but that's just an example of progression.
Show there is a future #CCPSpeakOn514
|
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.12.01 00:56:00 -
[57] - Quote
deezy dabest wrote:Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO. A valid concern. I could also see it working in the favor of encouraging all types of players to run stronger (more expensive) suits.
Players on both sides may be more apt to run Proto and Officer suits if there is a higher probably of someone in their squad or team able to bring them back. Also the high WP payout of needles may drive up team WP pools and orbitals (however some people like to run weak needles to repair tool more WPs back compared to a quick proto injector's 90 wp).
Dust 514 Market Trello. The essential resource for trading in Dust.
|
benandjerrys
Vader's-Fist The Empire of New Eden
1
|
Posted - 2015.12.01 01:16:00 -
[58] - Quote
Needle indication from 40m out needs to disappear cause me being a needler that shows up when ewar does not.
I could see this as a passive % based on suit type 30%light 40%medium 20%heavy skills maxed. The wp reward would need to vanish too.
Tl;Dr all this would start feeling like resident evil 5 with all the rezz going on.
ONE VOICE//ONE COMMUNITY
Support Dust/EvE cross content
|
ID G4f
CASSETTE 514
126
|
Posted - 2015.12.01 01:33:00 -
[59] - Quote
Links to rattati suggesting all suits get free needles please
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.12.01 01:40:00 -
[60] - Quote
normally i'd be for the idea of the op, but not right now, as the huge wave of officer weapon spam needs to die down first, as needles are REALLY a force multiplier for officer weapons. Playin a squad running viktors lasers with needles is insane, we really dont need that any more in pubs by letting everyone have that kind of reassurance to run more officer gear. But if officer gear wasn't being spammed i'd say try it out.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |