Flix Keptick
Red Star.
4
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Posted - 2015.12.21 20:44:00 -
[1] - Quote
Alena Ventrallis wrote:1) Make armor repairers active. The reason Maddy's are so hard to kill is their reps cannot be stopped by any means. Making them active will severely limit how long they can be as strong as they are for. I'm thinking 30 sec uptime with a 2 minute cooldown, modifiable by skills.
2) Severely adjust tank acceleration. Beyond the argument of how is 82 tonnes of mass stopping on a dime and reversing in the opposite direction without ripping itself apart, it makes tanks want to actually worry about infantry getting too close. If I blindside a tank with a PLC and Lai Dai AV nades, he should not be able to immediately zip off to safety. Alternatively, put a delay on the activation of fuel injectors.
3) Make swarms specifically for killing tanks (hard-hitting but slow/nonmaneuverable missiles) and swarms specifically for hitting ADS (fast, maneuverable missiles but less damage) so we can bance the two independently of each other. The reason we always argue over V/AV is making AV balanced against a certain vehicle means throwing off the balance of AV vs a different vehicle. If we can tune AV against each type of vehicle independently, we can ensure that balance passes here don't upset the equilibrium elseware.
4) buff railgun damage. Honestly, if the railgun is supposed to be a pure AV turret (the reasoning behind removing its splash radius) then it should be the best at AV. There is nothing wrong with a railgun turret being the best turret at AV while being the worst turret at AP. 2) I think that's mostly due to fuel injectors turning tanks (especially maddys) into drag racers. Imo the overdrive mod should be brought back (it increased torque), and fuel injectors should only affect top speed, not acceleration. In addition, it might be a good idea to make torque mods high slots and injectors low slots.
3) I could get behind that. Or the addition of flares for dropships.
4) Yes. They're pretty underwhelming at the moment (I have proto rails, killing hardened targets is practically impossible unless the driver is a moron and doesn't move).
Vehicle addict // caldari scout
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Flix Keptick
R-A-P-T-U-R-E
4
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Posted - 2016.01.16 23:59:00 -
[2] - Quote
Godin Thekiller wrote:Devadander wrote:Also, I'm thinking of using the clone unit asset for a vehicle objective.
Have neutral ones that drop on outskirts of map and can't be hacked. Destruction gives 50-100 wp, and gives an extra 10-30 clones to destroyers team.
Possibly get some epic fights out there. (Just make sure turrets can't see the drop spots...) Stuff like this is what I wish for. Things that vehicles can use, destroy, etc. that can help the team out and give the pilots something to do. Yep. I've been saying this for a long time. If tanks had better things to do than pooping on infantry then there would be a lot less complaining on the infantry AND tanker side.
scout//assault//heavy
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