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[Veteran_Bob Deorum]
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Posted - 2012.06.22 04:11:00 -
[121] - Quote
Nova Knife wrote:Aurum items are not 'pay2win' they are 'pay4isk'. You can spend real money on dust and use the items, or sell them to other players to increase your wealth. In concept it's not really any different from PLEX in eve.
However, the items people are taking issue with are the 'reduced fitting cost' items. Every other aurum item has some kind of downside or disadvantage (Some are not shown in attributes window), which makes them sidegrades, not upgrades. Most of the aurum items with 'reduced fitting' do not have these disadvantages, and this is where this entire debate is coming from. This is the only ground 'pay2win' opposers really have to stand on, and I admit that it is something that needs to be tweaked.
Give these variants disadvantages (like reduced damage or overall effect), and these complaints will evaporate pretty quickly except from those would complain just for the sake of doing it.
yup you hit it right on with the last part of your post. |
[Veteran_Bob Deorum]
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Posted - 2012.06.22 04:15:00 -
[122] - Quote
Romilous Kashenti wrote:Bob Deorum wrote:Alliria Seedspawns wrote:Train your engineering and electronics skills to lower your PG and CPU requirements and calm down. Just because you have one less tank mod doesn't mean you lost. Upgrade your damage output or aim better than the other player. they are both maxed out, and it makes 0% difference on the subject, you are talking a difference of 30 cpu between the aurum stuff and the isk stuff, that is will over 25% of the cpu on a suit. so skills are going to have little to do with it. ACtually SKILLS have a lot to do with it.. there is amjor difference between hitting basic 30 with a rifle to a skilled out person hitting 80+ with the same rifle.
If you look at what I was saying I was referring to power grid and cpu skills, and again what you are saying has nothing to do with my argument. |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:16:00 -
[123] - Quote
Bob Deorum wrote:The arum system is really pissing me off. I thought CCP was saying they did not want you to be able to buy anything with arum that will allow you to have an unfair advantage over the non aurum players???
This is differently not the case atm. Take for example the shield extenders for drop suits. The best one (going off memory) is 66 hp and takes 60 something CPU. ThatGÇÖs cool so is there a better one? Yes there is for 4 aurum you can get a 66 hp one that only takes 34 CPU??? How is this not an unfair advantage, so basically if I pay from my suit I can fit two extenders on my suit, however though if I use only isk then I cannot fit two. There is no isk equivalent to the 66 hp 34 CPU shield extender, and on top of this you have to have shield upgrades 5. So to fit my high level scout suit I have to buy aurum to get the fit I want and there is absolutely no way to fit it without aurum. This is bull **** and it is 100% Pay to win. So what happen to at E3 CCP saying this would never happen or be a problem when they are doing it right in front of our faces??
And please please, before you say there are isk equivalents to all in game items make sure you check because there is not. I can only think of the shield extender as one but the shield recharger also is one, and I am sure there are many others.
This is only one example but there are many many more just like it, just because you pay for it should have nothing to do with giving you less cpu and PG, I think something should done before both CCP and dust 514 gets a bad name. Just the other day I read a article that stated that it will cost the average player .24 cents per suit and that you lose the suit ever game, and they are right if you can only fit that suit with arum stuff because the power grid/CPU on the "isk equivalent" is in fact far from being equivalent and impossible to fit it. Now this article is very misleading because it did not state that you can also get suits from isk, but with the way the aurum is setup in game this is not really the true either. This is going to seem like to the average gamer that even though the game is free, it costs money to use equipment in the game?? And even though this is not true and that there are manyGÇ¥ isk equivalentsGÇ¥ which are not in fact equivalents most news sources are not going to care about that. So being able to say that there really is no advantage to using real money is going to be a key selling factor to the average gamer.
Now I understand that CCP has to make money and that is not a problem but stick with the boosters, skill bombs or spikes or whatever they are. I love these and think it s a wonderful idea that should be fully utilized. And I will spend all my aurum on these boosters.
So in conclusion please make it so there really is isk equivalent versions of everything on the market, make it cost like 50k each I do not care but do not **** on the guy that does not want to spend money on equipment because he knows he will just die in the next battle and cost him real money as opposed to time.
Discuss/comment/Fame away.
P.S I hope ccp is also not using the beta a sign of how much people will use aurum to buy weapons equipment. I know that I will get my aurum back so atm I am spending it on everything and I am sure a lot of others have the same/similar mindset. Just hoping that CCP does not use it as a motivation to keep doing what they are doing with the aurum system, and I would like to go to the eve system with it being 100% cosmetic based system but I realize with a free to play game that is a bad idea.
ok for one if aurum gave no advantage what so ever not enough ppl would buy it, and 2 do u reallly see some one who has a cheaper shield extender than u dominating in a match and owning u 1v1? no i think ur beter than that, can u please stop worrying about a small advantage a very small amount of ppl will use |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:19:00 -
[124] - Quote
briyan jenkins wrote:Dewie Cheecham wrote:briyan jenkins wrote: Same skill level , there is no upgrades just side grades (quoted from what a ccp dev said) and what I meant to say they will be the same gear come to future updates so quit wining about what's on the market now
Better yet, how about YOU quit whining all the time about people pointing out problems, instead of waiting for the final release to figure out how to live with bugs Dude I play dc Universe online probably the biggest pay to win , buggeiest mmorpg on the ps3 I know how to live with bugs
dcuo is hardly pay to win.... all u have to pay for is dlc and a wallet cap, and i hardly need to buy a bandito hat to defeast someone in an arena, and i can sell an exobit and get enough money to but anything that i NEED, and all the good gear iss equally availible to free to play players, i know because i play without paying for anything other than dlc, and dlc isnt pay to win, its pay alittle to get more content and keep the game making money so it can stay alive |
[Veteran_Bob Deorum]
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Posted - 2012.06.22 23:52:00 -
[125] - Quote
Fat Axel wrote: ok for one if aurum gave no advantage what so ever not enough ppl would buy it, and 2 do u reallly see some one who has a cheaper shield extender than u dominating in a match and owning u 1v1? no i think ur beter than that, can u please stop worrying about a small advantage a very small amount of ppl will use
This is so funny you should say this I just fitted a prototype scout suit with all aurum gear. It was a fit where with aurum gear i saved about 120 cpu, so even with maxed skills in the skills that do not work atm, it would be 100% impossible to fit.
Mind you with my advance scout suit I usually do about 8/5, 9/7, 7/7 K/DR games. basically I suck at this game, in fact this is the second FPS i have ever played, first was on computer.
My first match I pulled out with a 25/1, my second match I did 19/0, and my third match i did 22/2. Well I paid and i won pretty good I would say. hahahaha
no one could fight me 1v1, in fact i took on like 1v2 and 1v3 as well. Having the extra shield extender and the 42% shield recharge i was taking hits from forge guns and not dieing. the forge gun would take out most of my shields so I would say that if i did not have that extra 66 hp I would have died. so again i paid and I won. |
[Veteran_briyan jenkins]
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Posted - 2012.06.22 23:57:00 -
[126] - Quote
This thread still going on? It's an old thread that is getting tired to keep see going on
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[Veteran_briyan jenkins]
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Posted - 2012.06.23 00:00:00 -
[127] - Quote
You made your point boo hoo early version , want some juice , or skittles ? Anyway you say you suck but you've probably been playing this beta for a while so no proof that you suck , anyway want a cookie?
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[Veteran_Bob Deorum]
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Posted - 2012.06.23 00:05:00 -
[128] - Quote
haha, I am done with this thread for some time but hey I was just replying to someones post haha. like I said earlier a GM can close it for all I care.
And can I please have a cookie, I really want one.
btw only been playing for about 3 weeks, do not think it is all that long. |
[Veteran_briyan jenkins]
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Posted - 2012.06.23 00:06:00 -
[129] - Quote
I literally just got a bag of chocolate chip cookies , I have 5 or 6 left |
[Veteran_dextir sanchez]
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Posted - 2012.06.23 00:38:00 -
[130] - Quote
Dewie Cheecham wrote:briyan jenkins wrote:What part of all gear aur and ISK are equal don't you guys get , and idk if you fogot it's a beta stop making assumptions on a early version What part of AUR and ISK items are NOT equal don't you get? It IS a beta, but it is also showing the intention of CCP, else it would NOT be here. Just to repeat, again. some AUR items have a dramatically lower CPU/PG demands (30-50% lower), and/or somewhat higher stats for DPS/Shield/range etc. (5-10% is not minor btw) THAT IS NOT EQUAL!
Dewie where did anyone ever say that AUR and ISK items must be equal? Why would you want every item to be equal?
Balanced? yes -- every item in game should be balanced. But equal? You want everyone in DUST to wear the same dropsuit and carry the same weapon? No thank you.
I like variety, diversity, choice, FREEDOM. If I have the ability to purchase AUR to get a shiny balanced weapon but I don't have hours and hours to grind in order to have the SP and ISK to get the same, I consider that balanced.
Can you demonstrate evidence in the beta testing thus far that suggests AUR purchased items are giving an unbalanced advantage to users? I haven't seen such. |
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[Veteran_Bob Deorum]
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Posted - 2012.06.23 02:22:00 -
[131] - Quote
my post just above is a example of unbalanced game play. plus that's the issue they are not balanced because if I spend real money on items in game then I get a clear and distinct advantage over others. that was the point i was making, but since players will be able to sell there aurum items to others I rest my case.
I still believe tho that they could use some balancing. |
[Veteran_Fat Axel]
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Posted - 2012.06.23 17:09:00 -
[132] - Quote
Bob Deorum wrote:my post just above is a example of unbalanced game play. plus that's the issue they are not balanced because if I spend real money on items in game then I get a clear and distinct advantage over others. that was the point i was making, but since players will be able to sell there aurum items to others I rest my case.
I still believe tho that they could use some balancing.
this is not an example of un balanced gameplay, this is an example of you talking about how bad u are with isk gear and how good u are with aurum gear, maybe the gear is perfect for u and if so just keep buying it and stop being mad about winning, i do good enough to keep me happy and so do most people and thats what video games are about, most people say that they get by just fine and can do pretty well with isk gear, and who are you to argue? thats what they said, ive never really seen anyone report numbers the ones u did so either 1, the sats on aurum gear are you lucky numberm, or 2 the more realistic guess is that u had some bad games and some good games |
[Veteran_Cantus]
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Posted - 2012.06.23 17:33:00 -
[133] - Quote
Bob Deorum wrote:Kain Spero wrote:Bob Deorum wrote:briyan jenkins wrote: ....aur items when they game releases will be able to buy aur gear with ISK , so describe how is it pay to win
Again this has not been confirmed or even hinted at anywhere on the forums or blogs or features or at E3? so consistently bringing it up is not really helping much. From an article in Penny Arcade Report from an interview with Atli M+ír Sveinsson, the creative director of Dust: "The markets of EVE Online and Dust 514 will also be linked." http://penny-arcade.com/report/editorial-article/fanfest-feature/2**** Eve has an active player market that includes trading AUR items bought in the NEX store and selling them to other players for ISK. Dust is part of the Eve universe its market will work like Eve's unless CCP has a massive departure from how they allow player markets to run. This is not supposition or speculation but actual observation of the Eve market that CCP currently has going. Another quote from Forbes from an interview with CCP Games CEO Hilmar P+¬tursson: "The key trick is in balancing the economies. The side-by-sides of a price of a gun in DUST 514 which you can hold in your immortal hands and a ship in EVE thatGÇÖs the size of a city are the tricky things to get right. This is why we start carefully on that front in the beginning and then open it up as we gain understanding of how the ecosystem will behave over time with players in the mix." http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson/The Eve and Dust markets will be linked the only thing that is not confirmed is the time-frame. Edit: After some thought I came to this conclusion: I think that being able to buy Aurum items with ISK will alleviate a lot of the problems, however we all need to carefully look at the items and do a cool and calculated examination of the AUR items compared to their ISK counterparts. I think we may need to create some stats spreadsheets and whatnot to really get an objective comparison. My personal belief is that its not an issue if Aur items create some kind of advantage, but an unfair advantage. I am content with this post, I rest my case, this thread can be closed for all I care now :D
Unfortunately, you opened a pandora's box with your initial rant. People with no intelligence will ignore Kain's post and still think this is pay-to-win even after all the evidence that shows otherwise. If you don't want this to happen, I suggest you update your original post to include this one that Kain made so that everyone can see on the first page. |
[Veteran_Vetis Rex]
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Posted - 2012.06.23 17:39:00 -
[134] - Quote
so your saying with all the skills level 5, even though we still dont have all the skills released yet so how on earth you manged that one is beyond me. but still with say eletronics and engieering to level 5 (addinng 25%), with weapon skills (reducing cpu/pg) and mod skills that reduce pg/cpu you couldnt possibly fit the same kit out? i call BS on that. |
[Veteran_Zion Shad]
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Posted - 2012.06.23 18:58:00 -
[135] - Quote
This Evens The Field When Game Releases. People will be buying Aur items and selling them for ISK. So a player can buy AUR Items with ISK
Quote: "Certain items are only available through ISK transactions, while others are only available through AUR. These are then traded freely on a player-driven secondary marketplace." Atli GÇ£PraetorianGÇ¥ Mar |
[Veteran_Arcturus Cross]
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Posted - 2012.06.23 23:46:00 -
[136] - Quote
Okay, so I started doing a little research into what 'exactly' Aurum buys you for your money. I've compared Proto/Complex vs Aurum rather than breaking it down fully from Standard upwards because it'll take what's going to be a tl;dr anyway to the extreme.
When it comes to the suits, you actually get less for your money for Assault and Heavy, as they lose slots for the shiny new paintscheme variants. Logisitcs and Scout pretty much bags you the same thing, but with pretty colours.
For the skills, you generally get one skill point lower than would otherwise be required. So the differential is in how many skill points it takes to get from 4 to 5 on any given skill. If you take most of the skills needed to take care of the stuff that's Aurum Equipped, it's usually x1 or x2 stuff, so we're looking at an additional 250-500k XP needed, which is roughly 10-30 games depending on your luck/skill level per item of kit needed. So basically within a week or so's gaming, even if you get facerolled each time, you can pretty much reach the same level and their advantage on that front is gone...
For the lower PG/CPU, you seem to get about 2/3 CPU and 1/2 PG requirements. It's also the exact same PG/CPU requirements as the Advanced/Enhanced set of kit. This, I suspect is where the majority of the heat in this argument comes from. So, let's look at some numbers and see how valid a complaint this is.
First of all, we're going to take each suit, without skills for increasing CPU/PG output or reducing CPU/PG needs for any items.
Assault: 300 CPU 60PG Scout: 220 CPU 60PG Heavy: 270CPU 54 PG Logistics: 390 CPU 78 PG
Now, let's take some crazy theoretical optimal fit for these that maxes out both PG and CPU, and then Aurumify them.
Assault: 200 CPU 30PG Scout: 146 CPU 30 PG Heavy: 180 CPU 27PG Logistics: 260 CPU 39PG
Then let's look at the difference as in how much extra we have to play with.
Assault: +100 CPU +30 PG Scout: +74 CPU + 30PG Heavy: +90 CPU + 27PG Logistics: +130 CPU + 39PG
Now, this looks like a lot, but in reality, it is just 1-3 extra modules of proto gear on an all-proto fit, depending on what you chose to fit. Or alternatively as mentioned, you can go for a full set of Enhanced/Advanced kit and you'll get exactly the same fit, but with a difference in stat bonuses of the difference between proto/complex and advanced/enhanced. Also, you'll find that even a full Complex/Proto fit has a certain max CPU/PG need, which may only be over your suit's capacity by a certain amount. Training in the skills for increasing CPU/PG output and reducing CPU/PG needs for items will raise the cap and will likely bring it to within ISK Proto/Complex fit standards. This may take a while, but ultimately, will narrow any advantage someone paying Aurum has over someone paying ISK.
It's also worth remembering these 1-3 extra modules will also be potentially affected by stacking penalties, so for example if someone really wanted to squeeze an extra Damage Modifier on, it's only going to give them a smaller percentage bonus for their Aurum. From my experimentation, you're only likely to run into fitting issues of running out of CPU/PG when you go crazy for one type of module, a mixed balance of modules 'tends' to fall within standard limits, at least so far to my findings.
Essentially, the tl;dr of all this is that the CPU/PG stuff gives you an edge, but I don't think it's as big of a game-breaking edge as one might think. It's also an edge that can be mitigated through additional time training skills. (you might argue that the Aurum players could also train the same skills to regain the edge, but I largely suspect the majority of people are paying Aurum to save time having to train skills rather than to squeeze out the last corners of edge available)
DISCLAIMER
These stats are taken from the Market. I by no means have enough skill points or ISK to run a full set of Proto/Complex of every type, nor enough money to buy full Aurum fits for everything. Therefore all statistics and calculations are theoretical and by no means reflective of actual experience of fitting at these levels. You may therefore use this as an argument to disregard everything I've said, however the theory should be pretty sound given that it's based on solid data. |
[Veteran_Arcturus Cross]
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Posted - 2012.06.24 00:07:00 -
[137] - Quote
@GM Unicorn: I respect the fact that despite having your own feelings on this, you are prepared to listen to and get the feelings of everyone else on the subject. I also respect that these are your feelings and not those of CCP. I also get that from what I understand of your definition, it's not Play To Win because the Aurum kit is not so ridiculously overpowered that an ISK player has practically no chance at all of winning against them.
For my thoughts on whether it's actually Pay 2 Win, I found this on the SW:TOR Forums
"fptackle from SWTOR Forums" wrote: Pay To Win - A purchase which permits a player to obtain an item/buff/whatever that will permit them to beat a player of greater skill in combat.
IE: If a weapon is placed in a marketplace, and it has stats superior to what can be obtained via all drops/vendors/crafting sources, then it is by definition Pay To Win.
Pay To Win is not - GÇóA purchase which grants advantage in any non-competitive aspect of the game (such as crafting); if there is no 'Winner' then you cannot by definition Pay To Win. GÇóA purchase of access to additional content to play, regardless of if superior rewards are available in this content. By definition, paying for content that has to be run is Pay To Play, even if a game does not follow a subscription model. GÇóA purchase which provides 'quality of living' benefits to a player, making the game more enjoyable without providing statistical upgrades to characters (IE: cash caps, raid resets, disabling of pop-ups, server transfers, rename tokens, etc). GÇóA purchase which circumvents an otherwise cumbersome aspect of the game, giving the paying customer a result without requiring the hours of gameplay nessesary for a non-paying customer to obtain the same result (xp boosts, starting a character at a level higher than 1, purchase of schematics or equipment that are available in-game but require farming to obtain). This is a trade of Time vs Money, but because it does not provide anything that is not attainable through normal gameplay. If both players end on even footing, then there is no 'Win'; competition is still determined by skill. It would be Money vs Time. GÇóA purchase which provides only a Vanity advantage unattainable by other players, but no statistical upgrade to a character; special Marketplace Only vanity pets or styles.
Pay To Win breaks down as exactly that. If paying money causes you to defeat other players, then the game is Pay To Win. If paying money simply makes the game more enjoyable, or less cumbersome, but leaves you on equal footing with players who elect to spend time instead of money, then the 'Win' aspect is still determined by skill, meaning the game is not Pay To Win.
So, stripping out what's on offer at the moment...
- The Aurum Dropsuits are NOT Pay To Win as they simply offer something cosmetic (and actually lose some slots in some cases)
- The Aurum XP boosters are NOT Pay To Win as they circumvent a cumbersome aspect of the game, i.e. skill point grinding.
- The early skill Aurum Weapons/Modules are NOT Pay To Win as they circumvent a cumbersome aspect of the game, i.e. skill point grinding.
- The CPU/PG Aurum items ARE Pay To Win as they offer superior statistical advantages.
Personally, and I accept this is my own personal opinion, I feel that the CPU/PG stuff 'is' Pay To Win, but only in that you are paying to receive an edge in the game.
Does this mean that I'm utterly against it? No. I'm going to be playing the game for free. My financial contribution to this game will be zero. If everyone's contribution to this game was zero, there would be no game. Someone else is paying for this game that I'm playing. That person can have a slightly bigger gun and a slightly shinier suit and that's fine by me, because I'm a sneaky player, and I have an infinite supply of Militia Suits to zerg at you >: D Maybe I'll die more often than I win, but if I win, it's because I had more skill, or got lucky and caught you with your pants down. And if I die it costs me nothing. If you die, it cost you money. And you died helping contribute to the continuing existence of this game, as did all those who buy Aurum.
That said... if the Aurum was purely limited so that it either gave people shinier stuff or got access to stuff sooner, so that everyone was on a level statistical playing field given enough time, then perhaps that would be better, and if CCP could make it so, and if it were a viable financial model that helped the continuing existence of this game, then I'd definitely be all for it.
Addendum
If what is said about the Aurum Items becoming available for ISK, then that does remove the final 'Play To Win' definition as the Aurum items will be available for ISK |
[Veteran_Arcturus Cross]
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Posted - 2012.06.24 00:13:00 -
[138] - Quote
I accidentally quoted myself, so I've edited it out to this... |
[Veteran_Baal Roo]
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Posted - 2012.06.24 01:37:00 -
[139] - Quote
Arcturus Cross wrote:@GM Unicorn: I respect the fact that despite having your own feelings on this, you are prepared to listen to and get the feelings of everyone else on the subject. I also respect that these are your feelings and not those of CCP. I also get that from what I understand of your definition, it's not Play To Win because the Aurum kit is not so ridiculously overpowered that an ISK player has practically no chance at all of winning against them. For my thoughts on whether it's actually Pay 2 Win, I found this on the SW:TOR Forums "fptackle from SWTOR Forums" wrote: Pay To Win - A purchase which permits a player to obtain an item/buff/whatever that will permit them to beat a player of greater skill in combat.
IE: If a weapon is placed in a marketplace, and it has stats superior to what can be obtained via all drops/vendors/crafting sources, then it is by definition Pay To Win.
Pay To Win is not - GÇóA purchase which grants advantage in any non-competitive aspect of the game (such as crafting); if there is no 'Winner' then you cannot by definition Pay To Win. GÇóA purchase of access to additional content to play, regardless of if superior rewards are available in this content. By definition, paying for content that has to be run is Pay To Play, even if a game does not follow a subscription model. GÇóA purchase which provides 'quality of living' benefits to a player, making the game more enjoyable without providing statistical upgrades to characters (IE: cash caps, raid resets, disabling of pop-ups, server transfers, rename tokens, etc). GÇóA purchase which circumvents an otherwise cumbersome aspect of the game, giving the paying customer a result without requiring the hours of gameplay nessesary for a non-paying customer to obtain the same result (xp boosts, starting a character at a level higher than 1, purchase of schematics or equipment that are available in-game but require farming to obtain). This is a trade of Time vs Money, but because it does not provide anything that is not attainable through normal gameplay. If both players end on even footing, then there is no 'Win'; competition is still determined by skill. It would be Money vs Time. GÇóA purchase which provides only a Vanity advantage unattainable by other players, but no statistical upgrade to a character; special Marketplace Only vanity pets or styles.
Pay To Win breaks down as exactly that. If paying money causes you to defeat other players, then the game is Pay To Win. If paying money simply makes the game more enjoyable, or less cumbersome, but leaves you on equal footing with players who elect to spend time instead of money, then the 'Win' aspect is still determined by skill, meaning the game is not Pay To Win.
So, stripping out what's on offer at the moment...
- The Aurum Dropsuits are NOT Pay To Win as they simply offer something cosmetic (and actually lose some slots in some cases)
- The Aurum XP boosters are NOT Pay To Win as they circumvent a cumbersome aspect of the game, i.e. skill point grinding.
- The early skill Aurum Weapons/Modules are NOT Pay To Win as they circumvent a cumbersome aspect of the game, i.e. skill point grinding.
- The CPU/PG Aurum items ARE Pay To Win as they offer superior statistical advantages.
Personally, and I accept this is my own personal opinion, I feel that the CPU/PG stuff 'is' Pay To Win, but only in that you are paying to receive an edge in the game. Does this mean that I'm utterly against it? No. I'm going to be playing the game for free. My financial contribution to this game will be zero. If everyone's contribution to this game was zero, there would be no game. Someone else is paying for this game that I'm playing. That person can have a slightly bigger gun and a slightly shinier suit and that's fine by me, because I'm a sneaky player, and I have an infinite supply of Militia Suits to zerg at you >: D Maybe I'll die more often than I win, but if I win, it's because I had more skill, or got lucky and caught you with your pants down. And if I die it costs me nothing. If you die, it cost you money. And you died helping contribute to the continuing existence of this game, as did all those who buy Aurum. That said... if the Aurum was purely limited so that it either gave people shinier stuff or got access to stuff sooner, so that everyone was on a level statistical playing field given enough time, then perhaps that would be better, and if CCP could make it so, and if it were a viable financial model that helped the continuing existence of this game, then I'd definitely be all for it. AddendumIf what is said about the Aurum Items becoming available for ISK, then that does remove the final 'Play To Win' definition as the Aurum items will be available for ISK
Well, first of all, you WILL for sure, absolutely, be able to buy Aur items from the player marketplace, once the marketplace is added.
Second, you fail to discuss what constitutes a "WIN" scenario. Does having a higher KDR = WIN? I don't think that is going to be the case. My KDR is currently below 1:1, but it seems I tend to be on the winning side of engagements more than the losing side. Is it because I'm good at infiltrating behind enemy lines, taking down objectives, communicating positions, dropping vehicles like a boss, and placing droplinks in good spots that gives my team an advantage? Probably not, but these sorts of things will certainly be very important once we get conquest mode and other more fleshed out game mechanics included.
Furthermore, if this game turns out anything like what I understand of EVE, a WIN scenario could very well involve depleting another corp of their funds by playing smarter and cheaper. Like you mentioned yourself, zerg tactics on a large and long term scale. |
[Veteran_Velikar Breakage]
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Posted - 2012.06.24 02:15:00 -
[140] - Quote
The players that have all AUR gear should have a shiny purple text spelling "AUR" over their heads on the battlefield. This way, the amount of people going after them would counteract their overpowered gear.
Edit: They should have the ability to be team killed. |
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[Veteran_Corvus Ravensong]
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Posted - 2012.06.24 09:13:00 -
[141] - Quote
I don't use fancy gear, my "gun game" isn't up to being able to use it effectively. That said, my tactical capabilities allow me to kill folks in Aurum gear pretty damn easy with my militia / cheapest of the cheap gear. Even a prototype heavy doesn't like having a swar launcher hit the small turret he just hopped in...... Kill the vehicle, kill EVERYONE on and in it...
Very much like in eve where the 2 most popular ships in the game (rifter and drake) aren't really the "best" at what they do, they do however provide excellent performance for the price range. This results in people using these cheap ships, alone or in groups to flat MURDER far more expensive vessels.
Most of you are worrying WAY too much over your KTD ratio - worry more about your income vs expenditures, and maximize your effectiveness, while minimizing your costs. (That and introduce me to this "unkillable" fit you seem so worried about - I bet if I get the drop on him with one of my militia geared suits, I win) |
[Veteran_Dusty Naht'kabaret]
0
|
Posted - 2012.06.24 09:27:00 -
[142] - Quote
Consider that DUST could last for longer than 10 years.
CCP promises to update DUST 514 for all that time, just as they do for EVE. CCP can't charge a subscription. Getting payed for it only once is lame. Charging for expansions (ala WoW) is lame.
A player like me (broke college student) pays nothing (besides the hardware cost) to play the game. A player who is pulling in 6 figures but works 60 hours a week, gets to skip ahead in the whole training thing.
Honestly, the Aurum solution is the best way for CCP to pay for it's [strike[employees[/strike] faux-urban extravagant music videos
But OP, I do respect your questioning of it. From the cursory glance, AUR has always been pretty easy to oppose. |
[Veteran_Duster Boskonovitch]
0
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Posted - 2012.06.24 10:46:00 -
[143] - Quote
Velikar Breakage wrote:The players that have all AUR gear should have a shiny purple text spelling "AUR" over their heads on the battlefield. This way, the amount of people going after them would counteract their overpowered gear. Edit: They should have the ability to be team killed. i like this ideea , hunting those cheap wallet warriors should be a game mechanic |
Bob Deorum
15
|
Posted - 2012.06.27 05:18:00 -
[144] - Quote
GM Grave wrote:Forums Veteran wrote:pay to win , CCP greed at its finest Would you prefer monthly subscriptions or one time payments over F2P? At the end of the day players still have to battle it out using player skill, and no battlefield AUR items are designed to out class the ISK items. DUST is F2P and when the player market place comes along, those who purchase AUR will be able to sell AUR items to players for ISK. So in essence even F2P players can obtain AUR items if they're good enough to earn the ISK, much like those EVE players who play for free by buying PLEX (Game Time) for ISK from other players.
just wanted to update thread with some facts, also modified original post to include this.
p.s dam forgot with char wipe cannot edit old posts haha |
Hellaciouss Deeds
Doomheim
22
|
Posted - 2012.06.27 05:27:00 -
[145] - Quote
Everyone is assuming people will sell AUR items for ISK. What would the point be in buying AUR items and then selling it for ISK to buy items with ISK that are worse then the AUR items?
Seriously. |
Bob Deorum
15
|
Posted - 2012.06.27 05:29:00 -
[146] - Quote
haha wow, nice one this whole thread is about how aurum items are better then isk items where did you get they are worse haha.
oh and it will happen, alot of people are going to try to find ways to convert real money to isk and this will be one of the ways to do it, so I garentee this will happen. |
Hellaciouss Deeds
Doomheim
22
|
Posted - 2012.06.27 05:30:00 -
[147] - Quote
Bob Deorum wrote:haha wow, nice one this whole thread is about how aurum items are better then isk items where did you get they are worse haha.
oh and it will happen, alot of people are going to try to find ways to convert real money to isk and this will be one of the ways to do it, so I garentee this will happen.
Re-read. Slowly. |
Bob Deorum
15
|
Posted - 2012.06.27 05:34:00 -
[148] - Quote
ya I did, my point still stands, they will buy lots of aurum items to sell for isk so they can convert aurum to isk. it is pretty simple concept really. so I see lots of people doing it?
I mean what if they want to buy a tank with aurum, they would buy alot of guns with aurum then sell for isk then buy tanks?? follow me?
P.S ya i did misread the point you where making about isk items being worse then aurum but my other point still stands. my mistake |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.06.27 08:02:00 -
[149] - Quote
Dam this thread still going lol
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.06.27 08:26:00 -
[150] - Quote
Even if this game is slightly pay-to-win. (yai, i pay 50 euros per month to use modules that saves me 25 CPU and 10 PG )
It is still WAY BETTER than a PAY-TO-PLAY !! Yes people, just try to remind that most game are PAY TO PLAY. Meaning if you dotn buy all the pretty little DLC released every 2 month, you just pretty much can't play fully.
So, let's keep our heads cold. This game is not like "hey, a 10 dollars AR that makes 125 damage per bullet"
Besides, with the hit detection fixed, a militia assault rifle will take down a proto armor that didnt see it coming VERY FAST. |
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