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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:01:00 -
[1] - Quote
I agree, the best thing for a dying game would be to make it less fun.
Brilliant concept.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:03:00 -
[2] - Quote
Take away the warbarge and give the playerbase a realistic glimpse of logins.
Brilliant.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:16:00 -
[3] - Quote
Vicious Minotaur wrote:Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible? And then refunding all AUR-bought components back to AUR? It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass.
They probably wouldn't want to refund the AUR and even if they did what would you want to spend that AUR on?
It would be the nail in the coffin for me. I saw it as a distancing of the Eve mantra that had held back Dust from it's inception.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:22:00 -
[4] - Quote
LOL KILLZ wrote:Im not gonna lie, I've spent AUR to upgrade the exp factory. I usually get from 4-6 exp/officer weapons on the daily. If for some reason those values change I'm cool with it , for game balance purposes but I'd at least like my components back for it.
What would you use them for?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:53:00 -
[5] - Quote
bane sieg wrote:I say yes, stop letting your average player get ahold of officer gear so those who already have huge stockpiles can control the market and officer stomp freely. This is a great idea.
Don't start using logic.
If officer is as rare as it was before you'll just never see it and if you do it will ONLY be in a public match. They are only used in PC because they aren't rare.
Even if this idea had any merit, taking one of the only things that keeps people logging in at this stage would be very.... well very CCP like.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:57:00 -
[6] - Quote
Vicious Minotaur wrote:Thor Odinson42 wrote:Vicious Minotaur wrote:Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible? And then refunding all AUR-bought components back to AUR? It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass. They probably wouldn't want to refund the AUR and even if they did what would you want to spend that AUR on? It would be the nail in the coffin for me. I saw it as a distancing of the Eve mantra that had held back Dust from it's inception. I don't know. And frankly, I don't particularly care one way or another. Maybe they buy skins or keys. Maybe they yell at Sony for some refund. I'm more of the opinion they keep things mostly the same (save for gear balance [edit: statwise]), until they PORT THE GAME ALREADY or something! Then, they can tear things up, transfer SP/items/progress somehow to the "new" DUST, and nobody will have any legit room to cry.
I'd hope that a ported Dust would see that the non-respec/misery mindset that comes from Eve dies in a fire.
It's strange that you see this "casual players must have a place" stuff yet the casuals seem to want the misery mechanics the most.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 23:08:00 -
[7] - Quote
The warbarge fills the void from ****** payouts in matches. Take the ISK payout from the warbarge and change it to a payout multiplier so it's not a passive thing. Just don't make it something stupid like .00001 percent per level like I suspect it would be.
The warbarge could use some changes for sure and it could be done in a way that I'd fully support. But taking away officer gear is just stupid.
I'd rather see Militia thru Proto go away and have a single tier where skills boost effectiveness. In the current environment officer weapons would be the only thing better than a standard weapon and it would make it seem less powerful. For most veteran players I know, proto is the only thing they use so this wouldn't be a change at all for them. Just like respecs this type of change would benefit new and casual players the most.
If such a change took place APEX suits would be a problem that would need a solution though.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 00:57:00 -
[8] - Quote
Leither Yiltron wrote:Making the game better by revoking a bad design decision is never a bait-and-switch. In a perfect world these sorts of things wouldn't happen, but in practice everyone is fallible. To be honest, the over-generation has been going on so long as to prevent a significant stockpiling problem anyways.
"There's a problem thing and people have stockpiles of it, so obviously we just need to let everyone keep getting more," is literally the stupidest argument possible. Next thing you know we'll be advocating against nuclear disarmament and anti-proliferation efforts.
But it's not a problem thing. The warbarge and the trading that comes from it is one of the games best features. You guys that don't play the game sound so freaking ridiculous talking about things as though you know what you are talking about.
The guys breaking out officer in pubs right now are not nearly as common as people make them out to be. You were wrong about respecs and you are wrong about this. Even if it were common it means there's some dude who enjoys trading more than fighting is making ISK off of the stompers.
I've proposed before that ISK be removed as a currency and make components our primary currency. Make one tier of suits and weapons and make the market 100% player driven outside of AUR gear. Then the warbarge is less passive as payouts would be your primary source of components. These are the types of things I'd like to see if the game were ported, but for now in the reality of the situation just leave it be.
The proto//officer whiners will find something else to whine about and blame their ineffectiveness on.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 01:30:00 -
[9] - Quote
Adipem Nothi wrote:Some Ideas (mostly stolen):
* Reset warbarges & refund 100% of barge components * Subsystem 1 - Mobile Factory: No Change * Subsystem 2 - Market Network: Increase ISK pay EOM (5% per level, max level 10) * Subsystem 3 - Augmented Munitions: Increase max carry capacity (3% per level, max level 10) * Subsystem 4 - Neural Statistics: Increase SP yields EOM (5% per level, max level 10) * Subsystem 5 - Experimental Lab: Outputs Experimental Gear and the occasional Booster
* Disallow Officer Gear in Public Contracts (restricts use to FW and PC) * Increase NPC market buyback price of Officer Gear (encourages removal from circulation)
What is the problem with officer gear? I just don't get it.
Right now it's hard to find a Bons for less than 500k. A Rattati suit is going for 1.5 mil ISK. If a dude is willing to lose things like that in a pub is that not the ISK sink people have been wanting to see?
I don't care what anybody says, gear is not the issue that's harming public matches. We've seen public matches declining in quality for as long as I can remember. There's a problem with participation in public matches. There's no incentive to win so most people give it a shot for a few pushes and then go hide.
I'd 100% support removing the ability to run officer in pubs, but it will not change anything in regards to quality of matches. Just as meta-locking or removing proto wouldn't. We could have full tiercide and it wouldn't change anything for players who don't participate.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 01:53:00 -
[10] - Quote
Shaun Iwairo wrote:Thor Odinson42 wrote: The guys breaking out officer in pubs right now are not nearly as common as people make them out to be.
Depends what you think of as too common, I see an officer weapon at least once in every pub. To me that is too common. How do you feel about the proliferation of officer weaponry?In pubs, far too high. Probably no such thing as 'too high' for FW and PC. How do you feel about passive generation of those weapons?It seems like the passive generation is built around the fact that you're rolling each time to get one you can actually use. As it stands with trading, every officer weapon you get can be converted to one you can use. Removing trading would really mess things up for the people playing FW and PC though. Unfortunately with the game being in it's current state, any kit that you think players should be able to bring into FW and PC will make it's way into pubs, so you can't balance around the idea of 'players should only want to bring this stuff into FW and PC'. How do you feel about changes and how they'd affect the investments of players?It would be a horrible move to change the way that something (the warbarge) fundamentally worked if even one player payed real money for it. Removing a single source of officer weapons is also missing the problem. No one is complaining of too much officer in FW. No one is complaining of too much officer in PC.
So many people act as though there is something going on in PC and FW. PC is such a small base of players that no development decision should be made in regards to it for any foreseeable future. At the drop of a hat 90% of those participating in PC at the moment could have their sand castle washed away.
FW is no more competitive than public matches, it's just that there's a higher percentage of players actually participating because there's an incentive to win. You can also qsync which gives you the ability to guarantee some level of participation by your team.
There are mechanics in Dust currently that the masses don't take advantage of. They chose to go solo into public matches and are surprised by the frustration they feel. It all really revolves around that. Creating an environment where casual players can deploy solo in matches and have wonderful experiences means that Dust is no longer Dust.
How can you make the guy who wants to hang out on the turret by the redline for an entire match have a good experience without making the dude who wants to capture the objective and win the match happy? It's impossible. Is lower tier gear going to make the objective guy more able to clear a point by himself? Nobody ever answers this. Even with no squads and one tier of weapons public matches will still have so much randomness that matchmaking will have a hard time balancing matches.
Make proto gear free. Make labs spit out 50 officer weapons a day. Make competitive veterans fight matches against 3x the number of casuals in matches. It won't change a thing if there's 75% of a team doing random stuff in public matches.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 02:03:00 -
[11] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote: What is the problem with officer gear? I just don't get it.
There was too much of it pumped into circulation. In my opinion, at least. Thor Odinson42 wrote:I'd 100% support removing the ability to run officer in pubs, but it will not change anything in regards to quality of matches. Just as meta-locking or removing proto wouldn't. We could have full tiercide and it wouldn't change anything for players who don't participate. Completely agree. Incentivizing earnest participation is an altogether separate issue.
I suffer from tunnel vision. Addressing officer gear and the way the warbarge works is just not an issue worth discussing. It's hard to even tell how much of an issue they are.
We had a revamp of PC and all that came from it was a bunch of no shows. CEOs thinking they are screwing with elite corps, but robbing their members of a ton of content. On paper I'm sure it made sense to make changes to PC, but mechanics corps would have killed for 2.5 years ago haven't registered on the radar because for whatever reason the majority of Dust hates their R1 buttons.
Driving participation in matches should be the only priority for the foreseeable future. Even with a port are we expecting this playerbase to make a port successful? Are people that play other shooters going to enjoy a game where they lose assets while 6 dudes hide in the redline?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 02:34:00 -
[12] - Quote
KEROSIINI-TERO wrote:Aeon Amadi wrote:
How do you feel about the proliferation of officer weaponry?
Officer weps are far too common. Both their generation is too great and ability to trade them just emphasizes this. Too many sources. Quote:How do you feel about passive generation of those weapons?
Exp gear could be accepted. But, as any, they should have cost to use: be it a single drawback among many good attributes or high fitting cost (note: isk cost is never a balancing factor) Quote:How do you feel about changes and how they'd affect the investments of players?
Total removal would entitle a harsh community reaction, and for a reason. Changes should be allowed, up to imaginary "49%" of the original. Whatever that means. I have used big buck to upgrade warbarge and I feel very strongly that the following are too powerful: * passive generation of officer items * especially the warbarge damage bonus. That was, IMHO, a big design mistake.
An experimental weapon is arguably the most powerful of all the warbarge generated weapons so why would they be acceptable but the officers not? With the laboratory spitting out officer weapons it makes getting the assault variants that are in high demand extremely rare. I think this is just a conceptual feeling people have rather than an actual problem.
It's also taken quite some time for the number of officer weapons in circulation to actually be used. If they are any more rare the prices will become so high that they will only be used in obvious stomps in pubs to troll people. Same theory for keeping payouts low, the only people using higher tier gear were the best players in the game. We are in the only period in Dust's history where the masses can build wealth while not having to count pennies trying to win a match. They just aren't choosing to step up their gear to win a match, but the opportunity is there for the first time in the game. Which brings me back to the point of addressing participation.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 03:43:00 -
[13] - Quote
Adipem Nothi wrote:Ydubbs81 RND wrote:I'd be ok with the labs only producing experimental gear only and leave the officer gear to strong boxes and salvage. Honestly, I thought that's how it was going to be from the start. IIRC, that's how it was initially designed. We (myself included) complained about the Lab being lackluster, so Rattati dialed up the Officer drop rates.
Which seems kind of strange that this was the area they choose to listen to QQ.
The DK Market could have driven so much active content. I'm willing to discuss ways to change the way we get the officer weapons, but they are fun and fun is needed in Dust and I think taking it away removes content (trading) that is a big part of keeping people around.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 13:29:00 -
[14] - Quote
Aeon Amadi wrote:Thor Odinson42 wrote:Adipem Nothi wrote:Ydubbs81 RND wrote:I'd be ok with the labs only producing experimental gear only and leave the officer gear to strong boxes and salvage. Honestly, I thought that's how it was going to be from the start. IIRC, that's how it was initially designed. We (myself included) complained about the Lab being lackluster, so Rattati dialed up the Officer drop rates. Which seems kind of strange that this was the area they choose to listen to QQ. The DK Market could have driven so much active content. I'm willing to discuss ways to change the way we get the officer weapons, but they are fun and fun is needed in Dust and I think taking it away removes content (trading) that is a big part of keeping people around. It seems strange to you that it would later become a problem that players would advocate the passive generation of the most powerful weaponry in the game, completely free of cost once invested in, permanently..? The only thing this "feature" served to do, imo, was entitle the aristocratic players with a free source of powerful gear that they could buy and trade amongst themselves. Given how crazy expensive it is to even -get- the experimental lab, it certainly isn't helping any new players and I'd be hard pressed to believe it's even attainable in any near future for a player that does not spend Aurum on components. For those that do, it basically just funnels out free ISK for the gear you don't use and offers a disproportionate amount of power with the gear you do use.
Yet there are tons of players who've never sniffed a PC who spend hours each day trading officer gear. Why not ask for a show of hands who claims laboratory items each day and also ask for their PC experience?
You guys with your misery/grind for decades mentality have been proven wrong. You'd know that if you actually played instead of just typing about Dust. Theories are great and all...
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 13:30:00 -
[15] - Quote
Nirwanda Vaughns wrote:Perhaps if/when we see the other subsystems or if more work is done on subsystems then perhaps the experimental lab could just spit out EXP weapons, then the focused lab could allow you to but X amount of EXP weapons in to exchange them for an officer variants so every 2-3 EXP weapons you'd get 1 x Officer or if basic crafting you could use the refining lab and get Officer grade nanites which you put in focused lab with EXP grade nanites and out pop X amount of Officer weapons so we can still get a reasonable amount of officer weapons with some work invested but you have to lose some EXP wepaons in order to get them, so its a case of do you want a regualr flow of EXP weapons to use or trade them in for a smaller supply of Officer in return.
Another thing could be restricting trading on Officer weapons. that way people can't farm labs and pool them all onto their main. they'd only have the small few they get from lab on their own account whereas EXP could still be traded.
alternativly trading based on Loyalty rank and meta level, the higher the loyalty rank the higher the metal level upto Loyalty 5 being meta 10 (officer)
Lv0 - no trading Lv1 - Meta 1-2 Lv2 - Meta 3-4 Lv3 - Meta 5-6 Lv4 - Meta 7-8 Lv5 - Meta 9-10
this would allow players to trade their old stuff as their characters grow, selling STD gear to newer players to fund ADV gear, then sellign their ADV gear to fund their new proto gear ect.
Those of us who have played for a while wouldn't be affected by it on our mains, but any alt accounts created to farm labs will be restricted
People who only AFK in matches don't get to have an opinion about stuff, GTFO.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 13:36:00 -
[16] - Quote
Shaun Iwairo wrote:Aeon Amadi wrote:It seems strange to you that it would later become a problem that players would advocate the passive generation of the most powerful weaponry in the game, completely free of cost once invested in, permanently..?
The only thing this "feature" served to do, imo, was entitle the aristocratic players with a free source of powerful gear that they could buy and trade amongst themselves. Given how crazy expensive it is to even -get- the experimental lab, it certainly isn't helping any new players and I'd be hard pressed to believe it's even attainable in any near future for a player that does not spend Aurum on components.
For those that do, it basically just funnels out free ISK for the gear you don't use and offers a disproportionate amount of power with the gear you do use.
I really really agree with what you're saying, but: TBH it's already too late. Even if you stopped new officer gear coming into the game from all sources, they're still going to be a problem for months to come. Look at the quantities available on the Player Trading sub, then imagine how many people have more in their assets but aren't bothered to sell them. Restricting where they come from won't have it's effects felt for ages, so it's going to be a crazy hard thing to get any feedback on in-game and in turn balance properly. Are you aiming to have them not be a viable option in certain game-modes? Pubs? FW? Anything is a viable option when you've got enough ISK, and there's plenty of players that do. At this point trying to balance the prevalence of an item in Dust through rarity is probably not going to work. You're still going to see those items in at least the top end of the battle in all game-modes. Unless, of course, you lock them out.
You are correct, introducing fun and an ability to make ISK for the first time outside of exploits of broken and ignored PC mechanics will be hard to put back into the bag.
FYI Aeon thinks Apex suits are game breaking, just for some context. Possibly the single best thing to ever happen for newer players and he also dislikes this. This dude is more anti-fun than Soraya was and that ladies and gentlemen is hard to pull off.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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