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Thread Statistics | Show CCP posts - 0 post(s) |
Ripley Riley
Incorruptibles
12
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Posted - 2015.10.17 21:11:00 -
[1] - Quote
Aeon Amadi wrote:How do you feel about the proliferation of officer weaponry? Too much officer gear being used, in my opinion. There was a time when I saw an officer weapon in the killfeed and thought, "Aw yus. Here we go." And swapped to my officer fitting, prepared to duel this guy with the best weapons available in Dust 514. Now officer weaponry is essentially the new proto. That should not be the case.
Aeon Amadi wrote:How do you feel about passive generation of those weapons? No sir, I don't like it.
Aeon Amadi wrote:How do you feel about changes and how they'd affect the investments of players? If the experiemental lab is to be changed then it should have the rate of drop for officer weaponry sharply dropped. Perhaps 1% of the items spawned can be officer gear. In return, increase the production rate slightly.
I am all for seeing experimental weapons being the new proto. They are, in fact, the next tier up from proto so that makes perfect sense to me.
"I get to fist tanks in butt" - Jadek Menaheim
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Ripley Riley
Incorruptibles
12
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Posted - 2015.10.18 14:44:00 -
[2] - Quote
Tesfa Alem wrote:- Collecting via the warbarge is hardly passive.
You do not make enough components per day to collect your officer/experimental gear. You'll run out of components simply logging in and collecting weapons then signing out.You have to activley play and finish either missions or salvage warbarge components from matches in order to have enough to collect from the warbarge. I have my exp. lab, and the component factory at level 3.
1) Warbarge produces 600 components every 48 hours
2) Experimental lab cost 1,188 every 48 hours. Produces 6 random experimental/officer gear.
3) Wait 56 hours to collect 48 hours worth of gear with zero 12 components left over or
4) make up the 588 components up through active gaming every 48 hours and via active gaming save unspent componenets fro futre investment.
I reiterate, these are active gameplay rewards rather than passively generated ones. Tesa, what are you on? Just claim the experimental lab's goods every other day and you still net positive warbarge components. You can speed it up by playing matches, sure, but it is still passive.
At level V a warbarge produces 600 components per day, by the way. Veterans have the mobile factory V by now.
"I get to fist tanks in butt" - Jadek Menaheim
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Ripley Riley
Incorruptibles
12
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Posted - 2015.10.21 13:00:00 -
[3] - Quote
Echo 1991 wrote:Doesn't change the fact that the person pouring money into the game is going be able to get more officer gear faster than the person who doesn't.
Yes it's still available to others that don't have the money to spend, but the big spender would have the advantage that it is easier for them to obtain. Someone who plays more will have ISK to blow. They can trade for officer weapons with players who purchase more AUR. The whole time, Mr/Miss F2Player can earn keys for free from doing daily missions. The same F2Players can use their free daily login AUR on keys too.
"I get to fist tanks in butt" - Jadek Menaheim
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