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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.10.17 18:19:00 -
[1] - Quote
so currently watching a stream showing people destroying a monument in EVE because people are hurt about the buying skill packs thing because it can open up to many things, one of them being P2W but eve is never P2W because "skill" isn't the only thing that makes you good lol.
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
809
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Posted - 2015.10.17 19:07:00 -
[2] - Quote
Tell that to the noob who tries to solo gank a triweb T3.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.10.17 19:38:00 -
[3] - Quote
honestly its no different then character trading so i dont see why there so up[est about it
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Aeon Amadi
13
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Posted - 2015.10.17 20:43:00 -
[4] - Quote
knight guard fury wrote:honestly its no different then character trading so i dont see why there so up[est about it
As a nine year Eve veteran, it is different than character trading. Character trading has permanent investments of skills that creates a specialized path for the character, be it a Super pilot, trader, etc. This whole SP Transfer conundrum is nebulous, vague, and boils over with issues for abuse. There is nothing to stop a player from throwing money at their problems and buying SP Transfers with which to apply to their main character.
Eve Online is all about the decisions and choices we make having an impact. The butterfly effect. The minute little change that causes giant changes in the future. If you have a player that creates a character, throws however much money at CCP, and then can suddenly fly Titans, it fundamnetally devalues those choices and decisions (if any). Further more, it takes away almost completely the core concept of specialization. If you can just buy SP Transfer packs and fly whatever you want, is that specialization or generalization? Is there even a point to having skills for any reason other than to be a barrier between paying players and non-paying players?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 21:03:00 -
[5] - Quote
Aeon Amadi wrote:knight guard fury wrote:honestly its no different then character trading so i dont see why there so up[est about it As a nine year Eve veteran, it is different than character trading. Character trading has permanent investments of skills that creates a specialized path for the character, be it a Super pilot, trader, etc. This whole SP Transfer conundrum is nebulous, vague, and boils over with issues for abuse. There is nothing to stop a player from throwing money at their problems and buying SP Transfers with which to apply to their main character. Eve Online is all about the decisions and choices we make having an impact. The butterfly effect. The minute little change that causes giant changes in the future. If you have a player that creates a character, throws however much money at CCP, and then can suddenly fly Titans, it fundamnetally devalues those choices and decisions (if any). Further more, it takes away almost completely the core concept of specialization. If you can just buy SP Transfer packs and fly whatever you want, is that specialization or generalization? Is there even a point to having skills for any reason other than to be a barrier between paying players and non-paying players? Aeon lay off the doom and gloom scare tactics. SP is still being treated as a scarce player created resource and has diminishing returns when extracted and applied to high and high sp characters. When that stops being the case, then we can freak out. Until then, you are standing in the way of positive progress.
https://docs.google.com/document/d/156e2QWHKguiwQod9FAl1IpBEqcF8hwPC_msCFYK-WUA/edit
Dust 514 Market Trello. The essential resource for trading in Dust.
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KGB Sleep
1
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Posted - 2015.10.17 21:06:00 -
[6] - Quote
The RMT potential of a move like this is disgusting and stupid.
Because beer, that's why.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 21:09:00 -
[7] - Quote
KGB Sleep wrote:The RMT potential of a move like this is disgusting and stupid.
Lol what? You don't think people would already pay money under the table for characters and plex?
Dust 514 Market Trello. The essential resource for trading in Dust.
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KGB Sleep
1
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Posted - 2015.10.17 21:12:00 -
[8] - Quote
Of course they will. But I guess true players can farm the Chinese so it's all good. Can you say "gate camps everywhere"?
Because beer, that's why.
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Aeon Amadi
13
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Posted - 2015.10.17 21:15:00 -
[9] - Quote
Jadek Menaheim wrote:Aeon Amadi wrote:knight guard fury wrote:honestly its no different then character trading so i dont see why there so up[est about it As a nine year Eve veteran, it is different than character trading. Character trading has permanent investments of skills that creates a specialized path for the character, be it a Super pilot, trader, etc. This whole SP Transfer conundrum is nebulous, vague, and boils over with issues for abuse. There is nothing to stop a player from throwing money at their problems and buying SP Transfers with which to apply to their main character. Eve Online is all about the decisions and choices we make having an impact. The butterfly effect. The minute little change that causes giant changes in the future. If you have a player that creates a character, throws however much money at CCP, and then can suddenly fly Titans, it fundamnetally devalues those choices and decisions (if any). Further more, it takes away almost completely the core concept of specialization. If you can just buy SP Transfer packs and fly whatever you want, is that specialization or generalization? Is there even a point to having skills for any reason other than to be a barrier between paying players and non-paying players? Aeon lay off the doom and gloom scare tactics. SP is still being treated as a scarce player created resource and has diminishing returns when extracted and applied to high and high sp characters. When that stops being the case, then we can freak out. Until then, you are standing in the way of positive progress. https://docs.google.com/document/d/156e2QWHKguiwQod9FAl1IpBEqcF8hwPC_msCFYK-WUA/edit
Kind of a bias (and a little rude) assertion, don't you think? Positive progress is subjective, always is and always will be. Your idea of positive progress is probably along the lines that it helps new players reach the point of veterans and can compete. My idea of positive progress is not allowing players who are rich IRL gain a competitive edge over players who may barely afford to pay the base subscription fee.
Pay-to-Win is a nebulous term with no clear definition that always seems to change and shift to fit new ideals that come along. Sometimes they get the community's support and sometimes, like what is going on with Eve Online currently, it starts a riot. When you have a greater majority of the community and the CSM saying, "No, this should not happen", it can generally be assumed that the feature is not in the interests of "positive progress" by the game's standard. I'd argue that if this were in the interests of positive progress, it would have been implemented the last two times that CCP tried it. Or at the very least, somewhere along the line of the decade-long span of time that Eve Online has been around.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Vicious Minotaur
3
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Posted - 2015.10.17 21:17:00 -
[10] - Quote
"Rioting" in a video game... Reminds me of Runescape, for some reason.
Also: *lol
*I apologize for using that stupidass three letter POS oft espoused by dummies.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 21:35:00 -
[11] - Quote
@Aeon Eve and Dust are very social meta driven games. You hardly have to pay a dime on things if your ability to talk or coerce people out of their ISK is leveled up far enough. Awarding that kind of social craft behavior by letting players purchase organs to finely craft the power of their main (or cannibalize skill points to extend social influence through the market, corp recruitment, etc) feels very much in line with the core principals established in New Eden.
Age-gating through the current system of 'pay CCP monthly for the privilege to log-in and update your skill queue, then log out, over a period of a decade' seems hardly conducive to encouraging gameplay with newbs or vets.
Paying for a character through the bazaar arguably leads to other issues, from the point of view of new playes.
Ashterothi wrote:I have always made a hobby of recruiting people into EVE. I am very passionate about it, so tolerating me for any real length of time generally requires you to know enough about EVE to have a) heard about it to any length you desire and b) gotten a trial account and anything you want and personally lead through the game if you so desire (I am a bit over-zealous I am afraid). However, thanks to this and my love for newbies in general, I have kept a pretty good pulse on why people quit the game, and what I have found is very large percent of players quit because they want to advance faster, are willing to pay for it, but donGÇÖt want to give up their identity.
We arenGÇÖt talking about huge claims for power either, some people would be willing to pay the price of a game (50 bucks) to buy enough SP to get started. A few million SP to allocate to ensure you can at least pull your weight with your buddy, nothing wrong with that. The problem they all run into is that buying a character on the market is too impersonal for these people. They are not attached to the game yet. Their whole attachment is their character. The first thing they did was painstakingly chose a race, bloodline, school, and sculpted every contour of their skeleton until it was perfect. Now, drop him, pay 50 bucks and buy xXMOMhumperSS from the market. I know he has corp history that is suspicious, but that is why he is so cheap. And that is when you lost them.
This change allows those wish to invest in their own identity a chance to compete with those who couldnGÇÖt care. The pricing will be prohibitive to make a profit off the system, the price of aurum can dictate the value of the product vs. PLEX, and they will ensure you cannot sell your SP for greater than the cost to have an account long enough to earn that SP.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.10.17 21:35:00 -
[12] - Quote
i did the math behind, and as someone who has a long standing hate from day one for skill respec's and booster stacking in dust. It's hard for me to even be mad about this EVE update.
Unless i am misunderstanding something you can get SP instantly, but it will be 10% of the SP you would get from training and waiting the 1 month, at 110% of the cost(at minimum)
Because inorder to extract the SP from one character you will have to use a character services item which i am assuming will cost one plex. so that is a base price for this service, plus whatever the person selling it will want to charge. At 5-50mil you get 20% of a month long train instantly for more than a monthly cost of a subscription. At 50-80mil you only get 10% at 80+ mil you get like 2%?
Now i am not saying i support this, but i'm not going to riot. I'm apathetic towards the idea currently.
I'm kind of a big deal.
Buying dead and inactive corporations
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Kinky Fat Bastard
112
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Posted - 2015.10.17 21:39:00 -
[13] - Quote
EVE??? Who gives a ****, stop talking about that piece of **** game in these forums. Anyone who has been playing that game for 9 years is blatantly a ******** that should have been aborted at birth. |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 21:40:00 -
[14] - Quote
Viktor Hadah Jr wrote:i did the math behind, and as someone who has a long standing hate from day one for skill respec's and booster stacking in dust. It's hard for me to even be mad about this EVE update.
Unless i am misunderstanding something you can get SP instantly, but it will be 10% of the SP you would get from training and waiting the 1 month, at 110% of the cost(at minimum)
Because inorder to extract the SP from one character you will have to use a character services item which i am assuming will cost one plex. so that is a base price for this service, plus whatever the person selling it will want to charge. At 5-50mil you get 20% of a month long train instantly for more than a monthly cost of a subscription. At 50-80mil you only get 10% at 80+ mil you get like 2%? Yep, and those skill packets have to come from someone willing to pony up the AUR to make an extraction system. Skill packets are going to be limited in supply for sure.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 21:43:00 -
[15] - Quote
Viktor Hadah Jr wrote: Unless i am misunderstanding something you can get SP instantly, but it will be 10% of the SP you would get from training and waiting the 1 month, at 110% of the cost(at minimum)
I do imagine CCP is going to put a small time cap on extracting SP, otherwise you might run into the issue of hacked accounts getting their skillpoints transferred off en-mass. A mechanic like the existing biomass timer would assist here.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Hylian11
Algintal Core Gallente Federation
153
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Posted - 2015.10.17 21:46:00 -
[16] - Quote
Kinky Fat Bastard wrote:EVE??? Who gives a ****, stop talking about that piece of **** game in these forums. Anyone who has been playing that game for 9 years is blatantly a ******** that should have been aborted at birth. Whoa, lay off the hateraid and calm your self, mate. |
Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 21:55:00 -
[17] - Quote
Jadek Menaheim wrote:Viktor Hadah Jr wrote: Unless i am misunderstanding something you can get SP instantly, but it will be 10% of the SP you would get from training and waiting the 1 month, at 110% of the cost(at minimum)
I do imagine CCP is going to put a small time cap on extracting SP, otherwise you might run into the issue of hacked accounts getting their skillpoints transferred off en-mass. A mechanic like the existing biomass timer would assist here.
Wow, so basically nobody is going to even use it.
Sounds about as practical as the DK market.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Joseph Ridgeson
WarRavens Imperium Eden
4
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Posted - 2015.10.18 00:21:00 -
[18] - Quote
I usually have agreement with Jadek but not this time (I know, just selling the illusion that we are not the same person.)
I believe it was FanFest 2014 where Hilmar spoke that the original idea of EVE was to just have a game where you shoot people, stuff happens, and you go about like a typical MMO. The social aspect was something they were not prepared for. He goes into an anecdote about how he was programming the game and having to play the game in order to pay off a cruiser that he borrowed and got destroyed. EVE is a Facebook social style game that happens to not be run through a browser. I think we can both agree on that.
However, looking at the ability for a new player to "get a jump start" through the more dull parts of figuring out the game by utilizing someone's unwanted SP is what Jim Sterlin called "The Trap of Gamer Gratitude." This is obviously not the same thing as EVE is not a microtransaction type of game... but it is kind of starting to be. The main line that I have go for is the fact that "Oh, this will help with those slow moments so I can get into the REAL game!" CCP is selling the solution to the problem the game has had all along.
Aside from that, I am sad seeing EVE start going that way; "let's sell something to the players to make the fact that our game as this crippling flaw less obvious." It is one thing when it is in a Free to Play game: the cost of admission is being constantly attacked with "Do more, faster. Go beyond with Aurum."
Still, buying SP in EVE should not have been a thing. Of course, there is one key example in DUST that people were going on and on about "should never, ever be in the game" (I believe IWS even stated "over my dead body") only to have Respecs in the game as a paid option. Garrosh let us know.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Aeon Amadi
13
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Posted - 2015.10.18 00:29:00 -
[19] - Quote
Jadek Menaheim wrote:@Aeon Eve and Dust are very social meta driven games. You hardly have to pay a dime on things if your ability to talk or coerce people out of their ISK is leveled up far enough. Awarding that kind of social craft behavior by letting players purchase organs to finely craft the power of their main (or cannibalize skill points to extend social influence through the market, corp recruitment, etc) feels very much in line with the core principals established in New Eden. Age-gating through the current system of 'pay CCP monthly for the privilege to log-in and update your skill queue, then log out, over a period of a decade' seems hardly conducive to encouraging gameplay with newbs or vets. Paying for a character through the bazaar arguably leads to other issues, from the point of view of new playes. Ashterothi wrote:I have always made a hobby of recruiting people into EVE. I am very passionate about it, so tolerating me for any real length of time generally requires you to know enough about EVE to have a) heard about it to any length you desire and b) gotten a trial account and anything you want and personally lead through the game if you so desire (I am a bit over-zealous I am afraid). However, thanks to this and my love for newbies in general, I have kept a pretty good pulse on why people quit the game, and what I have found is very large percent of players quit because they want to advance faster, are willing to pay for it, but donGÇÖt want to give up their identity.
We arenGÇÖt talking about huge claims for power either, some people would be willing to pay the price of a game (50 bucks) to buy enough SP to get started. A few million SP to allocate to ensure you can at least pull your weight with your buddy, nothing wrong with that. The problem they all run into is that buying a character on the market is too impersonal for these people. They are not attached to the game yet. Their whole attachment is their character. The first thing they did was painstakingly chose a race, bloodline, school, and sculpted every contour of their skeleton until it was perfect. Now, drop him, pay 50 bucks and buy xXMOMhumperSS from the market. I know he has corp history that is suspicious, but that is why he is so cheap. And that is when you lost them.
This change allows those wish to invest in their own identity a chance to compete with those who couldnGÇÖt care. The pricing will be prohibitive to make a profit off the system, the price of aurum can dictate the value of the product vs. PLEX, and they will ensure you cannot sell your SP for greater than the cost to have an account long enough to earn that SP.
Difference in style, really. I'm an old Eve vet. I like my traditions and I like the way the game has run for over a decade because that's part of the charm that made it. You don't, which is cool. I'm not chastizing you for it, I just don't think this change is in any way progressive and does more harm than good.
S'kinda like APEX BPOs, Warbarge Officer Gear, etc. Cash cows that are meant to be progressive for the average joe that wind up distorting core game design of risk/reward, etc. Call me a Dust 514 Conservative, just how I am. I don't think real life cash should ever find it's way in the in-game economy or skill point system. SKINs are cool, they don't hurt anything, but I'm a firm believer in the butterfly effect (a huge part of Eve/Dust, btw) and I'm a firm believer that even small gains like those from BPOs are enough to trigger hurricanes later.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 01:03:00 -
[20] - Quote
Joseph Ridgeson wrote:I usually have agreement with Jadek but not this time (I know, just selling the illusion that we are not the same person.) I believe it was FanFest 2014 where Hilmar spoke that the original idea of EVE was to just have a game where you shoot people, stuff happens, and you go about like a typical MMO. The social aspect was something they were not prepared for. He goes into an anecdote about how he was programming the game and having to play the game in order to pay off a cruiser that he borrowed and got destroyed. EVE is a Facebook social style game that happens to not be run through a browser. I think we can both agree on that. However, looking at the ability for a new player to "get a jump start" through the more dull parts of figuring out the game by utilizing someone's unwanted SP is what Jim Sterlin called " The Trap of Gamer Gratitude." This is obviously not the same thing as EVE is not a microtransaction type of game... but it is kind of starting to be. The main line that I have go for is the fact that "Oh, this will help with those slow moments so I can get into the REAL game!" CCP is selling the solution to the problem the game has had all along. Aside from that, I am sad seeing EVE start going that way; "let's sell something to the players to make the fact that our game as this crippling flaw less obvious." It is one thing when it is in a Free to Play game: the cost of admission is being constantly attacked with "Do more, faster. Go beyond with Aurum." Still, buying SP in EVE should not have been a thing. Of course, there is one key example in DUST that people were going on and on about "should never, ever be in the game" (I believe IWS even stated "over my dead body") only to have Respecs in the game as a paid option. Garrosh let us know.
If the application of this system is the way it's explained here there's not going to be droves of new players dropping hundreds of dollars to get a few weeks head start on their skill queue.
It sounds like something that's pissing off veterans and will be ignored by it's target market.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 01:18:00 -
[21] - Quote
Aeon Amadi wrote:Jadek Menaheim wrote:@Aeon Eve and Dust are very social meta driven games. You hardly have to pay a dime on things if your ability to talk or coerce people out of their ISK is leveled up far enough. Awarding that kind of social craft behavior by letting players purchase organs to finely craft the power of their main (or cannibalize skill points to extend social influence through the market, corp recruitment, etc) feels very much in line with the core principals established in New Eden. Age-gating through the current system of 'pay CCP monthly for the privilege to log-in and update your skill queue, then log out, over a period of a decade' seems hardly conducive to encouraging gameplay with newbs or vets. Paying for a character through the bazaar arguably leads to other issues, from the point of view of new playes. Ashterothi wrote:I have always made a hobby of recruiting people into EVE. I am very passionate about it, so tolerating me for any real length of time generally requires you to know enough about EVE to have a) heard about it to any length you desire and b) gotten a trial account and anything you want and personally lead through the game if you so desire (I am a bit over-zealous I am afraid). However, thanks to this and my love for newbies in general, I have kept a pretty good pulse on why people quit the game, and what I have found is very large percent of players quit because they want to advance faster, are willing to pay for it, but donGÇÖt want to give up their identity.
We arenGÇÖt talking about huge claims for power either, some people would be willing to pay the price of a game (50 bucks) to buy enough SP to get started. A few million SP to allocate to ensure you can at least pull your weight with your buddy, nothing wrong with that. The problem they all run into is that buying a character on the market is too impersonal for these people. They are not attached to the game yet. Their whole attachment is their character. The first thing they did was painstakingly chose a race, bloodline, school, and sculpted every contour of their skeleton until it was perfect. Now, drop him, pay 50 bucks and buy xXMOMhumperSS from the market. I know he has corp history that is suspicious, but that is why he is so cheap. And that is when you lost them.
This change allows those wish to invest in their own identity a chance to compete with those who couldnGÇÖt care. The pricing will be prohibitive to make a profit off the system, the price of aurum can dictate the value of the product vs. PLEX, and they will ensure you cannot sell your SP for greater than the cost to have an account long enough to earn that SP.
Difference in style, really. I'm an old Eve vet. I like my traditions and I like the way the game has run for over a decade because that's part of the charm that made it. You don't, which is cool. I'm not chastizing you for it, I just don't think this change is in any way progressive and does more harm than good. S'kinda like APEX BPOs, Warbarge Officer Gear, etc. Cash cows that are meant to be progressive for the average joe that wind up distorting core game design of risk/reward, etc. Call me a Dust 514 Conservative, just how I am. I don't think real life cash should ever find it's way in the in-game economy or skill point system. SKINs are cool, they don't hurt anything, but I'm a firm believer in the butterfly effect (a huge part of Eve/Dust, btw) and I'm a firm believer that even small gains like those from BPOs are enough to trigger hurricanes later.
Yet there's nobody on top of Dust's in game hierarchy that have benefitted from APEX, BPOs, or Respecs in any harmful way. However there are hundreds of players who have been able to correct skilling mistakes, build their wallets, and have a built in skill plan according to whichever Apex they obtained.
Name one person who is considered an elite player that's somehow taken advantage of these things to get where they are. A dude who never spent a dime on the game has 3 officer weapons named after him.
I'd argue vehemently that these things in Dust from the start would have prevented so many players giving up on the game when two months worth of efforts were wiped out by a nerf hammer. It was completely ridiculous that we didn't have respecs as we were in more of a beta in the months following release than any time I was in the actual beta. I can look at my contacts list and find dozens of players who quit Dust after some drastic balancing.
I just can't understand how people can still have these conservative views in Dust after 3 years plus of evidence showing that it is not attractive to a majority of people.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Press Attache
The Office of The Attorney General
259
|
Posted - 2015.10.18 02:09:00 -
[22] - Quote
Thor, the economy, having a death mean some thing, and the permanence of your choices were what made this game unique.
Efforts to make Dust more casual, and more like every other shooter on the market, just show up how subpar the core components of dust are. Why would you play a crappy performing lobby shooter for casuals when there are better playing options?
But hey, CCP wants to court the casuals while trying to hold on to the old whales, I'll have a good laugh as they burn this mother down.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Mex-0
Corrosive Synergy
913
|
Posted - 2015.10.18 02:12:00 -
[23] - Quote
Kinky Fat Bastard wrote:EVE??? Who gives a ****, stop talking about that piece of **** game in these forums. Anyone who has been playing that game for 9 years is blatantly a ******** that should have been aborted at birth.
nice b8 m8 i r8 8/8
HELLO
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.18 02:20:00 -
[24] - Quote
Aeon Amadi wrote:Jadek Menaheim wrote:Aeon Amadi wrote:knight guard fury wrote:honestly its no different then character trading so i dont see why there so up[est about it As a nine year Eve veteran, it is different than character trading. Character trading has permanent investments of skills that creates a specialized path for the character, be it a Super pilot, trader, etc. This whole SP Transfer conundrum is nebulous, vague, and boils over with issues for abuse. There is nothing to stop a player from throwing money at their problems and buying SP Transfers with which to apply to their main character. Eve Online is all about the decisions and choices we make having an impact. The butterfly effect. The minute little change that causes giant changes in the future. If you have a player that creates a character, throws however much money at CCP, and then can suddenly fly Titans, it fundamnetally devalues those choices and decisions (if any). Further more, it takes away almost completely the core concept of specialization. If you can just buy SP Transfer packs and fly whatever you want, is that specialization or generalization? Is there even a point to having skills for any reason other than to be a barrier between paying players and non-paying players? Aeon lay off the doom and gloom scare tactics. SP is still being treated as a scarce player created resource and has diminishing returns when extracted and applied to high and high sp characters. When that stops being the case, then we can freak out. Until then, you are standing in the way of positive progress. https://docs.google.com/document/d/156e2QWHKguiwQod9FAl1IpBEqcF8hwPC_msCFYK-WUA/edit Kind of a bias (and a little rude) assertion, don't you think? Positive progress is subjective, always is and always will be. Your idea of positive progress is probably along the lines that it helps new players reach the point of veterans and can compete. My idea of positive progress is not allowing players who are rich IRL gain a competitive edge over players who may barely afford to pay the base subscription fee. Pay-to-Win is a nebulous term with no clear definition that always seems to change and shift to fit new ideals that come along. Sometimes they get the community's support and sometimes, like what is going on with Eve Online currently, it starts a riot. When you have a greater majority of the community and the CSM saying, "No, this should not happen", it can generally be assumed that the feature is not in the interests of "positive progress" by the game's standard. I'd argue that if this were in the interests of positive progress, it would have been implemented the last two times that CCP tried it. Or at the very least, somewhere along the line of the decade-long span of time that Eve Online has been around.
The massive alliances that make billions and billions of ISK will have the upper hand by far as they can just pump up all the alts they want to.
Mining corps will be pumping up newbies into high output miners flooding the market with more ore and bringing the price of everything down a bit.
Everyone will be able to hop over to that fun new ship for a massive chunk of ISK increasing overall participation in almost every area of the game.
Bored miners are likely to respec into PvPers and go get popped generating some awesome kill mails.
Finally pirates will have to think twice before jumping that "newbie" with a two week age hoping to troll them out before their trial is over.
The list can really go on but I feel I would be wasting my time.
Tell me again where the pay to win destruction of the game is? This all sounds absolutely amazing too me.
CCP can not apply this fast enough. |
Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 02:27:00 -
[25] - Quote
Press Attache wrote:Thor, the economy, having a death mean some thing, and the permanence of your choices were what made this game unique.
Efforts to make Dust more casual, and more like every other shooter on the market, just show up how subpar the core components of dust are. Why would you play a crappy performing lobby shooter for casuals when there are better playing options?
But hey, CCP wants to court the casuals while trying to hold on to the old whales, I'll have a good laugh as they burn this mother down.
I'd like to get involved in Eve, I sub three characters still from previous efforts. Once I complete a few skill plans I'm gonna transfer them to one sub. From the sound of the mechanics of this change I wouldn't even consider using it to get where I'd like those characters to be.
I think the game of Eve is complex and diverse enough that the gameplay wouldn't change even if they offered full respecs. In my opinion it would open up the game to people not patient enough to wait for months to change directions in the game. I've heard so many Eve players that have left the game talk about not wanting to resub all their characters or grinding away to plex them. My point there is that those dudes would be paying for a subscription currently if they could re-enter the game and start playing the way they'd like to without waiting for months to do so.
I'm nowhere near experienced enough in Eve to have a definitive opinion on the matter, but I see a game that has the ability to appeal to many more players without really affecting the efforts of those playing the game at the highest levels.
I'm guessing many Eve vets see this as Pandora's box, but I think CCP is trying to find a way to appeal to more people and I can't blame them.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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dreth longbow
Bank of DUST 514
149
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Posted - 2015.10.18 02:31:00 -
[26] - Quote
Aeon Amadi wrote:knight guard fury wrote:honestly its no different then character trading so i dont see why there so up[est about it As a nine year Eve veteran, it is different than character trading. Character trading has permanent investments of skills that creates a specialized path for the character, be it a Super pilot, trader, etc. This whole SP Transfer conundrum is nebulous, vague, and boils over with issues for abuse. There is nothing to stop a player from throwing money at their problems and buying SP Transfers with which to apply to their main character. Eve Online is all about the decisions and choices we make having an impact. The butterfly effect. The minute little change that causes giant changes in the future. If you have a player that creates a character, throws however much money at CCP, and then can suddenly fly Titans, it fundamnetally devalues those choices and decisions (if any). Further more, it takes away almost completely the core concept of specialization. If you can just buy SP Transfer packs and fly whatever you want, is that specialization or generalization? Is there even a point to having skills for any reason other than to be a barrier between paying players and non-paying players?
Don't play eve, thought about it but why pay a monthly fee to a company that produces a product like dust with all of it's bugs? No if CCP could go from concept to implementation and not put out a "patch" that causes a ton of problems, I might consider it. I still support CCP and hope for the day when they get their act together for the concept was just beautiful.
Now that said, what is wrong with some new guy wanting to play a game and not be outmatched by 90% of everyone? Pay to win, how about pay to compete? Everyone has the option to grind or pay, what is the problem?
Death before dishonor.
Adapt or Die war is hell
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.18 02:38:00 -
[27] - Quote
Holy crap I just realized something else on this.
How many vets will forego a secondary training queue and instead perfectly spec their second and / or third slots for different roles to have a possible total of 3 perfect characters while only plexing 1 account? |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.18 02:41:00 -
[28] - Quote
deezy dabest wrote:Holy crap I just realized something else on this.
How many vets will forego a secondary training queue and instead perfectly spec their second and / or third slots for different roles to have a possible total of 3 perfect characters while only plexing 1 account? "You can have multiple accounts logged in at the same time, but not multiple characters from the same account, so if your alt is on the same account you would need to create a new account and then transfer your alt to that account."
There's still value in multiple client play with manual input.
Dust 514 Market Trello. The essential resource for trading in Dust.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.18 02:45:00 -
[29] - Quote
Jadek Menaheim wrote:deezy dabest wrote:Holy crap I just realized something else on this.
How many vets will forego a secondary training queue and instead perfectly spec their second and / or third slots for different roles to have a possible total of 3 perfect characters while only plexing 1 account? "You can have multiple accounts logged in at the same time, but not multiple characters from the same account, so if your alt is on the same account you would need to create a new account and then transfer your alt to that account." There's still value in multiple client play with manual input.
Yes I understand. I was thinking more in terms of hauler characters, PI characters, wormhole holders, possibly even market trader characters, and surely some thing I am missing which do not require being multi logged.
I fore see some alliances having quite a few shiny new Titan characters sitting around. |
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.18 03:05:00 -
[30] - Quote
deezy dabest wrote:Jadek Menaheim wrote:deezy dabest wrote:Holy crap I just realized something else on this.
How many vets will forego a secondary training queue and instead perfectly spec their second and / or third slots for different roles to have a possible total of 3 perfect characters while only plexing 1 account? "You can have multiple accounts logged in at the same time, but not multiple characters from the same account, so if your alt is on the same account you would need to create a new account and then transfer your alt to that account." There's still value in multiple client play with manual input. Yes I understand. I was thinking more in terms of hauler characters, PI characters, wormhole holders, possibly even market trader characters, and surely some thing I am missing which do not require being multi logged. I fore see some alliances having quite a few shiny new Titan characters sitting around. I look forward to seeing more loss mail on the kill-board.
Dust 514 Market Trello. The essential resource for trading in Dust.
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