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Press Attache
The Office of The Attorney General
204
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Posted - 2015.10.12 14:55:00 -
[1] - Quote
Summa Militum wrote:Operative 1174 Uuali wrote:There is no reason not to have pubs be the solo mode. Solo does not mean "no teamwork". Comms are not needed to understand what to do or what the rest of the team are trying to do. Most of the times comms suck, esp with new players. There is no reason for premade stomp squads to be allowed to play against players in pubs with players that havea totally different mentality about the game and different preference for gameplay. AndGǪ
NO REASON TO LIMIT THE GAME TO A CERTAIN CUSTOMER BASE. Team Chat would still be available though for those who need it. A mute button for individual people just needs to be implemented into Team Chat.
And being able to see the player list. And being able to make squads in match. Heck, the whole team should be able to get into the same squad once the match starts, but lolccp that ain't happening.
Thankfully one guy eating, or holding his crying baby, or watching some soccer with Spanish commentary on full volume what sounded like 12 inches from the mic can just wreck that. Because emergent gameplay is awesome.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Press Attache
The Office of The Attorney General
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Posted - 2015.10.12 14:57:00 -
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Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want.
I see you eyeing my sexy linked Orthrus.
HG Snakes for days.
How many neckbeards would run a links PS3 if they made that possible.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Press Attache
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Posted - 2015.10.12 16:48:00 -
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Thumb Green wrote:Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want. EVE also has a relative safe zone, sure people make suicide fits to gank noobs but they don't do it in fcking Titans. Edit: I swear some of you people seem like you're intentionally trying to suffocate the game.
You could gank using a faction battleship, and hyperdunking takes a bowhead and over a billion ISK in stealth bombers.
People use gank catas and talks because of rate of return. Damped scout with a shotgun and RE's. Standard suit with a mass driver and sleek grenades for all you dom lovers. Plenty of affordable suit options.
New players need to get the same treatment new evce players just got. Better starting skills.
CPU and PG skills at 3, drop suit command 3, racial medium 3 and racial light Weapon to 1 would be nice, but a pain in the ass to get put in I'm sure.
Maybe explosives 1, light Weapon 4 to give starter level AV.
Make that first million SP really rewarding if they invest it correctly from that point, at the risk of spring boarding them into the real grind.
Ideally a new bro should be able to fit a standard of every module out the door, no need for militia. Probably asking for too much though.
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Posted - 2015.10.12 17:15:00 -
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Michael Arck wrote:The stomps happen everywhere in FPS titles. But when it comes to Dust 514, the stomps can be so disheartening. I don't know what it is, but losing in Dust can be downright DragonForce Critical Beatdown brutal. The game has obviously been affected by it that when there is even just a glimmer of failure approaching, the team will not come out of their "shells" to fight.
I have no ideas on how to alleviate that problem
It's because getting stomped in Battlefield doesn't cost you anything.
The dude teabagging you in CoD didn't destroy your next spawns worth of gear.
It's why killing "end of match balls" tanks is so sweet.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Posted - 2015.10.14 18:39:00 -
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Daemonn Adima wrote:Summa Militum wrote:Shaun Iwairo wrote:Summa Militum wrote:...Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing. So this seems like a decent example and you've kinda explained how squads create stomps - when players are squadded they're less likely to help the random blueberries that are getting piled on (and I guess you could also say they're also more likely to pile on lone redberries). But you didn't really explain how this is a unique situation to squads in Dust, which is what I'm really asking about. What is it about Dust that creates this behavior from squads, and why don't we see this behavior from squads in other FPSs? That I am not going to be able to answer. I'm not really a true gamer so I don't have much experience with other games. Over the past ten years I have played Madden, Call of Duty, and now Dust514; and that is not to say that I have been playing video games consistently throughout those ten years either. I probably have only played videogames for 5 of those ten years and in no way consecutively. I played a lot of Zelda when I was little though. And the point here is that almost every single multiplayer FPS allows squads and we don't have "stomping" in those games the same way we do here. Why then do people conclude that squads are the issue, when the link above shows a basic example of how bad the disparity is between lesser geared players and well geared players?
Because those games don't have an economic component that encourages not losing.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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