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Thaddeus Reynolds
Facepunch Security
572
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Posted - 2015.12.14 19:02:00 -
[1] - Quote
A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do):
The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT. This implication is that increasing the RoF of a Laser Weapon decreases the Heat/shot.
So...if you incorporated a Rate of Fire bonus on the Amarr Assault, it would have a similar effect to decreasing the heat/s metric on the suits.
Just something I thought I'd bring up considering the RoF bonus on the Gallente Assault Currently.
Other than that...if I hadn't said it already, I do like the idea of the change proposed...but don't want it to be limited to the given metrics.
oh yeah...bump?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
574
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Posted - 2015.12.18 17:21:00 -
[2] - Quote
Forever ETC wrote:Thaddeus Reynolds wrote:A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do):
The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT. This implication is that increasing the RoF of a Laser Weapon decreases the Heat/shot.
So...if you incorporated a Rate of Fire bonus on the Amarr Assault, it would have a similar effect to decreasing the heat/s metric on the suits.
Just something I thought I'd bring up considering the RoF bonus on the Gallente Assault Currently.
Other than that...if I hadn't said it already, I do like the idea of the change proposed...but don't want it to be limited to the given metrics.
oh yeah...bump? Interesting, I have seen some of the work you and Aeon have tested with heat calculations and damage of the ScR. Cool to see their are other ways to basically receive the same result without actually touching the heat management. The only problem I see is the fact people will see it as another buff not a balance or understand how it would work. Thanks for the support and the research you have done to understand these weapons.
I did research because I helped perpetuate misinformation on the ScR/LR back in the day...so I was hoping to help dispel that info. I might try to post the way heat mechanics (to my understanding based on the experimental data and SDE) work in this thread later.
Also, I would absolutely love it if this game's Dedicated Marksman's Rifle was changed to behave more like a Dedicated Marksman's Rifle while being more viable on a wider variety of suits (Amarr Logi Marksman FTW!)
also Bump!
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
587
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Posted - 2015.12.28 18:14:00 -
[3] - Quote
Bump...because reasons
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
596
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Posted - 2016.01.04 16:13:00 -
[4] - Quote
Back to page one with this thread!
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
642
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Posted - 2016.01.23 06:43:00 -
[5] - Quote
A Greater Discussion Must be Had on this...
Apothecary Reviving...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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