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Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.09.30 23:51:00 -
[1] - Quote
I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.09.30 23:52:00 -
[2] - Quote
I would just like to add that instead all of these nerfs to heat build up and the charge, I would rather the charge shot be 2x multiplier than 2.5x. This idea was brought up by somebody on the forums and seems like a much better and more balanced alternative than the current strategy.
Sagaris lover!!!
Commando <3
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BARAGAMOS
Kinsho Swords Caldari State
243
|
Posted - 2015.10.01 00:07:00 -
[3] - Quote
I use the AmAssault with a scrambler about 75% of the time for a reason...the scrambler is OP. Combined with armor tanking it is hands down the best slayer fit available right now. I can kill with it at ranges where my rail rifle fails to with the charge shot and a couple follow up bursts. I hate to see it nerfed as well, but in truth it is broken. I personally want it left alone because I like the "easy mode" it provides, but for the sake of the game it needs a heavy nerf. The proto assault version outperforms every single other gun at all ranges. That's a bit much. I will miss the power of the scrambler, but it was time. When I find myself running one thing a lot more than all the other options combined I can tell its time for the nerf hammer. |
Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.10.01 00:08:00 -
[4] - Quote
BARAGAMOS wrote:I use the AmAssault with a scrambler about 75% of the time for a reason...the scrambler is OP. Combined with armor tanking it is hands down the best slayer fit available right now. I can kill with it at ranges where my rail rifle fails to with the charge shot and a couple follow up bursts. I hate to see it nerfed as well, but in truth it is broken. I personally want it left alone because I like the "easy mode" it provides, but for the sake of the game it needs a heavy nerf. The proto assault version outperforms every single other gun at all ranges. That's a bit much. I will miss the power of the scrambler, but it was time. When I find myself running one thing a lot more than all the other options combined I can tell its time for the nerf hammer.
I like jumping around in my Min Assault with 900 ehp and a masdriver. Nerf that too maybe ?
Sagaris lover!!!
Commando <3
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BARAGAMOS
Kinsho Swords Caldari State
243
|
Posted - 2015.10.01 00:10:00 -
[5] - Quote
Yep..... Both cause balance issues. Anyone using the scrambler knows its broken. I feel the nerfs went too far (on the heat issue), but it was time to restore some balance. Guess we will see how it turns out. |
Devadander
Woodgrain Atari
778
|
Posted - 2015.10.01 00:14:00 -
[6] - Quote
Anmol Singh wrote:BARAGAMOS wrote:I use the AmAssault with a scrambler about 75% of the time for a reason...the scrambler is OP. Combined with armor tanking it is hands down the best slayer fit available right now. I can kill with it at ranges where my rail rifle fails to with the charge shot and a couple follow up bursts. I hate to see it nerfed as well, but in truth it is broken. I personally want it left alone because I like the "easy mode" it provides, but for the sake of the game it needs a heavy nerf. The proto assault version outperforms every single other gun at all ranges. That's a bit much. I will miss the power of the scrambler, but it was time. When I find myself running one thing a lot more than all the other options combined I can tell its time for the nerf hammer. I like jumping around in my Min Assault with 900 ehp and a masdriver. Nerf that too maybe ?
Or just remove jumps, and jumpers can go back to destiny.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Jalame La Bola
Shining Flame Amarr Empire
88
|
Posted - 2015.10.01 00:46:00 -
[7] - Quote
Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
Ccp should actually read this.
Mamenme El Bicho.
Mami's a hurricane, you should see the way she blow me.
Hecho en Puerto Pobre.
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Radiant Pancake3
KILL-EM-QUICK
1
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Posted - 2015.10.01 00:49:00 -
[8] - Quote
I never noticed a kick... you guys must be on drugs...
Learned the ways of N4g from Alcina's mom
100% Alcina's Wife. If she says otherwise it is a myth.
Min Loyalist.
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Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.10.01 00:57:00 -
[9] - Quote
Radiant Pancake3 wrote:I never noticed a kick... you guys must be on drugs...
Try shooting a guy 60m away and maintain a good DPS.
Sagaris lover!!!
Commando <3
|
Regnier Feros
Pielords
818
|
Posted - 2015.10.01 00:57:00 -
[10] - Quote
Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users
I LIKE PIE
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.10.01 01:07:00 -
[11] - Quote
My problem with the ScR(any Laser Weapon) is the fact that it is not treated equally as the other Rifles. Why should it only be effective on 1(2?) out of 20 dropsuits? The Amarr Assault and the Operation Skill for these weapons needs to be fixed before we can properly balance them.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
|
Posted - 2015.10.01 01:08:00 -
[12] - Quote
Anmol Singh wrote:Radiant Pancake3 wrote:I never noticed a kick... you guys must be on drugs... Try shooting a guy 60m away and maintain a good DPS. Maybe we could get a scope buff to compensate?
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.10.01 01:09:00 -
[13] - Quote
Regnier Feros wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users
So, now what about the Amarr Commando and the Amarr Scout??
Sagaris lover!!!
Commando <3
|
Regnier Feros
Pielords
818
|
Posted - 2015.10.01 01:15:00 -
[14] - Quote
Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users So, now what about the Amarr Commando and the Amarr Scout?? I rarely see Am commandos as it is but lately the ones i've seen weren't using the racial weapons. As for Am scout same thing as the mando
I LIKE PIE
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Anmol Singh
G0DS AM0NG MEN
974
|
Posted - 2015.10.01 01:19:00 -
[15] - Quote
Regnier Feros wrote:Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users So, now what about the Amarr Commando and the Amarr Scout?? I rarely see Am commandos as it is but lately the ones i've seen weren't using the racial weapons. As for Am scout same thing as the mando
Why do you think you rarely see Am Commandos. Because ScR sucks on everything but Am Assault which is unacceptable.
Sagaris lover!!!
Commando <3
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Regnier Feros
Pielords
818
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Posted - 2015.10.01 01:33:00 -
[16] - Quote
Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users So, now what about the Amarr Commando and the Amarr Scout?? I rarely see Am commandos as it is but lately the ones i've seen weren't using the racial weapons. As for Am scout same thing as the mando Why do you think you rarely see Am Commandos. Because ScR sucks on everything but Am Assault which is unacceptable. I believe it's due to not having a racial av light weapons, besides slap on the AScr on the Am mando & go to town
I LIKE PIE
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
781
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Posted - 2015.10.01 02:02:00 -
[17] - Quote
They need to reasonably nerf its dps. They cant do that while its the OP gun. The heat fix and AR buff will lock those two weapons to their racial suits (as in -an okay weapon but rocks on racial)
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.10.01 02:05:00 -
[18] - Quote
What gets me bent is that there was no discussion at all with the community to come up with a proper adjustment to the weapon but instead we get the same sh+»t CCP is known for doing.
"Remember to Ratatat that ass" ~ The Internet
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Regnier Feros
Pielords
818
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Posted - 2015.10.01 02:07:00 -
[19] - Quote
Nocturnal Soul wrote:What gets me bent is that there was no discussion at all with the community to come up with a proper adjustment to the weapon but instead we get the same sh+»t CCP is known for doing. I'm still pissed that there isn't a av laser but there will be a av mass driver.................................
I LIKE PIE
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.01 03:35:00 -
[20] - Quote
Well at this point I dont even care, Im just glad CCP moved on it.
My opinions (OH BOY!): The Scrambler is hideously overpowered on the Amarr Assault. It needs to be changed.
Ideally the change would include a complete rework of the Amarr Assault bonus so that the scrambler and laser weapons become balanceable. As long as heat is a huge factor on these weapons and the amarr assault bonus gives a 25%, then the weapon becomes completely unbalancable. Effectively the scrambler and assault scrambler are allowed to do 25% more damage on an Amarr Assault, this percent is even larger on the laser rifle, since its damage scales up as it is fired (not even going to attempt to calculate it though). So with the current bonus we either have the scrambler/ass scrambler/laser are overpowered on the amarr assault and much less effective and possibly terrible on every other suit, or they are balanced on the amarr assault and absolute crap on every other suit.
This is why the scrambler rifle balance is broken today. Its also why the scrambler balance will be broken after the hotfix hits. Without the Amarr Assault spoiling balance it would be much closer to the other rifles. This goes double for the laser rifle, which is pretty terrible on non AmAss suits but absolutely devastating on the AmAss.
Im glad its being moved in the other direction, even if they are moving it too far. Frankly I'd rather have an underpowered weapon that people can inflict on themselves at will instead of an overpowered weapon that jackasses can inflict on other people.
We all need to start advocating for a change to that bonus so that this entire set of weapons becomes fundamentally balanceable. |
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.10.01 03:39:00 -
[21] - Quote
Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
wait...so the assault scrambler rifle is OP but the single shot scrambler rifle is fine??
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.10.01 03:47:00 -
[22] - Quote
Ydubbs81 RND wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
wait...so the assault scrambler rifle is OP but the single shot scrambler rifle is fine?? Erma yeah... Haven't you tried them?
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Radiant Pancake3
KILL-EM-QUICK
1
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Posted - 2015.10.01 04:07:00 -
[23] - Quote
Anmol Singh wrote:Radiant Pancake3 wrote:I never noticed a kick... you guys must be on drugs... Try shooting a guy 60m away and maintain a good DPS. I have on multiple occasions... I revert back to my previous statement.
Learned the ways of N4g from Alcina's mom
100% Alcina's Wife. If she says otherwise it is a myth.
Min Loyalist.
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BARAGAMOS
Kinsho Swords Caldari State
253
|
Posted - 2015.10.01 06:33:00 -
[24] - Quote
Radiant Pancake3 wrote:Anmol Singh wrote:Radiant Pancake3 wrote:I never noticed a kick... you guys must be on drugs... Try shooting a guy 60m away and maintain a good DPS. I have on multiple occasions... I revert back to my previous statement.
Have to agree..at 60m it kills better than my rail rifles. The gun is super accurate. Which is an issue. It is good at all ranges. That's why I have been running it twice as much as any other weapon. |
DDx77
Random Gunz Rise Of Legion.
394
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Posted - 2015.10.01 06:57:00 -
[25] - Quote
The only thing that concerns me is the kick increase
It might be hilariously bad
like when they nerfed the RR into the ground and you were firing into the sky after 5 shots bad
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Thaddeus Reynolds
Facepunch Security
470
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Posted - 2015.10.01 07:06:00 -
[26] - Quote
Everyone here worried about the kick increase...I'm just sitting here worried about the fact that the weapons real kick increase is the 20% slow whenever you fire the thing
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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YUUKI TERUMI
Carne Con Papas
134
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Posted - 2015.10.01 07:20:00 -
[27] - Quote
Anmol Singh wrote:BARAGAMOS wrote:I use the AmAssault with a scrambler about 75% of the time for a reason...the scrambler is OP. Combined with armor tanking it is hands down the best slayer fit available right now. I can kill with it at ranges where my rail rifle fails to with the charge shot and a couple follow up bursts. I hate to see it nerfed as well, but in truth it is broken. I personally want it left alone because I like the "easy mode" it provides, but for the sake of the game it needs a heavy nerf. The proto assault version outperforms every single other gun at all ranges. That's a bit much. I will miss the power of the scrambler, but it was time. When I find myself running one thing a lot more than all the other options combined I can tell its time for the nerf hammer. I like jumping around in my Min Assault with 900 ehp and a masdriver. Nerf that too maybe ? what about that damn ahmg? It kills everything in close range. Its supposed to be a medium-long range weapon. Guess what? Its better than the hmg in a close range fight.
Gal assault rof buff \0/
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Raven-747
Fatal Absolution Bleeding Sun Conglomerate
197
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Posted - 2015.10.01 08:49:00 -
[28] - Quote
Don't bother with Scr its done for.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
Kneel to the empress
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.01 08:57:00 -
[29] - Quote
DDx77 wrote:The only thing that concerns me is the kick increase
It might be hilariously bad
like when they nerfed the RR into the ground and you were firing into the sky after 5 shots bad
Rattati did say the kick increase doesn't do much, even though it looks bad on paper. |
Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.10.01 09:03:00 -
[30] - Quote
Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:Regnier Feros wrote:Anmol Singh wrote:I just want to share my feeling toward the upcoming nerf.
The Kick nerf that is upcoming is going to be a really harsh nerf because it is literally impossible to kill anything at range when firing it at medium speed with the current kick. I can imagine me in the future shooting 60 rpm trying to stay accurate on the target at range.
The heat nerf is also a big no no in my opinion because that will make it useless on everything but Amarr Assault. I use my ScR on my Amarr Scout and it already overheats trying to kill a guy with 400-500 armor, I can't imagine how useful it would be when it overheats trying to kill militia suits.
The charge shot in my opinion shouldn't be nerfed in the way it is being nerfed. It isn't as OP as people claim it to be because it literally heat the gun up to 50%. The only thing I use the charge shot is for killing things at range because we all know ScR can't sustain good DPS at range due to the fact that the kick will take you off target and you have to lower the RoF.
The only thing I will say needs a major nerf is the Assault Scrambler Rifle. That thing is plain OP. It rewards wayyyy to much for the fact that it needs close to no heat management at all. Yes, it does overheat but I can't remember the last time it overheated for me. Also, it is way to powerful toward shields.
In my opinion, the most OP factor about ScRs is their 138% efficiency toward shields with proficiency 5. I would be beneficial to make it 15+ shield/ 15- armor
Overall, the nerfs seem too much. Never a good idea to nerf something 10x in one patch without knowing the outcomes of each nerf individually .
The heat nerf just affects non Am assault users So, now what about the Amarr Commando and the Amarr Scout?? I rarely see Am commandos as it is but lately the ones i've seen weren't using the racial weapons. As for Am scout same thing as the mando Why do you think you rarely see Am Commandos. Because ScR sucks on everything but Am Assault which is unacceptable.
I do pretty well with my A/1 commmando, Quafe SCR and Quafe CR, it's a deadly combo, you don't overheat because you won't since you have a CR
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