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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.01 03:35:00 -
[1] - Quote
Well at this point I dont even care, Im just glad CCP moved on it.
My opinions (OH BOY!): The Scrambler is hideously overpowered on the Amarr Assault. It needs to be changed.
Ideally the change would include a complete rework of the Amarr Assault bonus so that the scrambler and laser weapons become balanceable. As long as heat is a huge factor on these weapons and the amarr assault bonus gives a 25%, then the weapon becomes completely unbalancable. Effectively the scrambler and assault scrambler are allowed to do 25% more damage on an Amarr Assault, this percent is even larger on the laser rifle, since its damage scales up as it is fired (not even going to attempt to calculate it though). So with the current bonus we either have the scrambler/ass scrambler/laser are overpowered on the amarr assault and much less effective and possibly terrible on every other suit, or they are balanced on the amarr assault and absolute crap on every other suit.
This is why the scrambler rifle balance is broken today. Its also why the scrambler balance will be broken after the hotfix hits. Without the Amarr Assault spoiling balance it would be much closer to the other rifles. This goes double for the laser rifle, which is pretty terrible on non AmAss suits but absolutely devastating on the AmAss.
Im glad its being moved in the other direction, even if they are moving it too far. Frankly I'd rather have an underpowered weapon that people can inflict on themselves at will instead of an overpowered weapon that jackasses can inflict on other people.
We all need to start advocating for a change to that bonus so that this entire set of weapons becomes fundamentally balanceable. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.01 15:58:00 -
[2] - Quote
Bradric Banewolf wrote:The nerf was warranted, but I agree there may have been too many too soon. Need to apply one nerf, maybe two in the scrambler case, and assess that. Doing them all at once could turn bad....
Saying that I'm glad that the weapon will now primarily be used by the amarr, and not the min, cal, and gal as much due to overheat. I do think that the other racial variants should also not overheat as much though.
I can relate to your complaint about the scout as I've tried to use the AR variants on my gal scout and logi, and the results are not satisfying at all. Without the bonus of the assault those rifles struggle to stay on target and fitting is terrible?! Recently I've used the combat rifle instead, but as I respected into true gal I've had to make the AR fit on almost all my suits! It's a real challenge, but I like to challenge myself.
I would like to see the other racial suits benefit from racial rifle and weapon usage like the assault and commando, but soon tm I guess. No where near the bonus as the assault or commando, but in the case of the scout or logi I'd want a little more kick control.
The nerf definitely was needed though for the scrambler. Both variants were spam easy mode?!
Unfortunately the primary problem with balance on this weapon (and all laser weapons) is the Amarr heat bonus, so theres a strong chance the scrambler will be absolute crap on any non amarr assault suits. But like I said before, I'd rather have yet another crappy weapon than have a weapon so insanely dominant that its everybody's easymode fit. Its pretty likely that the scrambler after this hotfix will be in the same position as the laser rifle: still a bit OP on the amarr assault, crap on everyone else. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
|
Posted - 2015.10.01 16:51:00 -
[3] - Quote
Kierkegaard Soren wrote:Scrambler Operation skill: 3% reduction to heat build up per level.
Amarr Assault: 15% reduction to seize damage and seize duration per level.
Charged shot generates 15% more heat than current value.
Balanced for all.
Might be cool, but Im not sure the bonus should apply to the worst case scenario, most people are able to avoid overheat entirely... but with these times people might not care about the overheat at all, and just eat it.
Might be worth a shot to try this bonus in a hotfix. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.02 05:40:00 -
[4] - Quote
Dingleburt Bangledack wrote:Kierkegaard Soren wrote:Scrambler Operation skill: 3% reduction to heat build up per level.
Amarr Assault: 15% reduction to seize damage and seize duration per level.
Charged shot generates 15% more heat than current value.
Balanced for all. So, AmAssault would have a bonus that can only be utilised by being bad... Sounds awesome. If I remember correctly, the Sentinel Role bonus used to be a reduction to seize time and damage for the HMG and everyone wanted it changed primarily for the reason I just pointed out.
But if you look at this you see the seize time post bonus for this is about the length of your gun cooling down regardless, so it essentially removes the requirement to worry about overheat at the cost of a bit of damage to self. You can just power through overheat if you feel like you need to (on the scrambler anyway, laser is a different story obviously, with longer seize, etc). |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.02 15:21:00 -
[5] - Quote
Dingleburt Bangledack wrote:Vesta Opalus wrote:But if you look at this you see the seize time post bonus for this is about the length of your gun cooling down regardless, so it essentially removes the requirement to worry about overheat at the cost of a bit of damage to self. You can just power through overheat if you feel like you need to (on the scrambler anyway, laser is a different story obviously, with longer seize, etc). Dingleburt Bangledack wrote:In either case, I still stand by my opinion that a bonus that only comes into effect when you screw up (as opposed to affecting your weapon all the time, like all Assault bonuses currently do) is just a stupid idea. Just sayin'.
Yes I saw what you wrote, the point is that the bonus means screwing up is no longer screwing up, but a circumstantially valid option instead. |
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