Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
JEDI LORD HOTH
8
|
Posted - 2015.09.22 12:37:00 -
[121] - Quote
Cris X Cross makes ya wanna JUMP...JUMP.
daddy mack a make ya JUMP...JUMP...
Myo's make ya wanna JUMP...JUMP...
Cris X Cross with an MD JUMP...JUMP...
|
Asad Thahab-Jabal
Incorruptibles
98
|
Posted - 2015.09.22 14:08:00 -
[122] - Quote
Aeon Amadi wrote:Assuming a stamina penalty, what would be a good round-about number? I would propose a penalty to stamina regen only. 30% reduction to stamina regen rate at proto level? This would prevent MinAssault myofibbers from being able to jump as often, offering an increased window of vulnerability.
Max stamina can remain the same, as far as I'm concerned.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
|
Daemonn Adima
Y.A.M.A.H No Context
79
|
Posted - 2015.09.22 15:25:00 -
[123] - Quote
Mejt0 wrote:Yes they are broke. Using jumpy minmando with Agimus is the easiet thing in this game. And I'm using it quite often. CCP won't fix it beacuse they can't (dat primary school didn't teach them anything)
Enjoy easy tactics!
^ this. I rest my case. |
Aeon Amadi
12
|
Posted - 2015.09.22 19:05:00 -
[124] - Quote
Cat Merc wrote:Here's an idea!
Increase the game's tiny ass field of view so you can see targets that are slightly elevated when you're aiming at head level. Then you can retaliate against the easy floating targets who can't change their direction. Seriously this game has an FOV of like 40.
Do you want narrow FoV and 20-25 FPS or do you want 110 FoV and 10-15 FPS?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Asad Thahab-Jabal
Incorruptibles
105
|
Posted - 2015.09.22 19:12:00 -
[125] - Quote
Aeon Amadi wrote:20-25 FPS OH OH! How do we get that 20 - 25 FPS?
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
|
IR Scifi
OSG Planetary Operations
198
|
Posted - 2015.09.22 21:41:00 -
[126] - Quote
Asad Thahab-Jabal wrote:Aeon Amadi wrote:Assuming a stamina penalty, what would be a good round-about number? I would propose a penalty to stamina regen only. 30% reduction to stamina regen rate at proto level? This would prevent MinAssault myofibbers from being able to jump as often, offering an increased window of vulnerability. Max stamina can remain the same, as far as I'm concerned.
I'm not anything close to a numbers guy but that sounds like it might be a touch too strong. Can anyone math that out for what you'd get for regen at triple stacked proto on a minass?
If not I'll see if I can do the math later tonight (but it'll probably be wrong). |
Cat Merc
Negative-Feedback. Negative-Feedback
18
|
Posted - 2015.09.23 04:12:00 -
[127] - Quote
Asad Thahab-Jabal wrote:Aeon Amadi wrote:20-25 FPS OH OH! How do we get that 20 - 25 FPS? You stare directly at the ground with the simplest weapon model in hand (probably a flux grenade or nova knives).
That's how CCP tests their frame rate.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
18
|
Posted - 2015.09.23 04:13:00 -
[128] - Quote
Aeon Amadi wrote:Cat Merc wrote:Here's an idea!
Increase the game's tiny ass field of view so you can see targets that are slightly elevated when you're aiming at head level. Then you can retaliate against the easy floating targets who can't change their direction. Seriously this game has an FOV of like 40. Do you want narrow FoV and 20-25 FPS or do you want 110 FoV and 10-15 FPS? Option 3: PS4/PC port with 60FPS AND 100 FOV!
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.23 12:13:00 -
[129] - Quote
JEDI LORD HOTH wrote:Cris X Cross makes ya wanna JUMP...JUMP.
Points for the music quote
Double points for the Hoth username.
I take it you have read the Bane Series?
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.23 12:16:00 -
[130] - Quote
Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out)
Yeah, stick to your guns Amadi!
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
|
LOL KILLZ
LulKlz
377
|
Posted - 2015.09.23 14:52:00 -
[131] - Quote
Cline MKP wrote:As I previously stated, I can kill them from a distance. If they are anywhere close, it's no contest. I saw a Caldari CK.0 with 500+ shields jumping like tigger!
Before you say anything, I can run assault ck.0 and logi ck.0 on my other profile. Please explain how you can get your shields that high and still jump to the moon? Core skills maxed with Proto equipment
\0/
|
Cline MKP
Moose Knuckle Pros
37
|
Posted - 2015.09.23 15:31:00 -
[132] - Quote
LOL KILLZ wrote:Cline MKP wrote:As I previously stated, I can kill them from a distance. If they are anywhere close, it's no contest. I saw a Caldari CK.0 with 500+ shields jumping like tigger!
Before you say anything, I can run assault ck.0 and logi ck.0 on my other profile. Please explain how you can get your shields that high and still jump to the moon? Core skills maxed with Proto equipment Mine are... Sheilds, shield extenders...
The Moose is unforgiving. The Moose is unflinching.
|
JEDI LORD HOTH
9
|
Posted - 2015.09.23 19:45:00 -
[133] - Quote
Ghost Kaisar wrote:JEDI LORD HOTH wrote:Cris X Cross makes ya wanna JUMP...JUMP. Points for the music quote Double points for the Hoth username. I take it you have read the Bane Series?
Yep. I'd bang that Sith $lut Githany all day.
daddy mack a make ya JUMP...JUMP...
Myo's make ya wanna JUMP...JUMP...
Cris X Cross with an MD JUMP...JUMP...
|
BARAGAMOS
Kinsho Swords Caldari State
223
|
Posted - 2015.09.23 20:20:00 -
[134] - Quote
Ghost Kaisar wrote:Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out) Yeah, stick to your guns Amadi!
Remember that Aoen is a myo scrub... so there is no chance of him doing his job with this issue. Multiple threads on this issue, so by now you would think he gets the issue. As for removal, I've seen very few calls to remove them, but nerfing them is a needed. They are broken, and ruin several of the dynamics of the game. Had a Third rock scrub in a Gal Assault jumping back and forth over a wall on the mushroom map to shoot guys in the back/spam core grenades. They can't get to him or even detect him being there through a wall without precision mods. You can't even walk around to get him because his team is in the way. Pretty sure that's not the way the game was designed and that map especially is ruined because of the myos. Movement is key to this game and so is position, but when I can plate stack an AM Assault and load up myos with a carthium my movement speed does not matter. Because my "jump" movement speed allows me to move as fast as a scout and tank 1100+ Ehp plus be in positions that the limited field of vision and cover on the map give me a huge advantage. Seen a squad of AE doing this on the map that looks like half a bridge. 4 guys hoping like fleas in AM assaults with AScR....Again not what that map was designed for, and no penality to mobility ofr being that tanky. Come on. I thought we wanted a HP/Speed ratio. I love the idea of doubling jump height, but not the 5x BS we have. Allowing a heavy to get on a box is one thing, but when you can draw a direct correlation to myos and leader board standing there is an issue. Its a crutch and needs to be removes so that gun game rules not the surprise I can jump over you while AScRing your head game that is currently rampant. Let alone the flaylock/MD jumpers. That does not mean removing the modules, but if you can't fix them then yeah the need to go. |
Cline MKP
Moose Knuckle Pros
38
|
Posted - 2015.09.23 20:30:00 -
[135] - Quote
BARAGAMOS wrote:Ghost Kaisar wrote:Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out) Yeah, stick to your guns Amadi! Remember that Aoen is a myo scrub... so there is no chance of him doing his job with this issue. Multiple threads on this issue, so by now you would think he gets the issue. As for removal, I've seen very few calls to remove them, but nerfing them is a needed. They are broken, and ruin several of the dynamics of the game. Had a Third rock scrub in a Gal Assault jumping back and forth over a wall on the mushroom map to shoot guys in the back/spam core grenades. They can't get to him or even detect him being there through a wall without precision mods. You can't even walk around to get him because his team is in the way. Pretty sure that's not the way the game was designed and that map especially is ruined because of the myos. Movement is key to this game and so is position, but when I can plate stack an AM Assault and load up myos with a carthium my movement speed does not matter. Because my "jump" movement speed allows me to move as fast as a scout and tank 1100+ Ehp plus be in positions that the limited field of vision and cover on the map give me a huge advantage. Seen a squad of AE doing this on the map that looks like half a bridge. 4 guys hoping like fleas in AM assaults with AScR....Again not what that map was designed for, and no penality to mobility ofr being that tanky. Come on. I thought we wanted a HP/Speed ratio. I love the idea of doubling jump height, but not the 5x BS we have. Allowing a heavy to get on a box is one thing, but when you can draw a direct correlation to myos and leader board standing there is an issue. Its a crutch and needs to be removes so that gun game rules not the surprise I can jump over you while AScRing your head game that is currently rampant. Let alone the flaylock/MD jumpers. That does not mean removing the modules, but if you can't fix them then yeah the need to go.
Absolutely
The Moose is unforgiving. The Moose is unflinching.
|
Aeon Amadi
12
|
Posted - 2015.09.24 03:12:00 -
[136] - Quote
/listened to feedback on balancing /took note of it /already sent a report on myo balancing to CCP . . . . . . /is a myo scrub
I mean if you guys want to just sit here and complain, that's fine - just let me know what's up because I could spend the time doing better things. Like homework.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Mex-0
Corrosive Synergy
888
|
Posted - 2015.09.26 00:50:00 -
[137] - Quote
BARAGAMOS wrote:Ghost Kaisar wrote:Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out) Yeah, stick to your guns Amadi! Remember that Aoen is a myo scrub... so there is no chance of him doing his job with this issue. Multiple threads on this issue, so by now you would think he gets the issue. As for removal, I've seen very few calls to remove them, but nerfing them is a needed. They are broken, and ruin several of the dynamics of the game. Had a Third rock scrub in a Gal Assault jumping back and forth over a wall on the mushroom map to shoot guys in the back/spam core grenades. They can't get to him or even detect him being there through a wall without precision mods. You can't even walk around to get him because his team is in the way. Pretty sure that's not the way the game was designed and that map especially is ruined because of the myos. Movement is key to this game and so is position, but when I can plate stack an AM Assault and load up myos with a carthium my movement speed does not matter. Because my "jump" movement speed allows me to move as fast as a scout and tank 1100+ Ehp plus be in positions that the limited field of vision and cover on the map give me a huge advantage. Seen a squad of AE doing this on the map that looks like half a bridge. 4 guys hoping like fleas in AM assaults with AScR....Again not what that map was designed for, and no penality to mobility ofr being that tanky. Come on. I thought we wanted a HP/Speed ratio. I love the idea of doubling jump height, but not the 5x BS we have. Allowing a heavy to get on a box is one thing, but when you can draw a direct correlation to myos and leader board standing there is an issue. Its a crutch and needs to be removes so that gun game rules not the surprise I can jump over you while AScRing your head game that is currently rampant. Let alone the flaylock/MD jumpers. That does not mean removing the modules, but if you can't fix them then yeah the need to go.
Then armor tanking suits with myos are the problem. Shield tankers sacrifice 3 high slots to jump, and they melt like butter.
HELLO
|
Aeon Amadi
12
|
Posted - 2015.09.26 01:27:00 -
[138] - Quote
Mex-0 wrote:BARAGAMOS wrote:Ghost Kaisar wrote:Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out) Yeah, stick to your guns Amadi! Remember that Aoen is a myo scrub... so there is no chance of him doing his job with this issue. Multiple threads on this issue, so by now you would think he gets the issue. As for removal, I've seen very few calls to remove them, but nerfing them is a needed. They are broken, and ruin several of the dynamics of the game. Had a Third rock scrub in a Gal Assault jumping back and forth over a wall on the mushroom map to shoot guys in the back/spam core grenades. They can't get to him or even detect him being there through a wall without precision mods. You can't even walk around to get him because his team is in the way. Pretty sure that's not the way the game was designed and that map especially is ruined because of the myos. Movement is key to this game and so is position, but when I can plate stack an AM Assault and load up myos with a carthium my movement speed does not matter. Because my "jump" movement speed allows me to move as fast as a scout and tank 1100+ Ehp plus be in positions that the limited field of vision and cover on the map give me a huge advantage. Seen a squad of AE doing this on the map that looks like half a bridge. 4 guys hoping like fleas in AM assaults with AScR....Again not what that map was designed for, and no penality to mobility ofr being that tanky. Come on. I thought we wanted a HP/Speed ratio. I love the idea of doubling jump height, but not the 5x BS we have. Allowing a heavy to get on a box is one thing, but when you can draw a direct correlation to myos and leader board standing there is an issue. Its a crutch and needs to be removes so that gun game rules not the surprise I can jump over you while AScRing your head game that is currently rampant. Let alone the flaylock/MD jumpers. That does not mean removing the modules, but if you can't fix them then yeah the need to go. Then armor tanking suits with myos are the problem. Shield tankers sacrifice 3 high slots to jump, and they melt like butter.
High PG costs should mitigate that a bit. Those slots likely weren't going to be used for shield tank anyway so the -doubled- PG cost will have a stark impact on armor tanking capability, and the fact that Myos are in high slots means it'll be harder to fit PG Upgrades as well.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |