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BARAGAMOS
Kinsho Swords Caldari State
196
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Posted - 2015.09.16 20:46:00 -
[1] - Quote
axis alpha wrote:Ghost Kaisar wrote:Cline MKP wrote:For the love of all things good and holy, please stop the MD jumpers. They are trash.
The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to jump about 15-20 ft or more. This is absurd. Can we please do something about this?! For the love of all things good and holy, please get some gun game. You are trash. The myos themselves aren't bad, really. These players are the real problem. Players should be able to aim at jumping targets, even if they jump 15-20 ft or more. This is absurd. Can you please do something about this? EDIT: Have your first like. Welcome to the Dust514 forums. lol gun game???? if half the players using these trash tactics had gun game they wouldnt need run right in your face then jump way faster than anyone can aim up and blast you with a flaylock or MD. they would NOT use jump mods and actually fight on the ground.....if they had GUN GAME. edit, i can aim and hit these guys no problem from if i have the distance. its just annoying af when they run right up to you then jump.
Not only that, myos allow for them to camp in places that were not designed for it when the maps were created. It adds to the roof camping issue, and has ruined virtually all of the best CQC maps. It has eliminated many other play styles, contributes to new players leaving, and in truth they do move faster than you can train your reticle. Its an exploit, and anyone who does not think so is exploiting it. Having an amarr assault charge you head on lose 2/3 of his hp and then vaulting over your head while AScR/Bolt pistoling you in the back is not the way the game started and developed its fan base. 90% of the people I squad with hate it, so I am not sure why it is still an issue, unless there is a lack of ability to fix it. It that case just disable myos until you figure out a way. |
BARAGAMOS
Kinsho Swords Caldari State
196
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Posted - 2015.09.16 20:53:00 -
[2] - Quote
4lbert Wesker wrote:Aeon Amadi wrote:If we're actually going to nerf the Myos, hear me out for a second.
They're working as designed. The initial design was three complex myos being able to get you on top of a large crate and they do just that. Now, obviously Mass Drivers and what not are a pain to deal with but nerfing the jump height isn't going to stop that and it certainly isn't going to stop anyone from taking a dropship and perching up on a roof (which myos sort of counter in certain places like the Biomass outpost socket if you know a little parkour).
So, that being said, here's my proposals:
a) Separate Myo's melee and jump height. They should be separate modules. Having that much melee power -and- jump height is a little ridiculous. b) Add a stamina total or stamina regen penalty. This would make total sense (greater cost of the myo biotic effects) and might even encourage some players to run Cardiac Regulators, further adding to the cost of running a biotic build.
I'd like for myos to maintain their functionality but perhaps come with a bit more cost so that they're more situational for cover busting and not spammed for easy splash damage kills. They work jack ****,anyone who came up with that idea is probably 15 year old screaming maggot.No separation,no regen penalty just remove that **** from the game and anyone who mention it again should get IP banned for life. I'm tired of that **** and that means newbies are more tired of that ****. I REFUSE to use jumping mods because it's not fair against any player in this game.But if this continues I hope you will lost 80% of players so those 20% can jump on each other heads.
I can name ten players who have left and the number 1 reason is this. Its an exploit and needs to just be removed. It takes the tactical out of tactical shooter. Jumping over a wall after someone owns your ass at 25 armor only to hop back over after recharging negates the reason for cover, and camping out of field of vision to PLC somebody is not strategic game play and frankly has no counter except to stay back where you can see them coming (and if the have MDs even that is not a good idea) so you can't take an objective or wear the same fit. The issue with that is new guys are months from being able to do it unless they really handicapping core skills to be a rabbit. This is not Halo, and I would really like to have the game 90% of us enjoyed back. |
BARAGAMOS
Kinsho Swords Caldari State
196
|
Posted - 2015.09.16 20:56:00 -
[3] - Quote
Aeon Amadi wrote:If we're actually going to nerf the Myos, hear me out for a second.
They're working as designed. The initial design was three complex myos being able to get you on top of a large crate and they do just that. Now, obviously Mass Drivers and what not are a pain to deal with but nerfing the jump height isn't going to stop that and it certainly isn't going to stop anyone from taking a dropship and perching up on a roof (which myos sort of counter in certain places like the Biomass outpost socket if you know a little parkour).
So, that being said, here's my proposals:
a) Separate Myo's melee and jump height. They should be separate modules. Having that much melee power -and- jump height is a little ridiculous. b) Add a stamina total or stamina regen penalty. This would make total sense (greater cost of the myo biotic effects) and might even encourage some players to run Cardiac Regulators, further adding to the cost of running a biotic build.
I'd like for myos to maintain their functionality but perhaps come with a bit more cost so that they're more situational for cover busting and not spammed for easy splash damage kills.
You jump building....not crates...so no they are not working as designed. Come on man, the issue is I see you shot gunning a lot wearing them. So, you know they are much more powerful than "jumping on a crate". WTF
How about you be a CPM and actually listen to the 90% of the community who say they want these gone. People are tired of it and leaving the game. Honestly, even if they were actually Ok, but 90% of the community is not enjoying having it in the game it needs to go. |
BARAGAMOS
Kinsho Swords Caldari State
196
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Posted - 2015.09.16 22:59:00 -
[4] - Quote
Aeon Amadi wrote:BARAGAMOS wrote:
You jump building....not crates...so no they are not working as designed. Come on man, the issue is I see you shot gunning a lot wearing them. So, you know they are much more powerful than "jumping on a crate". WTF
I don't even have a shotgun fitted to -any- of my suits. That is a certifiable fact I can back up with consistent and continuous video recordings of my gameplay and livestreams. You have me mistaken with someone else in your haste to rant, repeatedly, and the feedback isn't even constructive in the slightest. You want them removed. That, I can almost guarantee, I will always fight -against-. You can't jump buildings - you could with five of them but three (the max, btw) will just -barely- get you on top of the balcony of the bunkers in the entry way to the Gallente Research Facility. They will just -barely- get you on top of the tow-vehicles and large container crates. I know this because I use them religiously (with an AR, btw, and if you're going to start talking how OP ARs are then I know you're off your rocker) on my Gallente Assault suit. That was the height they were supposed to make, that is the height they go to. I was also the guy that posted the video with accompanying trigonometry (that's a mathematical term dealing with the relations of the sides and angles of triangles) spreadsheets to outline that five myros was -way- too powerful and that helped institute the current maximum of three. It is still on my channel if you don't believe me and a quick google search of 'Aeon Dust Jump Trigonometry' will land you right where you need to be with the first result. BARAGAMOS wrote:
How about you be a CPM and actually listen to the 90% of the community who say they want these gone. People are tired of it and leaving the game. Honestly, even if they were actually Ok, but 90% of the community is not enjoying having it in the game it needs to go.
Pull me some metrics and statistics stating clearly and concisely that 90% of the community wants them gone and I'll certainly advocate for it. But because I know that the vocal majority is -NOT- the majority (as previously stated, you and the other guy are literally the only ones being outright unreasonable here, you're just posting a lot) I'm just going to let that one slide and let you try again. Here's my advice as a CPM: Contribute to a meaningful discussion in how to balance them, within reason, or HTFU, STFU, and GTFO. 4lbert Wesker wrote:
They work jack ****,anyone who came up with that idea is probably 15 year old screaming maggot.No separation,no regen penalty just remove that **** from the game and anyone who mention it again should get IP banned for life. I'm tired of that **** and that means newbies are more tired of that ****. I REFUSE to use jumping mods because it's not fair against any player in this game.But if this continues I hope you will lost 80% of players so those 20% can jump on each other heads.
The irony, hilarity, and hypocrisy of this knows no bounds. Aeon man I just seen you a couple ******* weeks ago in a shotgun fit.. WTF. Guess someone impersonates you. You're a terrible CPM if you can't read that most people want them fixed. Here is some data for you, stack three myos and go to the mushroom map....You can jump every single build and wall on it, except the mushroom itself, and that only takes two jumps to get on top of. Do you play this game anymore? Triple myos clear entire buildings, a single myo on a nonheavy gets onto boxes. The issue here is that you are a myo scrub. You don't want to do what you were elected to do because you crutch the myos on pretty much every suit you wear. Seriously, do you not think we can't put them on as well, or see others kid jumping around? JUMP ON A CRATE>>>HAHAHA. I am still laughing about this.
Well, I don't need to use my engineering degree to tell you (without any Trig) they are not adding anything to game that most people enjoy. Squad with some randoms other that your buddies and ask them what they think. All I have seen so far from you as CPM has been really bad reasoning to defend your personal bias. Look at this thread alone. Vast majority of VOCAL (AKA active and money spending) customer's are saying fix it. Sorry if your personal play style suffers... |
BARAGAMOS
Kinsho Swords Caldari State
223
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Posted - 2015.09.23 20:20:00 -
[5] - Quote
Ghost Kaisar wrote:Aeon Amadi wrote:Cline MKP wrote:Pretty sure a CPM shouldn't say htfu, stfu or gtfo. You sgoukd argue both sides. In other words, be neutral. You, sir, are extremely bias. Not very good for a CPM. But what do I know. I just whine because people use bs exploits. But whatever. Have fun jumping. You're absolutely right. Next time I won't say anything and just skip straight to ignoring the people that don't want to discuss, they just want to complain. That post was made because I'm not going to argue with people that want it just their way: Outright removal of a module. Dust 514 has seen enough things removed that have never come back (see Marauders, LLAVs, Logi Dropships, etc etc). So if a person wants to talk balance, sure, I'll talk with them about balance. But if they don't want balance and just want the module removed? I'm not going to waste my time. Consider that a warning. You can call me bias all you want but it doesn't change the fact that I'm just not going to hear it. CCP has the ban hammer as their "going nuclear" tactic, I have outright dismissal and will use it to the fullest extent of my capability. If you want the module balanced, hit me up but if you want the module removed, talk to the other CPM (though I supremely doubt they'll hear it any more than I will; I'm just going to tell you upfront that I'm not going to hear you out) Yeah, stick to your guns Amadi!
Remember that Aoen is a myo scrub... so there is no chance of him doing his job with this issue. Multiple threads on this issue, so by now you would think he gets the issue. As for removal, I've seen very few calls to remove them, but nerfing them is a needed. They are broken, and ruin several of the dynamics of the game. Had a Third rock scrub in a Gal Assault jumping back and forth over a wall on the mushroom map to shoot guys in the back/spam core grenades. They can't get to him or even detect him being there through a wall without precision mods. You can't even walk around to get him because his team is in the way. Pretty sure that's not the way the game was designed and that map especially is ruined because of the myos. Movement is key to this game and so is position, but when I can plate stack an AM Assault and load up myos with a carthium my movement speed does not matter. Because my "jump" movement speed allows me to move as fast as a scout and tank 1100+ Ehp plus be in positions that the limited field of vision and cover on the map give me a huge advantage. Seen a squad of AE doing this on the map that looks like half a bridge. 4 guys hoping like fleas in AM assaults with AScR....Again not what that map was designed for, and no penality to mobility ofr being that tanky. Come on. I thought we wanted a HP/Speed ratio. I love the idea of doubling jump height, but not the 5x BS we have. Allowing a heavy to get on a box is one thing, but when you can draw a direct correlation to myos and leader board standing there is an issue. Its a crutch and needs to be removes so that gun game rules not the surprise I can jump over you while AScRing your head game that is currently rampant. Let alone the flaylock/MD jumpers. That does not mean removing the modules, but if you can't fix them then yeah the need to go. |
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