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Thread Statistics | Show CCP posts - 1 post(s) |
Spaceman-Rob
Standby Retaliation
912
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Posted - 2015.08.28 09:02:00 -
[1] - Quote
Please! If you support this request then help by keeping this thread alive with arguments for the return of 6 man squads in pubs. |
Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.08.28 09:46:00 -
[2] - Quote
Where the **** are those improvements that were supposed to come as a result of this squad size reduction? Seriously, what got better?
#rf5
If I Agimus them hard enough in their redline then maybe they'll get out of it. - Zaria Min Deir
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 10:05:00 -
[3] - Quote
#rf5
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Duke Noobiam
Ostrakon Agency Gallente Federation
508
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Posted - 2015.08.28 10:55:00 -
[4] - Quote
There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. |
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
627
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Posted - 2015.08.28 11:01:00 -
[5] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
Duct tape fixes everything from weapons to suits and even tanks.
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Duke Noobiam
Ostrakon Agency Gallente Federation
508
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Posted - 2015.08.28 11:14:00 -
[6] - Quote
Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
Syncing in pubs is hard to do as you are likely to be put on opposite teams by the team balancing algorithm.
Fw is supposed to be an advanced game mode and where teams can train for pc. I don't mind running into qsyncs there as long as I can avoid them in Pubs. |
Mregomies
Beer For Evil Mercs
472
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Posted - 2015.08.28 11:43:00 -
[7] - Quote
As a solo player, I say NO! No big squads.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.08.28 11:45:00 -
[8] - Quote
No.
CEO of Corrosive Synergy
Teacher of FUN, Preacher of LOLz
PLC Vet
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 12:08:00 -
[9] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub.
There is just as much, if not more, stomps going on in pubs.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 12:27:00 -
[10] - Quote
You lot make me laugh. You were all suckling on the ccp teat when ccp said about squad changes and now youre moaning about squad sizes lol.
Things are fine as they are. If you cant stand being stomped in fw or pubs then get better or find yourself your own squad.
Some of you lot need your hands holding or something I swear!
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 12:29:00 -
[11] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
I disagree that squad sizes have anything to do with this, ccps matchmaking is to blame.
Months ago ccp changed something before the main matchmaking "fixes" and for a couple of weeks matchmaking was spot on. So its nothing about squad sizes only a problem with matchmaking algorithms and logic.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Duke Noobiam
Ostrakon Agency Gallente Federation
516
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Posted - 2015.08.28 12:29:00 -
[12] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
Completely disagree with this. Yes there are still stomps, but much less than in the 6-man squad days.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.28 12:56:00 -
[13] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub.
Scouts United
Gk.0s & Quafes all day.
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Dont-be-a-D1CK
Dead Man's Game
52
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Posted - 2015.08.28 12:57:00 -
[14] - Quote
Mregomies wrote:As a solo player, I say NO! No big squads.
It's a slight downside not being able to have more mercs in squad for lolz... But the battles seem better with 4-man squads, so it is not in a place to need changing especially when if you want to group up you have FW (8) PC (16) or an old DMG favourite and just voice at Corp while we murder each other with proto gear
It could be considered for new gamemodes if they ever arrive
Ban me once, shame on me
Ban me twice, shame on you !!!
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axis alpha
Neural Union
883
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Posted - 2015.08.28 13:11:00 -
[15] - Quote
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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axis alpha
Neural Union
883
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Posted - 2015.08.28 13:12:00 -
[16] - Quote
If you need 6 players in your squad to win a pub then go play fw. Go win in fw.
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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Count- -Crotchula
TasteTheTamsen
395
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Posted - 2015.08.28 13:16:00 -
[17] - Quote
1. more squads = more orbitals.
2. now you face 8 players in 2 squads instead of 6 players from 1 squad (sometimes).
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.08.28 13:57:00 -
[18] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
How on earth could that be?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Axel Giatsu
Fallen Angels Syndicate RUST415
2
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Posted - 2015.08.28 14:08:00 -
[19] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. Stomps have decreased exponentially because of the 4 squad limit. I know this because when ever my corp tries to qsync we end up on different sides most of the time. While with 6 man squads we were on the same side for the majority of the time. So in addition to changing the squad limit CCP must have also done something to the pubs matchmaking algorithm. Seeing as this is the case I'm having trouble understanding why your statement could be valid.
Recruiter for FAS
Recruitment Post!!!!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 14:09:00 -
[20] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Ardos 130297
Prima Gallicus
22
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Posted - 2015.08.28 14:09:00 -
[21] - Quote
I have to say one thing "No"
4 man in pub is good.
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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Axel Giatsu
Fallen Angels Syndicate RUST415
4
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Posted - 2015.08.28 14:14:00 -
[22] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. Seems legit thanks for the knowledge I might just have to do this in the future
Recruiter for FAS
Recruitment Post!!!!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 14:16:00 -
[23] - Quote
The more people who do it, the faster the data pours in and the easier it can be pinned down and fixed if it needs to be.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 14:16:00 -
[24] - Quote
Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole.
In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Sned TheDead
Failures inc.
590
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Posted - 2015.08.28 14:17:00 -
[25] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? people are assholes, and will continue to be no matter what you do.
I am pretty sure that question was rhetorical, but felt like it had to be said.
on the actual subject of the thread; no. As much as I miss the six man squads, this way it allows me to get more of the people I run with to play fw.
beyond that, I have found running a four man squad actually promotes better team work between the whole squad, and gives you a better chance for survival.
to put that in perspective; when I used to run six man squads, I would have people break off in two teams of three, depending on roles and what not, but now, with the new squad sizes it forces the entire squad to work together in the same spot, for greatest results.
In saying that, its not that I don't want the old squads back, but I find that I am beginning to like the new squads more and more as time goes on.
Since the update, I have been having better, closer fights. Yesterday, I had three that were down to the wire, like the winning side having half a tic more, and it coming down to the final missile. So I support the four man squad.
#RF3
Cleaning up the mess everyone leaves behind :)
Sned T. Dead
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Axel Giatsu
Fallen Angels Syndicate RUST415
4
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Posted - 2015.08.28 14:19:00 -
[26] - Quote
CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs
Recruiter for FAS
Recruitment Post!!!!!!
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Clown Town333
Fake Ancient Exiles. 2.0
8
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Posted - 2015.08.28 14:44:00 -
[27] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
While your at it, fix the problem where vets are able to make onto academy matches. 1 person creates alt, creates squad, invites buddies (vets), cue up battle academy matches for the lawlz. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
385
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Posted - 2015.08.28 14:51:00 -
[28] - Quote
Halo has a good matchmaking system. Why not emulate it.
http://www.ign.com/articles/2010/03/18/halo-reachs-new-matchmaking-systems
http://halo.wikia.com/wiki/Matchmaking
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 14:51:00 -
[29] - Quote
Axel Giatsu wrote:CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs
I dunno man. Maybe it could be helpful for testing things in a chilled environment, getting new pilots in the air etc... I would have to imagine though that the best practice for pc would be fighting pc lol. Or at least getting good competition in FW or something.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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DEATH THE KlD
Imperfect - Bastards
358
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Posted - 2015.08.28 14:59:00 -
[30] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? tbh Dom hasn't changed, it's still one team has 12 the other 7...not to mention people only camp high ground instead of trying to win..Dom lacks incentive, no reason to win when you get the same payout for losing but you also get to pad your stats...one thing I've learned..winning is overrated..how is that possible? =ƒÿP |
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.08.28 15:01:00 -
[31] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
From what I understood, it takes the MU of the entire squad. So if your running with a bunch of noobs, your total MU score won't reach the total you would with 4 pro players.
Therefore, DUH. |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.08.28 15:03:00 -
[32] - Quote
DEATH THE KlD wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? tbh Dom hasn't changed, it's still one team has 12 the other 7...not to mention people only camp high ground instead of trying to win..Dom lacks incentive, no reason to win when you get the same payout for losing but you also get to pad your stats...one thing I've learned..winning is overrated..how is that possible? =ƒÿP
Was in a match last night like this. What was interesting was that our team, while losing by a large margin, managed to maintain positive KD and push the objective. Flipping it a few times.
The only problem I saw was that of our 9 players, only 4 or 5 even tried. |
Axel Giatsu
Fallen Angels Syndicate RUST415
4
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Posted - 2015.08.28 15:09:00 -
[33] - Quote
CommanderBolt wrote:Axel Giatsu wrote:CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs I dunno man. Maybe it could be helpful for testing things in a chilled environment, getting new pilots in the air etc... I would have to imagine though that the best practice for pc would be fighting pc lol. Or at least getting good competition in FW or something. True but the problem with factionals is that if your not on the right side 5 minutes in your being redlined(may or may not be an exaggeration
Recruiter for FAS
Recruitment Post!!!!!!
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Sir Irich SevenoFour
Ivy League
17
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Posted - 2015.08.28 16:03:00 -
[34] - Quote
Four-merc squads are perfect for pub, no need to change this. Queue syncing, along side other things, will happen from time to time considering the experimental nature of pub... I agree with CommanderBolt regarding FW. This is where PC practice and more serious squadding practice takes place. If your getting stomped in FW, often times it means your squad needs a new strategy and/or gear to effectively respond. If your going in solo or with just a mate or two to grind lp, expect what you get! Though I wouldn't recommend queueing for FW solo, bad juju all the way around!
P.s. for all you who leave battle and consequently make teams uneven, please stop doing that your hurting the very-thing you like.
"Be well, do good work, and keep in touch." -Garrison Keillor
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Regis Blackbird
Dust University Ivy League
1
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Posted - 2015.08.28 16:16:00 -
[35] - Quote
Sir Irich SevenoFour wrote:Four-merc squads are perfect for pub, no need to change this. Queue syncing, along side other things, will happen from time to time considering the experimental nature of pub... I agree with CommanderBolt regarding FW. This is where PC practice and more serious squadding practice takes place. If your getting stomped in FW, often times it means your squad needs a new strategy and/or gear to effectively respond. If your going in solo or with just a mate or two to grind lp, expect what you get! Though I wouldn't recommend queueing for FW solo, bad juju all the way around!
P.s. for all you who leave battle and consequently make teams uneven, please stop doing that your hurting the very-thing you like.
****, is there no way I can give your post more than 1 like! Ohh well, +1 it is |
axis alpha
Neural Union
888
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Posted - 2015.08.28 16:24:00 -
[36] - Quote
Axel Giatsu wrote:CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs Lol strategy for fw? Give me a break. You USE factional for pc practice. If you wanna get good in a fw match keep playing fw. The competition in public matches vs fw matchs are on two total different levels.
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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axis alpha
Neural Union
888
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Posted - 2015.08.28 16:28:00 -
[37] - Quote
Tebu Gan wrote:Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. From what I understood, it takes the MU of the entire squad. So if your running with a bunch of noobs, your total MU score won't reach the total you would with 4 pro players. Therefore, DUH. How is MU calculated? For an individual merc.
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 16:30:00 -
[38] - Quote
Tebu Gan wrote:Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. From what I understood, it takes the MU of the entire squad. So if your running with a bunch of noobs, your total MU score won't reach the total you would with 4 pro players. Therefore, DUH. It was five pro players plus me. Or four pro players plus me and kain.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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REDBACK96USMC
NORTH K0REA
235
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Posted - 2015.08.28 16:35:00 -
[39] - Quote
From the Days of Sun Tzu to todays battlefield, 4 man squads are by far the most effective in combat. Any infantry unit worth its salt across the globe starts there.
Plus, I have seen far fewer stomps and more competitive matches since this Change. 4 out of 5 FW matches yesterday came down to Clone counts in the single digits for me.
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.08.28 16:41:00 -
[40] - Quote
Breakin Stuff wrote: It was five pro players plus me. Or four pro players plus me and kain.
I will say, it seems that it takes the MU of the SL into account more than the total MU of the other players. I've done this joining complete noobs in SF. Not to brag, but I'm rather positive I'm in the upper MU bracket, and my presence there alone should match up to tougher opponents. Which doesn't seem to be the case. Sorry, I didn't exactly fully comprehend what you were saying.
But yes, you are right, it seems to take Squad lead MU over the other squad members MU. Perhaps it's not as simple as player mu plus player mu equals total mu. Some division of the Squad lead thrown in there or something.
(PS. Are you saying yr a noob) |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.28 17:07:00 -
[41] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
I would disagree that there are more stomps going on. I would say there is much more lopsided junk that turns into a pseudo stomp thanks to no one on your team participating or having left battle. That in my opinion is because of the shift of the actual participating players to FW leaving behind primarily stat padders and newbies in pubs. Stat padders have always been toxic to the community but are far more so now thanks to changes in match making and the previously mentioned shift to FW.
I think the quick fix on that is to make DNF (did not finish) % public as well as make a DNF leader board so that the community can self police by removing the stat padding from their corp in an effort to not look like the whole corp is taking part in that activity. This would also make corp recruiting much easier since you can spot real players versus the ones just trying to weasel their way in on no real merit.
This is a proven tactic in tons of lobby based games where people that have terrible connections or rage quit a lot tend to end up getting left sitting to the side.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.28 17:08:00 -
[42] - Quote
RF3 PUB
RF7 FW
IMHO its perfect how it is.
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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Francois Sanchez
Prima Gallicus
508
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Posted - 2015.08.28 17:24:00 -
[43] - Quote
I don't care people don't fight anyway |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 18:47:00 -
[44] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
Breaking Stuff nailed it half way.
Part of it is not enough vets sticking with pubs because its easier to que sync and stomp FW. Where i'm sure you view it as a good thing, having less vets over all in pubs means any vets (which is anybody who needs isk) who play pubs are gonig to be thrown in with the new guys, because scotty has to make up the numbers.
The PC community who have little shortage of isk still represents a small proportion of the DUST 514 player base.. Good on them for not needing the isk, but i do. No LP ADS means the isk grind is the only grind for me.
The 16 vs 16 matches I run into has a very high tier players at the top and lots on npc new players at the bottom. I am still runing into groups of players in full proto which is fine, i have 50 mil + SP. Yet on both sides there are between 8 to 10 players if not more who are NPC corps going 1-10 regularly enough that its not unusaul anymore.
Jolly Roger is the only player i know that puts up multiple hours of streaming footage at once that demonstrates this point.
Speaking of squad MU, can you correct me Rattati? With 6 man squads if there was a noob with us we decided to look after would MU drop by 1/6? And now with 4 man squads wouldn't MU drop by 1/4? puting us in lower tier matches where we have no right being?
Also is there a way to demonstrate this accuratley from shanghai Rattati? I dont mind eating my words.
But every day i find 4 players still trying to carry a team, every day i still end up wrecking tons of milita starter fits as a Logi, and though i run evenly both solo and in a 4 man squad, and with the War Ravens in an occasional 16 man FW que sync, i am seeing little anecdotall evidence that the games have gotten better.
Well better for me if i'm killing starter fits.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.28 19:56:00 -
[45] - Quote
Duke Noobiam wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. Completely disagree with this. Yes there are still stomps, but much less than in the 6-man squad days. ^
CPM Sgt Kirk - On Community
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.28 20:01:00 -
[46] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
Also looks like corporations can actually qsync in pubs...or I'm unbelievely unlucky when running solo.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.08.28 20:02:00 -
[47] - Quote
5 Man squads or GTFO
I'm kind of a big deal.
Selling many things again click link
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.28 20:02:00 -
[48] - Quote
Tesfa Alem wrote: Jolly Roger is the only player i know that puts up multiple hours of streaming footage at once that demonstrates this point.
Not sure what you're getting at, but back when squad size was 6, Jolly preferred running w/ a 3-4 man squad. There are players out there who prefer a good fight over stomping.
Pub matchmaking and quality have improved. Stomps (if you're looking to stomp) are very easy to find in FW.
CPM Sgt Kirk - On Community
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Stormblade Green
KnightKiller's inc.
157
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Posted - 2015.08.28 20:38:00 -
[49] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
This is exactly why... and Players not giving a lot to actually win.
I've fought.i've ran.I've lived. I've died. And yes.I'm still here to kill whatever lies in the way.
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haerr
Ancient Exiles.
3
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Posted - 2015.08.28 20:48:00 -
[50] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? Breaking Stuff nailed it half way. Part of it is not enough vets sticking with pubs because its easier to que sync and stomp FW. Where i'm sure you view it as a good thing, having less vets over all in pubs means any vets (which is anybody who needs isk) who play pubs are gonig to be thrown in with the new guys, because scotty has to make up the numbers. The PC community who have little shortage of isk still represents a small proportion of the DUST 514 player base.. Good on them for not needing the isk, but i do. No LP ADS means the isk grind is the only grind for me. The 16 vs 16 matches I run into has a very high tier players at the top and lots on npc new players at the bottom. I am still runing into groups of players in full proto which is fine, i have 50 mil + SP. Yet on both sides there are between 8 to 10 players if not more who are NPC corps going 1-10 regularly enough that its not unusaul anymore. Jolly Roger is the only player i know that puts up multiple hours of streaming footage at once that demonstrates this point. Speaking of squad MU, can you correct me Rattati? With 6 man squads if there was a noob with us we decided to look after would MU drop by 1/6? And now with 4 man squads wouldn't MU drop by 1/4? puting us in lower tier matches where we have no right being? Also is there a way to demonstrate this accuratley from shanghai Rattati? I dont mind eating my words. But every day i find 4 players still trying to carry a team, every day i still end up wrecking tons of milita starter fits as a Logi, and though i run evenly both solo and in a 4 man squad, and with the War Ravens in an occasional 16 man FW que sync, i am seeing little anecdotall evidence that the games have gotten better. Well better for me if i'm killing starter fits.
@Tesfa I have a strong suspicion that the reason that many vets feel/think that pub matches have gotten worse is that the mus are account based (right?) and we are seeing ~500k sp alts bringing their best militia stuff into the vet bracket severely damaging the quality of the matches.
We need the minimum meta level lockout for fits to prevent militia/bpo/apex/starter fits from polluting our matches. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 20:56:00 -
[51] - Quote
And deny me the pleasure of annihilating a corvette in our little matches with the rough equivalent of a Volkswagon bug???
How dare you try to limit me. STD forever. I have antibiotics for that!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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haerr
Ancient Exiles.
3
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Posted - 2015.08.28 20:58:00 -
[52] - Quote
Breakin Stuff wrote:And deny me the pleasure of annihilating a corvette in our little matches with the rough equivalent of a Volkswagon bug???
How dare you try to limit me. STD forever. I have antibiotics for that!
Had just logged out. Logged back in just to like your post. |
Foo Fighting
Blank Application
494
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Posted - 2015.08.28 21:01:00 -
[53] - Quote
4, 8 and 16 squad sizes make so much more sense for 16 man teams and in theory team balancing and matchmaking should be much better.
The squad size change and the profit opportunity of selling lp apex suits has made fw more popular recently meaning there are less people queueing for pubs. With less people queueing matchmaking has a more difficult time and this means the benefits of the new squad sizes have not been fully realised.
Player count is the underlying cause of so many complaints and issues. |
E-Rock
Fatal Absolution
133
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Posted - 2015.08.28 21:20:00 -
[54] - Quote
Spaceman-Rob wrote:Please! If you support this request then help by keeping this thread alive with arguments for the return of 6 man squads in pubs. #rf5
BIG disagree. I think that the 4 man FIRETEAM (squad is 8 people now) makes pubs more difficult than the FWs where you just stomp the **** out of everything that comes across you and your corps path.
Now, if we could just make sure that pub matches would start with a full 16 on both sides...
what is a standard BPO? µùѵ£¼F¬PsñºS+êsñ½
-Founder of the CKC. 50Mil isk application fee
-I do it for the laughs
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Diablo Gamekeeper
Corrosive Synergy No Context
645
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Posted - 2015.08.28 21:23:00 -
[55] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. White tag mysteriously's disappears.
I'm back
Rainbow Dash
I have DESTROYED CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 21:23:00 -
[56] - Quote
haerr wrote:Tesfa Alem wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? Breaking Stuff nailed it half way. Part of it is not enough vets sticking with pubs because its easier to que sync and stomp FW. Where i'm sure you view it as a good thing, having less vets over all in pubs means any vets (which is anybody who needs isk) who play pubs are gonig to be thrown in with the new guys, because scotty has to make up the numbers. The PC community who have little shortage of isk still represents a small proportion of the DUST 514 player base.. Good on them for not needing the isk, but i do. No LP ADS means the isk grind is the only grind for me. The 16 vs 16 matches I run into has a very high tier players at the top and lots on npc new players at the bottom. I am still runing into groups of players in full proto which is fine, i have 50 mil + SP. Yet on both sides there are between 8 to 10 players if not more who are NPC corps going 1-10 regularly enough that its not unusaul anymore. Jolly Roger is the only player i know that puts up multiple hours of streaming footage at once that demonstrates this point. Speaking of squad MU, can you correct me Rattati? With 6 man squads if there was a noob with us we decided to look after would MU drop by 1/6? And now with 4 man squads wouldn't MU drop by 1/4? puting us in lower tier matches where we have no right being? Also is there a way to demonstrate this accuratley from shanghai Rattati? I dont mind eating my words. But every day i find 4 players still trying to carry a team, every day i still end up wrecking tons of milita starter fits as a Logi, and though i run evenly both solo and in a 4 man squad, and with the War Ravens in an occasional 16 man FW que sync, i am seeing little anecdotall evidence that the games have gotten better. Well better for me if i'm killing starter fits. @Tesfa I have a strong suspicion that the reason that many vets feel/think that pub matches have gotten worse is that the mus are account based (right?) and we are seeing ~500k sp alts bringing their best militia stuff into the vet bracket severely damaging the quality of the matches. We need the minimum meta level lockout for fits to prevent militia/bpo/apex/starter fits from polluting our matches.
agreed. and let me be clear, I am not saying my kid is going down therefore the squad numbers aren't working. what I have seen of increase if low level players in matches they have no right being I , certainly not on a consistent basis through my gaming session.
but if you look at it from a stompers point of view they would say 4 man squads are better because they are fighting larger numbers of lower tier players per match.
so yeah, they love the current squad count.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 21:35:00 -
[57] - Quote
Tebu Gan wrote:(PS. Are you saying yr a noob )
Why no sir, being a noob is a forgivable offense.
I will have to cop to being lazy, uncaring and reckless!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.08.28 23:29:00 -
[58] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
Aye, 1/4 players having a low MU drops it by 25%, much more than 1/6 where it only drops it by 16%.
O.G. Pink Fluffy Bunny
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PLAYSTTION
Corrosive Synergy No Context
2
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Posted - 2015.08.28 23:34:00 -
[59] - Quote
I'm indifferent now that they've made other squads but i wouldn't mind 6 man back. I liked it and didn't notice the difference other than I can't play with more friends at once without doing FW and getting no isk.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 50 mil sp
Director of Corrosive Synergy
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.28 23:42:00 -
[60] - Quote
Breakin Stuff wrote: High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
According to Rattati that is contrary to the truth. I questioned him pretty hard, and he convinced us on a thread that: - Squads queueing for matchmaking games use SQUAD mu - Squad Mu is the average of the squad - Squads have some mu -increasing factor to make up for their increased combat effectiveness
I will try to find and edit the source here.
(What he did not answer after all, was that will three 2man squads have the same mu as one 6man squad.)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Reign Omega
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.08.28 23:56:00 -
[61] - Quote
I'm a casual player by all rights, and don't have hours to spend playing. 6 man squads were a way to play with a larger group of friends without having to either waste time queue syncing, or wasting time waiting for fw timers tht can be ungodly long later at night which are the times I usually play after work. I know this is completely anecdotal, but it can be detrimental to people who really just want to sit down with friends and play a few. As far as stomps go....fw is stomping grounds, and noobs make it in there solo just the same... there is no way to stop better players from beating up on scrubs, that's competitive gaming. Even gear capping, lvl capping, squad size, it doesn't matter. Players who understand the game mechanics, the physics, the map layouts, have better reflexes...they will always win, and generally will run with other players likewise.
Hell naw...to the naw naw naw...hell to the naw.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.29 00:00:00 -
[62] - Quote
Clown Town333 wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? While your at it, fix the problem where vets are able to make onto academy matches. 1 person creates alt, creates squad, invites buddies (vets), cue up battle academy matches for the lawlz.
When designing academy, CCP told they anticipated that and took precautions. I think there was a mechanic preventing a academy squad leader to take a non-academy squad into fight.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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maybe deadcatz
the nomercs
568
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Posted - 2015.08.29 00:29:00 -
[63] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. But.... I always seem to get high bracket matches no matter what fresn new psn mlt I use. *sits in corner,did I not buy enough aur?*
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.08.29 00:49:00 -
[64] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
simple. you start the match and look at the player count. if your team has less players, then expect people to leave.
if you see known corps on the enemy team, then expect players to leave.
if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave.
in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped.
in no case is there any reason to stay in the match if youre on the side with less players |
Tebu Gan
0uter.Heaven
1
|
Posted - 2015.08.29 01:12:00 -
[65] - Quote
Breakin Stuff wrote:Tebu Gan wrote:(PS. Are you saying yr a noob ) Why no sir, being a noob is a forgivable offense. I will have to cop to being lazy, uncaring and reckless!
Typical blueberry! |
Thor Odinson42
Ancient Exiles.
7
|
Posted - 2015.08.29 03:32:00 -
[66] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
Because 90% of the playerbase licks windows
Seriously, port it.
Hurry
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Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.08.29 03:34:00 -
[67] - Quote
DeathwindRising wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? simple. you start the match and look at the player count. if your team has less players, then expect people to leave. if you see known corps on the enemy team, then expect players to leave. if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave. in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped. in no case is there any reason to stay in the match if youre on the side with less players
The best way I can tell if sticking with a match is an option is to run to the city in a gal assault. If you are the first one there for your team, leave the match.
Seriously, port it.
Hurry
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.29 06:51:00 -
[68] - Quote
DeathwindRising wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? simple. you start the match and look at the player count. if your team has less players, then expect people to leave. if you see known corps on the enemy team, then expect players to leave. if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave. in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped. in no case is there any reason to stay in the match if youre on the side with less players
You make a very convincing case.
TARGET RICH ENVIRONMENT.
Your case is now less convincing.
All in all tho I think you really did sum up about 98% of the Dust communities mentality.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.08.29 11:15:00 -
[69] - Quote
Lol pubs. I was kicked from afw and had to lower myself to pubs. There are some seriously clueless people that play pubs. The ones that do know what they are doing are farming noobs. Most matches ive seen end up being a zerg to one or the other redline. I learned my lesson. Stay the hell out of pubs. Its for the kiddies.
Crush them
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deadpool lifetone
D3ATH CARD RUST415
72
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Posted - 2015.08.29 12:17:00 -
[70] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
.
WTF , so im assuming you've never been against a full 12 men ( N.S or P.G ) team in full proto gear in a ambush match with spam's of tanks & ads's & your friendly sidekick ( Core Nade's ) . ( THIS WAS THE WHOLE FREAKING DAY! ) . lol when trying to isk grind was like looking for water in a desert .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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lowdevil
Savage Bullet RUST415
93
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Posted - 2015.08.29 13:45:00 -
[71] - Quote
why do people equate squad size with getting stomped? your getting stomped because you can't make friends and you suck at dust. There will always be better players or players that get the server and your bullets become irrelevant. 6, 8, 10 who cares: if they suck it's not a threat if they don't then play better. If 4 man squads help the battle server do it's job than that's more important to dust. If your a solo player stfu you don't matter this is a team based strategic shooter not COD, join a corp that doesn't think your a bastard if you can.
is it hate? or just strong dislike
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Devadander
Woodgrain Atari
600
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Posted - 2015.08.29 13:58:00 -
[72] - Quote
I still see groups of 8 in pubs from same corp, on the same team. When that happens its almost guaranteed my side will be 90% starter corps. Not all day every day, but too often for sure.
When I que solo I will 100% be fighting vets with a full team of recruits. Every time. Never fails.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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TIMESTORM
HAWKS TR
0
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Posted - 2015.08.29 14:11:00 -
[73] - Quote
we want 6 people squad back. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 01:44:00 -
[74] - Quote
Devadander wrote:I still see groups of 8 in pubs from same corp, on the same team. When that happens its almost guaranteed my side will be 90% starter corps. Not all day every day, but too often for sure.
When I que solo I will 100% be fighting vets with a full team of recruits. Every time. Never fails.
If so, document some five of those and post on forums or send them to [email protected] Why? Ratman challenged the community to find proof where Team Builder was flawed. So far there has been no case. (naturally barring cases where players break it by a squad leaving etc)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.30 02:25:00 -
[75] - Quote
Thor Odinson42 wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? Because 90% of the playerbase licks windows That's a far lower number than I anticipated.
The lack of window licking disappoints me.
Scouts United
Gk.0s & Quafes all day.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.08.30 14:26:00 -
[76] - Quote
If we make ranked list of what factors are negatively impacting the quality of pub matches squad size would end up near the bottom of the list, imo.
List would go something like this:
1) Match leaving. DeathwindRising hit the main points itt, post #64.
2) Shared scans - massive amplification of proto squad intel, defense and offense. There is nothing currently in the game that can counter this.
3) Squad MM formula.
4) The Teambuilder - it does what was intended(balance mu across teams), but it does allow a sizable spread of mus in a match.
There's more, but we get into nebulous things like other game modes taking away high-mu players(never a solution, merely a temporary avoidance of the core problems).
Regarding possible solutions, would look at:
1) A full contract system that starts with pubs - efficacy & reliability would be the core of any contract system. Make it modular, expand it to all aspects of Dust matchplay later, and make it fully integrable with EVE(no sense in designing for the garbage can, plus the concept will have to be proved to Reyk). This will address our immediate pub issues but just as important will ultimately facilitate player-driven content creation in DUST in a big way.
2) Looks like we're working on it.
3) Would like to think about this, but without the formulae it's not worth the time, tbh. Since mu is prolly logarithmic, a simple average won't work well, imo.
4) Not much to do here. It works but is heavily affected by player count. I suppose it comes down to a question: 'If player count rises, does the teambuilder logic try to narrow the mu gap between the upper-tier players and the lower-tier players on a team?'
PSN: RationalSpark
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Super Sniper95
Negative-Feedback. Negative-Feedback
854
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Posted - 2015.08.30 16:10:00 -
[77] - Quote
Lol No.
PS3 died. Duhh
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