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Spaceman-Rob
Standby Retaliation
912
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Posted - 2015.08.28 09:02:00 -
[1] - Quote
Please! If you support this request then help by keeping this thread alive with arguments for the return of 6 man squads in pubs. |
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.08.28 09:46:00 -
[2] - Quote
Where the **** are those improvements that were supposed to come as a result of this squad size reduction? Seriously, what got better?
#rf5
If I Agimus them hard enough in their redline then maybe they'll get out of it. - Zaria Min Deir
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 10:05:00 -
[3] - Quote
#rf5
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Duke Noobiam
Ostrakon Agency Gallente Federation
508
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Posted - 2015.08.28 10:55:00 -
[4] - Quote
There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. |
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
627
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Posted - 2015.08.28 11:01:00 -
[5] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
Duct tape fixes everything from weapons to suits and even tanks.
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Duke Noobiam
Ostrakon Agency Gallente Federation
508
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Posted - 2015.08.28 11:14:00 -
[6] - Quote
Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
Syncing in pubs is hard to do as you are likely to be put on opposite teams by the team balancing algorithm.
Fw is supposed to be an advanced game mode and where teams can train for pc. I don't mind running into qsyncs there as long as I can avoid them in Pubs. |
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Mregomies
Beer For Evil Mercs
472
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Posted - 2015.08.28 11:43:00 -
[7] - Quote
As a solo player, I say NO! No big squads.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.08.28 11:45:00 -
[8] - Quote
No.
CEO of Corrosive Synergy
Teacher of FUN, Preacher of LOLz
PLC Vet
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.28 12:08:00 -
[9] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub.
There is just as much, if not more, stomps going on in pubs.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 12:27:00 -
[10] - Quote
You lot make me laugh. You were all suckling on the ccp teat when ccp said about squad changes and now youre moaning about squad sizes lol.
Things are fine as they are. If you cant stand being stomped in fw or pubs then get better or find yourself your own squad.
Some of you lot need your hands holding or something I swear! 
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 12:29:00 -
[11] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
I disagree that squad sizes have anything to do with this, ccps matchmaking is to blame.
Months ago ccp changed something before the main matchmaking "fixes" and for a couple of weeks matchmaking was spot on. So its nothing about squad sizes only a problem with matchmaking algorithms and logic.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Duke Noobiam
Ostrakon Agency Gallente Federation
516
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Posted - 2015.08.28 12:29:00 -
[12] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
Completely disagree with this. Yes there are still stomps, but much less than in the 6-man squad days.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.28 12:56:00 -
[13] - Quote
Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub.
Scouts United
Gk.0s & Quafes all day.
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Dont-be-a-D1CK
Dead Man's Game
52
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Posted - 2015.08.28 12:57:00 -
[14] - Quote
Mregomies wrote:As a solo player, I say NO! No big squads.
It's a slight downside not being able to have more mercs in squad for lolz... But the battles seem better with 4-man squads, so it is not in a place to need changing especially when if you want to group up you have FW (8) PC (16) or an old DMG favourite and just voice at Corp while we murder each other with proto gear 
It could be considered for new gamemodes if they ever arrive 
Ban me once, shame on me
Ban me twice, shame on you !!!
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axis alpha
Neural Union
883
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Posted - 2015.08.28 13:11:00 -
[15] - Quote
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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axis alpha
Neural Union
883
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Posted - 2015.08.28 13:12:00 -
[16] - Quote
If you need 6 players in your squad to win a pub then go play fw. Go win in fw.
Neural Union. SoonGäó
Start Something Real.
It's time to get SCHWIFTY!
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Count- -Crotchula
TasteTheTamsen
395
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Posted - 2015.08.28 13:16:00 -
[17] - Quote
1. more squads = more orbitals.
2. now you face 8 players in 2 squads instead of 6 players from 1 squad (sometimes).
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.08.28 13:57:00 -
[18] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
How on earth could that be?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Axel Giatsu
Fallen Angels Syndicate RUST415
2
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Posted - 2015.08.28 14:08:00 -
[19] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. Stomps have decreased exponentially because of the 4 squad limit. I know this because when ever my corp tries to qsync we end up on different sides most of the time. While with 6 man squads we were on the same side for the majority of the time. So in addition to changing the squad limit CCP must have also done something to the pubs matchmaking algorithm. Seeing as this is the case I'm having trouble understanding why your statement could be valid.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 14:09:00 -
[20] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Ardos 130297
Prima Gallicus
22
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Posted - 2015.08.28 14:09:00 -
[21] - Quote
I have to say one thing "No"
4 man in pub is good.
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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Axel Giatsu
Fallen Angels Syndicate RUST415
4
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Posted - 2015.08.28 14:14:00 -
[22] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. Seems legit thanks for the knowledge I might just have to do this in the future 
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.28 14:16:00 -
[23] - Quote
The more people who do it, the faster the data pours in and the easier it can be pinned down and fixed if it needs to be.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 14:16:00 -
[24] - Quote
Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw.
In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole.
In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Sned TheDead
Failures inc.
590
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Posted - 2015.08.28 14:17:00 -
[25] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? people are assholes, and will continue to be no matter what you do.
I am pretty sure that question was rhetorical, but felt like it had to be said.
on the actual subject of the thread; no. As much as I miss the six man squads, this way it allows me to get more of the people I run with to play fw.
beyond that, I have found running a four man squad actually promotes better team work between the whole squad, and gives you a better chance for survival.
to put that in perspective; when I used to run six man squads, I would have people break off in two teams of three, depending on roles and what not, but now, with the new squad sizes it forces the entire squad to work together in the same spot, for greatest results.
In saying that, its not that I don't want the old squads back, but I find that I am beginning to like the new squads more and more as time goes on.
Since the update, I have been having better, closer fights. Yesterday, I had three that were down to the wire, like the winning side having half a tic more, and it coming down to the final missile. So I support the four man squad.
#RF3
Cleaning up the mess everyone leaves behind :)
Sned T. Dead
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Axel Giatsu
Fallen Angels Syndicate RUST415
4
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Posted - 2015.08.28 14:19:00 -
[26] - Quote
CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs
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Clown Town333
Fake Ancient Exiles. 2.0
8
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Posted - 2015.08.28 14:44:00 -
[27] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
While your at it, fix the problem where vets are able to make onto academy matches. 1 person creates alt, creates squad, invites buddies (vets), cue up battle academy matches for the lawlz. |
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
385
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Posted - 2015.08.28 14:51:00 -
[28] - Quote
Halo has a good matchmaking system. Why not emulate it.
http://www.ign.com/articles/2010/03/18/halo-reachs-new-matchmaking-systems
http://halo.wikia.com/wiki/Matchmaking
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 14:51:00 -
[29] - Quote
Axel Giatsu wrote:CommanderBolt wrote:Death Shadow117 wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. ^ the only problem is the syncing proto tryhards in pubs and fw. In pubs, sure that's really uncalled for, pubs need to be a place where everyone can get reasonable games on the whole. In FW I disagree with you - That is the point. Your side MUST win. The payouts are setup to favour wins, the loyalty standings increase is setup to favour wins the entire lore behind FW is fighting for the win. I too wish I could solo a whole team of enemy FW players but I cant. Going in solo yields bad results and makes for tedious grind to get that 100k LP. Go in with a squad and watch your success rate go up, even if your squad is only comprised of random pick ups as long as you have a basic plan and provide uplinks for your team. True syncing in pubs is kind of uncalled for but you have to admit its also a good way to practice strategy for factionals and or PCs
I dunno man. Maybe it could be helpful for testing things in a chilled environment, getting new pilots in the air etc... I would have to imagine though that the best practice for pc would be fighting pc lol. Or at least getting good competition in FW or something.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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DEATH THE KlD
Imperfect - Bastards
358
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Posted - 2015.08.28 14:59:00 -
[30] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? tbh Dom hasn't changed, it's still one team has 12 the other 7...not to mention people only camp high ground instead of trying to win..Dom lacks incentive, no reason to win when you get the same payout for losing but you also get to pad your stats...one thing I've learned..winning is overrated..how is that possible? =ƒÿP |
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