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Reign Omega
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.08.28 23:56:00 -
[61] - Quote
I'm a casual player by all rights, and don't have hours to spend playing. 6 man squads were a way to play with a larger group of friends without having to either waste time queue syncing, or wasting time waiting for fw timers tht can be ungodly long later at night which are the times I usually play after work. I know this is completely anecdotal, but it can be detrimental to people who really just want to sit down with friends and play a few. As far as stomps go....fw is stomping grounds, and noobs make it in there solo just the same... there is no way to stop better players from beating up on scrubs, that's competitive gaming. Even gear capping, lvl capping, squad size, it doesn't matter. Players who understand the game mechanics, the physics, the map layouts, have better reflexes...they will always win, and generally will run with other players likewise.
Hell naw...to the naw naw naw...hell to the naw.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.29 00:00:00 -
[62] - Quote
Clown Town333 wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? While your at it, fix the problem where vets are able to make onto academy matches. 1 person creates alt, creates squad, invites buddies (vets), cue up battle academy matches for the lawlz.
When designing academy, CCP told they anticipated that and took precautions. I think there was a mechanic preventing a academy squad leader to take a non-academy squad into fight.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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maybe deadcatz
the nomercs
568
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Posted - 2015.08.29 00:29:00 -
[63] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? High bracket players seem to be able to get into a lower mu bracket (shorter queue) by having a lower-mu player queue the squad. But.... I always seem to get high bracket matches no matter what fresn new psn mlt I use. *sits in corner,did I not buy enough aur?*
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.08.29 00:49:00 -
[64] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
simple. you start the match and look at the player count. if your team has less players, then expect people to leave.
if you see known corps on the enemy team, then expect players to leave.
if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave.
in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped.
in no case is there any reason to stay in the match if youre on the side with less players |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.08.29 01:12:00 -
[65] - Quote
Breakin Stuff wrote:Tebu Gan wrote:(PS. Are you saying yr a noob ) Why no sir, being a noob is a forgivable offense. I will have to cop to being lazy, uncaring and reckless!
Typical blueberry! |
Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.08.29 03:32:00 -
[66] - Quote
CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be?
Because 90% of the playerbase licks windows
Seriously, port it.
Hurry
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Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.08.29 03:34:00 -
[67] - Quote
DeathwindRising wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? simple. you start the match and look at the player count. if your team has less players, then expect people to leave. if you see known corps on the enemy team, then expect players to leave. if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave. in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped. in no case is there any reason to stay in the match if youre on the side with less players
The best way I can tell if sticking with a match is an option is to run to the city in a gal assault. If you are the first one there for your team, leave the match.
Seriously, port it.
Hurry
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.29 06:51:00 -
[68] - Quote
DeathwindRising wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? simple. you start the match and look at the player count. if your team has less players, then expect people to leave. if you see known corps on the enemy team, then expect players to leave. if the the enemy team hacks an objective before your team finishes spawning in, then expect players to leave. in all cases, one team will always have more players on it and the team with less players wont even try to do anything, and the players that do try, get stomped. in no case is there any reason to stay in the match if youre on the side with less players
You make a very convincing case.
TARGET RICH ENVIRONMENT.
Your case is now less convincing.
All in all tho I think you really did sum up about 98% of the Dust communities mentality.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.08.29 11:15:00 -
[69] - Quote
Lol pubs. I was kicked from afw and had to lower myself to pubs. There are some seriously clueless people that play pubs. The ones that do know what they are doing are farming noobs. Most matches ive seen end up being a zerg to one or the other redline. I learned my lesson. Stay the hell out of pubs. Its for the kiddies.
Crush them
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deadpool lifetone
D3ATH CARD RUST415
72
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Posted - 2015.08.29 12:17:00 -
[70] - Quote
Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs.
.
WTF , so im assuming you've never been against a full 12 men ( N.S or P.G ) team in full proto gear in a ambush match with spam's of tanks & ads's & your friendly sidekick ( Core Nade's ) . ( THIS WAS THE WHOLE FREAKING DAY! ) . lol when trying to isk grind was like looking for water in a desert .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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lowdevil
Savage Bullet RUST415
93
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Posted - 2015.08.29 13:45:00 -
[71] - Quote
why do people equate squad size with getting stomped? your getting stomped because you can't make friends and you suck at dust. There will always be better players or players that get the server and your bullets become irrelevant. 6, 8, 10 who cares: if they suck it's not a threat if they don't then play better. If 4 man squads help the battle server do it's job than that's more important to dust. If your a solo player stfu you don't matter this is a team based strategic shooter not COD, join a corp that doesn't think your a bastard if you can.
is it hate? or just strong dislike
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Devadander
Woodgrain Atari
600
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Posted - 2015.08.29 13:58:00 -
[72] - Quote
I still see groups of 8 in pubs from same corp, on the same team. When that happens its almost guaranteed my side will be 90% starter corps. Not all day every day, but too often for sure.
When I que solo I will 100% be fighting vets with a full team of recruits. Every time. Never fails.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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TIMESTORM
HAWKS TR
0
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Posted - 2015.08.29 14:11:00 -
[73] - Quote
we want 6 people squad back. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 01:44:00 -
[74] - Quote
Devadander wrote:I still see groups of 8 in pubs from same corp, on the same team. When that happens its almost guaranteed my side will be 90% starter corps. Not all day every day, but too often for sure.
When I que solo I will 100% be fighting vets with a full team of recruits. Every time. Never fails.
If so, document some five of those and post on forums or send them to [email protected] Why? Ratman challenged the community to find proof where Team Builder was flawed. So far there has been no case. (naturally barring cases where players break it by a squad leaving etc)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.30 02:25:00 -
[75] - Quote
Thor Odinson42 wrote:CCP Rattati wrote:Tesfa Alem wrote:Duke Noobiam wrote:There is much less stomping now in pubs and more people are playing fw. I like the change and don't want the return of 6 man squads in pub. There is just as much, if not more, stomps going on in pubs. How on earth could that be? Because 90% of the playerbase licks windows That's a far lower number than I anticipated.
The lack of window licking disappoints me.
Scouts United
Gk.0s & Quafes all day.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.08.30 14:26:00 -
[76] - Quote
If we make ranked list of what factors are negatively impacting the quality of pub matches squad size would end up near the bottom of the list, imo.
List would go something like this:
1) Match leaving. DeathwindRising hit the main points itt, post #64.
2) Shared scans - massive amplification of proto squad intel, defense and offense. There is nothing currently in the game that can counter this.
3) Squad MM formula.
4) The Teambuilder - it does what was intended(balance mu across teams), but it does allow a sizable spread of mus in a match.
There's more, but we get into nebulous things like other game modes taking away high-mu players(never a solution, merely a temporary avoidance of the core problems).
Regarding possible solutions, would look at:
1) A full contract system that starts with pubs - efficacy & reliability would be the core of any contract system. Make it modular, expand it to all aspects of Dust matchplay later, and make it fully integrable with EVE(no sense in designing for the garbage can, plus the concept will have to be proved to Reyk). This will address our immediate pub issues but just as important will ultimately facilitate player-driven content creation in DUST in a big way.
2) Looks like we're working on it.
3) Would like to think about this, but without the formulae it's not worth the time, tbh. Since mu is prolly logarithmic, a simple average won't work well, imo.
4) Not much to do here. It works but is heavily affected by player count. I suppose it comes down to a question: 'If player count rises, does the teambuilder logic try to narrow the mu gap between the upper-tier players and the lower-tier players on a team?'
PSN: RationalSpark
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Super Sniper95
Negative-Feedback. Negative-Feedback
854
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Posted - 2015.08.30 16:10:00 -
[77] - Quote
Lol No.
PS3 died. Duhh
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