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Thread Statistics | Show CCP posts - 2 post(s) |
shanatak
Prima Gallicus
11
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Posted - 2015.08.26 08:02:00 -
[1] - Quote
Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? |
Juno Tristan
Obscure Reference
789
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Posted - 2015.08.26 08:34:00 -
[2] - Quote
Or you could git gud like me!
ADS Ramming Revenge!
Plasma Cannon Rampage
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:40:00 -
[3] - Quote
sorry to hear that you are having problems as an ADS pilot and some of what you say may be true however i personally do not believe swarms are that powerful even on a minmando
try using a light shiled booster along with a single hardener and a the best shiled extender you can fit
my python consists of these items basic light shiled booster basic heavy shiled extender enhanced shiled hardener enhanced PG mod 20GJ particle accelerator ( I use it for Arial dog fights rather then vs infantry but it can be easily switched out for a missile launcher)
I may not have too much invested into vehicles but this simple fitting is enough to do whatever I need to while having enough hp to take a few hits and being able to regen a lot faster due to the shiled booster, shields have resistance to explosives 20% reduction in fact so swarms arent doing as much damge as you might think
you may think you are a good pilot but there is always more you can learn try to improve your skill as a pilot as being a pilot takes a lot more skill then most other things, you can easily outrun swarms in an ADS if you are a good pilot and with heavy investment into vehicle skills you can do a lot more
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 08:41:00 -
[4] - Quote
I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on.
Modern society is lacking in empathy
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:43:00 -
[5] - Quote
if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:52:00 -
[6] - Quote
Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on.
400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction
invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range
swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to
as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms
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Juno Tristan
Obscure Reference
789
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Posted - 2015.08.26 08:53:00 -
[7] - Quote
Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered
It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point
There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr
ADS Ramming Revenge!
Plasma Cannon Rampage
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Genral69 death
RAT PATROL INC.
666
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Posted - 2015.08.26 09:00:00 -
[8] - Quote
How high is your sensitivity?
https://dust514.com/recruit/R6VwQe/
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 09:03:00 -
[9] - Quote
Sicerly Yaw wrote:Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on. 400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms Obviously not a pilot.
Modern society is lacking in empathy
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abdullah muzaffar
Random Gunz Rise Of Legion.
715
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Posted - 2015.08.26 10:04:00 -
[10] - Quote
They should simply buff the range to 200m(+25) and increase the lockon time to twice what we have now. At least this way, you would have to track to lockon, not just click and let go. Decreasing the acceleration/top speed and max range would also help. Have to AB strafe evade all the time when dealing with minmandos. I just hope that they simply remove the minmando bonus instead of giving it to caldari.
My Trades
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Sicerly Yaw
Corrosive Synergy No Context
923
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Posted - 2015.08.26 10:16:00 -
[11] - Quote
Juno Tristan wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr
I did watch the video and I noticed that you hardly took any countermeasure other then turning on your hardener, not to mention that you used an armor based drop ship which are naturally weaker to swarms as well as dealing with a minmando using officer swarms any officer weapon in its own right is OP as it is so its not a surprise that the outcome was as it was
however it did take multiple volleys to even take you out in the first place so I say that's pretty darn fair
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Juno Tristan
Obscure Reference
790
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Posted - 2015.08.26 10:41:00 -
[12] - Quote
Sicerly Yaw wrote:Juno Tristan wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr I did watch the video and I noticed that you hardly took any countermeasure other then turning on your hardener, not to mention that you used an armor based drop ship which are naturally weaker to swarms as well as dealing with a minmando using officer swarms any officer weapon in its own right is OP as it is so its not a surprise that the outcome was as it was however it did take multiple volleys to even take you out in the first place so I say that's pretty darn fair
After being hit by the first (silent) volley nothing would have prevented being destroyed
ADS Ramming Revenge!
Plasma Cannon Rampage
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Kinky Fat Bastard
100
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Posted - 2015.08.26 11:59:00 -
[13] - Quote
Mejt0 wrote:3. Swarms are light and portable. Why do they deal as much damage as AFG
An ADS with dual hardeners can rep through a double DMG modded FG - so if swarms are only this powerful where's the problem?
Bad pilots with crap fits (that's the problem)
I've had milita DS escape from my triple DMG modded minmando and proto swarms... |
Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 12:30:00 -
[14] - Quote
Kinky Fat Bastard wrote:Mejt0 wrote:3. Swarms are light and portable. Why do they deal as much damage as AFG An ADS with dual hardeners can rep through a double DMG modded FG - so if swarms are only this powerful where's the problem? Bad pilots with crap fits (that's the problem) I've had milita DS escape from my triple DMG modded minmando and proto swarms... ADS can't rep through AFG fire. Simple hull shots can take you out. Someone who had a lot of practice with AFG can shot vulnerable spots (engines) to make any ADS pilot cry. That's why I like A/FG users. It's nowhere near easy task.
You can deal the same ammount of damage with swarms. You are mobile, you can be on your own, you can fire and forget. It's nowhere near A/FG difficulty level yet it's very rewarding.
You can evade A/FG shot while trying to pick off the user. You can't evade swarms.
Modern society is lacking in empathy
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.26 14:47:00 -
[15] - Quote
Be careful with your title. Rattati has repeatedly taken the offer of a flight to see what its like for a pilot as a personal insult. Something along the lines of 'I dont need to see what its like to say its balanced.'
It is true that you don't have to use a rail rifle for 6 weeks lets say to see whether its OP or UP.
It is also true that very little pilot community feedback has been taken into account since hotfix delta. Especially compared to PC player feedback, or Scout player feedback.
Also this wonderful thread that pretty much balances swarms with a blue tag has been laying around for 5 months.
There is no reason why half of the issues that concern the dozen or so pilot left remain un adressed.
- Why is the ROF skill an 8x skill after a 75% nerf?
- Why is it more useful to put missiles on an Incubus level 0 rather than 2.5 million SP on a python V?
- After stating pilots should be able to evade swarms, its is still impossible to do. Why has there been no followup?
- After suggesting the return of the LOGI dropship, (much anticiapated b ADS mpilots who want to fly proper support) it has been shelved. What happened?
- Why is it better to fly a militia dropship than a standard one? (both have the same survivability rates vs AV)
- Pilot WP is still abysmally low. What can we do about improving it?
I would love to have a good conversation (not a debate) with Ratatti about all of these things. But I dont see it happening.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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WyrmHero1945
Finesse Soldiers
578
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Posted - 2015.08.26 14:58:00 -
[16] - Quote
If we had flares and a locked-on signal they wouldn't be so OP.
We need a flare module, with cooldown and everything. |
Beld Errmon
2
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Posted - 2015.08.26 15:02:00 -
[17] - Quote
I'm almost out of isk from running ADS regardless of the risk, lots of fun but after spending about 40mil on them in the last month i'll soon be retiring again because of a lack of funds. i'm not going to run free suits for 2 out of 3 battles just to have a few mins of flight time before getting swotted by multiple swarms.
If they are going to treat ADS like disposable LAVs the price should reflect it, might help someone else in not going broke from doing what they love in the game.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 15:27:00 -
[18] - Quote
Most players that are pilots simply are not that good , so it's easy to complain about getting shot down when your not that good to begin with .
Blame it on the swarms all you like but to me from what I see and have experienced by going against other so called pilots , it's more about bad pilots then it is the mechanics of AV weapons and the only reason that people complain about swarms is that , their the best at negating an area , you can't camp over a swarmer for the most part if their good ( you can if your using missiles ) but you can to forges and that's why you don't hear any forge bashing , couple that with their charge time and it's easy to kill a forger , even more so with missiles .
People that don't use swarms don't realize the bugs that they have . You actually have to look at what you've fired at for the damage to register unless their in motion and trying to evade , I was just in a match where I had to look down while avoiding sniper fire and forge fire as well and firing at a LAV didn't register a single shot all the while firing 3 rounds because I wasn't looking at the vehicle after firing , I wasn't taking a death to kill a LAV , second there's a bug that won't allow you to lock on a vehicle at 70 to 90 m , I keep getting this happening to me and have died a lot from this bug but no one talks about either of these because they just want swarms to get a nerf .
Why increase the lock on time .?. so you can farm swarmer's and have a better chance of killing them while in a ADS , I mean , what other reason would you have to do that ?
I have flown ADS's for the longest and before the changes they were OP with the pilot stacking and the ROF , all this to farm infantry and that's really the main issue , it's not about killing other vehicles because ADS's have zero problems doing that , I use to farm HAV's and even PRO HAV's and when I didn't have to deal with the ghost firing rail bug , I dropped ADS's like a fly swatter swatting flies , it's just the fact that these same players just want to farm infantry and that's why they changed the ADS's as well as HAV's .
Look at the OP's statement about HAV's being fine but ADS's need attention , that's just plain bias , ADS's have to deal with nothing compared to HAV's , proxy mines , packed remotes , assault HMG's , swarms , forges , nova knives and AV grenades as well as PLC's all target HAV's and HAV's have nowhere the maneuverability that ADS's have , ADS's can climb and evade f they use AB's but it seems that most who call themselves pilots can't conceive this , I use to evade swarms using AB's constantly and you can hear them being fired ... if your the only vehicle around and someone is firing swarms , chances are their firing at you , I mean , who else could they target ?
These people just have zero situational awareness as well as their wanting need to farm infantry . Stop trying to use vehicles to farm infantry and kill other vehicles , you would find yourself having far more success if you did that , as well as troop transport .
It's more the mentality of these people who call themselves pilots then it is the weapons that's used against them .
Just because you can't best something or someone , doesn't mean that .. their OP or deserve a nerf , maybe you just need to get better at what you do and think more about how you approach a situation .
I refuse to spend another dime on this game until it gets better but to prove a point , I won't do this because I smashed too many pilots and operators all ready and the point being , these pilots that are complaining will still suck .
They just don't see themselves as the problem .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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pegasis prime
Darken's Forge and Trade
2
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Posted - 2015.08.26 15:36:00 -
[19] - Quote
I love my python and actually very rarely loose one. Try. This fit I find it really quite effective.
Low slott - complex pg upgrade.
High slotts - 1 enhanced heavy shield extender, 1 enhanced shield hardener and one basic light shield booster
Main turret - xt missiles
Side gunner turret - 20gj rail gun.
The heavy extender acts as a nice buffer and we'll the hardner and booster are self explanatory.
Proud Caldari purist .
I fought and bled for the State on Caldari prime.
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TIGER SHARK1501
Savage Bullet RUST415
347
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Posted - 2015.08.26 15:40:00 -
[20] - Quote
shanatak wrote:Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? Just yesterday I shot 3 Wirikomi volleys at an Incubus and the pilot finally flew away. For it to survive that much punishment, the fitting was a beast. I will ask you though are there any aircraft that can take that much abuse? |
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pegasis prime
Darken's Forge and Trade
2
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Posted - 2015.08.26 15:46:00 -
[21] - Quote
TIGER SHARK1501 wrote:shanatak wrote:Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? Just yesterday I shot 3 Wirikomi volleys at an Incubus and the pilot finally flew away. For it to survive that much punishment, the fitting was a beast. I will ask you though are there any aircraft that can take that much abuse?
Please to God tell me your not insinuating realism in a sifi shooter that involves an immortal conscience resided within specially designed clone bodys using such weppns as laser and rail rifles and plasma connons . surly you can't be that saft in the heid .
Proud Caldari purist .
I fought and bled for the State on Caldari prime.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.26 16:35:00 -
[22] - Quote
Yeah, great example of swarms not rendering graphics and sound. I just had that happen again big time. If I had heard the sound I would have known and flew off, but three volleys had already been fired and then registered all at once.
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
I'm sick of people going with whatever is presently in the game and not pushing for true balance when it comes to vehicles.
If swarms are going to be that easy then they should be one to three shot disposable like an AT4 and you have to fet anoer one from the supply depot. Glitches and drawbacks to the weapon are negligible and beside the point.
CPM RESULTS SUMMERIZED
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nelo kazuma
Ecce Initio RLC. RUST415
364
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Posted - 2015.08.26 16:38:00 -
[23] - Quote
One issue I have with swarms is their ability to knock you off course but I can take a full clip of swarms before I have to bail n honestly if you're getting shot at with a.v by more than one recall your vehicle there's an obvious point were you should think ok too much a.v time to switch but if u lose ur vehicles cuz u want to keep persisting its ur own fault. I do however want the return of cycle missle launchers back a.d.s are meant to be attack choppers so fire rate is a necessary thing for strafe runs
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
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Posted - 2015.08.26 16:53:00 -
[24] - Quote
Sicerly Yaw wrote:Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on. 400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms You have no idea what you talking about. Sure 400m can be reached on an ads. What's your point? 400m is ridiculous that in many cases is back in my own redline. It shouldn't be that easy to force an ADS out of the fight that quickly.
We are not allowed brawl with more than one guy. If there's more than one AVer than most dropships die the moment they start a brawl and they sure wont have time to get away.
I don't know how often you actually try to fight infantry but it's pretty darn frustrating. It's a far cry from battlefield where the pilot has rocket pods at their disposal and everything he shoots at dies real quick.
Specialization: Making typo's.
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Shaco Mordekaiser
BIG BAD W0LVES
21
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Posted - 2015.08.26 17:03:00 -
[25] - Quote
I watched that video from the second post, looks like the only reason you went down was because you didn't fly away. The swarms were coming from your right side, likely someone on top of Alpha or the garage's to the north. You could've easily flown in a wide arc (tip sideways with L-stick, and accelerate to max speed) and your armor reps would have likely done enough work between the third and forth volleys to keep you alive. Keep in mind that swarms only have 3 (sometimes 4?) volleys per clip, so you only have to run for so long.
I honestly would recommend fitting your Incubus a bit different though, you don't have enough armor for 30% reduction to help you very much. Try this.
Enhanced Afterburner Complex 120mm Armor Plates Complex Light Armor Repairer Enhanced PG Upgrade
And then the turret of your choice. I roll an XT-1 Missile Launcher most of the time. The Afterburner and the PG Upgrade don't necessarily have to be advanced either, they can both be basic or complex, it depends on your skill spread and meta level you want your after burner to be.
With this fit, as soon as you take that first swarm you turn on your afterburner and just accelerate in whatever direction you're already going. Obviously you'll need to watch out for things like buildings, the ground, the MCC from hell, but in general you just want to GTFO of there as fast as possible. Make sure you have your armor repping skills maxed out too, and generally all of your vehicle core upgrade skills.
Happy flying!
I spent 20 minutes on this signature.
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:13:00 -
[26] - Quote
Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process .
If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware .
If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ?
DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV .
Somebody has to do it .
Just swarm for a month and tell me later how easy it was .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:30:00 -
[27] - Quote
Toobar Zoobar wrote: You have no idea what you talking about. Sure 400m can be reached on an ads. What's your point? 400m is ridiculous that in many cases is back in my own redline. It shouldn't be that easy to force an ADS out of the fight that quickly.
We are not allowed brawl with more than one guy. If there's more than one AVer than most dropships die the moment they start a brawl and they sure wont have time to get away.
I don't know how often you actually try to fight infantry but it's pretty darn frustrating. It's a far cry from battlefield where the pilot has rocket pods at their disposal and everything he shoots at dies real quick.
Here we go again , what's good for the goose is good for the gander . Re-read what you wrote , you are not suppose to farm infantry and that's why people complained about HAV's , so in your mind and the mind of others obviously , you didn't think that effect would trickle down to ADS's .?.did you really think that you wouldn't get the same treatment ?
You are a deterrent to fight against OTHER VEHICLES , just like HAV's ... not to farm infantry , that's why and what you have team mates for , you know , other infantry players ... who can you blame for that .?. why should you be allowed to do it when it was such a big issue for HAV's and ADS's before the changes?
Your not suppose to brawl with infantry , that just doesn't even sound right . How would you brawl with infantry in a ADS anyway .?. are you a bully .?. shouldn't you use a heavy suit if that's the case?
The community fought for the changes , so now you want to be the exception? Again , HAV's have to deal with far more then ADS's have to but all they talk about is how bland their situation is while " pilots " cry about being underpowered as they spam missiles at infantry like a pitching machine .
The only ADS that's anywhere near weak is the Caldari and it can double shield harden while sitting 70 to 80 m over you lobbing missiles with a percentage damage boost from the warbarge and the ADS skill it's self . Swarms are a shield weapon.
Stop trying to brawl with infantry and kill some vehicles .
Might help you , never know .
Brawl with infantry just doesn't sound right , not at all .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:36:00 -
[28] - Quote
It just amazes me that I can tell the REAL pilots , their giving you advice and not complaining , the one's complaining are the one's who aren't any good to begin with .
I've noticed some names that I sent flaming in a ball of wreckage .
Not to say that everyone who complains about something is wrong for doing it but in this case , some are just lazy and like they call swarms " easy mode " , that's just what they want when they already have a massive advantage .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.26 19:44:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:It just amazes me that I can tell the REAL pilots , their giving you advice and not complaining , the one's complaining are the one's who aren't any good to begin with .
I've noticed some names that I sent flaming in a ball of wreckage .
Not to say that everyone who complains about something is wrong for doing it but in this case , some are just lazy and like they call swarms " easy mode " , that's just what they want when they already have a massive advantage .
If your talking about surviving with a min commando + combat rifle + swarm launcher, its not easy nor as difficult as you make it out to be.
When it comes to AV work, sadly my incubus is my third choice, behind minando + swarms, minass PLC + AV nades. Its much easier, more reliable, and cheaper to get vehicle kills with the swarms and the PLC.
1. Swarms (easist to use, good range, excellent damage application Combat rifle is great back up backup)
2. PLC (Most versatile, deadly vs shield tanks)
3. Incubus (only for chasing down dropships, rail gun constantly misfires, zero smal rail splash means useles against equipment, not chance against double hardened tanks, otherwise its armed with missiles)
4. Assault HMG ( it is still mainly focused on infantry )
5. Forge Gun (just not my style)
For all the talk of bravado, I have heard lots of compliments about really good tankers, really good scouts, assaaults, logis , heavies, forge gunners, pilots, every class and every weapon, but i have never heard 'its insert name here, that guys is a beast with the swarm launcher. I dont know how he does it'
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.08.26 19:58:00 -
[30] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process . If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware . If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ? DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV . Somebody has to do it . Just swarm for a month and tell me later how easy it was .
I have been swarming for multiple months; in PCs, FWs, pubs, and while solo.
They are the easiest weapon to use in the game, bar none. The fact that someone could actually defend them as not OP with a straight face makes me laugh. Atiims alt?
Caldari
REALLY 514
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