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Thread Statistics | Show CCP posts - 2 post(s) |
shanatak
Prima Gallicus
11
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Posted - 2015.08.26 08:02:00 -
[1] - Quote
Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? |
Juno Tristan
Obscure Reference
789
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Posted - 2015.08.26 08:34:00 -
[2] - Quote
Or you could git gud like me!
ADS Ramming Revenge!
Plasma Cannon Rampage
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:40:00 -
[3] - Quote
sorry to hear that you are having problems as an ADS pilot and some of what you say may be true however i personally do not believe swarms are that powerful even on a minmando
try using a light shiled booster along with a single hardener and a the best shiled extender you can fit
my python consists of these items basic light shiled booster basic heavy shiled extender enhanced shiled hardener enhanced PG mod 20GJ particle accelerator ( I use it for Arial dog fights rather then vs infantry but it can be easily switched out for a missile launcher)
I may not have too much invested into vehicles but this simple fitting is enough to do whatever I need to while having enough hp to take a few hits and being able to regen a lot faster due to the shiled booster, shields have resistance to explosives 20% reduction in fact so swarms arent doing as much damge as you might think
you may think you are a good pilot but there is always more you can learn try to improve your skill as a pilot as being a pilot takes a lot more skill then most other things, you can easily outrun swarms in an ADS if you are a good pilot and with heavy investment into vehicle skills you can do a lot more
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 08:41:00 -
[4] - Quote
I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on.
Modern society is lacking in empathy
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:43:00 -
[5] - Quote
if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
921
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Posted - 2015.08.26 08:52:00 -
[6] - Quote
Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on.
400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction
invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range
swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to
as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms
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Juno Tristan
Obscure Reference
789
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Posted - 2015.08.26 08:53:00 -
[7] - Quote
Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered
It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point
There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr
ADS Ramming Revenge!
Plasma Cannon Rampage
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Genral69 death
RAT PATROL INC.
666
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Posted - 2015.08.26 09:00:00 -
[8] - Quote
How high is your sensitivity?
https://dust514.com/recruit/R6VwQe/
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 09:03:00 -
[9] - Quote
Sicerly Yaw wrote:Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on. 400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms Obviously not a pilot.
Modern society is lacking in empathy
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abdullah muzaffar
Random Gunz Rise Of Legion.
715
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Posted - 2015.08.26 10:04:00 -
[10] - Quote
They should simply buff the range to 200m(+25) and increase the lockon time to twice what we have now. At least this way, you would have to track to lockon, not just click and let go. Decreasing the acceleration/top speed and max range would also help. Have to AB strafe evade all the time when dealing with minmandos. I just hope that they simply remove the minmando bonus instead of giving it to caldari.
My Trades
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Sicerly Yaw
Corrosive Synergy No Context
923
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Posted - 2015.08.26 10:16:00 -
[11] - Quote
Juno Tristan wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr
I did watch the video and I noticed that you hardly took any countermeasure other then turning on your hardener, not to mention that you used an armor based drop ship which are naturally weaker to swarms as well as dealing with a minmando using officer swarms any officer weapon in its own right is OP as it is so its not a surprise that the outcome was as it was
however it did take multiple volleys to even take you out in the first place so I say that's pretty darn fair
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Juno Tristan
Obscure Reference
790
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Posted - 2015.08.26 10:41:00 -
[12] - Quote
Sicerly Yaw wrote:Juno Tristan wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered It's just me getting owned by an officer swarm launcher from the redline whilst I'm trying to play the point There have been hundreds of threads like this for a year now, I'm just disappointed that in all that time there have been zero changes all because Judge pubstomped to a 40 kdr I did watch the video and I noticed that you hardly took any countermeasure other then turning on your hardener, not to mention that you used an armor based drop ship which are naturally weaker to swarms as well as dealing with a minmando using officer swarms any officer weapon in its own right is OP as it is so its not a surprise that the outcome was as it was however it did take multiple volleys to even take you out in the first place so I say that's pretty darn fair
After being hit by the first (silent) volley nothing would have prevented being destroyed
ADS Ramming Revenge!
Plasma Cannon Rampage
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Kinky Fat Bastard
100
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Posted - 2015.08.26 11:59:00 -
[13] - Quote
Mejt0 wrote:3. Swarms are light and portable. Why do they deal as much damage as AFG
An ADS with dual hardeners can rep through a double DMG modded FG - so if swarms are only this powerful where's the problem?
Bad pilots with crap fits (that's the problem)
I've had milita DS escape from my triple DMG modded minmando and proto swarms... |
Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 12:30:00 -
[14] - Quote
Kinky Fat Bastard wrote:Mejt0 wrote:3. Swarms are light and portable. Why do they deal as much damage as AFG An ADS with dual hardeners can rep through a double DMG modded FG - so if swarms are only this powerful where's the problem? Bad pilots with crap fits (that's the problem) I've had milita DS escape from my triple DMG modded minmando and proto swarms... ADS can't rep through AFG fire. Simple hull shots can take you out. Someone who had a lot of practice with AFG can shot vulnerable spots (engines) to make any ADS pilot cry. That's why I like A/FG users. It's nowhere near easy task.
You can deal the same ammount of damage with swarms. You are mobile, you can be on your own, you can fire and forget. It's nowhere near A/FG difficulty level yet it's very rewarding.
You can evade A/FG shot while trying to pick off the user. You can't evade swarms.
Modern society is lacking in empathy
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.26 14:47:00 -
[15] - Quote
Be careful with your title. Rattati has repeatedly taken the offer of a flight to see what its like for a pilot as a personal insult. Something along the lines of 'I dont need to see what its like to say its balanced.'
It is true that you don't have to use a rail rifle for 6 weeks lets say to see whether its OP or UP.
It is also true that very little pilot community feedback has been taken into account since hotfix delta. Especially compared to PC player feedback, or Scout player feedback.
Also this wonderful thread that pretty much balances swarms with a blue tag has been laying around for 5 months.
There is no reason why half of the issues that concern the dozen or so pilot left remain un adressed.
- Why is the ROF skill an 8x skill after a 75% nerf?
- Why is it more useful to put missiles on an Incubus level 0 rather than 2.5 million SP on a python V?
- After stating pilots should be able to evade swarms, its is still impossible to do. Why has there been no followup?
- After suggesting the return of the LOGI dropship, (much anticiapated b ADS mpilots who want to fly proper support) it has been shelved. What happened?
- Why is it better to fly a militia dropship than a standard one? (both have the same survivability rates vs AV)
- Pilot WP is still abysmally low. What can we do about improving it?
I would love to have a good conversation (not a debate) with Ratatti about all of these things. But I dont see it happening.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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WyrmHero1945
Finesse Soldiers
578
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Posted - 2015.08.26 14:58:00 -
[16] - Quote
If we had flares and a locked-on signal they wouldn't be so OP.
We need a flare module, with cooldown and everything. |
Beld Errmon
2
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Posted - 2015.08.26 15:02:00 -
[17] - Quote
I'm almost out of isk from running ADS regardless of the risk, lots of fun but after spending about 40mil on them in the last month i'll soon be retiring again because of a lack of funds. i'm not going to run free suits for 2 out of 3 battles just to have a few mins of flight time before getting swotted by multiple swarms.
If they are going to treat ADS like disposable LAVs the price should reflect it, might help someone else in not going broke from doing what they love in the game.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 15:27:00 -
[18] - Quote
Most players that are pilots simply are not that good , so it's easy to complain about getting shot down when your not that good to begin with .
Blame it on the swarms all you like but to me from what I see and have experienced by going against other so called pilots , it's more about bad pilots then it is the mechanics of AV weapons and the only reason that people complain about swarms is that , their the best at negating an area , you can't camp over a swarmer for the most part if their good ( you can if your using missiles ) but you can to forges and that's why you don't hear any forge bashing , couple that with their charge time and it's easy to kill a forger , even more so with missiles .
People that don't use swarms don't realize the bugs that they have . You actually have to look at what you've fired at for the damage to register unless their in motion and trying to evade , I was just in a match where I had to look down while avoiding sniper fire and forge fire as well and firing at a LAV didn't register a single shot all the while firing 3 rounds because I wasn't looking at the vehicle after firing , I wasn't taking a death to kill a LAV , second there's a bug that won't allow you to lock on a vehicle at 70 to 90 m , I keep getting this happening to me and have died a lot from this bug but no one talks about either of these because they just want swarms to get a nerf .
Why increase the lock on time .?. so you can farm swarmer's and have a better chance of killing them while in a ADS , I mean , what other reason would you have to do that ?
I have flown ADS's for the longest and before the changes they were OP with the pilot stacking and the ROF , all this to farm infantry and that's really the main issue , it's not about killing other vehicles because ADS's have zero problems doing that , I use to farm HAV's and even PRO HAV's and when I didn't have to deal with the ghost firing rail bug , I dropped ADS's like a fly swatter swatting flies , it's just the fact that these same players just want to farm infantry and that's why they changed the ADS's as well as HAV's .
Look at the OP's statement about HAV's being fine but ADS's need attention , that's just plain bias , ADS's have to deal with nothing compared to HAV's , proxy mines , packed remotes , assault HMG's , swarms , forges , nova knives and AV grenades as well as PLC's all target HAV's and HAV's have nowhere the maneuverability that ADS's have , ADS's can climb and evade f they use AB's but it seems that most who call themselves pilots can't conceive this , I use to evade swarms using AB's constantly and you can hear them being fired ... if your the only vehicle around and someone is firing swarms , chances are their firing at you , I mean , who else could they target ?
These people just have zero situational awareness as well as their wanting need to farm infantry . Stop trying to use vehicles to farm infantry and kill other vehicles , you would find yourself having far more success if you did that , as well as troop transport .
It's more the mentality of these people who call themselves pilots then it is the weapons that's used against them .
Just because you can't best something or someone , doesn't mean that .. their OP or deserve a nerf , maybe you just need to get better at what you do and think more about how you approach a situation .
I refuse to spend another dime on this game until it gets better but to prove a point , I won't do this because I smashed too many pilots and operators all ready and the point being , these pilots that are complaining will still suck .
They just don't see themselves as the problem .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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pegasis prime
Darken's Forge and Trade
2
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Posted - 2015.08.26 15:36:00 -
[19] - Quote
I love my python and actually very rarely loose one. Try. This fit I find it really quite effective.
Low slott - complex pg upgrade.
High slotts - 1 enhanced heavy shield extender, 1 enhanced shield hardener and one basic light shield booster
Main turret - xt missiles
Side gunner turret - 20gj rail gun.
The heavy extender acts as a nice buffer and we'll the hardner and booster are self explanatory.
Proud Caldari purist .
I fought and bled for the State on Caldari prime.
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TIGER SHARK1501
Savage Bullet RUST415
347
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Posted - 2015.08.26 15:40:00 -
[20] - Quote
shanatak wrote:Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? Just yesterday I shot 3 Wirikomi volleys at an Incubus and the pilot finally flew away. For it to survive that much punishment, the fitting was a beast. I will ask you though are there any aircraft that can take that much abuse? |
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pegasis prime
Darken's Forge and Trade
2
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Posted - 2015.08.26 15:46:00 -
[21] - Quote
TIGER SHARK1501 wrote:shanatak wrote:Really ,now the pleasure to fly with an ads is gone because i don't know what are you doing with the swarm laucher : it's too powerfull against an ads. I can understand for tank is ok and i'm not sure,only the pilots of tanks can say that, but the swarms are just too cheated against us. I'm full skilled on ads and i try all the fits to try to survive against the swarms.
A swarm with full skills on commando min can make like 45% of damage more...just make some maths and after try to test in the game even with 3 hardeners of shield!!!!!!!!!! You ll see there is a big problem!!!!! The missiles of swarm can make the turn of the map or installation to hit you and now you can forgot to destroy madrugar with an ads.YOU loose a lot of good pilots with that ( Evo,Judge and more)
First you was nerfed the rof of missiles and rails and i can understand that ( a little bit) but if you don't like the python and the incubus why you don't just remove it from the game? Just yesterday I shot 3 Wirikomi volleys at an Incubus and the pilot finally flew away. For it to survive that much punishment, the fitting was a beast. I will ask you though are there any aircraft that can take that much abuse?
Please to God tell me your not insinuating realism in a sifi shooter that involves an immortal conscience resided within specially designed clone bodys using such weppns as laser and rail rifles and plasma connons . surly you can't be that saft in the heid .
Proud Caldari purist .
I fought and bled for the State on Caldari prime.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.26 16:35:00 -
[22] - Quote
Yeah, great example of swarms not rendering graphics and sound. I just had that happen again big time. If I had heard the sound I would have known and flew off, but three volleys had already been fired and then registered all at once.
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
I'm sick of people going with whatever is presently in the game and not pushing for true balance when it comes to vehicles.
If swarms are going to be that easy then they should be one to three shot disposable like an AT4 and you have to fet anoer one from the supply depot. Glitches and drawbacks to the weapon are negligible and beside the point.
CPM RESULTS SUMMERIZED
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nelo kazuma
Ecce Initio RLC. RUST415
364
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Posted - 2015.08.26 16:38:00 -
[23] - Quote
One issue I have with swarms is their ability to knock you off course but I can take a full clip of swarms before I have to bail n honestly if you're getting shot at with a.v by more than one recall your vehicle there's an obvious point were you should think ok too much a.v time to switch but if u lose ur vehicles cuz u want to keep persisting its ur own fault. I do however want the return of cycle missle launchers back a.d.s are meant to be attack choppers so fire rate is a necessary thing for strafe runs
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
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Posted - 2015.08.26 16:53:00 -
[24] - Quote
Sicerly Yaw wrote:Mejt0 wrote:I learnd that you can fly with double hardened ADS (feeling) quite safety. Yet even in such fit you have to fly away the moment swarms hit you.
I have 3 main problems with swarms 1. Their max distance is too much. To fly 400m away everytime someone shots you is crazy.
2. Invisible swarms and not rendering players. I have to fly as low as I can if I want SL guy to pop out. So before I can counter (kill) him, before I can see him and start shooting he can fire 1-2 volleys at me + my dropship is being thrown in every direcion.
3. Swarms are light and portable. Why do they deal as much damage as AFG? Not only you can fit them on every suit, you have the ability to defend yourself at anytime. I understand that with FG you sacrifice quite a lot (movement, defense ability, eq). But with swarms you don't sacrifice anything, you deal as much damage if not more than with AFG, fire and forget > move on. 400m on and ads can easily be reached and surpassed if you know how to quickly pick up speed you can do this at any angle but i notice that one of the rookie mistake pilots make is that they try to turn in the way they want to escape rather then simply using their momentum to fly in that direction invisible swarms and players that don't render can easily be countered by just listening they make quite a distinguishable sound and even if they dont render the launching of the swarms creates a flash that is noticeable even at range swarms being light and portable, realize that a player has to dedicate one entire weapon slot just to fit it and it does about 200-300 less damge then an assault forge the difference being that swarms can be fired off slightly faster but after the first batch any consecutive vollys should be easily avoided while the FG can cause you to lose control and is harder to dodge in the hands of a skilled player however there are not many of those that dedicate their time to the FG like they used to as a player that has had their fair share of encounters with both swarms and fg's I worry more about a fat suit using a fg then I do anyone using swarms You have no idea what you talking about. Sure 400m can be reached on an ads. What's your point? 400m is ridiculous that in many cases is back in my own redline. It shouldn't be that easy to force an ADS out of the fight that quickly.
We are not allowed brawl with more than one guy. If there's more than one AVer than most dropships die the moment they start a brawl and they sure wont have time to get away.
I don't know how often you actually try to fight infantry but it's pretty darn frustrating. It's a far cry from battlefield where the pilot has rocket pods at their disposal and everything he shoots at dies real quick.
Specialization: Making typo's.
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Shaco Mordekaiser
BIG BAD W0LVES
21
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Posted - 2015.08.26 17:03:00 -
[25] - Quote
I watched that video from the second post, looks like the only reason you went down was because you didn't fly away. The swarms were coming from your right side, likely someone on top of Alpha or the garage's to the north. You could've easily flown in a wide arc (tip sideways with L-stick, and accelerate to max speed) and your armor reps would have likely done enough work between the third and forth volleys to keep you alive. Keep in mind that swarms only have 3 (sometimes 4?) volleys per clip, so you only have to run for so long.
I honestly would recommend fitting your Incubus a bit different though, you don't have enough armor for 30% reduction to help you very much. Try this.
Enhanced Afterburner Complex 120mm Armor Plates Complex Light Armor Repairer Enhanced PG Upgrade
And then the turret of your choice. I roll an XT-1 Missile Launcher most of the time. The Afterburner and the PG Upgrade don't necessarily have to be advanced either, they can both be basic or complex, it depends on your skill spread and meta level you want your after burner to be.
With this fit, as soon as you take that first swarm you turn on your afterburner and just accelerate in whatever direction you're already going. Obviously you'll need to watch out for things like buildings, the ground, the MCC from hell, but in general you just want to GTFO of there as fast as possible. Make sure you have your armor repping skills maxed out too, and generally all of your vehicle core upgrade skills.
Happy flying!
I spent 20 minutes on this signature.
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:13:00 -
[26] - Quote
Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process .
If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware .
If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ?
DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV .
Somebody has to do it .
Just swarm for a month and tell me later how easy it was .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:30:00 -
[27] - Quote
Toobar Zoobar wrote: You have no idea what you talking about. Sure 400m can be reached on an ads. What's your point? 400m is ridiculous that in many cases is back in my own redline. It shouldn't be that easy to force an ADS out of the fight that quickly.
We are not allowed brawl with more than one guy. If there's more than one AVer than most dropships die the moment they start a brawl and they sure wont have time to get away.
I don't know how often you actually try to fight infantry but it's pretty darn frustrating. It's a far cry from battlefield where the pilot has rocket pods at their disposal and everything he shoots at dies real quick.
Here we go again , what's good for the goose is good for the gander . Re-read what you wrote , you are not suppose to farm infantry and that's why people complained about HAV's , so in your mind and the mind of others obviously , you didn't think that effect would trickle down to ADS's .?.did you really think that you wouldn't get the same treatment ?
You are a deterrent to fight against OTHER VEHICLES , just like HAV's ... not to farm infantry , that's why and what you have team mates for , you know , other infantry players ... who can you blame for that .?. why should you be allowed to do it when it was such a big issue for HAV's and ADS's before the changes?
Your not suppose to brawl with infantry , that just doesn't even sound right . How would you brawl with infantry in a ADS anyway .?. are you a bully .?. shouldn't you use a heavy suit if that's the case?
The community fought for the changes , so now you want to be the exception? Again , HAV's have to deal with far more then ADS's have to but all they talk about is how bland their situation is while " pilots " cry about being underpowered as they spam missiles at infantry like a pitching machine .
The only ADS that's anywhere near weak is the Caldari and it can double shield harden while sitting 70 to 80 m over you lobbing missiles with a percentage damage boost from the warbarge and the ADS skill it's self . Swarms are a shield weapon.
Stop trying to brawl with infantry and kill some vehicles .
Might help you , never know .
Brawl with infantry just doesn't sound right , not at all .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.26 18:36:00 -
[28] - Quote
It just amazes me that I can tell the REAL pilots , their giving you advice and not complaining , the one's complaining are the one's who aren't any good to begin with .
I've noticed some names that I sent flaming in a ball of wreckage .
Not to say that everyone who complains about something is wrong for doing it but in this case , some are just lazy and like they call swarms " easy mode " , that's just what they want when they already have a massive advantage .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.26 19:44:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:It just amazes me that I can tell the REAL pilots , their giving you advice and not complaining , the one's complaining are the one's who aren't any good to begin with .
I've noticed some names that I sent flaming in a ball of wreckage .
Not to say that everyone who complains about something is wrong for doing it but in this case , some are just lazy and like they call swarms " easy mode " , that's just what they want when they already have a massive advantage .
If your talking about surviving with a min commando + combat rifle + swarm launcher, its not easy nor as difficult as you make it out to be.
When it comes to AV work, sadly my incubus is my third choice, behind minando + swarms, minass PLC + AV nades. Its much easier, more reliable, and cheaper to get vehicle kills with the swarms and the PLC.
1. Swarms (easist to use, good range, excellent damage application Combat rifle is great back up backup)
2. PLC (Most versatile, deadly vs shield tanks)
3. Incubus (only for chasing down dropships, rail gun constantly misfires, zero smal rail splash means useles against equipment, not chance against double hardened tanks, otherwise its armed with missiles)
4. Assault HMG ( it is still mainly focused on infantry )
5. Forge Gun (just not my style)
For all the talk of bravado, I have heard lots of compliments about really good tankers, really good scouts, assaaults, logis , heavies, forge gunners, pilots, every class and every weapon, but i have never heard 'its insert name here, that guys is a beast with the swarm launcher. I dont know how he does it'
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.08.26 19:58:00 -
[30] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process . If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware . If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ? DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV . Somebody has to do it . Just swarm for a month and tell me later how easy it was .
I have been swarming for multiple months; in PCs, FWs, pubs, and while solo.
They are the easiest weapon to use in the game, bar none. The fact that someone could actually defend them as not OP with a straight face makes me laugh. Atiims alt?
Caldari
REALLY 514
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
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Posted - 2015.08.26 21:05:00 -
[31] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Toobar Zoobar wrote: You have no idea what you talking about. Sure 400m can be reached on an ads. What's your point? 400m is ridiculous that in many cases is back in my own redline. It shouldn't be that easy to force an ADS out of the fight that quickly.
We are not allowed brawl with more than one guy. If there's more than one AVer than most dropships die the moment they start a brawl and they sure wont have time to get away.
I don't know how often you actually try to fight infantry but it's pretty darn frustrating. It's a far cry from battlefield where the pilot has rocket pods at their disposal and everything he shoots at dies real quick.
Here we go again , what's good for the goose is good for the gander . Re-read what you wrote , you are not suppose to farm infantry and that's why people complained about HAV's , so in your mind and the mind of others obviously , you didn't think that effect would trickle down to ADS's .?.did you really think that you wouldn't get the same treatment ? You are a deterrent to fight against OTHER VEHICLES , just like HAV's ... not to farm infantry , that's why and what you have team mates for , you know , other infantry players ... who can you blame for that .?. why should you be allowed to do it when it was such a big issue for HAV's and ADS's before the changes? Your not suppose to brawl with infantry , that just doesn't even sound right . How would you brawl with infantry in a ADS anyway .?. are you a bully .?. shouldn't you use a heavy suit if that's the case? The community fought for the changes , so now you want to be the exception? Again , HAV's have to deal with far more then ADS's have to but all they talk about is how bland their situation is while " pilots " cry about being underpowered as they spam missiles at infantry like a pitching machine . The only ADS that's anywhere near weak is the Caldari and it can double shield harden while sitting 70 to 80 m over you lobbing missiles with a percentage damage boost from the warbarge and the ADS skill it's self . Swarms are a shield weapon. Stop trying to brawl with infantry and kill some vehicles . Might help you , never know . Brawl with infantry just doesn't sound right , not at all . Jesus, what an arrogant comment. An ADS a deterrent to vehicles only? That's how you see it? Get lost.
You want vehicles only fighting other vehicles, not infantry. But in that case, what's the point of having vehicles in the game if it's only the infantry that can win the match. Unless of course that's very much your agenda. An ADS is too much of an inconvenience for you running around in your proto suit, slaying newbs. So you want us to be highly ineffective at killing you. You want us to go and sting some thanks instead, because that's how much of a threat we are to tanks, in case you didn't know, which you clearly didn't as you wouldn't have said such dumb things if you did.
I don't see much of a point arguing with you as you've clearly admitted it right there you don't want ADS's to be much good at killing infantry. You want us pilots to be next to useless. I'm not going to use an ADS to kill a HAV i'm gonna us a HAV TO KILL A HAV.
And there was a small group of CoD players that whined on the forums to ruin the ADS. I don't care much what these people say as they never have a good argument anyway. Most people I talk to agree it's underpowered.
Specialization: Making typo's.
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Koch Rosenzweig
S.K.I.L.L OF G.O.D
607
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Posted - 2015.08.26 22:06:00 -
[32] - Quote
who needs Derrith, Espeon, Vooblylol, Parthok, Darth etc when you have this beast?
Skill Of God 4Life - Director, Diplomat & FC. My best score in PC
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.26 22:51:00 -
[33] - Quote
Minmando with Swarms + CR has the firepower to take down anything. From vehicles to sentinels. Not easy but nowhere near hard.
Tanks have it easier than Dropships. They have more slots, more terrain to cover behind etc. People above me already wrote enough. No need for more words.
Modern society is lacking in empathy
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.27 02:34:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process . If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware . If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ? DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV . Somebody has to do it . Just swarm for a month and tell me later how easy it was .
Lol, why do people think a vehicle user only does vehicles? Vehicle users do play infantry and do play with AV. I have used swarms enough as well as everything else in the game to know what I'm talking about. I've used them as an alternate role on four characters.
Sorry, I'm not so r*tarded that I need to use something for a whole month straight in order to understand it. How about two and a half years of playing this game and using everything in it? Please stop making faulty arguments simply to deny a problem you don't want to accept. One must support the development of the game by always seeing problems in everything however small for the sake of further improvement. Not continuing to question things does nothing for buliding a better product.
There is a sifference in seeing the game simply as a personal pasttime and sticking with things that work for you and seeing the game as a product that should succeed in the grand scheme of things.
CPM RESULTS SUMMERIZED
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Thor Odinson42
7
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Posted - 2015.08.27 03:00:00 -
[35] - Quote
Beld Errmon wrote:I'm almost out of isk from running ADS regardless of the risk, lots of fun but after spending about 40mil on them in the last month i'll soon be retiring again because of a lack of funds. i'm not going to run free suits for 2 out of 3 battles just to have a few mins of flight time before getting swotted by multiple swarms.
If they are going to treat ADS like disposable LAVs the price should reflect it, might help someone else in not going broke from doing what they love in the game.
I'd really like to see the cost of piloting go way down. Shooting ADS out of the sky would be more fun than what goes on in most one sided matches.
Plus I'm trying to fly an Incubus. |
Thor Odinson42
7
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Posted - 2015.08.27 03:02:00 -
[36] - Quote
Operative 1174 Uuali wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process . If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware . If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ? DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV . Somebody has to do it . Just swarm for a month and tell me later how easy it was . Lol, why do people think a vehicle user only does vehicles? Vehicle users do play infantry and do play with AV. I have used swarms enough as well as everything else in the game to know what I'm talking about. I've used them as an alternate role on four characters. Sorry, I'm not so r*tarded that I need to use something for a whole month straight in order to understand it. How about two and a half years of playing this game and using everything in it? Please stop making faulty arguments simply to deny a problem you don't want to accept. One must support the development of the game by always seeing problems in everything however small for the sake of further improvement. Not continuing to question things does nothing for buliding a better product. There is a sifference in seeing the game simply as a personal pasttime and sticking with things that work for you and seeing the game as a product that should succeed in the grand scheme of things. You would have won the internet for a day if you had better grammar. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.27 04:30:00 -
[37] - Quote
Thor Odinson42 wrote:Operative 1174 Uuali wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Operative 1174 Uuali wrote:
No, swarmers should not have it as easy as they do now. You know something is wrong when every match there's the one guy that has already pulled out a swarm because he knows he's gonna get some easy mode fun.
Swarms are easy ? Don't tell me you know about it now that I said that , try swarming for a month straight and nothing else , if you roll with a squad , tell no one to help you , you do it alone and see how far you get and if you don't experience some bugs in the process . If their infantry , maybe they were using swarms for LAV's and HAV's .?. , I mean .. who goes into a game with the intent of using swarms .?. even if you play commando , that's one less gun when you have plenty targeting you during the game from infantry and scouts just looking to kill you while your unaware . If your not playing a commando then your relying on your sidearm during that time , how helpful and easy is that ? DS's are no threat for the most part and most of the matches I play where the enemy uses vehicles , people still run around looking dumbfounded doing nothing , not even switching at the storage depot , one of the reason's I specialized in AV . Somebody has to do it . Just swarm for a month and tell me later how easy it was . Lol, why do people think a vehicle user only does vehicles? Vehicle users do play infantry and do play with AV. I have used swarms enough as well as everything else in the game to know what I'm talking about. I've used them as an alternate role on four characters. Sorry, I'm not so r*tarded that I need to use something for a whole month straight in order to understand it. How about two and a half years of playing this game and using everything in it? Please stop making faulty arguments simply to deny a problem you don't want to accept. One must support the development of the game by always seeing problems in everything however small for the sake of further improvement. Not continuing to question things does nothing for buliding a better product. There is a sifference in seeing the game simply as a personal pasttime and sticking with things that work for you and seeing the game as a product that should succeed in the grand scheme of things. You would have won the internet for a day if you had better grammar.
I would have been king of the world in 1998 too if not for my raging drinking problem.
CPM RESULTS SUMMERIZED
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Juno Tristan
Obscure Reference
794
|
Posted - 2015.08.27 04:50:00 -
[38] - Quote
Koch Rosenzweig wrote:who needs Derrith, Espeon, Vooblylol, Parthok, Darth etc when you have this beast?
I can fly, I just thought it was funny getting smashed in a couple of seconds
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
794
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Posted - 2015.08.27 04:54:00 -
[39] - Quote
Shaco Mordekaiser wrote: Happy flying!
i don't like using afterburners, the fit I use works pretty well when swarms either render or make noise before they hit, plus I was just hovering above the point which is a big no no (but the match I was in was a bit of stomp so I thought most reds had left the game)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Sicerly Yaw
Corrosive Synergy No Context
935
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Posted - 2015.08.27 07:17:00 -
[40] - Quote
WyrmHero1945 wrote:If we had flares and a locked-on signal they wouldn't be so OP.
We need a flare module, with cooldown and everything.
read the swarm launcher description it wouldn't matter and it wouldn't make sense
click here if you are making a new account and want some free BPO's
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shanatak
Prima Gallicus
15
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Posted - 2015.08.27 07:22:00 -
[41] - Quote
I don't think is a question of to be a bad or good pilot or we don't loose the most best players of ads ... I missed Evo,Judge,Foxhound .... It's just a question about the problem of swarms against ads. |
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.08.27 07:30:00 -
[42] - Quote
I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same:
Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Beld Errmon
2
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Posted - 2015.08.27 08:08:00 -
[43] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
Meh, now all you have to do is pull a minmando, catch the ADS with its hardeners off and release the magic I win homing bees, bring two minmandos or really 2 of any well fit swarm suit and the hardeners don't even matter.
But I digress and retire, too many other good games to play and this one has become too buggy to tank ontop of the Cod biased "balancing"
Retired Closed Bittervet
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Juno Tristan
Obscure Reference
795
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Posted - 2015.08.27 08:55:00 -
[44] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
This pretty much sums up why i think the changes (nerf ADS buff Swarms at the same time) were ill thought out, it's been based on the experience of only being on one side
ADS Ramming Revenge!
Plasma Cannon Rampage
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Francois Sanchez
Prima Gallicus
507
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Posted - 2015.08.27 09:07:00 -
[45] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
So why are madrugars still so OP? ADS weren't even close to that level of OPness when they were good. And while yes ADS were to good at that time, now they're way too weak. |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.27 09:34:00 -
[46] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
Thats alright, because i completly understand your opinion as a ground trooper. People have the idea that Assault dropship pilots are laughing and giggling every time we escape some AV, when we are actually cursing, and sweating out the last 200 or so hitpoints praying another swarm volley we diddn't hear or even register is not on its way.
It been discussed in alot of threads how the perception of either flying being easy mode or swarms being easy mode, is akin to the ewar changes. Either your scanned or not. Little middle ground. Its been the same for Swarms dropship interaction. Either the old afterburners would let you escape 100% of the time or the current swarms will hit you 100% of the time. So its no surprise ground troops thought the ADS was god mode in the old days. What dissapoints me is that its not the olds days anymore, and haven't been for a long time. The god mode perception has been outdated for nearly a year now. No offense, but a build that long ago should not have an impact on dropships in the current build.
Every thing concerning skill was removed from either party. Thats why the thread i posted earlier was so good.
Its a proposal by stefan stahl, to summarize proves lowering the turn radius but increasing the missile speed, a good pilot can (in theory) out maunever swarms, while a good swarmer who could time his missiles right will nail a pilot. If the devs have the resources to take a look at dropships, doing this would introduce skill into the equasion, rather than have either side getting shafted.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Juno Tristan
Obscure Reference
795
|
Posted - 2015.08.27 09:41:00 -
[47] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
Archduke, are the conditions you feel justified the nerf still prevalent?
No Vehicles in ambush Warbarge Damage Modifier Smaller maps (New + Redline changes) Stronger Tanks
ADS Ramming Revenge!
Plasma Cannon Rampage
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.08.27 10:15:00 -
[48] - Quote
Juno Tristan wrote:This pretty much sums up why i think the changes (nerf ADS buff Swarms at the same time) were ill thought out, it's been based on the experience of only being on one side
Archduke, are the conditions you feel justified the nerf still prevalent?
No Vehicles in ambush Warbarge Damage Modifier Smaller maps (New + Redline changes) Stronger Tanks
As I said, what I posted was my personal opinion. Balancing changes are not implemented on account of the personal opinion of a single CCP employee.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Juno Tristan
Obscure Reference
795
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Posted - 2015.08.27 10:24:00 -
[49] - Quote
GM Archduke wrote:Juno Tristan wrote:This pretty much sums up why i think the changes (nerf ADS buff Swarms at the same time) were ill thought out, it's been based on the experience of only being on one side
Archduke, are the conditions you feel justified the nerf still prevalent?
No Vehicles in ambush Warbarge Damage Modifier Smaller maps (New + Redline changes) Stronger Tanks As I said, what I posted was my personal opinion. Balancing changes are not implemented on account of the personal opinion of a single CCP employee.
I'm not saying it's all your fault! Just wanted to know if your opinion had changed
ADS Ramming Revenge!
Plasma Cannon Rampage
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.08.27 10:27:00 -
[50] - Quote
Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered
You honor me kind sir.
I challenge you to a Gwent duel!
YouTube
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La Lore Sleipnier
Grupo de Asalto Chacal Rise Of Legion.
425
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Posted - 2015.08.27 10:27:00 -
[51] - Quote
This beasts requires a hard training sessions lossing a lot of ISK and spending a ridiculous (about big numbers) SP and hours to dominate the battlefield with this beasts... Not now, because now that inversion is to convert the beast in "Flying Points" to the enemy.
This is not fair
La muerte no es eterna. El deshonor si.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.08.27 10:34:00 -
[52] - Quote
Tesfa Alem wrote:There is no reason why half of the issues that concern the dozen or so pilot left remain un adressed.
- Why is the ROF skill an 8x skill after a 75% nerf?
- Why is it more useful to put missiles on an Incubus level 0 rather than 2.5 million SP on a python V?
- After stating pilots should be able to evade swarms, its is still impossible to do. Why has there been no followup?
- After suggesting the return of the LOGI dropship, (much anticiapated b ADS mpilots who want to fly proper support) it has been shelved. What happened?
- Why is it better to fly a militia dropship than a standard one? (both have the same survivability rates vs AV)
- Pilot WP is still abysmally low. What can we do about improving it?
All mostly good points, particularly the WP issue. How do we reward pilots when everyone is disagreeing on what dropships are actually supposed to do.
I think this philosophical debate would be much easier to tackle if we had Logi, Assault, and standard Transport dropships all fulfilling their roles, but it's going to be a lot of work to balance all the variables involved.
I challenge you to a Gwent duel!
YouTube
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CRO' OLACHAN
Elysium's Electorate
40
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Posted - 2015.08.27 11:00:00 -
[53] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Most players that are pilots simply are not that good , so it's easy to complain about getting shot down when your not that good to begin with .
Blame it on the swarms all you like but to me from what I see and have experienced by going against other so called pilots , it's more about bad pilots then it is the mechanics of AV weapons and the only reason that people complain about swarms is that , their the best at negating an area , you can't camp over a swarmer for the most part if their good ( you can if your using missiles ) but you can to forges and that's why you don't hear any forge bashing , couple that with their charge time and it's easy to kill a forger , even more so with missiles .
People that don't use swarms don't realize the bugs that they have . You actually have to look at what you've fired at for the damage to register unless their in motion and trying to evade , I was just in a match where I had to look down while avoiding sniper fire and forge fire as well and firing at a LAV didn't register a single shot all the while firing 3 rounds because I wasn't looking at the vehicle after firing , I wasn't taking a death to kill a LAV , second there's a bug that won't allow you to lock on a vehicle at 70 to 90 m , I keep getting this happening to me and have died a lot from this bug but no one talks about either of these because they just want swarms to get a nerf .
Why increase the lock on time .?. so you can farm swarmer's and have a better chance of killing them while in a ADS , I mean , what other reason would you have to do that ?
I have flown ADS's for the longest and before the changes they were OP with the pilot stacking and the ROF , all this to farm infantry and that's really the main issue , it's not about killing other vehicles because ADS's have zero problems doing that , I use to farm HAV's and even PRO HAV's and when I didn't have to deal with the ghost firing rail bug , I dropped ADS's like a fly swatter swatting flies , it's just the fact that these same players just want to farm infantry and that's why they changed the ADS's as well as HAV's .
Look at the OP's statement about HAV's being fine but ADS's need attention , that's just plain bias , ADS's have to deal with nothing compared to HAV's , proxy mines , packed remotes , assault HMG's , swarms , forges , nova knives and AV grenades as well as PLC's all target HAV's and HAV's have nowhere the maneuverability that ADS's have , ADS's can climb and evade if they use AB's but it seems that most who call themselves pilots can't conceive this , I use to evade swarms using AB's constantly and you can hear them being fired ... if your the only vehicle around and someone is firing swarms , chances are their firing at you , I mean , who else could they target ?
These people just have zero situational awareness as well as their wanting need to farm infantry . Stop trying to use vehicles to farm infantry and kill other vehicles , you would find yourself having far more success if you did that , as well as troop transport .
It's more the mentality of these people who call themselves pilots then it is the weapons that's used against them .
Just because you can't best something or someone , doesn't mean that .. their OP or deserve a nerf , maybe you just need to get better at what you do and think more about how you approach a situation .
I refuse to spend another dime on this game until it gets better but to prove a point , I won't do this because I smashed too many pilots and operators all ready and the point being , these pilots that are complaining will still suck .
They just don't see themselves as the problem .
Edit : If Rattati want to fly with a pilot , tell him to message me and I might spend another respec , just so he can make a comparison between myself and others ... I would love to hear his finding and I bet he would say that I was one of the best that he flew with .
That's not bragging , I just know my limits .
Maybe you could help me then. I fly a grimsness. I have gunners. One min mando can destroy me even if I try flying away with abs, dealing 6k damage per magazine. I rep at nearly 300+ armor a sec, swarms are not fine where they are, to lock on from 175m and trail for 400m? For an ads, sure you can get away. For someone who is a permalink and trying to hot drop infantry and lay down cover fire, if I see swarms, 9/10 times I can't do anything. I agree swarms are fine vs ads, but what about a standard drop ship pilot? Swarms honestly make a role that would benefit tactics and strategy to costly and difficult to play. (yes I could just fly in orbit and drop them from 700m up but it puts them at such a disadvantage..) |
shanatak
Prima Gallicus
15
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Posted - 2015.08.27 11:46:00 -
[54] - Quote
First of all many thanks to you ccp Archeduke to give your opinions. As that said before maybe it s a view from ground. Pilots don't want to be indestructible because we love and need challenge. It ll be unfair for the infantry. We just want equitability from swarms. I m very happy if the team of CCP can hear us and work on the ads because we need some solutions. Like the past players can have some good ideas and i try to think with positivity i m hope we ll see soon. Players and CCP are a love story
Just a question: can we have the opportunity to see minmatar and ammar ads in the future? And about the proto ads?
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Sicerly Yaw
Corrosive Synergy No Context
936
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Posted - 2015.08.27 14:12:00 -
[55] - Quote
Darth-Carbonite GIO wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered You honor me kind sir.
I give credit were it is due
click here if you are making a new account and want some free BPO's
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D4GG3R
0uter.Heaven
1
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Posted - 2015.08.27 16:04:00 -
[56] - Quote
Sicerly Yaw wrote:sorry to hear that you are having problems as an ADS pilot and some of what you say may be true however i personally do not believe swarms are that powerful even on a minmando
try using a light shiled booster along with a single hardener and a the best shiled extender you can fit
my python consists of these items basic light shiled booster basic heavy shiled extender enhanced shiled hardener enhanced PG mod 20GJ particle accelerator ( I use it for Arial dog fights rather then vs infantry but it can be easily switched out for a missile launcher)
I may not have too much invested into vehicles but this simple fitting is enough to do whatever I need to while having enough hp to take a few hits and being able to regen a lot faster due to the shiled booster, shields have resistance to explosives 20% reduction in fact so swarms arent doing as much damge as you might think
you may think you are a good pilot but there is always more you can learn try to improve your skill as a pilot as being a pilot takes a lot more skill then most other things, you can easily outrun swarms in an ADS if you are a good pilot and with heavy investment into vehicle skills you can do a lot more
You disagree with literally everything anyone says. That was a lot of words when only 4 words need to be said. Swarms are too strong.
"Dagger is like a mage, damage him enough and he runs."
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D4GG3R
0uter.Heaven
1
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Posted - 2015.08.27 16:05:00 -
[57] - Quote
Darth-Carbonite GIO wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered You honor me kind sir. Darth is a turtle not a pilot
"Dagger is like a mage, damage him enough and he runs."
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.08.28 01:34:00 -
[58] - Quote
D4GG3R wrote:Darth is a turtle not a pilot
I wish I was a turtle. I'd probably survive more swarm hits
I challenge you to a Gwent duel!
YouTube
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Louis Domi
Louis Domi's Super Happy Fun Time
1
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Posted - 2015.08.28 02:19:00 -
[59] - Quote
Kinky Fat Bastard wrote:Mejt0 wrote:3. Swarms are light and portable. Why do they deal as much damage as AFG An ADS with dual hardeners can rep through a double DMG modded FG - so if swarms are only this powerful where's the problem? Bad pilots with crap fits (that's the problem) I've had milita DS escape from my triple DMG modded minmando and proto swarms...
A swarm launcher can unload 3 rounds in less time than a FG can take a shot. Thats one of the promblems with it. Add to that a FG can miss, a swarm launcher doesn't miss.
"If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time!
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.28 03:27:00 -
[60] - Quote
Darth-Carbonite GIO wrote:D4GG3R wrote:Darth is a turtle not a pilot I wish I was a turtle. I'd probably survive more swarm hits
I still remeber the day you jumped out your expensive tank with a proto heavy and a machine gun to kill my heavy and you took a forgegun round to the face. Thanks for the Tank!
troll.
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.28 05:40:00 -
[61] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree.
I'm not so sure man, I don't stuggle too much with ADS while using the Assault forges. Hell the Alldin's Forge absolutely shreks vehicles of all types. Dropships don't stand a chance.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Bremen van Equis
Incorruptibles
648
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Posted - 2015.08.28 08:56:00 -
[62] - Quote
Introduce proto ADS...cue "Flight of the Valkyries"
...waiting patiently.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.28 12:14:00 -
[63] - Quote
Darth-Carbonite GIO wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered You honor me kind sir. I think you just got your first project as CPM. You can do what Judge was supposed to do a year ago, work with the community to come up with a balanced Dropship proposal.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sylwester Dziewiecki
491
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Posted - 2015.08.30 13:21:00 -
[64] - Quote
Fox Gaden wrote:Darth-Carbonite GIO wrote:Sicerly Yaw wrote:if he should learn from anyone it should be Darth Carbonite GIO, best ADS pilot I have encountered You honor me kind sir. I think you just got your first project as CPM. You can do what Judge was supposed to do a year ago, work with the community to come up with a balanced Dropship proposal. It is ridiculous job(from close beta I do not recall a moment of existing Dust when Dropships vs infantry AV would be ballanced).
- For infantry guy it's always: destroy vehicle at once, or see how it running out of your range. - For guy in vehicle it's something like this: BOM! you are dead(and you not even know who attacked you), or someone scratching your armor it's better to start running, and then kill the guy by surprise.
And in my opinion CCP should give us options to eliminate vehicle from heat the battlefield, firstline, not by destroyning it, but by limiting roles that he can perform, like: - permanently limiting his maneuverability by 1% to 25% depend on how strong attack was. If it was attack that left pilot with 5% armor it should be -25% to maneuverability that can not be repair.
As always implemented changes should not be one sided, pilots need to get option to get system upgrades that: - detect incoming AV in something like 100m~ range(pilots should be able sharing this info across all vehicles on field). So this detecting radar would give pilot a chance to prepare for hit, but time that they have highly depend on type of AV(FG - not that much time). Radar should also leave mark, direction of attackers. - make it possible to shot down incoming missile - of curse those that were fired from long range should be easier to destroy rather then close range one.
AV Infantry should have control over his weapon on with part of vehicle functionality he want to limiting by his attack, and of cures because Swarms are aim-less weapons they should not be able to do top damage to subsystems.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Shinobi MumyoSakanagare ZaShigurui
Nikushimi no Noroi
2
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Posted - 2015.08.30 15:33:00 -
[65] - Quote
GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree. What this man said .
These people that complain about DS's can't fly out of a barn to begin with and whenever they get hit , the first blow sends them into the ground and they come to the forums and complain about how x or z needs a nerf because it's too powerful .
I've faced many so called " pilots " myself and they just suck , don't know how to steady a DS from a swarm , forge or a PLC blast but these are the critics and those whom you should listen too for balancing issues and they can't even fly ?
The man said it himself and he's spot on in his summery .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
3
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Posted - 2015.08.30 16:18:00 -
[66] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:GM Archduke wrote:I'm really, really bad when it comes to flying Dropships. I even had training sessions, doing nothing but trying to fly them only to crash, burn and die in the most pathetic ways possible. GM Scotsman, now he could do some good flyin'. Anyhow, my unofficial, personal opinion about ADS is still the same: Assault Dropships were hilariously, ridiculously annoying and resilient. Sure they were relatively rare, but every single game I played where there was 1 or 2 of these beasts, they just dominated the battlefield. Whole squads were herded by them into buildings, below bridges etc. or simply killed on spot. And when me and some others switched to AV, proto or not, our combined effort was only ever enough to drive them off for about half a minute. Then they would be back, full shields and armor, kill a couple AV guys, and just "yolo out of there like Maverick and Goose" when we managed to get another few hits in.
If anyone thinks they were balanced or good as near-invincible godlike shepherds of the skies, I have to respectfully disagree. What this man said . These people that complain about DS's can't fly out of a barn to begin with and whenever they get hit , the first blow sends them into the ground and they come to the forums and complain about how x or z needs a nerf because it's too powerful . I've faced many so called " pilots " myself and they just suck , don't know how to steady a DS from a swarm , forge or a PLC blast but these are the critics and those whom you should listen too for balancing issues and they can't even fly ? The man said it himself and he's spot on in his summery . Edit : You people that say that swarms are a " aimless " weapon , need to stop , you have to aim to attain a lock and specialist swarms are even harder but you people keep spouting the same thing like you belong to some anti-swarm cult or something , just because you keep saying it , doesn't mean that it's true . Stop lying . You are so full of **** it's incredible.
The fact that you say to "steady" your DS after being hit by swarms immediately proves you have no idea how to fly, not because you can't physically steady afterwords, but because if you do, you DIE to the other 2 sets of swarms that were launched in the time it took for the first to impact you.
The fact that you try to make swarms out to be anything other than a skill-less WP farm highlight the fact that you're probably Attim's alt.
Listening to you blab about DS as if you have any idea what you're talking about is painful at best |
shanatak
Prima Gallicus
18
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Posted - 2015.09.09 16:29:00 -
[67] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=196560&find=unread
Look the work of this man!!!! |
hn617
Immortal Guides Learning Alliance
36
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Posted - 2015.09.09 19:34:00 -
[68] - Quote
I'm not gonna pretend I'm not awful at this game, buy I will say that I can't remember the last time I got shot down by anything other than swarms. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.09 21:17:00 -
[69] - Quote
On the swarm vs forge gun against ADS issue, here is some footage: https://youtu.be/5ZO5wI6v50I
Granted it is a single match only and very very situational (like hardeners on or off) but it nevertheless demonstrates my opinion on which one works. Watch for yourself and you see my opinion.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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hn617
Immortal Guides Learning Alliance
37
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Posted - 2015.09.10 00:24:00 -
[70] - Quote
KEROSIINI-TERO wrote:On the swarm vs forge gun against ADS issue, here is some footage: https://youtu.be/5ZO5wI6v50IGranted it is a single match only and very very situational (like hardeners on or off) but it nevertheless demonstrates my opinion on which one works. Watch for yourself and you see my opinion.
If he had hovered above you shooting swarms he probably would've gone down as well. Looked like he wasn't sure where he was getting hit from. Still, good shooting |
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xavier zor
InTheDark
2
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Posted - 2015.09.10 00:46:00 -
[71] - Quote
the real problem is how EASY swarms are to use.
this is the way counter goes.
AV kill vehicles vehicles kill infantry infantry kill AV
AV can kill vehicles to easy, and vehicles (ADS) have a very hard time compared to AV (swarms) killing
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
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shanatak
Prima Gallicus
20
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Posted - 2015.09.10 07:57:00 -
[72] - Quote
KEROSIINI-TERO wrote:On the swarm vs forge gun against ADS issue, here is some footage: https://youtu.be/5ZO5wI6v50IGranted it is a single match only and very very situational (like hardeners on or off) but it nevertheless demonstrates my opinion on which one works. Watch for yourself and you see my opinion.
Nice vid+¬o i ll follow you on you tube. But i look that the python don t try to kill infantry he just fly around and do nothing and I think with a minmando the result not be the same. He died with forges because you was make a good job and the pilot was close to you. I m sure if Python was close to you he got no chance. |
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