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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.09 14:07:00 -
[61] - Quote
I still don't see the point of PC other than a d*ck measuring contest. Give me the EVE PI connection in a seriously important way and I'll play.
The day EVE important resources are shifted to the planets is the day PC would matter.
MY CPM2 PLATFORM
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 14:21:00 -
[62] - Quote
Operative 1174 Uuali wrote:I still don't see the point of PC other than a d*ck measuring contest. Give me the EVE PI connection in a seriously important way and I'll play.
The day EVE important resources are shifted to the planets is the day PC would matter.
As an Eve player, that would be a terrible mistake that could be easily avoided. The Dust-Eve link should be synergistic, not discordant. Dust 514 players and Eve players alike should not feel that they have to spend hundreds of dollars on a peripheral in order to protect their assets. I'm cool with PC offering a bonus to PI ouput for occupancy of the respective area but any 'seriously important way' usually means 'force 'x' player to perform 'y' action in order to get 'z' result'.
The FW link, while not immediately noticeable or powerful, is right in line with this sort of synergistic approach. Eve players don't feel they have to depend on Dust 514 players to flip system sov, Dust 514 players don't feel they need Eve support to flip districts. POS bonuses in Molden Heath for alliance occupancy are underrated because of the region itself but if you apply that to say, Pure Blind, and I can 100% guarantee that Goonies would want to take advantage of Dust 514 and we'd probably have a much bigger following even despite those bonuses being optional and largely unimportant in the grand scheme of things.
To put it simply: You should want to take advantage of the link but not feel crippled without it.
Aeon Amadi for CPM 2
Design A SKIN 2
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.09 14:53:00 -
[63] - Quote
TheD1CK wrote:Varoth Drac wrote:Aeon, I'm giving you a like just because of how well written that post was. Not because I agree or feel that way myself. Well written though. How can you agree with that... CCP have had to build around a game of players encouraged to squeze every last dime out of it rather than just play for the content on offer, offered a sandbox to do what you will and rather than make something you pocket the sand instead... How can CCP be expected to add content to that environment ?? ISK wealth is great.. on a game you can barely find a battle in becasue of that mentality. Many crazy bastards have played the game for just as long, with only the intention of just seeing content progress The ISK barrier is half of the reason gameplay is screwed, and allows scrubs like me to get a good score... As much as we complain of CCP, the community they have to work with sucks. I said the post was well written, not that I agree.
In fact, I don't feel like Aeon described. I've been playing since day one closed beta. Though I didn't play much of closed, and only started PC relatively recently. I play for the fights, for the challenge of skill and strategy.
I've never tried to gain large amounts of isk. I recently reached my highest ever wealth at 60mil isk.
I do like the isk element, as it lets you vary your commitment based on the competition. It's nice to fight proto with proto, but it's also fun in situations that seem hopeless, to have the option to fight proto with bpo and win the isk war. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 15:04:00 -
[64] - Quote
Varoth Drac wrote:TheD1CK wrote:Varoth Drac wrote:Aeon, I'm giving you a like just because of how well written that post was. Not because I agree or feel that way myself. Well written though. How can you agree with that... CCP have had to build around a game of players encouraged to squeze every last dime out of it rather than just play for the content on offer, offered a sandbox to do what you will and rather than make something you pocket the sand instead... How can CCP be expected to add content to that environment ?? ISK wealth is great.. on a game you can barely find a battle in becasue of that mentality. Many crazy bastards have played the game for just as long, with only the intention of just seeing content progress The ISK barrier is half of the reason gameplay is screwed, and allows scrubs like me to get a good score... As much as we complain of CCP, the community they have to work with sucks. I said the post was well written, not that I agree. In fact, I don't feel like Aeon described. I've been playing since day one closed beta. Though I didn't play much of closed, and only started PC relatively recently. I play for the fights, for the challenge of skill and strategy. I've never tried to gain large amounts of isk. I recently reached my highest ever wealth at 60mil isk. I do like the isk element, as it lets you vary your commitment based on the competition. It's nice to fight proto with proto, but it's also fun in situations that seem hopeless, to have the option to fight proto with bpo and win the isk war.
Which is something I really can't stand as an Eve player -_-;;;
I think it's total bupkis that someone can run a suit that is as effective as proto in the right hands and it be totally free of risk. Especially now that we have the beginning elements of Tiericide, which I am 100% for, BPOs and APEXs are all the more powerful and need to have some sort of mechanic that limits that financial prowess. I'm really hoping this Salvaging gameplay we're getting in 1.3 alleviates some of that in the future - maybe have BPOs cost salvage parts in order to constantly funnel out.
And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
Aeon Amadi for CPM 2
Design A SKIN 2
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.09 16:02:00 -
[65] - Quote
Yesterday's Aeon wrote: So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity ...
Today's Aeon wrote: And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
180 degrees in under 24 hours.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.09 16:18:00 -
[66] - Quote
Well, I don't play Eve, but as I understand it, can you not use cheap ships to limit loss? Is it not possible to fight expensive ships with cheap? You may lose more ships but your total isk loss will be less.
I know things are different in Dust, but the principle seems similar.
Winning with appropriate force is always best. But if you can't win, surely inflicting maximum damage for minimum loss is the best option?
Bpos aren't as powerful as proto. Player skill is always a factor and should be rewarded.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.09 16:38:00 -
[67] - Quote
Suggestion for increasing competition in PC: Varying district value. If the top corp owns the most valuable districts, other corps have a reason to challenge them rather than go for easier, less valuable targets.
Better suggestion for increasing competition in PC: Further enhance the value of and ability to bring numbers to bear. This gives more opportunity for less experienced players to learn PC. Only by learning to fight through participation, will the number of players capable of bringing the hard fights increase. I'm open to suggestions on the best way to achieve this. Raiding seems like one way, but rather weak at the moment.
Suggestion for increasing competition in pubs: Increase rewards for fighting against the odds. If you are on a team that isn't trying, you should get a substantially better payout for any success you gain in comparison to your teamates. |
Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.08.09 16:43:00 -
[68] - Quote
TheD1CK wrote:
While too many Vet players want to sit about, farm profit and avoid tough battles, when they could be right in front of you.
Implying fighting DMG is a tough battle
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 16:44:00 -
[69] - Quote
Adipem Nothi wrote:Yesterday's Aeon wrote: So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity ...
Today's Aeon wrote: And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
Am I reading this wrong, or did you flipflop your position entirely in under 24 hours? If you can't keep the facts straight in your own head, how do you intend to function as information filter/exchange between us and the Devs?
No. I didn't. You misread what I was saying entirely trying to find something to troll with.
Yesterday's Aeon was saying that making ISK from PC battles and accumulating DK (essentially ISK with a different name, let's not beat around the bush here, they implemented DK because the ISK economy is already perma*****ed) is all that PC battles are really good for if you're not into politics. Today's Aeon is saying that passive ISK generation from locking districts and making bank off of passive clone says is done away with already and using it as an argument for why BPO's should be completely 100% free is BS.
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 16:54:00 -
[70] - Quote
Varoth Drac wrote:Well, I don't play Eve, but as I understand it, can you not use cheap ships to limit loss? Is it not possible to fight expensive ships with cheap? You may lose more ships but your total isk loss will be less.
I know things are different in Dust, but the principle seems similar.
Winning with appropriate force is always best. But if you can't win, surely inflicting maximum damage for minimum loss is the best option?
Bpos aren't as powerful as proto. Player skill is always a factor and should be rewarded.
Eve works very very differently from Dust 514.
In Dust 514 you can use a free BPO fit and with enough skill point investment and player skill trump other players, even in officer gear.
In Eve Online your cheap ships (frigates, for example) are mechanically at a disadvantage for fighting anything larger than a cruiser. You simply don't have the DPS by yourself to break the tank without an exhausting amount of time and often why T2 Frigates are designed for specialized roles like Interceptors, which use speed and EWAR to lock down other ships. Interceptors don't have enough DPS to do any real damage but they can keep you from leaving the battlefield almost indefinitely unless you kill them. Stealth Bomber frigates have very high damage capability but are paper thin and rely on cloaking devices, even then they're often limited to Bombs (which they can only have a certain amount of) and Cruise Missiles which have a negligible effect on anything smaller than a Battleship.
The mechanics are designed so that small, cheap ships have a very difficult time killing large, expensive ships and vice versa. A Battleship, for instance, has guns that are too large and slow to track fast moving frigates. So they often can't really kill each other.
Whereas in Dust 514 everything is on the same scale - so BPO infantry, being completely free, have only slightly less killing potential than a Prototype fit. So cheap vs expensive doesn't have any mechanical guarantees like Eve does.
BPOs also work very very differently in Eve Online. Nothing is free in Eve except for your Rookie ship, which isn't really designed for PvP combat - it's designed for PvE (a fundamental difference in Dust 514, I know, but that's a different argument altogether). BPOs still require a material cost, often in the form of minerals mined from asteroids.
Back over to Dust 514, Militia BPOs are one thing - those come with higher CPU/PG costs and often have disadvantages (one grenade, 47 round mag on the AR, etc). Standard BPO's were already pushing the line a bit but now you have full fledged APEX suits which are in between Standard and Advanced. So, fundamentally, BPOs are freaggin worthless compared to APEXs which were only ever acceptable in the first place because they couldn't be customized, but now they can be, so there's power creep.
It's a huge debacle, really.
Aeon Amadi for CPM 2
Design A SKIN 2
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.09 16:57:00 -
[71] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Yesterday's Aeon wrote: So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity ...
Today's Aeon wrote: And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
Am I reading this wrong, or did you flipflop your position entirely in under 24 hours? If you can't keep the facts straight in your own head, how do you intend to function as information filter/exchange between us and the Devs? No. I didn't. You misread what I was saying entirely trying to find something to troll with. Yesterday's Aeon was saying that making ISK from PC battles and accumulating DK (essentially ISK with a different name, let's not beat around the bush here, they implemented DK because the ISK economy is already perma*****ed) is all that PC battles are really good for if you're not into politics. Today's Aeon is saying that passive ISK generation from locking districts and making bank off of passive clone says is done away with already and using it as an argument for why BPO's should be completely 100% free is BS. I'm not trying to troll you, Aeon. I believe that your first position fits reality: Hold land. Stockpile Isk. The less you fight, the more you make.
As for BPOs, no one that I've seen has made any argument here about BPOs. Seems off topic.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.09 17:05:00 -
[72] - Quote
jonny battles wrote:TheD1CK wrote:PC 2.0 has opened the way for ALL Corps to become PC active... By either creating, allying or joining Corps set to attack, all mercs can get involved Last night muliple raids were launched at landholding Corps keeping them ran ragged for DMG And I have to salute the mercs involved '07' as mercs from all TZ's took part with no gain bar getting some fights There is life left in MH, more players need to become part of this and not by sending an app to one of the blobs.. But by joining smaller Corps and getting them fighting, add more groups to the game to add more fights. I recently watched a YT vid of DMG V 0.H in a PC battle.. we lost out *big shocker* but that wasn't the worst part.. The 0.H team hit the Victory screen and there wasn't the slightest bit of surprise or joy in their WIN. - And it's not really surprising. In Dusts dead stage there are no teams big enough to fight them.. RGZ are but they made pretty friendship rings and don't look like dropping them N-F / PG / AoU / FA have the players that can contest them, but they keep to themselves While too many Vet players want to sit about, farm profit and avoid tough battles, when they could be right in front of you. MH need more fights, I am glad to help Corps that want to enter into them so get in touch in-game.. For those more cowardly, don't worry RGZ hide behind ROFL+0.H apply there for PC in a noob friendly environment Lol we hide behind them? 95% of the time we bring 16 random gunz besides last night I don't remember the last time we used ringers. But if we're such coward's why did you guys have to mass attack us to get a single district and where the cowards?
I must say I have a better chance against OH and FA lol! Where do you guys buy your lag?
"Anybody order chaos?"
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 17:57:00 -
[73] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Yesterday's Aeon wrote: So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity ...
Today's Aeon wrote: And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
Am I reading this wrong, or did you flipflop your position entirely in under 24 hours? If you can't keep the facts straight in your own head, how do you intend to function as information filter/exchange between us and the Devs? No. I didn't. You misread what I was saying entirely trying to find something to troll with. Yesterday's Aeon was saying that making ISK from PC battles and accumulating DK (essentially ISK with a different name, let's not beat around the bush here, they implemented DK because the ISK economy is already perma*****ed) is all that PC battles are really good for if you're not into politics. Today's Aeon is saying that passive ISK generation from locking districts and making bank off of passive clone says is done away with already and using it as an argument for why BPO's should be completely 100% free is BS. I'm not trying to troll you, Aeon. I believe that your first position fits reality: Hold land. Stockpile Isk. The less you fight, the more you make. As for BPOs, I see no argument being made here about BPOs. Seems off topic. So should we focus here on fixing the end-game? Which is the topic of this thread. Or should go looking for new ways to bone poor players? Because Eve reasons.
Do you even PC bro? You can't make ISK in any form or fashion from PC except through battles. That's reality.
And the comments regarding BPO's were in response to someone else's post....
Aeon Amadi for CPM 2
Design A SKIN 2
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.09 18:51:00 -
[74] - Quote
Aeon Amadi wrote:Adipem Nothi wrote: I'm not trying to troll you, Aeon. I believe that your first position fits reality: Hold land. Stockpile Isk. The less you fight, the more you make.
You can't make ISK in any form or fashion from PC except through battles. That's reality.
What happens to excess clones once a district reaches capacity? So when yesterday's Aeon talked about printing ISK, what do you think he was referring to?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.09 21:07:00 -
[75] - Quote
Aeon Amadi wrote:Operative 1174 Uuali wrote:I still don't see the point of PC other than a d*ck measuring contest. Give me the EVE PI connection in a seriously important way and I'll play.
The day EVE important resources are shifted to the planets is the day PC would matter. As an Eve player, that would be a terrible mistake that could be easily avoided. The Dust-Eve link should be synergistic, not discordant. Dust 514 players and Eve players alike should not feel that they have to spend hundreds of dollars on a peripheral in order to protect their assets. I'm cool with PC offering a bonus to PI ouput for occupancy of the respective area but any 'seriously important way' usually means 'force 'x' player to perform 'y' action in order to get 'z' result'. The FW link, while not immediately noticeable or powerful, is right in line with this sort of synergistic approach. Eve players don't feel they have to depend on Dust 514 players to flip system sov, Dust 514 players don't feel they need Eve support to flip districts. POS bonuses in Molden Heath for alliance occupancy are underrated because of the region itself but if you apply that to say, Pure Blind, and I can 100% guarantee that Goonies would want to take advantage of Dust 514 and we'd probably have a much bigger following even despite those bonuses being optional and largely unimportant in the grand scheme of things. To put it simply: You should want to take advantage of the link but not feel crippled without it.
From the beginning though I was hoping it would become necessary to fight for planet districts because I liked CCP's idea of moving focus to the planets. The idea was to move away from gate camp fights. In null sec there'd be no contest because of an alliance presence in the region would give them zero competition for planets.
In high sec it would be another fun npc thing that would generate the pub matches in DUST and only cost players the price of replacing their PI xommand center. In low sec it would create another opportunity for pirates.
There could still be a "back door" method of circumventing having to use DUST to take a planet. Make it where DUST ground assaults make taking the planet easier and also add certain bonuses or privileges.
Or, add maybe add new content like expanding the T3 strategic ship content and have the PI resources count toward that.
MY CPM2 PLATFORM
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.09 21:22:00 -
[76] - Quote
Aeon Amadi wrote:Varoth Drac wrote:TheD1CK wrote:Varoth Drac wrote:Aeon, I'm giving you a like just because of how well written that post was. Not because I agree or feel that way myself. Well written though. How can you agree with that... CCP have had to build around a game of players encouraged to squeze every last dime out of it rather than just play for the content on offer, offered a sandbox to do what you will and rather than make something you pocket the sand instead... How can CCP be expected to add content to that environment ?? ISK wealth is great.. on a game you can barely find a battle in becasue of that mentality. Many crazy bastards have played the game for just as long, with only the intention of just seeing content progress The ISK barrier is half of the reason gameplay is screwed, and allows scrubs like me to get a good score... As much as we complain of CCP, the community they have to work with sucks. I said the post was well written, not that I agree. In fact, I don't feel like Aeon described. I've been playing since day one closed beta. Though I didn't play much of closed, and only started PC relatively recently. I play for the fights, for the challenge of skill and strategy. I've never tried to gain large amounts of isk. I recently reached my highest ever wealth at 60mil isk. I do like the isk element, as it lets you vary your commitment based on the competition. It's nice to fight proto with proto, but it's also fun in situations that seem hopeless, to have the option to fight proto with bpo and win the isk war. Which is something I really can't stand as an Eve player -_-;;; I think it's total bupkis that someone can run a suit that is as effective as proto in the right hands and it be totally free of risk. Especially now that we have the beginning elements of Tiericide, which I am 100% for, BPOs and APEXs are all the more powerful and need to have some sort of mechanic that limits that financial prowess. I'm really hoping this Salvaging gameplay we're getting in 1.3 alleviates some of that in the future - maybe have BPOs cost salvage parts in order to constantly funnel out. And before anyone brings up PC ISK Generation - that **** has been gone for over a year now. It's no longer a valid argument as to why we should let another ISK printer be a thing.
I like BPOs being a thing that only costs real money without continued costs. The APEX suits being editable messed up the idea of having them be real money proto power BPOs.
I like the idea of offsetting the present APEX suits with something like the power core idea. It would be a different power core that must be purchased for more than regular proto power core and it unlocks the suit to be editable.
MY CPM2 PLATFORM
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rizan baig
Random Gunz Rise Of Legion.
95
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Posted - 2015.08.09 21:42:00 -
[77] - Quote
Bradric Banewolf wrote:jonny battles wrote:TheD1CK wrote:PC 2.0 has opened the way for ALL Corps to become PC active... By either creating, allying or joining Corps set to attack, all mercs can get involved Last night muliple raids were launched at landholding Corps keeping them ran ragged for DMG And I have to salute the mercs involved '07' as mercs from all TZ's took part with no gain bar getting some fights There is life left in MH, more players need to become part of this and not by sending an app to one of the blobs.. But by joining smaller Corps and getting them fighting, add more groups to the game to add more fights. I recently watched a YT vid of DMG V 0.H in a PC battle.. we lost out *big shocker* but that wasn't the worst part.. The 0.H team hit the Victory screen and there wasn't the slightest bit of surprise or joy in their WIN. - And it's not really surprising. In Dusts dead stage there are no teams big enough to fight them.. RGZ are but they made pretty friendship rings and don't look like dropping them N-F / PG / AoU / FA have the players that can contest them, but they keep to themselves While too many Vet players want to sit about, farm profit and avoid tough battles, when they could be right in front of you. MH need more fights, I am glad to help Corps that want to enter into them so get in touch in-game.. For those more cowardly, don't worry RGZ hide behind ROFL+0.H apply there for PC in a noob friendly environment Lol we hide behind them? 95% of the time we bring 16 random gunz besides last night I don't remember the last time we used ringers. But if we're such coward's why did you guys have to mass attack us to get a single district and where the cowards? I must say I have a better chance against OH and FA lol! Where do you guys buy your lag?
Lol you attack us and then blame us for the lag? I think I just found joke of the day......
Darth-Carbonite for CPM2!!! 1 vote is 1 cookie :)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 21:51:00 -
[78] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: I'm not trying to troll you, Aeon. I believe that your first position fits reality: Hold land. Stockpile Isk. The less you fight, the more you make.
You can't make ISK in any form or fashion from PC except through battles. That's reality. What happens to excess clones once a district reaches capacity? When Yesterday's Aeon talked about printing ISK, what specific process(es) do you think he was referring to? Yesterday's Aeon wrote: To put it simply: We're jaded. There's nothing else to do, really ...
So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity and use that same ISK to get SKINs and tradeable stuff we don't have yet.
What specific processes do you think I was referring to? I just ******* explained it to you. It was a poor choice of wording on my part. Let me run it by you again since you just ignore everything that just said.
There is no such thing as 'excess clones' anymore, dude. Get with the times. The only thing you can do with clones and districts is sell them for DK, which is currently worthless. It is without value. There is no 'ISK Printing', there is no way to make ISK from PC districts or clones, there is absolutely no way to make ISK from PC at all except through battles and even then the value of which you earn is based on what the enemy uses.
Do you understand now or are you so bent out of shape about the very specific wording - which I have twice now admitted was a failure on my part - that you're blind to any sort of common sense or logic? You're pushing -so hard- to make me look like a villain that you're actually contradicting game mechanics at this point. It's frustrating as hell and I'd -really- appreciate it if you would stop.
Aeon Amadi for CPM 2
Design A SKIN 2
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JARREL THOMAS
Dead Man's Game
849
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Posted - 2015.08.09 22:39:00 -
[79] - Quote
Aeon Amadi wrote:TheD1CK wrote:Sgt Kirk wrote:I'm just in it for the ISK Why? So you can be richer than the other 10 people who'll end up being what's left here? I'm just in it for the fights, at some stage I have shot for/at every Corp active in the game, a lot of that time spent with some of my own rag-tag clan of bandits who are an awesome mix of players, and a lot of them are damn good at what they do.. because I took the chance, and brought them to fights, from Vet to NPC corps, if it's red we try to kill it Added to that, I have dragged DMG mercs to fight for a lot of fresh blood in PC, offering mercs, unwanted advice, insults and if the team was going nowhere I would just take of over and try to lead it myself and as many times as I've died for it.. I have brought as many teams with sh!t odds to win battles... For the sake of getting more fights. I've seen ringers, way too many fight for ISK and a stomp.. faced with a fight the RQ QQ LAG battle begins. A merc that wants to fight someone is worth 10x more to a team than one that wants to get paid. Currently in MH a Top active fighting Corp can make use of about 10 Districts, with this you can afford regular battles, gain profit and have a stock of clones. At this you have a good total and add to fights, smaller Corps aiming for 5 would be ideal, there are the players to do this active on Dust yet we sit in a stale mate because of Alliances, truces, fggts and scrubs that cannot see past their own activity and in most sad cases KDR... but why bother to rant sense at any of you.. CCP left the building.. this community is what we have to game with and it's not looking good. SOONtm... as we wait for CCP to spoon feed something to fight over Which will not happen.. why add content to be farmed rather than contested?? To put it simply: We're jaded. There's nothing else to do, really. Lot of veterans have reached a point where we have maxxed out everything even remotely related to our progression choices and are just dumping SP into things we could care less about. The DK market doesn't exist yet and will likely not offer anything we really find valuable. Faction Warfare is a'ight if you want exclusive SKINs and marginally better gear but other then that it's a role-play sort of deal. Pubs offer ISK but not in any great way and not with any real reliability. So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity and use that same ISK to get SKINs and tradeable stuff we don't have yet. I mean, you're talking to players who have been around since June 2012 and probably even longer on Eve Online. We've already explored everything this game has to offer. Fought on every map, used every weapon, used every dropsuit, every vehicle, every module, every piece of equipment.... Fought every battle that we thought was worth a damn... ISK is really the only thing driving us anymore. This megalomaniac pipe dream that will go on for an infinite amount of time. But I mean even that's not ike a big priority... Just gives us a reason to do the stupid things we do, gives us a reason to keep playing the game when by all rights we should have quit ages ago. Sounds like some boring ass **** to me. Just quit, your making me depressed reading this ****...
Caldari Loyalist. ( -í° -£-û -í°) No.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.09 23:25:00 -
[80] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: I'm not trying to troll you, Aeon. I believe that your first position fits reality: Hold land. Stockpile Isk. The less you fight, the more you make.
You can't make ISK in any form or fashion from PC except through battles. That's reality. What happens to excess clones once a district reaches capacity? When Yesterday's Aeon talked about printing ISK, what specific process(es) do you think he was referring to? Yesterday's Aeon wrote: To put it simply: We're jaded. There's nothing else to do, really ...
So what's left is PC battles and ISK printing, essentially. Stockpiling ISK en masse so that we can run whatever kind of gear we want for what is effectively eternity and use that same ISK to get SKINs and tradeable stuff we don't have yet.
You're pushing -so hard- to make me look like a villain that you're actually contradicting game mechanics at this point. It's frustrating as hell and I'd -really- appreciate it if you would stop. What happens to excess clones once a district reaches capacity?
Shoot scout with yes. - Ripley Riley (for CPM2)
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zDemoncake
Horizons' Edge No Context
1
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Posted - 2015.08.09 23:27:00 -
[81] - Quote
Districts don't generate clones when they are full
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.10 00:06:00 -
[82] - Quote
They vanish. However what you are getting at is correct and Aeon is not iup to date. Districts can generate ISK again.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 00:58:00 -
[83] - Quote
zDemoncake wrote:Districts don't generate clones when they are full Gotcha. Am I correct in that a district holder can spend CP and sell a portion of clones from a district?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.08.10 17:43:00 -
[84] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:You're pushing -so hard- to make me look like a villain that you're actually contradicting game mechanics at this point. It's frustrating as hell and I'd -really- appreciate it if you would stop. I'm just trying to keep the facts straight, Aeon. You're wrong about Districts not being sources of ISK, if that is in fact what you believe. I don't think you're intentionally being dishonest. My concern is that the opinions and assessments you're offering might be based upon inaccurate premises. Better to get the facts straight before we pitch our two cents than after, right? zDemoncake wrote:Districts don't generate clones when they are full Ares 514 wrote: They [excess clones] vanish. However what you are getting at is correct and Aeon is not iup to date. Districts can generate ISK again.
Thanks, guys. So the district holder would be wise to sell off a portion of those clones at or prior to the district's reaching capacity, right? Effectively, CP + Clones for ISK?
Shotty, I explained the optimal way to make ISK in PC a while ago to you.
You have to do the following.
1.) Hold a district. More than likely you'll need a few for some "Security". More clones means more ways to attack and defend.
2.) Let the districts fill up. Defend them. Don't send out attacks with anything but CP. You need *almost* full districts for optimal defense.
3.) Sell clones in BATCHES. Not all at once, you rotate them. Stagger them. IIRC, you sell in batches of 80, but if you're a solid team with no outstanding enemies, you can probably get away with selling in batches of 160.
4.) Repeat steps 2 and 3.
That's it. You need a solid enough defense to give you the safety you need to continually sell off clones. You NEVER want to sit on a full district (Unless you are in war). It doesn't generate and you throw away ISK. Might as well sell it off.
There isn't a "Safe" way of making ISK anymore. You want ISK? You're going to have to sell clones, which WEAKENS the district.
Please note: While I haven't played in a while, and I've never been a part of logistics, I'm fairly certain that this is how current mechanics work. As far as I'm aware, you can make ISK from districts, but its honestly a lot of hassle for a halfway decent payoff. Small corps won't be able to safely do so. You need around 5-8 districts to safely rotate and keep pumping out ISK without threatening yourself unduly.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 17:57:00 -
[85] - Quote
Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.10 18:01:00 -
[86] - Quote
Adipem Nothi wrote:Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war?
It's actually better to be down two clones restocks (down 160 for CH/SRL and 200 for PF). You always get two restocks on a district before you can be attacked on a generating district. So each day you sell of the clones you got that day after the initial setup. |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 18:05:00 -
[87] - Quote
Ares 514 wrote:Adipem Nothi wrote:Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war? It's actually better to be down two clones restocks (down 160 for CH/SRL and 200 for PF). You always get two restocks on a district before you can be attacked on a generating district. So each day you sell of the clones you got that day after the initial setup.
Best practices aside and assuming the only goal were to optimize ISK returns, do Landholding Corps make more ISK from Districts when at war or when at peace?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.08.10 18:18:00 -
[88] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war? It's actually better to be down two clones restocks (down 160 for CH/SRL and 200 for PF). You always get two restocks on a district before you can be attacked on a generating district. So each day you sell of the clones you got that day after the initial setup. Best practices aside and assuming the only goal were to optimize ISK returns, do Landholding Corps make more ISK from Districts when at war or when at peace?
Always at peace. When at war, your primary goal is to HALT clone production and lock districts. Locked Districts = No way to spend clones to attack, and also stops them from generating clones, AND stops them from selling them.
War is something you want to avoid at all costs if trying to farm ISK. That being said, if you want to make MORE ISK, you need to take land.
People don't like land being taken from them.
It's a balancing act until you establish a strong base. At that point, you try to maintain enough presence in PC to deter attacks, while at the same time giving your players incentive to stick around, either through regular PC or paychecks.
Maintaining ISK positive in PC is anything but easy. You have to have a good team that knows what they're doing.
I know what you're getting at Shotty. No matter what, you will ALWAYS make more ISK in peace.
If they want to make it so that you get more ISK in WAR, they will have to HEAVILY favor getting ISK from successful attacks. In that case, why hold districts? Just spam CP packs and win the fight.
There is a balance somewhere between holding districts and fighting for them. I personally think that it will be found in granting production abilities to districts and generating ISK from winning fights. Gives you incentive to fight for ISK and defend for assets.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.10 19:54:00 -
[89] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war? It's actually better to be down two clones restocks (down 160 for CH/SRL and 200 for PF). You always get two restocks on a district before you can be attacked on a generating district. So each day you sell of the clones you got that day after the initial setup. Best practices aside and assuming the only goal were to optimize ISK returns, do Landholding Corps make more ISK from Districts when at war or when at peace?
Theoretically, if you have enough districts and If you are only defending you can make just enough while at 'war' as long as you're still able to sell clones. In practice though it's easier to make ISK when not at war.
Some real raiding mechanics could setup a nice counter play between the two types of corps, those with districts and those without. There will always be PC fights as corps are bound to **** off other corps.
I think what some don't realize right now is it's better to leave an active corp with one district than wipe them off the map completely. A mechanic that I really like personally. |
Genral69 death
Random Gunz Rise Of Legion.
622
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Posted - 2015.08.11 15:17:00 -
[90] - Quote
TheD1CK wrote:jonny battles wrote:OK d1ck what your saying is that we should disband every alliance in the game? That so people can have no ally and just panic merge instead? What will that fix? C'mon.. every team in MH knows.. RG speed dial 0.H in danger as a back-up... Only after they are busy do you even use your own allies, so it's hardly that important to you and lolpanicmerge.. how is recruiting every left over you can find anything different?? You say this but who was it that was ringing for another corp? Oh yes you Did you notice how it was 16 random guys against you, whistle you have 4 people form the same corp and the rest where all ringers .
Plus I was lagging like holy **** on that one, I was lucky to get 1 frame every 30 seconds
https://dust514.com/recruit/R6VwQe/
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