|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ghost Kaisar
Fatal Absolution
12
|
Posted - 2015.08.09 16:43:00 -
[1] - Quote
TheD1CK wrote:
While too many Vet players want to sit about, farm profit and avoid tough battles, when they could be right in front of you.
Implying fighting DMG is a tough battle
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
|
Ghost Kaisar
Fatal Absolution
12
|
Posted - 2015.08.10 17:43:00 -
[2] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:You're pushing -so hard- to make me look like a villain that you're actually contradicting game mechanics at this point. It's frustrating as hell and I'd -really- appreciate it if you would stop. I'm just trying to keep the facts straight, Aeon. You're wrong about Districts not being sources of ISK, if that is in fact what you believe. I don't think you're intentionally being dishonest. My concern is that the opinions and assessments you're offering might be based upon inaccurate premises. Better to get the facts straight before we pitch our two cents than after, right? zDemoncake wrote:Districts don't generate clones when they are full Ares 514 wrote: They [excess clones] vanish. However what you are getting at is correct and Aeon is not iup to date. Districts can generate ISK again.
Thanks, guys. So the district holder would be wise to sell off a portion of those clones at or prior to the district's reaching capacity, right? Effectively, CP + Clones for ISK?
Shotty, I explained the optimal way to make ISK in PC a while ago to you.
You have to do the following.
1.) Hold a district. More than likely you'll need a few for some "Security". More clones means more ways to attack and defend.
2.) Let the districts fill up. Defend them. Don't send out attacks with anything but CP. You need *almost* full districts for optimal defense.
3.) Sell clones in BATCHES. Not all at once, you rotate them. Stagger them. IIRC, you sell in batches of 80, but if you're a solid team with no outstanding enemies, you can probably get away with selling in batches of 160.
4.) Repeat steps 2 and 3.
That's it. You need a solid enough defense to give you the safety you need to continually sell off clones. You NEVER want to sit on a full district (Unless you are in war). It doesn't generate and you throw away ISK. Might as well sell it off.
There isn't a "Safe" way of making ISK anymore. You want ISK? You're going to have to sell clones, which WEAKENS the district.
Please note: While I haven't played in a while, and I've never been a part of logistics, I'm fairly certain that this is how current mechanics work. As far as I'm aware, you can make ISK from districts, but its honestly a lot of hassle for a halfway decent payoff. Small corps won't be able to safely do so. You need around 5-8 districts to safely rotate and keep pumping out ISK without threatening yourself unduly.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
|
Ghost Kaisar
Fatal Absolution
12
|
Posted - 2015.08.10 18:18:00 -
[3] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Thanks for the clarification, Ghost. That fits my understanding of present mechanics; my open-ended questions are aimed at benefiting those who might be working with outdated information.
Now that we're (hopefully) all on the same page, one question to consider ...
If all PC Corps agreed to ceasefire, would their landholdings generate more ISK than if they were all at war? It's actually better to be down two clones restocks (down 160 for CH/SRL and 200 for PF). You always get two restocks on a district before you can be attacked on a generating district. So each day you sell of the clones you got that day after the initial setup. Best practices aside and assuming the only goal were to optimize ISK returns, do Landholding Corps make more ISK from Districts when at war or when at peace?
Always at peace. When at war, your primary goal is to HALT clone production and lock districts. Locked Districts = No way to spend clones to attack, and also stops them from generating clones, AND stops them from selling them.
War is something you want to avoid at all costs if trying to farm ISK. That being said, if you want to make MORE ISK, you need to take land.
People don't like land being taken from them.
It's a balancing act until you establish a strong base. At that point, you try to maintain enough presence in PC to deter attacks, while at the same time giving your players incentive to stick around, either through regular PC or paychecks.
Maintaining ISK positive in PC is anything but easy. You have to have a good team that knows what they're doing.
I know what you're getting at Shotty. No matter what, you will ALWAYS make more ISK in peace.
If they want to make it so that you get more ISK in WAR, they will have to HEAVILY favor getting ISK from successful attacks. In that case, why hold districts? Just spam CP packs and win the fight.
There is a balance somewhere between holding districts and fighting for them. I personally think that it will be found in granting production abilities to districts and generating ISK from winning fights. Gives you incentive to fight for ISK and defend for assets.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
|
|
|
|