KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.02 04:11:00 -
[1] - Quote
Georgia Xavier wrote:Sequal's Back wrote:Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers. Plus, it's a game. Just because it's a game doesn't mean it shouldn't make any sense. Why with that logic Why not just give infantry pure immortality because "it's a game" Realism is no excuse for poor balancing, if there indeed is poor balancing. Above all this is a game, and balance is much more important in a game then making things fit with your common sense. An unbalanced game is not fun, and fun is the whole point.
@OP, I never liked the idea of large turrets being so good at killing infantry. Tanks already have massive amounts of HP and more speed compared to infantry in addition to being immune to most infantry weapons, it isn't fair to give such things the ability to rack up easy kills from defenseless infantry. Small turrets should be designed for anti-infantry, but large turrets should be designed for fighting other tanks. Large blasters were changed in the past to have more dispersion to make them less infantry kill-farmers, bu the damage is so high at prototype tier that a handful of shots out of a dozen missed shots is enough to get kills. In my opinion, the large blasters should have been designed to shoot like plasma cannons -- kind of like the railguns, but with lower damage, higher ROF. Railguns are a great example of a large turret being extremely powerful, yet balanced against infantry.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.02 04:20:00 -
[2] - Quote
DeadlyAztec11 wrote:I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed.
That said, AV is very balanced right now. It's true that Madrugars are very difficult to kill, though there are definitely cost effective ways of killing them. Skill into either Swarm Launchers or the Plasma Cannon, skill into AV grenades, skill into AV grenades and get a militia Minmatar Scout. Sneak up behind that SOB, plant the explosives, throw all three advanced packed AV grenades, shoot him as many times as you can with your AV light weapon and activate the remote explosives when he is out of sight.
If he is more of a hit and run type of player then get a forge gun and AV grenades. Find a good vantage point and given him hell.
I highly recommend going for a high strafe suit with a cardiac regulator and a Complex Myofibril Stimulant if you really want to dance. As someone who is heavily skilled into forge guns, I can take care of many tanks, but I still find it to be a fundamental issue that a large turret should be so good at killing infantry. Small turrets should be for hunting infantry, but large turrets should be reserved for hunting tanks and installations (I think Rattati echoed similar ideas on their intended roles before, but it's probably long burried). I don't think large blasters need a nerf, but a complete retooling of how they function to encourage anti-tank instead of anti-infantry.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|