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Beld Errmon
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Posted - 2015.07.24 10:59:00 -
[1] - Quote
When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships?
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
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Posted - 2015.07.24 11:09:00 -
[2] - Quote
I wonder if there were stats to support doing that, from what i remember the vast majority of ADS pilots were terrible, most were only skilled at the running part of hit and run, maybe thats why he did it, got sick of seeing terrible pilots surviving all match with 2 kills and a handful of WPs to show for it.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
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Posted - 2015.07.24 11:31:00 -
[3] - Quote
I was trying to be conservative, but yeah reactionary AV is as fierce as it is persistent, you kill one guy he will pull out his best AV, kill him while hes using that AV he activates uber butthurt mode and will either call a redline tank or try to ram you with another dropship, some ppl will go to amazing lengths to get their revenge on a skywhale.
The worst thing though is killing someone in a squad, you've got almost no chance once you hinder a squad in their stompage, all 4 guys will turn protoAV plus tanks on you, and once they get their kill they'll keep atleast one guy on the high ground somewhere just waiting for you, 500m bubble of no fly zone goes up and all dropship fun ceases.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
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Posted - 2015.07.25 00:06:00 -
[4] - Quote
DDx77 wrote:Beld Errmon wrote:I wonder if there were stats to support doing that, from what i remember the vast majority of ADS pilots were terrible, most were only skilled at the running part of hit and run, maybe thats why he did it, got sick of seeing terrible pilots surviving all match with 2 kills and a handful of WPs to show for it. - T...t...tt..ta..t...TWO Kills????? Try 20- 0 without breaking a sweat before the nerf. I agree that ADS survivability was nerfed a bit much but again, before the nerf it was a nigh invincible officer Mass Driver hovering over your head pooping on you
believe me even when ADS were really good, the vast majority of pilots were absolutely terrible.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 00:25:00 -
[5] - Quote
Vlad Rostok wrote:Beld Errmon wrote:I was trying to be conservative, but yeah reactionary AV is as fierce as it is persistent, you kill one guy he will pull out his best AV, kill him while hes using that AV he activates uber butthurt mode and will either call a redline tank or try to ram you with another dropship, some ppl will go to amazing lengths to get their revenge on a skywhale.
The worst thing though is killing someone in a squad, you've got almost no chance once you hinder a squad in their stompage, all 4 guys will turn protoAV plus tanks on you, and once they get their kill they'll keep atleast one guy on the high ground somewhere just waiting for you, 500m bubble of no fly zone goes up and all dropship fun ceases. And you're surprised by this? A self professed non-gun carrier like yourself? All you can see is your lack of dropship fun. Perhaps you should consider the non-fun that the infantry you mercilessly slaughter are having.
People like to carry on like an ADS getting 30+ kills back in the day was some kind of crime against humanity, but seem to overlook the many matches where a guy with a rifle does the same kinda killing, the only difference is "wah my AR can't kill a dropship in under 1 second"
perhaps with your follow up post you'll tell me to get some ground game like some rail tanker i repeatedly chased into the redline yesterday.
In the rock paper scissors game dropships appear to be the forgotten 4th move, with some fairly minor changes a bit of balance could be restored without throwing everything else out of whack, for example giving them a higher resistance to swarms, vs forge and plasma cannons the balance is fine, but swarms especially high level suit enhanced ones are just far too much of an I win button.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 09:15:00 -
[6] - Quote
Squagga wrote:Why're you guys always crying about how you can't hide in a vehicle?
Yes of course that is what this thread is about.
It has nothing to do with a dedicated pilot whos recently started playing again talking about the balance between a particular vehicle vs a particular AV weapon.
But please tell me more about how a dropship that can be seen from every location on a given map is hiding, while the opposition pops out of doorways and from behind rocks or just sits in the redline with unbalanced homing weapons, some which seem to be able to fire multiple volleys in a shorter period of time than seems allowable within the games stats.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 14:33:00 -
[7] - Quote
Scotty AI MatchMaker wrote:reading the OP im shocked, so a tank camps a redline, shreds me to oblivion and back, i respawn with a swarm and im an idiot? should i of gone running at it with nova knives? swarms can't lock on to people so dont bring out tanks and ads, and i'll have no reason to bring out beacons modded to death and go through hell and back trying to lock it up
what opening post are you reading?
cause it features none of your off topic drivel.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 15:18:00 -
[8] - Quote
BARAGAMOS wrote:Here is a clue for all you guys QQing about swarms....
This is not a vehicle combat game. SURPRISE!!!!!
The vehicles augment the game, but are not the core. Swarms are fine. The rise of ADS in the last few weeks show that. In truth you can almost never actually kill one with swarms unless the pilot is awful. Now if two guys or more are trying than yeah you might get shot down, but WTF happens when two or more guys do the same thing to a guy on the ground??? They shut him down. The game is not about safe ways to pad K/D while you fire from a position that the other team can't counter play. Your light weapon is your man weapon not your DS. They are a great addition to field, but they are not made to be what you do the entire game. You use them then recall them once the AV shows up. You don't get to fly around and go 10+/0 because you feel like you should . So adapt your thinking. Its not a Vehicle game and individuals should be able to compete with vehicles after a respawn not simply have to die repeatedly of avoid an area entirely because of one.
And who are you to decide what the game is and isn't? And what people should and shouldn't specialise in?
No one in here is saying any of the things you assert, asking for and about balance doesn't automatically mean people want unkillable sky tanks, but hey I shouldn't expect much from a guy that has clearly never heard of a paragraph.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 15:20:00 -
[9] - Quote
Larkson Crazy Eye wrote:Kallas Hallytyr wrote:I think most pilots would agree that it isn't necessarily the damage that is irritating, it's that Swarms will always hit, always push you away because of the combination of impulse effects, good damage and difficulties identifying the enemy combined make fighting against Swarms an exhibition in futility. Simply, a Swarm will hit you twice, near guaranteed, and unless they're right in your sights from the beginning you'll rarely be able to identify them before you're forced to retreat - there's no interplay, no ability to evade no way to fight a Swarm: you run, you immediately kill them with no delay or you die. Frankly, if they became dumb-fired with AV grenade-style hom+«ng, it would be both more interesting for both parties, and more reasonable to buff them somewhat. Eh I don't know what your smoking but swarms do not always hit. You can very easily out run them if your already moving in a DS when they are fired. It also only takes a half decent pilot to go behind a hill, building or even just another person to have the missiles explode prematurely. Added to that the complete lack of anti infantry ability on swarms with the huge kill me please visual missile trail makes swarms a pretty suicidal and largely ineffective type of AV. If your not running a commando for the reload bonus you pretty much have no chance at taking down any kind of DS with swarms before they run away and every time you fire the entire enemy team pretty much knows exactly where you are and the fact your an easy kill because your using a AV suit.
what a load of crap, back when i used to actually run on the ground my SMG was nearly as dangerous as any main rifle i could carry, dunno how much that has changed but i see plenty of swarmers nailing the people that come after them with their side arm.
And please tell me more about how defenseless a commando with 2 light weapons is.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 15:51:00 -
[10] - Quote
you should work at fox news mate, you're very good at making up BS and presenting it as fact.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
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Posted - 2015.07.25 15:58:00 -
[11] - Quote
BARAGAMOS wrote:Nymphadora PK wrote:Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships? Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game. Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV. So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you. Exactly. The crying for unkillable skytanks is real of late. I can tell some guys have ran out of stuff to skill into and are looking for new ways to enjoy the game or something. The focus of the game is to be tactical shooter, and flying around with no risk of counterplay seems like an idiotic request. Sadly, it's posted about once a day on here.
So seeming as we are just making crap up, I can assume from your posting that you couldn't careless about the balance between Swarms and dropships, you think anyone that isn't running around with the same suit and rifle as you is some kinda video game deviant, so basically you're a cod kiddie that can't afford to upgrade to a ps4, thanks for dropping by and contributing to the discussion.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 16:01:00 -
[12] - Quote
BARAGAMOS wrote:Nymphadora PK wrote:Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships? Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game. Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV. So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you. Exactly. The crying for unkillable skytanks is real of late. I can tell some guys have ran out of stuff to skill into and are looking for new ways to enjoy the game or something. The focus of the game is to be tactical shooter, and flying around with no risk of counterplay seems like an idiotic request. Sadly, it's posted about once a day on here.
more BS assumptions about the motives of people based on zero actual evidence, is that you Glenn Beck?
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 16:13:00 -
[13] - Quote
Alena Ventrallis wrote:The problem with dear.s has always been the lack of a dedicated anti-air variant. We need to have one that does a lot of damage for killing tanks but with slow missiles to make it hard to kill dropships, and one with fast maneuverable missiles that can easily catch dropships but do less damage per swarm.
that would make a lot of sense, but frankly any change that doesn't allow these sub 1 kdr wonders to one shot a vehicle won't be good enough.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 16:32:00 -
[14] - Quote
BARAGAMOS wrote:Kallas Hallytyr wrote:BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists... Thing is, AV gets rewarded for causing damage - causing vehicles (that aren't Madrugars) to retreat - where vehicles do not, they only get WP for actual kills. The point of that is that AV doesn't need to kill to be worthwhile. AVers can kill vehicles, and AVers do kill vehicles. That doesn't mean that they should render a vehicle useless without effort. And again, I'm not arguing for a flying tank, I want a DS that is relevant in a fight. I'm fine with dropships being eminently killable, but at the same time paying 350k+ ISK per ship is extortionate. The issue is that ADSs are not worth 350k+ per ship: either they should come down in price to match their capabilities, or be increased in capabilities to match their cost. Give me a flimsy as **** ship that I can lose twelve in a battle and still make a small profit - exactly like a Dropsuit can. I'm fine dying a lot,I just want to enjoy my role. Got to agree with the cost issue. They are way too costly. Again though, I don't see a lot of them shot down playing their support role. I see them dying while trying to be flying tanks not DROP ships. Swarms keep them from being a flying tank. That is a good thing not bad. Good pilots can still be super relevant in a game they just need to realize they are not going to be 30/0 with no risk.
yeah cause there totally isn't the word ASSAULT in the name of the dropships we are talking about.
Keep talking about a role you've never bothered to try, if you do try flying a dropship especially the assault variant, you'd see first hand just how much they do die.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 16:47:00 -
[15] - Quote
BARAGAMOS wrote:
Right now the only effective (and in truth its marginal) way to do that is swarms.
What little credibility you had on this subject is completely trashed with this one sentence.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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