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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.23 09:57:00 -
[1] - Quote
Domination and Acquisition are almost the same thing, which isn't surprising because the idea for Acquisition was first thought of as an upgrade to make Domination not be a stagnant suckfest, and it was not supposed to be it's own game type. There is this thread about the idea of cycling objectives for Domination, and the loading screen of the Legion gameplay demo mentions that the point moves around in their version of Domination. Having both Domination, and an improved version of Domination (Acquisition) is redundant, which is a problem because it means the playerbase is getting split more, which leads to longer queue times, and it makes it harder for matchmaking to do it's job properly.
Even Domination just started out as just one of many Skirmish slight variations that was being tested back in beta. Acquisition is just a tweaked Domination, which is just a tweaked Skirmish. I am actually fine with new game types being just tweaked versions of older ones, but it's a problem with 3/4 of them are basically "2 teams try to capture this point, and hold it the longest." That is not real variety. The differences need to be more meaningful, though I should mention that I think Skirmish and Acquisition feel different enough compared to each other to warrant them both existing (though Domination is too close to both).
What we need, and what we have needed for the past 3 years is an attack/defend game type. I think it needs to be attempted because it would add some actual variety to our game types, and variety is something we need to stay interested.
From an old thread I made on the subject: Laziest way to add good game mode
KAGEHOSHI Horned Wolf wrote:In the original Skirmish, one team (attackers) started out with an MCC that slowly approaches the outpost for docking, the other team (defenders) started out with control of all objectives. The attackers had to destroy both defense relays (a type of objective controlling all installations), then that unlocked the next stage in which new portion of the map was "unlocked." The attackers' objective then became to disable the null cannons that threatened to destroy the MCC before the docking. I know its too late to expect anything as interesting or complex as the original Skirmish at this point, even when Dust had a full team of devs none of them ever made it a priority to bring back that type of gameplay, or to bring any genuinely new modes (Domination is just a tweaked Skirmish). There is a way I think the current Skirmish can be copy/pasted, and tweaked to produce something with similar gameplay as the original Skirmish 1.0: A new version of Skirmish where the maps and objectives are as they are now, except one team (defenders) starts out with the null cannons under their control.
The other team (attackers) start with no objectives, but once they take control of an objective, the defenders cannot take it back (defenders can counter-hack while the objective is in a contested state however).
Attackers win if they take control of all objectives.
Defenders win if the null cannons destroy the attacker MCC before the attackers take all the objectives.
I suppose the attackers can also win if they quickly take the majority but not all of the objectives/null cannons, and the defenders lose because of the resulting damage to their MCC. Of course any side can also win by depleting enemy clones.
This game mode could be called "Assault" PROOF OF CONCEPT FOR THIS GAME MODE HERE
Doesn't have to be this exact idea, but some kind of an attack/defend game type is needed. As for the problem of dividing the playerbase, and straining the matchmaking, Domination and Acquisition can be combined into a single queue, and Rattati once shared an idea (which I hated) to make Skirmish only for faction warfare, which I am prepared to accept if it means getting an attack/defend mode (though an attack/defend mode might be more appropriate for FW than Skirmish, but whatever).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.23 11:40:00 -
[2] - Quote
Firstly....agreed in entirety. Secondly it's late so I'll post in proper tomorrow.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DUST Fiend
17
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Posted - 2015.07.23 11:52:00 -
[3] - Quote
DUST 514, where good ideas go to die |
Shadowed Cola
Tal-Romon Legion Amarr Empire
465
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Posted - 2015.07.23 13:10:00 -
[4] - Quote
I've been saying this since Uprising. Calling Domination Skirms down-syndrome cousin, and Acquisition is Skirm + Ambush
It is all quite literally the same thing - which in essence is king of the hill. Take point, hold it. done.
Ambush is the only difference, and it's just plain terrible. |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.07.23 15:52:00 -
[5] - Quote
no fun at ccp folks said no to many ideas over two years ago
hey can we have the logi gun repair friendlies and damage enemies
ccp says no fun
can we have a logigun that shoots superglue balls and the heavies following the logi get to lol kill the superglue trapped enemies
ccp says no fun
can we have where we defend a coporate isk vault and the enemy team tries to steal isk or sp from the vault
ccp says no fun for you
can we get superglue rounds in a massdriver to defend an objective
ccp says no fun for you
can we have wolf traps to defend an objective
ccp says no
can we have where we steal coded messages and we get to send a meteriorte into an eve planet killing an industrial hub
ccp said no
rinse, repeat, rinse,
till i got a ps4
good luck on your projects ccp |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.23 21:10:00 -
[6] - Quote
I wonder what the long term plan for game modes is (probably nothing)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.23 21:22:00 -
[7] - Quote
Taking a look at some of my personally favourite game modes I can identify that man of them stand outside of the traditional 'symmetry' for arena based FPS shooters. Asymmetrical game modes with clear Attack and Defend Roles provide vastly more interesting content for those involved.
I think it is pretty unsurprising that game modes like 'Demolition', 'Rush', and 'Base Capture' modes have become such prevalent parts of FPS games in the last few years. They offer interesting differences when compared to more basic and traditional modes.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.24 06:14:00 -
[8] - Quote
BITTERVETRAGE!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KingBabar
The Rainbow Effect
2
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Posted - 2015.07.24 06:54:00 -
[9] - Quote
As with many other things in Dust,
suffice to say,
they should've listened more to us MAG vets...
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.25 07:48:00 -
[10] - Quote
Our game modes make me a sad panda.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.02 06:56:00 -
[11] - Quote
Bitterness intensifies
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 13:11:00 -
[12] - Quote
It really bothers me that there's no difference to being an attacker or defender as a DUST 514 player.
There's not difference at all!
At least in other games (thinking about battlefield) there may have not been many modes back in the day but it made up for it in overall diversity and the fact that Attacking and Defending in RUSH game mode felt different on either side.
As I've always said, diversity = good
Having the same objective and gameplay regardless of "game mode" is detrimental in keeping an entertained population.
In DUST we dont have that, both sides to the same exact crap regardless of whether you're attacking and defending, and that's about as stagnant as playing TDM back to back.
I know we cant bring it back in the current system for some reason but Skirmish 1.0 would be so needed right now.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.02 19:17:00 -
[13] - Quote
Sgt Kirk wrote:It really bothers me that there's no difference to being an attacker or defender as a DUST 514 player.
There's not difference at all!
At least in other games (thinking about battlefield) there may have not been many modes back in the day but it made up for it in overall diversity and the fact that Attacking and Defending in RUSH game mode felt different on either side.
As I've always said, diversity = good
Having the same objective and gameplay regardless of "game mode" is detrimental in keeping an entertained population.
In DUST we dont have that, both sides to the same exact crap regardless of whether you're attacking and defending, and that's about as stagnant as playing TDM back to back.
I know we cant bring it back in the current system for some reason but Skirmish 1.0 would be so needed right now. Agreed, now I want to play Rush in BF.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 19:23:00 -
[14] - Quote
Perhaps Domination and Acquisition could be merged into a single Q, similar to Ambush and Ambush OMS
CPM Platform
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Alaika Arbosa
No Context
2
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Posted - 2015.08.02 19:34:00 -
[15] - Quote
Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO.
I <3 introducing reddots to ragdoll physics!
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DeadlyAztec11
8
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Posted - 2015.08.02 21:30:00 -
[16] - Quote
Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alaika Arbosa
No Context
2
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Posted - 2015.08.02 21:47:00 -
[17] - Quote
DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement.
I <3 introducing reddots to ragdoll physics!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.03 22:56:00 -
[18] - Quote
Talos Vagheitan wrote:Perhaps Domination and Acquisition could be merged into a single Q, similar to Ambush and Ambush OMS Already had that in the OP, but glad we agree.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.08.03 23:09:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Sgt Kirk wrote:It really bothers me that there's no difference to being an attacker or defender as a DUST 514 player.
There's not difference at all!
At least in other games (thinking about battlefield) there may have not been many modes back in the day but it made up for it in overall diversity and the fact that Attacking and Defending in RUSH game mode felt different on either side.
As I've always said, diversity = good
Having the same objective and gameplay regardless of "game mode" is detrimental in keeping an entertained population.
In DUST we dont have that, both sides to the same exact crap regardless of whether you're attacking and defending, and that's about as stagnant as playing TDM back to back.
I know we cant bring it back in the current system for some reason but Skirmish 1.0 would be so needed right now. Agreed, now I want to play Rush in BF. Also agree. At the very least we could get rid of the aqu/dom redundancy.
Personally don't even care if attack & defense are not perfectly balanced in a game mode - everybody gets them in the same proportion in the long run.
But we'd have to fix another problem first: match quitting. Personally i'd like to see this done through a real contract system.
PSN: RationalSpark
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Onesimus Tarsus
Vader's-Fist
3
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Posted - 2015.08.03 23:14:00 -
[20] - Quote
Round Robin Ambush:
Starting teams get 150 clones, team with clone(s) remaining is held while the losing team is booted for the next team in queue.
Team wins three waves, or the downtime hits, match ends.
I have ONE PC match to my credit. ONE.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.04 21:59:00 -
[21] - Quote
Onesimus Tarsus wrote:Round Robin Ambush:
Starting teams get 150 clones, team with clone(s) remaining is held while the losing team is booted for the next team in queue.
Team wins three waves, or the downtime hits, match ends. Interesting idea, but I think we need something where we attack or defend an objective.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.04 22:07:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Onesimus Tarsus wrote:Round Robin Ambush:
Starting teams get 150 clones, team with clone(s) remaining is held while the losing team is booted for the next team in queue.
Team wins three waves, or the downtime hits, match ends. Interesting idea, but I think we need something where we attack or defend an objective.
Very much so.
Something asymmetrical with very clear roles for each team.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Squagga
Fatal Absolution Negative-Feedback
1
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Posted - 2015.08.04 23:15:00 -
[23] - Quote
Meh, the idea of asking for stuff, like new content, is lost on me. New/better game modes. New/better maps. New weapons. If you ask CCP for something, they just say "Hey, guys. You know all that stuff you wanted? Well, instead. We're going to give you a bunch of stuff, you didn't even know you didn't want!"
n++pâçGòÉS+ÇShields, the silent killer.n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.05 08:47:00 -
[24] - Quote
Squagga wrote:Meh, the idea of asking for stuff, like new content, is lost on me. New/better game modes. New/better maps. New weapons. If you ask CCP for something, they just say "Hey, guys. You know all that stuff you wanted? Well, instead. We're going to give you a bunch of stuff, you didn't even know you didn't want!" I'll still risk it
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.05 09:38:00 -
[25] - Quote
People have been calling for something like this even since we lost the original skirmish back in beta. Many many times over the years there has been a consistent theme among the player base - We would all love an attack / defence type game-mode.
Lets be honest, this game hasn't struggled because the game is inherently a bad idea, on the contrary the game has an amazing idea behind it. It's just there has been a lack of focused direction and a seeming lack to put in resources and to try things.
If only this game was multi-platform or at least on the PC (or even the PS4 now) I truly feel that DUST could have been a revolutionary FPS game. A lack of direction, a lack of focus and a lack of resources and advertisement has really cost CCP when it came to DUST.
Bugs and issues that have been around since beta are still here. Things of that nature are inexcusable but this is something we have come to accept in the DUST community.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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I-Shayz-I
I----------I
6
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Posted - 2015.08.05 09:56:00 -
[26] - Quote
I want a game mode with big walls and a ton of HP that you have to "breach" -Use vehicles to take them down -Heavy/breach weaponry -Or stealthily make your way inside the base to hack the terminals
Conker Live and Reloaded did it wonderfully, where one team always spawned at the base, and the other team unlocked additional spawns as they breached inwards up the beach.
Star Wars Battlefront 2 did it pretty well too with the flying into enemy hangars to disable shields and engines from the inside, or flying around as a bomber blasting away at the outside.
7162 wp with a Repair Tool!
--
Vote for Cross!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.06 04:10:00 -
[27] - Quote
I-Shayz-I wrote:I want a game mode with big walls and a ton of HP that you have to "breach" -Use vehicles to take them down -Heavy/breach weaponry -Or stealthily make your way inside the base to hack the terminals
Conker Live and Reloaded did it wonderfully, where one team always spawned at the base, and the other team unlocked additional spawns as they breached inwards up the beach.
Star Wars Battlefront 2 did it pretty well too with the flying into enemy hangars to disable shields and engines from the inside, or flying around as a bomber blasting away at the outside. Neat!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.06 23:41:00 -
[28] - Quote
I have a dream that Legion will somehow become an actual thing, and that thing will be ported to PS4, and it will come with a complex and interesting attack/defend mode in addition to t's other promised pipe-dreams.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.08.07 17:52:00 -
[29] - Quote
Squagga wrote:Meh, the idea of asking for stuff, like new content, is lost on me. New/better game modes. New/better maps. New weapons. If you ask CCP for something, they just say "Hey, guys. You know all that stuff you wanted? Well, instead. We're going to give you a bunch of stuff, you didn't even know you didn't want!"
OH YEAH BRO!!!!!
ccp dev 1 what we got? ccp dev 2 we got requests for new wepons, maps, vehicles, suits with thousands of likes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ccp dev 1 MEH!!!!!!!!!!!!!!!!!!!!!!!!! what else? ccp dev 2 we got a single request with ONE like asking about new depos
ccp dev 1 HOLY MOTHER OF KITTENS!!!!!!!! GET ON THOSE DEPOS RIGHT THE MEOW NOW!!!!!!!!!!!!!!!!!!!!!!!
and what did we get? WHAT DID WE GET??????????????????
retooled depos!
depos ccp?
seriously? ccp?
DEPOS?
MEH!!!!!!!!!!!!!!!!!!!!!!!!!!! |
DeadlyAztec11
8
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Posted - 2015.08.07 18:55:00 -
[30] - Quote
Alaika Arbosa wrote:DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement. Spawning on the letter is key. It's the difference between having to rely on your teammates for excellent uplinks or not. Currently there are not nearly enough players placing acceptable uplinks for this change to be beneficial.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alaika Arbosa
No Context
2
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Posted - 2015.08.07 20:25:00 -
[31] - Quote
DeadlyAztec11 wrote:Alaika Arbosa wrote:DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement. Spawning on the letter is key. It's the difference between having to rely on your teammates for excellent uplinks or not. Currently there are not nearly enough players placing acceptable uplinks for this change to be beneficial. What if the removal of letter spawning was accompanied by an extra CRU per letter on each affected map?
I <3 introducing reddots to ragdoll physics!
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Shadowed Cola
Tal-Romon Legion Amarr Empire
686
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Posted - 2015.08.07 20:28:00 -
[32] - Quote
Alaika Arbosa wrote:DeadlyAztec11 wrote:Alaika Arbosa wrote:DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement. Spawning on the letter is key. It's the difference between having to rely on your teammates for excellent uplinks or not. Currently there are not nearly enough players placing acceptable uplinks for this change to be beneficial. What if the removal of letter spawning was accompanied by an extra CRU per letter on each affected map? What's the difference other then it's easier to tell where you're going to spawn from to camp you? |
Devadander
Woodgrain Atari
520
|
Posted - 2015.08.07 22:47:00 -
[33] - Quote
Medal of Honor had a long skinny mapset (can't member mode name) that had an objective every so often.
Attackers had to get into, set charges, and hold till they blew. This killed the current spawn for defenders, and allowed attackers further through map.
I have always liked this idea for dust. Can you imagine, a complex, a building fight. From the front desk to the CEO chamber. Glorious.
It could pay more for x depending on how far attackers did or did not get.
Best of all, it could be a no droplink zone where the crupack idea would be king.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Alaika Arbosa
No Context
2
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Posted - 2015.08.07 23:15:00 -
[34] - Quote
Shadowed Cola wrote: What's the difference other then it's easier to tell where you're going to spawn from to camp you?
How is that any different than what we have now?
I mean rather than spawn camping the letter spawns, you'd just move over to the CRU.
It is merely a change in venue, however, it also disconnects the letter from the ability to spawn.
If A is being sieged and you lose the CRU, you're going to need to depend on your squad/team to deploy links or you'll need to decide where to rally to retake A.
It takes the letters and turns them into actual objectives to seize and hold rather than CRUs which damage our enemies MCC. It makes people think more about letter defense than "Quick, spawn in before they get the hack".
It is a minor change, however, it is a change which could serve to revitalize a neglected game mode.
I <3 introducing reddots to ragdoll physics!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.08 01:32:00 -
[35] - Quote
Alaika Arbosa wrote:Shadowed Cola wrote: What's the difference other then it's easier to tell where you're going to spawn from to camp you?
How is that any different than what we have now? I mean rather than spawn camping the letter spawns, you'd just move over to the CRU. It is merely a change in venue, however, it also disconnects the letter from the ability to spawn. If A is being sieged and you lose the CRU, you're going to need to depend on your squad/team to deploy links or you'll need to decide where to rally to retake A. It takes the letters and turns them into actual objectives to seize and hold rather than CRUs which damage our enemies MCC. It makes people think more about letter defense than "Quick, spawn in before they get the hack". It is a minor change, however, it is a change which could serve to revitalize a neglected game mode. I would not mind objective-spawning in Skirmish being replaced with more CRUs, but I don't find it to be a necessary change, and this is off topic anyway.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.08 01:52:00 -
[36] - Quote
Is there a reason we can't go back to skirmish 1.0?
Over thinking, over analyzing separates the body from the mind.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
698
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Posted - 2015.08.08 01:55:00 -
[37] - Quote
Alaika Arbosa wrote:Shadowed Cola wrote: What's the difference other then it's easier to tell where you're going to spawn from to camp you?
How is that any different than what we have now? I mean rather than spawn camping the letter spawns, you'd just move over to the CRU. It is merely a change in venue, however, it also disconnects the letter from the ability to spawn. If A is being sieged and you lose the CRU, you're going to need to depend on your squad/team to deploy links or you'll need to decide where to rally to retake A. It takes the letters and turns them into actual objectives to seize and hold rather than CRUs which damage our enemies MCC. It makes people think more about letter defense than "Quick, spawn in before they get the hack". It is a minor change, however, it is a change which could serve to revitalize a neglected game mode. I need this explained to me again. Let me just tell you what i understood:
You want CRU instead of objective spawn because - ????????? You hate people spawning at the point? You're not speaking clearly on how it even helps the mode - do your really believe people would enjoy that the objectives became harder to defend and react too?
CRU being flipped - most don't notice, it never gives saved - but an objective is a big flashing light of help me i'm dying. if by the time your team notices the objective is being flipped it's already too late to react - what's the point in that? That would just create bunny hopping from objective to objective as you EASILY push out defenders and there links with fluxes. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
698
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Posted - 2015.08.08 01:56:00 -
[38] - Quote
Alena Ventrallis wrote:Is there a reason we can't go back to skirmish 1.0? It was permanently deleted - CCP no longer has the data or means to recreate it - and even if they did - they were unable to balance it the first time around, which is why it was taken off. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
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Posted - 2015.08.08 02:07:00 -
[39] - Quote
Shadowed Cola wrote:Alena Ventrallis wrote:Is there a reason we can't go back to skirmish 1.0? It was permanently deleted - CCP no longer has the data or means to recreate it - and even if they did - they were unable to balance it the first time around, which is why it was taken off.
I very well may be wrong but I was under the impression that skirm 1.0 was part of the Carbon build which was entirely trashed. I can not say for sure as I was not there.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.08 05:18:00 -
[40] - Quote
deezy dabest wrote:Shadowed Cola wrote:Alena Ventrallis wrote:Is there a reason we can't go back to skirmish 1.0? It was permanently deleted - CCP no longer has the data or means to recreate it - and even if they did - they were unable to balance it the first time around, which is why it was taken off. I very well may be wrong but I was under the impression that skirm 1.0 was part of the Carbon build which was entirely trashed. I can not say for sure as I was not there. The version of Dust that ran on the Carbon engine never available for us to play in closed beta, and in fact, I heard PS3s couldn't handle Carbon anyway.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.14 11:08:00 -
[41] - Quote
Still redundant
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.14 12:34:00 -
[42] - Quote
To be honest, on another platform, we should have free roaming MCCs over large maps. If you want to attack something, you should fly your MCC there to attack it.
Give the MCC ground firing weapons instead of a redline.
The MCC can't approach within range of too many enemy null cannons without dieing. Infantry would need to hack or destroy null cannons for you to approach.
The MCC should project the tacnet to an area around it where friendly mercs could operate. This would have a max bandwidth, limiting the number of players in a given area. Number of MCCs would also need a limit, unfortunately.
If tacnet extends to Null cannon, the cannon can shoot the MCC.
More deployable defences are needed, including small turret defences.
We need drones to help defend installations, to buy time for defenders to assemble a defense force.
Once MCC docks with outpost, ownership and control of null cannons can switch.
As attackers fight drones and defence turrets to hack null cannons, defenders bring their MCC to defend by firing on attacking MCC.
Friendly outpost projects tacnet.
Uplinks should be active when carried, not deployed. Perhaps have single use, personal, deployable uplinks.
Maybe vehicles with an mcru could act like mini MCCs, projecting their own limited tacnet. |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.14 12:36:00 -
[43] - Quote
Domination and Acquisition are the same thing because they don't switch fast enough.
Scouts United
Gk.0s & Quafes all day.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.14 14:04:00 -
[44] - Quote
If throwing Likes at KAGEHOSHI made CCP do what he said, Dust 514 would be a LOT more fun than it is right now.
Not to say I'm going to stop.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.14 14:08:00 -
[45] - Quote
KingBabar wrote:As with many other things in Dust,
suffice to say,
they should've listened more to us MAG vets...
Yeah...no.
M.A.G. is not some kind of FPS messiah, Babar. I get that a lot of people loved it, and you were among them, but trying to say that fixing Dust means adding as many features from that game as possible is applying the rose-tinted goggles a little too much.
As I recall, quite a few M.A.G. fans were perfectly fine with the TTK back when it was so short you barely had time to react to getting shot, which prompted CCP to put it where it is now. Just because M.A.G. supported a lot of players doesn't mean it's the Holy Grail that every shooter should emulate.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.08.14 16:42:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Domination and Acquisition are almost the same thing, which isn't surprising because the idea for Acquisition was first thought of as an upgrade to make Domination not be a stagnant suckfest, and it was not supposed to be it's own game type.
I strongly agree here, and I've asked for this to happen multiple times. There are others which are big fans of Domination (for some reason).
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.14 18:14:00 -
[47] - Quote
Elimination. (Formerly named Arena) - Small Area of Battle, largely the size of a single city socket. - Clone count of 150 for both sides. - Meta Level 15 and under. - Each Clone has 10 lives. - After 10 deaths, the player becomes unable to harm anyone. - Friendly Fire is on
Salvage -Medium Sized Map -Payout is decreased -Salvage is increased -Game revolves around CRUs. -Contested hacks are the same speed as regular hacks -Each team fights for CRUs to keep up clones. -Clones for each team is 300 at start but declines at 1 Per 3 Seconds. (Without deaths.) Hacking CRUs will extend the time before the next clone disappears.
Might think up a few more if these get good reviews. I'll be watching the likes on the post.
VF Diplomat.
"Goodbye Mr. Fishy, you're now a bird."
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Alaika Arbosa
No Context
2
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Posted - 2015.08.14 21:31:00 -
[48] - Quote
Shadowed Cola wrote: I need this explained to me again. Let me just tell you what i understood:
You want CRU instead of objective spawn because - ????????? You hate people spawning at the point? You're not speaking clearly on how it even helps the mode - do your really believe people would enjoy that the objectives became harder to defend and react too?
CRU being flipped - most don't notice, it never gives saved - but an objective is a big flashing light of help me i'm dying. if by the time your team notices the objective is being flipped it's already too late to react - what's the point in that? That would just create bunny hopping from objective to objective as you EASILY push out defenders and there links with fluxes.
Sorry, I forgot that no one would think to dig in and actually defend an objective because this game is only played by caffeine addicted kids suffering from ADD who can't focus on anything aside from chasing kills for more than 30 seconds or so.
What is the point in spawning in on the letter when you know that 15 reddots have heavy/logi blobbed the letter? Or even worse, that you'll be caught in that bullshit spawn trap where they complete the hack at 1 second left and force you to spawn somewhere else anyway? Separating the spawn from the letter is good because it will force a change in established gameplay, it will shake things up and make our redundant gametypes a little less monotonous since we'll be playing an old game mode in a new way.
I think you're just too attached to a particular routine and too tunnelvisioned on your way to play Dust that you think everyone will react the same as you.
I <3 introducing reddots to ragdoll physics!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.19 22:06:00 -
[49] - Quote
Arise chicken!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.19 22:26:00 -
[50] - Quote
Still wishing there was an asymmetrical siege or attrition based game mode where players objectives are to advance through several locations destroying objectives as they go.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.30 22:31:00 -
[51] - Quote
Redundancy persists
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.30 22:38:00 -
[52] - Quote
KAGEHOSHI Horned Wolf wrote:Redundancy persists
PERSISTING!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Krixus Flux
Kang Lo Directorate Gallente Federation
971
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Posted - 2015.08.31 02:44:00 -
[53] - Quote
The natives are restless
Saying what's on people's minds
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Robert Conway
Concordiat Mercenaries
631
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Posted - 2015.08.31 07:51:00 -
[54] - Quote
Might I suggest this as a different game mode for your consideration? https://forums.dust514.com/default.aspx?g=posts&t=213797&find=unread
Yassavi Approved. -Aero Yassavi
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.31 09:48:00 -
[55] - Quote
I have to agree entirely with OP and KingBabar:
the very first Skirmish was exciting as hell, taking many concpts from MAG's domination and bringing them into Eve Universe.
It is clear that people are far more interested in multi-level experiences simply because it gives you that sensation of "achievement".
A clear example of multi-level in Dust would be:
- Infiltrate into [insert facility name here] facility - Set explosives to main gate (primary objective) - Disable automatic defense system (primary objective) - Disable AA battery (secondary objective)
- Disable Null Cannons - Disable Null Cannon A - Disable Null Cannon B - Disable Null Cannon C [Once Null cannons are disabled the MCC approaches the main base and the spawn point changes]
- Destroy Enemy Main Camp - Set Explosives Charges on D, E, F, G
This is just a simple example of what could be done: your mission is clear and easy to understand, making it a bit more "realistic".
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.31 10:14:00 -
[56] - Quote
Mobius Wyvern wrote:KingBabar wrote:As with many other things in Dust,
suffice to say,
they should've listened more to us MAG vets...
Yeah...no. M.A.G. is not some kind of FPS messiah, Babar. I get that a lot of people loved it, and you were among them, but trying to say that fixing Dust means adding as many features from that game as possible is applying the rose-tinted goggles a little too much. As I recall, quite a few M.A.G. fans were perfectly fine with the TTK back when it was so short you barely had time to react to getting shot, which prompted CCP to put it where it is now. Just because M.A.G. supported a lot of players doesn't mean it's the Holy Grail that every shooter should emulate.
As far as I remember, Mobius, MAG's ttk was one of the highest ttk for its time (and still much lower than Dust's). The problem is a bit more complex than simple "higher ttk is better": a higher ttk means a higher rate of "forgivable mistakes".
If you are heading toward an enemy ambush, chances are that you and your squad will die, no matter what equipment you have or how "good" your aim is. The thing is, this doesn't always happen here on Dust: it is not certain that even if you ambush 1 guy shooting him from behind, you are going to kill him.
How many times people came at 1 mt behind me with a shotgun and I had all the time to charge-shot them and survive. I know I shouldn't have survived, because it was my fault being in the wrong place at the wrong time.
A reviewer, ages ago, said that Dust514 is the "thinking man's shooter" but, in fact, it's not. It keeps forgiving (and many times even rewarding) player's mistakes, whether it is wrong positioning or soloing entire squads. Don't get me wrong, because of its depth, skills system, customization etc it could potentially be the "thinking man's shooter" but at the end of the day, it's not.
You should pick your fight, right? No. This is a plague. This is why people choose to leave battles because they are simply "picking their fight" and chose not to go against "Protostompers" and "full squads" or leaving matches when they are losing.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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