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Alaika Arbosa
No Context
2
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Posted - 2015.08.02 19:34:00 -
[1] - Quote
Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO.
I <3 introducing reddots to ragdoll physics!
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Alaika Arbosa
No Context
2
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Posted - 2015.08.02 21:47:00 -
[2] - Quote
DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement.
I <3 introducing reddots to ragdoll physics!
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Alaika Arbosa
No Context
2
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Posted - 2015.08.07 20:25:00 -
[3] - Quote
DeadlyAztec11 wrote:Alaika Arbosa wrote:DeadlyAztec11 wrote:Alaika Arbosa wrote:Remove the ability to spawn on a lettered Objective entirely.
Give the Defending team all of the installations on the map from the start (Letter Objectives or otherwise)
Merge One-and-Only into Skirmish (utilize Acquisition rotation for single Objective Skirmishes).
Remove clone counts from Skirmish and slow down the MCC damage tick
^^Those four changes would work a world of good for the game IMHO. Skirmish as a gamemode is perfect in my opinion. This game is balanced completely around Skirmish. I think the current iteration of Skirmish should be held. Skirmish needs worked on if you ask me, even if they only changed the ability to spawn on lettered objectives or removed clone counts it would be a significant improvement. Spawning on the letter is key. It's the difference between having to rely on your teammates for excellent uplinks or not. Currently there are not nearly enough players placing acceptable uplinks for this change to be beneficial. What if the removal of letter spawning was accompanied by an extra CRU per letter on each affected map?
I <3 introducing reddots to ragdoll physics!
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Alaika Arbosa
No Context
2
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Posted - 2015.08.07 23:15:00 -
[4] - Quote
Shadowed Cola wrote: What's the difference other then it's easier to tell where you're going to spawn from to camp you?
How is that any different than what we have now?
I mean rather than spawn camping the letter spawns, you'd just move over to the CRU.
It is merely a change in venue, however, it also disconnects the letter from the ability to spawn.
If A is being sieged and you lose the CRU, you're going to need to depend on your squad/team to deploy links or you'll need to decide where to rally to retake A.
It takes the letters and turns them into actual objectives to seize and hold rather than CRUs which damage our enemies MCC. It makes people think more about letter defense than "Quick, spawn in before they get the hack".
It is a minor change, however, it is a change which could serve to revitalize a neglected game mode.
I <3 introducing reddots to ragdoll physics!
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Alaika Arbosa
No Context
2
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Posted - 2015.08.14 21:31:00 -
[5] - Quote
Shadowed Cola wrote: I need this explained to me again. Let me just tell you what i understood:
You want CRU instead of objective spawn because - ????????? You hate people spawning at the point? You're not speaking clearly on how it even helps the mode - do your really believe people would enjoy that the objectives became harder to defend and react too?
CRU being flipped - most don't notice, it never gives saved - but an objective is a big flashing light of help me i'm dying. if by the time your team notices the objective is being flipped it's already too late to react - what's the point in that? That would just create bunny hopping from objective to objective as you EASILY push out defenders and there links with fluxes.
Sorry, I forgot that no one would think to dig in and actually defend an objective because this game is only played by caffeine addicted kids suffering from ADD who can't focus on anything aside from chasing kills for more than 30 seconds or so.
What is the point in spawning in on the letter when you know that 15 reddots have heavy/logi blobbed the letter? Or even worse, that you'll be caught in that bullshit spawn trap where they complete the hack at 1 second left and force you to spawn somewhere else anyway? Separating the spawn from the letter is good because it will force a change in established gameplay, it will shake things up and make our redundant gametypes a little less monotonous since we'll be playing an old game mode in a new way.
I think you're just too attached to a particular routine and too tunnelvisioned on your way to play Dust that you think everyone will react the same as you.
I <3 introducing reddots to ragdoll physics!
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