xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.31 09:48:00 -
[1] - Quote
I have to agree entirely with OP and KingBabar:
the very first Skirmish was exciting as hell, taking many concpts from MAG's domination and bringing them into Eve Universe.
It is clear that people are far more interested in multi-level experiences simply because it gives you that sensation of "achievement".
A clear example of multi-level in Dust would be:
- Infiltrate into [insert facility name here] facility - Set explosives to main gate (primary objective) - Disable automatic defense system (primary objective) - Disable AA battery (secondary objective)
- Disable Null Cannons - Disable Null Cannon A - Disable Null Cannon B - Disable Null Cannon C [Once Null cannons are disabled the MCC approaches the main base and the spawn point changes]
- Destroy Enemy Main Camp - Set Explosives Charges on D, E, F, G
This is just a simple example of what could be done: your mission is clear and easy to understand, making it a bit more "realistic".
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.31 10:14:00 -
[2] - Quote
Mobius Wyvern wrote:KingBabar wrote:As with many other things in Dust,
suffice to say,
they should've listened more to us MAG vets...
Yeah...no. M.A.G. is not some kind of FPS messiah, Babar. I get that a lot of people loved it, and you were among them, but trying to say that fixing Dust means adding as many features from that game as possible is applying the rose-tinted goggles a little too much. As I recall, quite a few M.A.G. fans were perfectly fine with the TTK back when it was so short you barely had time to react to getting shot, which prompted CCP to put it where it is now. Just because M.A.G. supported a lot of players doesn't mean it's the Holy Grail that every shooter should emulate.
As far as I remember, Mobius, MAG's ttk was one of the highest ttk for its time (and still much lower than Dust's). The problem is a bit more complex than simple "higher ttk is better": a higher ttk means a higher rate of "forgivable mistakes".
If you are heading toward an enemy ambush, chances are that you and your squad will die, no matter what equipment you have or how "good" your aim is. The thing is, this doesn't always happen here on Dust: it is not certain that even if you ambush 1 guy shooting him from behind, you are going to kill him.
How many times people came at 1 mt behind me with a shotgun and I had all the time to charge-shot them and survive. I know I shouldn't have survived, because it was my fault being in the wrong place at the wrong time.
A reviewer, ages ago, said that Dust514 is the "thinking man's shooter" but, in fact, it's not. It keeps forgiving (and many times even rewarding) player's mistakes, whether it is wrong positioning or soloing entire squads. Don't get me wrong, because of its depth, skills system, customization etc it could potentially be the "thinking man's shooter" but at the end of the day, it's not.
You should pick your fight, right? No. This is a plague. This is why people choose to leave battles because they are simply "picking their fight" and chose not to go against "Protostompers" and "full squads" or leaving matches when they are losing.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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