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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.23 09:57:00 -
[1] - Quote
Domination and Acquisition are almost the same thing, which isn't surprising because the idea for Acquisition was first thought of as an upgrade to make Domination not be a stagnant suckfest, and it was not supposed to be it's own game type. There is this thread about the idea of cycling objectives for Domination, and the loading screen of the Legion gameplay demo mentions that the point moves around in their version of Domination. Having both Domination, and an improved version of Domination (Acquisition) is redundant, which is a problem because it means the playerbase is getting split more, which leads to longer queue times, and it makes it harder for matchmaking to do it's job properly.
Even Domination just started out as just one of many Skirmish slight variations that was being tested back in beta. Acquisition is just a tweaked Domination, which is just a tweaked Skirmish. I am actually fine with new game types being just tweaked versions of older ones, but it's a problem with 3/4 of them are basically "2 teams try to capture this point, and hold it the longest." That is not real variety. The differences need to be more meaningful, though I should mention that I think Skirmish and Acquisition feel different enough compared to each other to warrant them both existing (though Domination is too close to both).
What we need, and what we have needed for the past 3 years is an attack/defend game type. I think it needs to be attempted because it would add some actual variety to our game types, and variety is something we need to stay interested.
From an old thread I made on the subject: Laziest way to add good game mode
KAGEHOSHI Horned Wolf wrote:In the original Skirmish, one team (attackers) started out with an MCC that slowly approaches the outpost for docking, the other team (defenders) started out with control of all objectives. The attackers had to destroy both defense relays (a type of objective controlling all installations), then that unlocked the next stage in which new portion of the map was "unlocked." The attackers' objective then became to disable the null cannons that threatened to destroy the MCC before the docking. I know its too late to expect anything as interesting or complex as the original Skirmish at this point, even when Dust had a full team of devs none of them ever made it a priority to bring back that type of gameplay, or to bring any genuinely new modes (Domination is just a tweaked Skirmish). There is a way I think the current Skirmish can be copy/pasted, and tweaked to produce something with similar gameplay as the original Skirmish 1.0: A new version of Skirmish where the maps and objectives are as they are now, except one team (defenders) starts out with the null cannons under their control.
The other team (attackers) start with no objectives, but once they take control of an objective, the defenders cannot take it back (defenders can counter-hack while the objective is in a contested state however).
Attackers win if they take control of all objectives.
Defenders win if the null cannons destroy the attacker MCC before the attackers take all the objectives.
I suppose the attackers can also win if they quickly take the majority but not all of the objectives/null cannons, and the defenders lose because of the resulting damage to their MCC. Of course any side can also win by depleting enemy clones.
This game mode could be called "Assault" PROOF OF CONCEPT FOR THIS GAME MODE HERE
Doesn't have to be this exact idea, but some kind of an attack/defend game type is needed. As for the problem of dividing the playerbase, and straining the matchmaking, Domination and Acquisition can be combined into a single queue, and Rattati once shared an idea (which I hated) to make Skirmish only for faction warfare, which I am prepared to accept if it means getting an attack/defend mode (though an attack/defend mode might be more appropriate for FW than Skirmish, but whatever).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.23 21:10:00 -
[2] - Quote
I wonder what the long term plan for game modes is (probably nothing)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.24 06:14:00 -
[3] - Quote
BITTERVETRAGE!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.25 07:48:00 -
[4] - Quote
Our game modes make me a sad panda.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.02 06:56:00 -
[5] - Quote
Bitterness intensifies
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.02 19:17:00 -
[6] - Quote
Sgt Kirk wrote:It really bothers me that there's no difference to being an attacker or defender as a DUST 514 player.
There's not difference at all!
At least in other games (thinking about battlefield) there may have not been many modes back in the day but it made up for it in overall diversity and the fact that Attacking and Defending in RUSH game mode felt different on either side.
As I've always said, diversity = good
Having the same objective and gameplay regardless of "game mode" is detrimental in keeping an entertained population.
In DUST we dont have that, both sides to the same exact crap regardless of whether you're attacking and defending, and that's about as stagnant as playing TDM back to back.
I know we cant bring it back in the current system for some reason but Skirmish 1.0 would be so needed right now. Agreed, now I want to play Rush in BF.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.03 22:56:00 -
[7] - Quote
Talos Vagheitan wrote:Perhaps Domination and Acquisition could be merged into a single Q, similar to Ambush and Ambush OMS Already had that in the OP, but glad we agree.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.04 21:59:00 -
[8] - Quote
Onesimus Tarsus wrote:Round Robin Ambush:
Starting teams get 150 clones, team with clone(s) remaining is held while the losing team is booted for the next team in queue.
Team wins three waves, or the downtime hits, match ends. Interesting idea, but I think we need something where we attack or defend an objective.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.05 08:47:00 -
[9] - Quote
Squagga wrote:Meh, the idea of asking for stuff, like new content, is lost on me. New/better game modes. New/better maps. New weapons. If you ask CCP for something, they just say "Hey, guys. You know all that stuff you wanted? Well, instead. We're going to give you a bunch of stuff, you didn't even know you didn't want!" I'll still risk it ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.06 04:10:00 -
[10] - Quote
I-Shayz-I wrote:I want a game mode with big walls and a ton of HP that you have to "breach" -Use vehicles to take them down -Heavy/breach weaponry -Or stealthily make your way inside the base to hack the terminals
Conker Live and Reloaded did it wonderfully, where one team always spawned at the base, and the other team unlocked additional spawns as they breached inwards up the beach.
Star Wars Battlefront 2 did it pretty well too with the flying into enemy hangars to disable shields and engines from the inside, or flying around as a bomber blasting away at the outside. Neat!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.06 23:41:00 -
[11] - Quote
I have a dream that Legion will somehow become an actual thing, and that thing will be ported to PS4, and it will come with a complex and interesting attack/defend mode in addition to t's other promised pipe-dreams.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.08 01:32:00 -
[12] - Quote
Alaika Arbosa wrote:Shadowed Cola wrote: What's the difference other then it's easier to tell where you're going to spawn from to camp you?
How is that any different than what we have now? I mean rather than spawn camping the letter spawns, you'd just move over to the CRU. It is merely a change in venue, however, it also disconnects the letter from the ability to spawn. If A is being sieged and you lose the CRU, you're going to need to depend on your squad/team to deploy links or you'll need to decide where to rally to retake A. It takes the letters and turns them into actual objectives to seize and hold rather than CRUs which damage our enemies MCC. It makes people think more about letter defense than "Quick, spawn in before they get the hack". It is a minor change, however, it is a change which could serve to revitalize a neglected game mode. I would not mind objective-spawning in Skirmish being replaced with more CRUs, but I don't find it to be a necessary change, and this is off topic anyway.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.08 05:18:00 -
[13] - Quote
deezy dabest wrote:Shadowed Cola wrote:Alena Ventrallis wrote:Is there a reason we can't go back to skirmish 1.0? It was permanently deleted - CCP no longer has the data or means to recreate it - and even if they did - they were unable to balance it the first time around, which is why it was taken off. I very well may be wrong but I was under the impression that skirm 1.0 was part of the Carbon build which was entirely trashed. I can not say for sure as I was not there. The version of Dust that ran on the Carbon engine never available for us to play in closed beta, and in fact, I heard PS3s couldn't handle Carbon anyway.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.14 11:08:00 -
[14] - Quote
Still redundant
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.19 22:06:00 -
[15] - Quote
Arise chicken!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.08.30 22:31:00 -
[16] - Quote
Redundancy persists
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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