Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.14 17:09:00 -
[1] - Quote
deezy dabest wrote:No one seems to be paying attention to the fact that they cost the defending corp money and weakened their district while making a profit which this scenario before would have been an instant 10 million ISK loss. Given the damages done in this case were minimal but that could have been stepped up to a point of being strategic with a little bit of organization. All we need now is to get rid of the stupid 24 - 48 hour wait for raids and these will be pretty nice.
That's what I was wondering. How much ISK in clones and suits lost did the defenders suffer despite their victory?
If the whole point of raiding districts is to inflict as much financial damage to the district holders as possible while mitigating losses on your own side, than this is very reminiscent of what Eve Online players do when they are roaming around null-sec space causing trouble like pirates.
My brother was just in a fleet last night where he and his corp went into null-sec to cause trouble using only a small ad-hoc style fleet. They were massively outnumbered and obviously lost the fight but they caused the sovereignty owners financial losses in terms of ships lost and critical station services (ship fitting & repairs, manufacturing jobs, etc.) disabled via Entosis links.
That may just be one small ad-hoc fleet that was easily pushed away, but with enough small fleets causing trouble you can erode the sovereignty holders with distractions and picking off any of stragglers. This is because you are not fighting the enemy on their terms.
I can imagine a similar strategy being employed by PC raiders here in Dust where the raiders often lose a match but come away with causing financial troubles for the district holders.
Think about it. Every clone you destroy on the district owner's side, regardless of what suit that clone was wearing, is a clone they are no longer able to sell for ISK (corp) and DK (player). It took them time to build up those clones and thus would be a financial loss every time they lose a clone. Meanwhile, a Raider corp only spent CP for attacking without owning a district. And if they win the district, they can just ransom it back for profit.
And do not forget that CP seems rather easy to build up these days. Dust University was able to cap out in less than a week after PC 2.0 was implemented. Even a couple of days after spending 25,000 CP to attack a district, we already recuperated much of that. Apparently our corp is much more active than what we initially thought. CP contributions appears to be a pretty good measure of how active a corp can be.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.14 20:32:00 -
[2] - Quote
Shadowed Cola wrote: i assure you, any losses most players lose in these corps is almost a non-factor. The only players feeling the hurt would be tankers and dropship pilots and the occasional try hard logi. <3 But the corp pays reimbursement for losses, and taxes EASILY make up for that with how often and how much these players make per match. And even if taxes were removed - NF players generally make enough in pubs to negate any losses in PC.
And now with DK being able to buy gear soon, the losses will be even more minimized as corps reimburse with gear instead of ISK.
We'll have to see how it turns out. PC 2.0 just got implemented so it could be a while before we actually start seeing how it really changes things. I'm just curious as to how many PC-ready corps are actually going to be active. Up until now, some of the districts were held by alt corps with just a few players in them for management.
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