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Thread Statistics | Show CCP posts - 1 post(s) |
Balistyc Farshot
MONSTER SYNERGY
293
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Posted - 2015.07.13 20:07:00 -
[61] - Quote
Adipem Nothi wrote:Balistyc Farshot wrote: Maybe a DK item would be to shutdown the raiding window so there is a little give and take there.
Love this idea! Also love the concept of "strategic items" being sold via DK Market. Are you thinking this "Raid Screen" should render a district immune to raids permanently or should it be a consumable item (i.e. immune to raids for, say, 48 hours)?
I am thinking make the "Raid Screening" is a contract for a blockade and it has a timer that runs out with the contract. Say you only have enough DK to stop half the time available for raids, that is what you can buy in chunks.
There should also be another DK item that increases the payout for isk in PCs by X%. Then the raid can be more valuable and this gives something for the raiding team to leverage the stolen clones to spend DK on.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Shadowed Cola
Tal-Romon Legion Amarr Empire
376
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Posted - 2015.07.13 20:08:00 -
[62] - Quote
Slender if my PS3 didn't keep over-heating 3 minutes into a match I'd be there :(
Oh well, least I have hentai. |
SLENDER M4N
Xer Cloud Consortium
710
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Posted - 2015.07.13 20:10:00 -
[63] - Quote
Aeon Amadi wrote:SLENDER M4N wrote:I personally don't mind losing against NF. All I want to do is kill Kain ONCE and maybe Aeon or Anon if they're present. Shouldn't be hard, I'm a very aggressive player and take a lot of risks/chances in order to put the hurt on the enemy. My fitting line-up (all are proto, all have flux grenades, and all have drop uplinks): Gallente Assault - Lightly armored with biotics and myrofibrils. Caldari Assault - Completely shield tanked with an Assault Rail Rifle, no grenades/equipment. Minmatar Assault - Super light shield tank with biotic focus. Gallente Logi - Precision enhancers with a light armor tank and scanners. Caldari Logi - Heavy shield tank with triage hives. Minmatar Logi - (I rarely use this fit and honestly don't even remember what it is) Amarr Logi - Imperial Flux Uplinks with heavy armor Minmatar Commando - Mass Driver / ACR with shield regen focus. Amarr Scout - Walking passive radar, designed to first find targets on passives with 18db precision and then scan them with Proximity Scanner. Only one you should really have any trouble with now is my Sniper fitting, which you're going to have to figure out yourself Most likely your sniper fit is a Commando ck.0 with shield ex. and dmg mods right?
Get ready Jadek. Mrs. Menahiem is waiting!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.13 20:13:00 -
[64] - Quote
SLENDER M4N wrote:Aeon Amadi wrote:SLENDER M4N wrote:I personally don't mind losing against NF. All I want to do is kill Kain ONCE and maybe Aeon or Anon if they're present. Shouldn't be hard, I'm a very aggressive player and take a lot of risks/chances in order to put the hurt on the enemy. My fitting line-up (all are proto, all have flux grenades, and all have drop uplinks): Gallente Assault - Lightly armored with biotics and myrofibrils. Caldari Assault - Completely shield tanked with an Assault Rail Rifle, no grenades/equipment. Minmatar Assault - Super light shield tank with biotic focus. Gallente Logi - Precision enhancers with a light armor tank and scanners. Caldari Logi - Heavy shield tank with triage hives. Minmatar Logi - (I rarely use this fit and honestly don't even remember what it is) Amarr Logi - Imperial Flux Uplinks with heavy armor Minmatar Commando - Mass Driver / ACR with shield regen focus. Amarr Scout - Walking passive radar, designed to first find targets on passives with 18db precision and then scan them with Proximity Scanner. Only one you should really have any trouble with now is my Sniper fitting, which you're going to have to figure out yourself Most likely your sniper fit is a Commando ck.0 with shield ex. and dmg mods right?
Super wrong! I don't even have the Caldari Heavy Frames skill unlocked!
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
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Balistyc Farshot
MONSTER SYNERGY
293
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Posted - 2015.07.13 20:14:00 -
[65] - Quote
SLENDER M4N wrote:Aeon Amadi wrote:SLENDER M4N wrote:I personally don't mind losing against NF. All I want to do is kill Kain ONCE and maybe Aeon or Anon if they're present. Shouldn't be hard, I'm a very aggressive player and take a lot of risks/chances in order to put the hurt on the enemy. My fitting line-up (all are proto, all have flux grenades, and all have drop uplinks): Gallente Assault - Lightly armored with biotics and myrofibrils. Caldari Assault - Completely shield tanked with an Assault Rail Rifle, no grenades/equipment. Minmatar Assault - Super light shield tank with biotic focus. Gallente Logi - Precision enhancers with a light armor tank and scanners. Caldari Logi - Heavy shield tank with triage hives. Minmatar Logi - (I rarely use this fit and honestly don't even remember what it is) Amarr Logi - Imperial Flux Uplinks with heavy armor Minmatar Commando - Mass Driver / ACR with shield regen focus. Amarr Scout - Walking passive radar, designed to first find targets on passives with 18db precision and then scan them with Proximity Scanner. Only one you should really have any trouble with now is my Sniper fitting, which you're going to have to figure out yourself Most likely your sniper fit is a Commando ck.0 with shield ex. and dmg mods right?
Why waste slots on extenders on a sniper? Probably ck.o dmg mod, 1 myofib for position. Damp lows
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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SLENDER M4N
Xer Cloud Consortium
712
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Posted - 2015.07.13 21:08:00 -
[66] - Quote
Shadowed Cola wrote:Slender if my PS3 didn't keep over-heating 3 minutes into a match I'd be there :(
Oh well, least I have hentai. I understand senpai But man hentai is waay better!
Get ready Jadek. Mrs. Menahiem is waiting!
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.07.13 21:41:00 -
[67] - Quote
Tebu Gan wrote:CCP Rattati wrote:Loser gets no ISK.
Loser gets Winner "losses" in ISK, distributed equally
That's how it should be and is as far as I know.
A non-district holding Corp should make money off using a CP attack, using only militia BPO's if they manage to inflict some losses. I find it quite pathetic how losing is encouraged with the intent of "Making Isk". Thanks for the crap shows Rattati!
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
Have a pony
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.13 22:30:00 -
[68] - Quote
Leither Yiltron wrote:
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
As for your first part, agreed, it can be useful but it only really works if the team puts in some effort. What I have a problem with is people actually going into the battle with the idea of capitalizing on this mechanic. In practicality it doesn't pan out.
As to your second part, I said nothing of the sort. And honestly the "isk faucet" was before our previous payout mechanics time when we had passive isk generation. I prefered our previous payout system and why it couldn't be worked out to curb exploiting and maybe even benefit the losers I don't know.
I don't mind the losers getting a cut of pay, but when you actually incentivize playing poorly or not at the top level of gameplay, I have problems. As is expected with our current system. And honestly, it's not PC players fault that we try hard in PC.
Do you even know the sheer number of districts given away to smaller corps by big corps in PC with hopes they would come up in their own and give us some challenge. I know it's a rather large number, so there shouldn't be any excuses as the big guys up top are typically willing to help out. It's up to the small guys to put in the work and grow their power, not us.
All I could ever say to those small corps trying to break in, man up or go home. If you want to win then go in and out with that mentality. This is new eden after all HTFU and welcome to the sandbox. |
Balistyc Farshot
MONSTER SYNERGY
293
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Posted - 2015.07.13 22:58:00 -
[69] - Quote
Tebu Gan wrote:Leither Yiltron wrote:
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
As for your first part, agreed, it can be useful but it only really works if the team puts in some effort. What I have a problem with is people actually going into the battle with the idea of capitalizing on this mechanic. In practicality it doesn't pan out. As to your second part, I said nothing of the sort. And honestly the "isk faucet" was before our previous payout mechanics time when we had passive isk generation. I prefered our previous payout system and why it couldn't be worked out to curb exploiting and maybe even benefit the losers I don't know. I don't mind the losers getting a cut of pay, but when you actually incentivize playing poorly or not at the top level of gameplay, I have problems. As is expected with our current system. And honestly, it's not PC players fault that we try hard in PC. Do you even know the sheer number of districts given away to smaller corps by big corps in PC with hopes they would come up in their own and give us some challenge. I know it's a rather large number, so there shouldn't be any excuses as the big guys up top are typically willing to help out. It's up to the small guys to put in the work and grow their power, not us. All I could ever say to those small corps trying to break in, man up or go home. If you want to win then go in and out with that mentality. This is new eden after all HTFU and welcome to the sandbox.
I don't mind the pay out system being approached slowly. PC payouts have burned CCP so many times, I understand the reluctance to make them too profitable with all the rigging that has occurred.
I think when raiding comes into play we will see smaller corps work into the mix of PC due to the low risk, low organization, and some big guys will raid smaller corps "For Fun". Don't be surprised if the above person is in the "For Fun" group.
The hardest thing for a new corp to do is get a solid FC. That job sucks!!! The only reward is maybe a little respect, but you shoulder a ton of work and blame. Anyone who says HTFU has never been a FC. you yell at your own team mates and are the jerk who has to keep everyone in line. No one likes that guy.
Ask some of the best. There is a reason so many CEOs have to FC themselves. If you think you are helping a fledgling corp into PC, then teach them how to FC. Everyone knows Teamwork is OP.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.07.13 23:20:00 -
[70] - Quote
Balistyc Farshot wrote:Tebu Gan wrote:Leither Yiltron wrote:
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
As for your first part, agreed, it can be useful but it only really works if the team puts in some effort. What I have a problem with is people actually going into the battle with the idea of capitalizing on this mechanic. In practicality it doesn't pan out. As to your second part, I said nothing of the sort. And honestly the "isk faucet" was before our previous payout mechanics time when we had passive isk generation. I prefered our previous payout system and why it couldn't be worked out to curb exploiting and maybe even benefit the losers I don't know. I don't mind the losers getting a cut of pay, but when you actually incentivize playing poorly or not at the top level of gameplay, I have problems. As is expected with our current system. And honestly, it's not PC players fault that we try hard in PC. Do you even know the sheer number of districts given away to smaller corps by big corps in PC with hopes they would come up in their own and give us some challenge. I know it's a rather large number, so there shouldn't be any excuses as the big guys up top are typically willing to help out. It's up to the small guys to put in the work and grow their power, not us. All I could ever say to those small corps trying to break in, man up or go home. If you want to win then go in and out with that mentality. This is new eden after all HTFU and welcome to the sandbox. I don't mind the pay out system being approached slowly. PC payouts have burned CCP so many times, I understand the reluctance to make them too profitable with all the rigging that has occurred. I think when raiding comes into play we will see smaller corps work into the mix of PC due to the low risk, low organization, and some big guys will raid smaller corps "For Fun". Don't be surprised if the above person is in the "For Fun" group. The hardest thing for a new corp to do is get a solid FC. That job sucks!!! The only reward is maybe a little respect, but you shoulder a ton of work and blame. Anyone who says HTFU has never been a FC. you yell at your own team mates and are the jerk who has to keep everyone in line. No one likes that guy. Ask some of the best. There is a reason so many CEOs have to FC themselves. If you think you are helping a fledgling corp into PC, then teach them how to FC. Everyone knows Teamwork is OP.
The payouts burned CCP because they released the game mode with mechanics that were very unforgiving to say the least, it would cost 240 million ISK or more to take a district with clone packs. There was no other team deploy mode. People had 8 v 8 corp battles in beta, so the best players were already well versed in team play.
There was plenty of incentive to play PC in the beginning, but it was near impossible to recoup your investment before losing your only district. CCP was asking people to grind for a month for enough ISK to purchase three clone packs and hope for a miracle.
Now we have mechanics that create a LOT of room in Molden Heath and the initial district can be earned by only activity within a corporation. I have zero faith in the current player base to take advantage of this situation however. I believe they will complain about the PC corporations earning too much ISK without even attempting to participate in the gamemode (be it in actual PC battles or by contributing CP in a PC corp).
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.07.13 23:29:00 -
[71] - Quote
Tebu Gan wrote:Leither Yiltron wrote:
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
I don't mind the losers getting a cut of pay, but when you actually incentivize playing poorly or not at the top level of gameplay, I have problems. As is expected with our current system. And honestly, it's not PC players fault that we try hard in PC.
Unfortunately you bore the brunt of a response to a variety of other, sometimes more extreme posts in the same vein that have cropped up repeatedly since keep-what-you-kill was first discussed.
I think you've seen that the new system doesn't actually give incentive to play poorly, though. It will take time for people to try, and inevitably fail, to turn any real profit running terrible gear without a strategy. Once they do they're probably unlikely to return to that kind of play.
Have a pony
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.14 01:39:00 -
[72] - Quote
New corps are unorganized. Nobody teach them what should they do in PC. It's like setting a fight between bunch of 'learn it by myself' players versus 'I am doing this since I remember' players.
Add unfriendly mechanics to this and you get PC.
Loyal to The State
Official Caldari Commando User
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D4GG3R
0uter.Heaven
1
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Posted - 2015.07.14 04:51:00 -
[73] - Quote
Tebu Gan wrote:CCP Rattati wrote:Loser gets no ISK.
Loser gets Winner "losses" in ISK, distributed equally
That's how it should be and is as far as I know.
A non-district holding Corp should make money off using a CP attack, using only militia BPO's if they manage to inflict some losses. Yes, this is how it works. OH had a PC battle (might have well been a no show) against a full 16 that literally grouped up in MLT gear thinking they were going to capitalize on this terrible "feature". 15 wasted minutes later, we come out victorious with a whooping 2 clones lost! Doing some quick calculations here. 300k/16, the enemy team came out with around 18K a piece. With our numerous kills, we managed to net 18k for our side a piece off BPO and MLT gear. And I'm not sure but the guy who lost 2 clones on our side may have been running a bpo, further dropping their payout to 1k per player. I find it quite pathetic how losing is encouraged with the intent of "Making Isk". Thanks for the crap shows Rattati! In anycase Jakek, it should be quite interesting for you. One, running all bpo and MLT, you will likely get redlined from the start. That or the only point you will hold is your home point. When the enemy team realizes you are running cheap gear and not trying to win, they will switch and do the same. At least some will and the rest will hang back just in case someone does try to hack a point. Look, even if you manage to kill 25 clones at 150k a pop, it will still only net you a payout with a full 16 of 187k. And that's assuming they run full proto the whole match, of which they likely won't. Sure I find this idea of "bleeding their wallets" neat, but it's just not practical. You simply won't make money in PC unless you own a district. You aren't going to bleed anything unless you risk something yourself. I've had payouts upwards to 2mil where both sides were putting up a good fight. Then we have these fights where people try to make money off of this mechanic that end up being a bigger waste of time for BOTH sides. I'm telling you right now, don't bother, but you will soon find out. Better off trying this on some noob corp in PC, NF will be wise to this tactic. And for flux sake, can you people quit trying to lose and actually give us a good fight, or just a fight period. Want to make isk, go play FW or Pubs like the rest of us and USE that isk to put up a fight in PC. So sick of PC anymore. Let's just go waste our time against someone that won't even put in half an effort.
I was running apex! So like 60k/16
I'm pretty plain.
I watch anime for the boobs
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.07.14 06:55:00 -
[74] - Quote
screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus. |
xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.14 06:58:00 -
[75] - Quote
Kalante Schiffer wrote:screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus.
Those players must not be Elite if they still need to farm ISK...
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.07.14 07:05:00 -
[76] - Quote
xavier zor wrote:Kalante Schiffer wrote:screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus. Those players must not be Elite if they still need to farm ISK... why do you always like my comment and talk s**t? What you said made absolutely no sense. No they dont farm isk because they have been gone since early 2014 when DNS dissolved. |
xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.14 07:14:00 -
[77] - Quote
Kalante Schiffer wrote:xavier zor wrote:Kalante Schiffer wrote:screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus. Those players must not be Elite if they still need to farm ISK... why do you always like my comment and talk s**t? What you said made absolutely no sense. No they dont farm isk because they have been gone since early 2014 when DNS dissolved.
Oh please, don't start ****-stroking; i like every comment. Before no-showing, districts gave passive rewards. That in itself was a MASSIVE ISK influx, boosting the economy. Elite players woud have been around then, filling their wallets. PC hasn't become sad (who the **** are you ringing for these days?) some battles are actual fights. You are wrong.
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.07.14 07:21:00 -
[78] - Quote
xavier zor wrote:Kalante Schiffer wrote:xavier zor wrote:Kalante Schiffer wrote:screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus. Those players must not be Elite if they still need to farm ISK... why do you always like my comment and talk s**t? What you said made absolutely no sense. No they dont farm isk because they have been gone since early 2014 when DNS dissolved. Oh please, don't start ****-stroking; i like every comment. Before no-showing, districts gave passive rewards. That in itself was a MASSIVE ISK influx, boosting the economy. Elite players woud have been around then, filling their wallets. PC hasn't become sad (who the **** are you ringing for these days?) some battles are actual fights. You are wrong. i havent taken dust seriously since ESO came out a month ago. The only people i ring for is Cap Aq because they have been long time friends since 2013 (when PC fights were actual pc fights) None of this APEX/patty cake crap that i am hearing about. |
xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.14 07:31:00 -
[79] - Quote
Kalante Schiffer wrote:xavier zor wrote:Kalante Schiffer wrote:xavier zor wrote:Kalante Schiffer wrote:screw proto then. From i hear APEX is the way to go and make profit! How sad has PC become. The place where the elite players used to play now turned into a circus. Those players must not be Elite if they still need to farm ISK... why do you always like my comment and talk s**t? What you said made absolutely no sense. No they dont farm isk because they have been gone since early 2014 when DNS dissolved. Oh please, don't start ****-stroking; i like every comment. Before no-showing, districts gave passive rewards. That in itself was a MASSIVE ISK influx, boosting the economy. Elite players woud have been around then, filling their wallets. PC hasn't become sad (who the **** are you ringing for these days?) some battles are actual fights. You are wrong. i havent taken dust seriously since ESO came out a month ago. The only people i ring for is Cap Aq because they have been long time friends since 2013 (when PC fights were actual pc fights) None of this APEX/patty cake crap that i am hearing about.
my definition of a good fight is different from yours.
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Kaze Eyrou
DUST University Ivy League
2
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Posted - 2015.07.14 18:22:00 -
[80] - Quote
CCP Rattati wrote:Loser gets no ISK.
A non-district holding Corp should make money off using a CP attack, using only militia BPO's if they manage to inflict some losses. Did anyone else see a paradox here, or is it just me?
How is a non-district holding corp supposed to make money if they only inflict "some losses" while the loser gets no ISK?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.14 20:03:00 -
[81] - Quote
Kaze Eyrou wrote:CCP Rattati wrote:Loser gets no ISK.
A non-district holding Corp should make money off using a CP attack, using only militia BPO's if they manage to inflict some losses. Did anyone else see a paradox here, or is it just me? How is a non-district holding corp supposed to make money if they only inflict "some losses" while the loser gets no ISK? ISK is not automatically stipend. The ISK you make is awarded and divided equally based on the value of item loss incurred by the other team. The more proficient your team is in killing higher end suits and vehicles, the better the payout,
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aramis Madrigal
0uter.Heaven
454
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Posted - 2015.07.14 20:12:00 -
[82] - Quote
Tebu Gan wrote:KEROSIINI-TERO wrote:
I'd say you are underestimating people's will to win and kill. Also, people tend to hate dying so that's why many tend to upgrade suits.
Furthermore, according to my experience in playing in a stupidly OP team, the most expensive matches for that kind of team is the ones where stompers are redlining the opposition. Thirst for kills is so strong that stompers take stupid risks like getting redline turreted, tanksniped, sniped and most of all dying to redline timer.
Not underestimating boredom in the least. Hell we team kill each other in no shows out of the sheer boredom of sitting in a match with nothing to do. Thing is, we have gotten quite wise to this tactic. If you want to try it, be my guest. We will without a doubt, pull BPO's and minimize losses to make sure you DON'T get anything resembling a payout.
The two guys we lost in the battle mentioned earlier were TKs :). |
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