Leither Yiltron
Molon Labe.
1
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Posted - 2015.07.13 21:41:00 -
[1] - Quote
Tebu Gan wrote:CCP Rattati wrote:Loser gets no ISK.
Loser gets Winner "losses" in ISK, distributed equally
That's how it should be and is as far as I know.
A non-district holding Corp should make money off using a CP attack, using only militia BPO's if they manage to inflict some losses. I find it quite pathetic how losing is encouraged with the intent of "Making Isk". Thanks for the crap shows Rattati!
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
Have a pony
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.07.13 23:29:00 -
[2] - Quote
Tebu Gan wrote:Leither Yiltron wrote:
How dare teams without 16 people at 25m+ SP, full proto, and a 65+% win ratio expect mechanics that allow them to recoup some of their losses while trying to move into PC!
You're absolutely right, PC should consist of barely a handful of vets who own all of Molden Heath and never train anyone. We should go back to the old passive ISK faucets since clearly the reason there's no activity is because there's "no incentive" to play PC. That's the only way to return PC to health, especially considering that it did so well at maintaining a community in the past.
I don't mind the losers getting a cut of pay, but when you actually incentivize playing poorly or not at the top level of gameplay, I have problems. As is expected with our current system. And honestly, it's not PC players fault that we try hard in PC.
Unfortunately you bore the brunt of a response to a variety of other, sometimes more extreme posts in the same vein that have cropped up repeatedly since keep-what-you-kill was first discussed.
I think you've seen that the new system doesn't actually give incentive to play poorly, though. It will take time for people to try, and inevitably fail, to turn any real profit running terrible gear without a strategy. Once they do they're probably unlikely to return to that kind of play.
Have a pony
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