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DiablosMajora
204
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Posted - 2015.07.10 00:17:00 -
[1] - Quote
In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier?
Send In the Icons! My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates.
"But Diablo! What about Active Scanners!?" In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron.
Some feedback would be appreciated, and here is a crude example of something I just came up with.
Prepare your angus
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.10 00:23:00 -
[2] - Quote
Looks good to me!
Adding depth like this opens up doors to all sorts of better EWAR as well, which is a huge plus.
I think your idea would go great along with an overall HUD upgrade
Official CPM Platform
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Terry Webber
Molon Labe. RUST415
793
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Posted - 2015.07.10 00:27:00 -
[3] - Quote
Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit.
Inertial Booster Module
Vehicle Installation
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DiablosMajora
205
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Posted - 2015.07.10 00:36:00 -
[4] - Quote
Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D
This is also up on the Trello board, so feel free to upvote/like it.
Prepare your angus
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Terry Webber
Molon Labe. RUST415
794
|
Posted - 2015.07.10 07:46:00 -
[5] - Quote
DiablosMajora wrote:Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D This is also up on the Trello board, so feel free to upvote/like it. Thanks for considering my suggestion but I was thinking more in the middle of the icon.
Inertial Booster Module
Vehicle Installation
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The Eristic
Art.of.Death
1
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Posted - 2015.07.10 08:09:00 -
[6] - Quote
Excellent post.
Reality is the original Rorschach.
Verily! So much for all that.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
599
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Posted - 2015.07.10 08:37:00 -
[7] - Quote
IF squads are numbered 1 to 16 and those numbers were in the hud and your number was on screen in corner you could say 16 behind you.And the guy and your team would know what your are taking about in stead of what we have now were all 16 turn around when you say behind you. Maybe this way it would take less resources than putting peoples names on the hud. |
maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:41:00 -
[8] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with.
im gonna have to say no to this one even though i like idea, with all the galcrutchlogis and scanners it just takes away the element of surprise when im speed shotgunning,with the skill level as low as it is with our player base i know this will be abused by some of the scrubbier players
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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DiablosMajora
207
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Posted - 2015.07.10 08:42:00 -
[9] - Quote
Terry Webber wrote:DiablosMajora wrote:Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D This is also up on the Trello board, so feel free to upvote/like it. Thanks for considering my suggestion but I was thinking more in the middle of the icon. I'll leave the actual art to actual artists Also, updated once more for Basic suits and because I can't properly spell "Unknown"
Prepare your angus
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DiablosMajora
208
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Posted - 2015.07.10 10:35:00 -
[10] - Quote
Bump for those EST morning folks!
Prepare your angus
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Krixus Flux
Kang Lo Directorate Gallente Federation
843
|
Posted - 2015.07.10 10:46:00 -
[11] - Quote
Sounds fantastic to me dude.
Saying what's on people's minds
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DiablosMajora
210
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Posted - 2015.07.10 12:53:00 -
[12] - Quote
Bump once more, with flair! Here's hoping for a blue tag
Prepare your angus
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.10 13:59:00 -
[13] - Quote
This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 14:02:00 -
[14] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorrillas, pre-spinning their barrels.
"It has been an honor serving with you, gentlemen..."
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.10 14:09:00 -
[15] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 14:32:00 -
[16] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..." Dampened Sentinel squad leader to his squadmates: "Alright fatasses, we're going to tactically roll into that room full of twigs. Time to get some breakfast. Roll!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels.
"NYET"
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 14:39:00 -
[17] - Quote
Cat Merc wrote:Dampened Sentinel squad leader to his squadmates: "Alright fatasses, we're going to tactically roll into that room full of twigs. Time to get some breakfast. Roll!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels.
From the left, a Minmatar squadie speaks through his repurposed emergency radio turned squad comm, "Boss, dos dun luk leik stick figgas. Dey luk leik us!"
"...shut the **** up Todd."
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Genral69 death
Random Gunz Rise Of Legion.
424
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Posted - 2015.07.10 14:44:00 -
[18] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. I'm liking this idea, but if its a good idea to get like heavys scan profile like assaults, would it be a good idea to be able to do the opposite, have a assault with the scan profile of a heavy (for tactical reasons) a profile increaser
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 14:48:00 -
[19] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with. Yayy,another way for logis to be singled out and hunted down.
-1
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 14:55:00 -
[20] - Quote
Dampened Sentinel Squad wrote: *Sentinel squad is salvaging gear from a scout squad they decimated* Bob: "Do these dampeners make me look fat?" - Said Bob while striking a pose emphasizing his buttocks. Ted: "Yes they do. You are fat, I'm fat, we're all fat, nothing any of us will wear will make us any less or more fat." Bob started crying, rolling on the floor, picking up the dust and debry on his suit like a mop. Steve: "Dude! Look at what you did?!" Ted: "What? He's a bloody idiot" Smith: "You were always a **** Ted" While Bob was still rolling on the floor, choking from the tears flooding his helmet, the squad's argument was raging. Suddenly Ted started roaring, foaming at the mouth and lifting his HMG in the air. The rest of the squad followed - returning to their most primal instincts, attempting to secure dominance among their small group. Suddenly, a squad of Sentinels rolled in with their bellies grumbling, preparing for their next meal. "NYET"Just as quickly as they appeared, the Sentinel squad disappeared, being terrorized by the sight of 5 gorillas and a baby.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.10 14:59:00 -
[21] - Quote
If logis are with a squad or lump of people you'll be fine.
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Aelns Dene
DUST University Ivy League
26
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Posted - 2015.07.10 15:41:00 -
[22] - Quote
Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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DiablosMajora
217
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Posted - 2015.07.10 17:15:00 -
[23] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Thanks for the nugget of info! Definitely gives much more significance to passive dB and opens the door to some interesting EWAR possibilities. With regards to some of the concerns voiced in the thread about my suggestion, I do think that having more informative chevrons for at least you and your teammates would benefit gameplay greatly. Redberry chevrons could obviously be debated and discussed.
Prepare your angus
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.07.10 17:38:00 -
[24] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. That's a good concept because it's very intuitive. Add precision -> be able to 'see' smaller radar blips. Add dampener -> your own radar blip becomes smaller. Simplicity itself! (Long term this means you can actually think about implementing target painters that increase the enemy's scan profile. The enemy will notice even without a big red screen message because their own tacnet blip will grow. Maybe add an additional status-effect icon where the cloak symbol goes.)
Alternative or additional thought: Tacnet blips are more transparent when detection is more difficult. Passive scans need to have a 'fall off' range for this so that targets well above your own scan precision are fully visible, targets at your own scan precision are half transparent and targets well below your own scan precision are fully invisible. This uses the analogy "harder to detect = harder to see". |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 18:43:00 -
[25] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs.
right now its like every race is using off the shelf sensor packages from the same vendor.
a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 20:25:00 -
[26] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..."
It's like an even more terrifying version of the Aliens motion detector.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.10 20:37:00 -
[27] - Quote
DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. IIRC, Passive Scans were deemed "OP Wallhacks" not that long ago. There's more potential for problem now than there was then thanks to 8x and 16x shared squad sight.
Are we really in a big hurry to make Passive Scans scans better?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.10 21:27:00 -
[28] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. That 8 dB scout sacrificed everything to try and be invisible from radars.
Don't that to the scout. You're better than that.
Scouts United
Gk.0s & Quafes all day.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 21:37:00 -
[29] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. Passive Scans were ruled to be "OP Wallhacks" not that long ago. There's more potential for balance problem now than there was then, thanks to 8x and 16x shared squad sight. So ... what's changed? I love how Diablo's thinking and am very much in favor of making EWAR more interesting, but are we really in a big hurry to make Passive Scans scans better? If so, why? I'd suggest that we maintain former trajectory. Keep Passive Scans weak; perhaps make them even weaker on account of 8x/16x shared squad sight. Buff Dampeners or nerf Active Scans (especially those from the GalLogi) so running Damps on non-Scouts might actually prove a worthwhile option. Once always-on scans -- be them passive or active -- are no longer a competitive constant , then we could come up with ways to make scans more interesting and EWAR interplay more dynamic. Do we want to play chase the Red Chevron?
this is a little different. the problem only shifted around to active scanners.
the idea follows "not OP if everyone can do it." but right now onyl gal scouts can truly be under the radar while gal logi is the all seeing eye of sauron.
changing the passive scans to work at different ranges isnt game breaking. it just means you see something at one range and not another.
for example, gal would keep close range precision scans. but beyond that, they wont see much.
minmatar would see things farther away than gal can, but not as up close as gal can.
the caldari would see things from far way but it'd be easy to get close enough where you wouldnt show up anymore.
__________________
the point and purpose of this change is to provide all suits with a "early warning" system to threats. the actual range of of the ring able to pick up people would be very small, so you cant track targets around the map, but it would allow you to react to enemies as they "pass through" your scan.
all previous passive scan setups allowed you to track anyone that was within range as long as you could detect them. this new way, you cant. people would show up and disappear as they move in or out of your scan.
the current squad sizes have changed how squad scans work, as well as, WPs for OBs.. PC teams where all 16 players are in one squad... sharing passives and WPs for OBs. |
DiablosMajora
219
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Posted - 2015.07.10 22:43:00 -
[30] - Quote
Wow, topic hasn't even been up for 24 hours and there's over 450 views On another note, more feedback on the OP?
Prepare your angus
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
282
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Posted - 2015.07.10 22:52:00 -
[31] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with.
+1 good work. like your homework.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.10 23:28:00 -
[32] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. Passive Scans were ruled to be "OP Wallhacks" not that long ago. There's more potential for balance problem now than there was then, thanks to 8x and 16x shared squad sight. So ... what's changed? I love how Diablo's thinking and am very much in favor of making EWAR more interesting, but are we really in a big hurry to make Passive Scans scans better? If so, why? I'd suggest that we maintain former trajectory. Keep Passive Scans weak; perhaps make them even weaker on account of 8x/16x shared squad sight. Buff Dampeners or nerf Active Scans (especially those from the GalLogi) so running Damps on non-Scouts might actually prove a worthwhile option. Once always-on scans -- be them passive or active -- are no longer a competitive constant , then we could come up with ways to make scans more interesting and EWAR interplay more dynamic. Do we want to play chase the Red Chevron? Agree. We're all responding because Diablo has some cool ideas, but in terms of gameplay this is a step backwards. Also, shared scans are too powerful. We need to tune them down or, perhaps better in terms of gameplay, introduce various types of jammers/eccm.
PSN: RationalSpark
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.10 23:43:00 -
[33] - Quote
DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now.
Vrain Matari wrote:Adipem Nothi wrote: [snip]
We're all responding because Diablo has some cool ideas, but in terms of gameplay this is a step backwards. Also, shared scans are too powerful. We need to tune them down or, perhaps better in terms of gameplay, introduce various types of jammers/eccm. Agreed. Keep those ideas coming, Diablo :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.11 00:05:00 -
[34] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..."
Your sacrifice will not be in vain.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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TIGER SHARK1501
Savage Bullet RUST415
272
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Posted - 2015.07.11 01:37:00 -
[35] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers. Mua ha ha! |
501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.11 01:48:00 -
[36] - Quote
Is it possible the Gal Sent can have a lower Db profile innanately so it can be a very good ambusher/ganker? If we repurpose the chevrons of suits to lessen UI clutter, Sentinels that can look like assaults could make tge suit appealing. 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 01:53:00 -
[37] - Quote
501st Headstrong wrote:Is it possible the Gal Sent can have a lower Db profile innanately so it can be a very good ambusher/ganker? If we repurpose the chevrons of suits to lessen UI clutter, Sentinels that can look like assaults could make tge suit appealing. 07 Recycled Idea!
* Scan Returns are displayed as circles on minimap; the higher the scan profile, the larger the circle.
New Idea!
* Remove on-screen chevrons from passive scan returns; passives paint to minimap only * Chevrons appear when Active Scanned (team/squad) or acquired by Line of Sight (as is)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Omega Nox
Consolidated Dust
110
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Posted - 2015.07.11 02:06:00 -
[38] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
i read in the lore that scanning is based on electromagnet waves, which infers that metal is scanned.
so scifi + RL + physics + lore, would point to our "metal based brothers" by default having larger signal reflections.
Mordu's walking quafe mascot.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
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Posted - 2015.07.11 04:12:00 -
[39] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. This is exactly what I was going to say because you've got to account for precision/range/damp mods.
Duct tape fixes everything from weapons to suits and even tanks.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
|
Posted - 2015.07.11 04:14:00 -
[40] - Quote
Aelns Dene wrote:Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
What about when you look at a suit with ur crosshais and it says "invalidstring- 718639(44826592656" hmm mister smart guy?
Duct tape fixes everything from weapons to suits and even tanks.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
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Posted - 2015.07.11 04:19:00 -
[41] - Quote
DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. So Gal>Amr>Cal>Min?
Duct tape fixes everything from weapons to suits and even tanks.
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.11 04:57:00 -
[42] - Quote
Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:17:00 -
[43] - Quote
Ripley Riley wrote:Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared squad passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range. Suddenly it becomes very useful to have a scout on the edges of the fire fight, passively lighting up potential targets for his squad to engage. If the logi was used for this intel role they could be an early warning system against scouts and flankers. The underlined portion above does not compute. This is already the case as squad sight is already shared.
It was supposed to be turned off in early Uprising (1.4?), but something apparently went wrong. In previous discussions, Rattati indicated that disabling shared passives was a non-option. Circumstances may have changed as they've since hired Aquarhead.
Shared Passives just got a big upgrade with 8-man squads and 16-man platoons. If we had good reasons to want them gone then, we'll have really good reasons to want them gone now.
Shoot scout with yes. - Ripley Riley (for CPM2)
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.11 05:24:00 -
[44] - Quote
I hate shared passives many times more than Gal Logi scans.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:35:00 -
[45] - Quote
One Eyed King wrote:I hate shared passives many times more than Gal Logi scans. The "No HUD Mode" video has me thinking about alternatives; the glitch completely disabled every TacNet component and function.
If the Devs reverse engineered the bug, they might find that TacNet components can be disabled individually. We might not have the resources needed to disable shared passives, but we could (theoretically) disable the TacNet components which relay their intel to minimap and/or HUD.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cenvast Teg
Corvuss Secure Services
3
|
Posted - 2015.07.11 08:21:00 -
[46] - Quote
I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? |
jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.11 11:26:00 -
[47] - Quote
so I have a few questions about this. would it show the different in a scout vs a light frame that have the same db level? what about logis from other mediums frames? would assaults suits, basic medium frames and logis have they own mark? what happens when a gal logi scans you? does your dot show your true suit or what you are damped too? if your scanned it should show your true suit on the TACNET. what about if your maxed amarr scout with 2 complex precisions would it show the true suit of others since you have a great scan precision or just what they are damped at? |
jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.11 11:34:00 -
[48] - Quote
Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting?
oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop. |
Aelns Dene
DUST University Ivy League
30
|
Posted - 2015.07.11 11:57:00 -
[49] - Quote
Death Shadow117 wrote:Aelns Dene wrote:Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
What about when you look at a suit with ur crosshais and it says "invalidstring- 718639(44826592656" hmm mister smart guy?
Lol... you win! XD
"When you see something you don´t understand, shoot it. Ask questions later."
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Cenvast Teg
Corvuss Secure Services
5
|
Posted - 2015.07.11 12:13:00 -
[50] - Quote
jace silencerww wrote:Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop.
I would think either the affected mercs radar/TacNet should show random red and blue blips, or simply go blank for a few seconds, including all LoS chevrons. The more important effect is the disabling of shared/team scans. I do like the idea of a placeable AoE "TacNet disrupter", allows for tactics like creating TacNet blind spots... But I also like the possibilities of the module, imagine that logi providing scans for the enemy team when his radar goes dead and he realizes an " Anti-Scan" scout is somewhere in the vicinity...
As an afterthought, maybe this could provide the Amarr scout its much needed niche on the battlefield? Gal is stealth, Min speedhacks, Cal can have passive scans and Amarr gets counter-scans? |
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501st Headstrong
0uter.Heaven
1
|
Posted - 2015.07.11 12:38:00 -
[51] - Quote
Ripley Riley wrote:Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared squad passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range. Suddenly it becomes very useful to have a scout on the edges of the fire fight, passively lighting up potential targets for his squad to engage. If the logi was used for this intel role they could be an early warning system against scouts and flankers.
Give that to basic frames. Scouts specialize in sneaking around, light frames reveal others. Basic heavies have a lower db so they can fit damps, sentinels are in your face point defense. Medium frames can potentially have a different slot layout than Assaults, allowing customization in tactics. All it takes a stats change, no new bonuses
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
|
Cenvast Teg
Corvuss Secure Services
6
|
Posted - 2015.07.12 11:39:00 -
[52] - Quote
Could this thread possibly be moved to Features and Ideas for more visibility? I think its worth discussing further and in more depth. |
tffvbhb
Team Bukkakke
10
|
Posted - 2015.07.12 15:59:00 -
[53] - Quote
Meee One wrote:DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with. Yayy,another way for logis to be singled out and hunted down. -1 BUT BLUES COULD KNOW THAT WE ARE RUNNING LOGIS |
Forced Death
Corrosive Synergy No Context
1
|
Posted - 2015.07.12 23:33:00 -
[54] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers. you would ruin my knife duel
finally got a gallogi 5
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Sylwester Dziewiecki
482
|
Posted - 2015.07.14 16:30:00 -
[55] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Interesting, or simple I do not understand it.
Right now I can build Gallente Basic Heavy that with 4 low slots have signature of 23dB with 4x Proto Dampeners and scanning skills on 5. So this suit is already disguise as slightly damped Assault or Scout, without any modifications to game code, and CCP employs time.
Yes 23dB Heavy will appear on enemy radar as red dot, exactly same size red dot as not-damped Heavy/Sentinel/Commando if enemy scan precision is lower then 23dB, but today everyone can use 46dB Active Scanner to tell if red dot is not-damped Heavy/Sentinel/Commando or not, so what would this code add to game, simplification?
Or this is something that is planed to be deployed with mechanic that allow players to rise they signature profile by laud weapon, or stacked armor plates?? Is this what you planning to do?
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
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Posted - 2015.07.14 16:37:00 -
[56] - Quote
How about Medium and Heavy frames that get a bonus to dampeners?
Prepare your angus
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Sylwester Dziewiecki
482
|
Posted - 2015.07.14 16:42:00 -
[57] - Quote
DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better?
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
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Posted - 2015.07.14 16:47:00 -
[58] - Quote
Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do!
Prepare your angus
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Sylwester Dziewiecki
482
|
Posted - 2015.07.14 16:48:00 -
[59] - Quote
DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do! So young, so naive.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
|
Posted - 2015.07.14 16:55:00 -
[60] - Quote
Sylwester Dziewiecki wrote:DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do! So young, so naive. I would in fact love to see passively damped M/H, throw on a cloak for extra lulz (without fitting bonus on cloak). Makes it much harder to fit Armor mods and sets you up for a black-ops kind of role.
Prepare your angus
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Genral69 death
Random Gunz Rise Of Legion.
509
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Posted - 2015.07.14 17:35:00 -
[61] - Quote
DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do! So young, so naive. I would in fact love to see passively damped M/H, throw on a cloak for extra lulz (without fitting bonus on cloak). Makes it much harder to fit Armor mods and sets you up for a black-ops kind of role. I do sometimes run a cloak on a assault. Works wonders when they flank me =ƒÿä
https://dust514.com/recruit/R6VwQe/
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jace silencerww
MANUFACTURERS OF DEATH
184
|
Posted - 2015.07.18 23:20:00 -
[62] - Quote
Cenvast Teg wrote:jace silencerww wrote:Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop. I would think either the affected mercs radar/TacNet should show random red and blue blips, or simply go blank for a few seconds, including all LoS chevrons. The more important effect is the disabling of shared/team scans. I do like the idea of a placeable AoE "TacNet disrupter", allows for tactics like creating TacNet blind spots... But I also like the possibilities of the module, imagine that logi providing scans for the enemy team when his radar goes dead and he realizes an " Anti-Scan" scout is somewhere in the vicinity... As an afterthought, maybe this could provide the Amarr scout its much needed niche on the battlefield? Gal is stealth, Min speedhacks, Cal can have passive scans and Amarr gets counter-scans?
well true be told the Gal scout is king scout. it can do just about everything the others can now plus more. the cal and gal scout both have damping bonus, while amarr and gal get a scan bonus though galls is not quite as strong. amarr scouts were made for anti scout. think they are great for objective defend against other scouts highest scan preicion while scouts lose 85% of scan precision when cloaked so they can see you. 23db at long/ 18db at medium/ 9db at short. so unless a gall or cal proto scout has 2 complex damps with max damp skill you will see him at rough 20 meters.
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Yoda Boss
Dem Durrty Boyz
214
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Posted - 2015.07.18 23:49:00 -
[63] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
The Amarr heavy has a higher dB rating compared to the other heavy suits. I think. Maybe it got fixed.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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