DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 18:43:00 -
[1] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs.
right now its like every race is using off the shelf sensor packages from the same vendor.
a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 21:37:00 -
[2] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. Passive Scans were ruled to be "OP Wallhacks" not that long ago. There's more potential for balance problem now than there was then, thanks to 8x and 16x shared squad sight. So ... what's changed? I love how Diablo's thinking and am very much in favor of making EWAR more interesting, but are we really in a big hurry to make Passive Scans scans better? If so, why? I'd suggest that we maintain former trajectory. Keep Passive Scans weak; perhaps make them even weaker on account of 8x/16x shared squad sight. Buff Dampeners or nerf Active Scans (especially those from the GalLogi) so running Damps on non-Scouts might actually prove a worthwhile option. Once always-on scans -- be them passive or active -- are no longer a competitive constant , then we could come up with ways to make scans more interesting and EWAR interplay more dynamic. Do we want to play chase the Red Chevron?
this is a little different. the problem only shifted around to active scanners.
the idea follows "not OP if everyone can do it." but right now onyl gal scouts can truly be under the radar while gal logi is the all seeing eye of sauron.
changing the passive scans to work at different ranges isnt game breaking. it just means you see something at one range and not another.
for example, gal would keep close range precision scans. but beyond that, they wont see much.
minmatar would see things farther away than gal can, but not as up close as gal can.
the caldari would see things from far way but it'd be easy to get close enough where you wouldnt show up anymore.
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the point and purpose of this change is to provide all suits with a "early warning" system to threats. the actual range of of the ring able to pick up people would be very small, so you cant track targets around the map, but it would allow you to react to enemies as they "pass through" your scan.
all previous passive scan setups allowed you to track anyone that was within range as long as you could detect them. this new way, you cant. people would show up and disappear as they move in or out of your scan.
the current squad sizes have changed how squad scans work, as well as, WPs for OBs.. PC teams where all 16 players are in one squad... sharing passives and WPs for OBs. |