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Thread Statistics | Show CCP posts - 1 post(s) |
Cenvast Teg
Corvuss Secure Services
3
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Posted - 2015.07.11 08:21:00 -
[1] - Quote
I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? |
Cenvast Teg
Corvuss Secure Services
5
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Posted - 2015.07.11 12:13:00 -
[2] - Quote
jace silencerww wrote:Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop.
I would think either the affected mercs radar/TacNet should show random red and blue blips, or simply go blank for a few seconds, including all LoS chevrons. The more important effect is the disabling of shared/team scans. I do like the idea of a placeable AoE "TacNet disrupter", allows for tactics like creating TacNet blind spots... But I also like the possibilities of the module, imagine that logi providing scans for the enemy team when his radar goes dead and he realizes an " Anti-Scan" scout is somewhere in the vicinity...
As an afterthought, maybe this could provide the Amarr scout its much needed niche on the battlefield? Gal is stealth, Min speedhacks, Cal can have passive scans and Amarr gets counter-scans? |
Cenvast Teg
Corvuss Secure Services
6
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Posted - 2015.07.12 11:39:00 -
[3] - Quote
Could this thread possibly be moved to Features and Ideas for more visibility? I think its worth discussing further and in more depth. |
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