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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
282
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Posted - 2015.07.10 22:52:00 -
[31] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with.
+1 good work. like your homework.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.10 23:28:00 -
[32] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. Passive Scans were ruled to be "OP Wallhacks" not that long ago. There's more potential for balance problem now than there was then, thanks to 8x and 16x shared squad sight. So ... what's changed? I love how Diablo's thinking and am very much in favor of making EWAR more interesting, but are we really in a big hurry to make Passive Scans scans better? If so, why? I'd suggest that we maintain former trajectory. Keep Passive Scans weak; perhaps make them even weaker on account of 8x/16x shared squad sight. Buff Dampeners or nerf Active Scans (especially those from the GalLogi) so running Damps on non-Scouts might actually prove a worthwhile option. Once always-on scans -- be them passive or active -- are no longer a competitive constant , then we could come up with ways to make scans more interesting and EWAR interplay more dynamic. Do we want to play chase the Red Chevron? Agree. We're all responding because Diablo has some cool ideas, but in terms of gameplay this is a step backwards. Also, shared scans are too powerful. We need to tune them down or, perhaps better in terms of gameplay, introduce various types of jammers/eccm.
PSN: RationalSpark
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.10 23:43:00 -
[33] - Quote
DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now.
Vrain Matari wrote:Adipem Nothi wrote: [snip]
We're all responding because Diablo has some cool ideas, but in terms of gameplay this is a step backwards. Also, shared scans are too powerful. We need to tune them down or, perhaps better in terms of gameplay, introduce various types of jammers/eccm. Agreed. Keep those ideas coming, Diablo :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.11 00:05:00 -
[34] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..."
Your sacrifice will not be in vain.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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TIGER SHARK1501
Savage Bullet RUST415
272
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Posted - 2015.07.11 01:37:00 -
[35] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers. Mua ha ha! |
501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.11 01:48:00 -
[36] - Quote
Is it possible the Gal Sent can have a lower Db profile innanately so it can be a very good ambusher/ganker? If we repurpose the chevrons of suits to lessen UI clutter, Sentinels that can look like assaults could make tge suit appealing. 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 01:53:00 -
[37] - Quote
501st Headstrong wrote:Is it possible the Gal Sent can have a lower Db profile innanately so it can be a very good ambusher/ganker? If we repurpose the chevrons of suits to lessen UI clutter, Sentinels that can look like assaults could make tge suit appealing. 07 Recycled Idea!
* Scan Returns are displayed as circles on minimap; the higher the scan profile, the larger the circle.
New Idea!
* Remove on-screen chevrons from passive scan returns; passives paint to minimap only * Chevrons appear when Active Scanned (team/squad) or acquired by Line of Sight (as is)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Omega Nox
Consolidated Dust
110
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Posted - 2015.07.11 02:06:00 -
[38] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
i read in the lore that scanning is based on electromagnet waves, which infers that metal is scanned.
so scifi + RL + physics + lore, would point to our "metal based brothers" by default having larger signal reflections.
Mordu's walking quafe mascot.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
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Posted - 2015.07.11 04:12:00 -
[39] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. This is exactly what I was going to say because you've got to account for precision/range/damp mods.
Duct tape fixes everything from weapons to suits and even tanks.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
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Posted - 2015.07.11 04:14:00 -
[40] - Quote
Aelns Dene wrote:Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
What about when you look at a suit with ur crosshais and it says "invalidstring- 718639(44826592656" hmm mister smart guy?
Duct tape fixes everything from weapons to suits and even tanks.
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
458
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Posted - 2015.07.11 04:19:00 -
[41] - Quote
DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. So Gal>Amr>Cal>Min?
Duct tape fixes everything from weapons to suits and even tanks.
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.11 04:57:00 -
[42] - Quote
Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:17:00 -
[43] - Quote
Ripley Riley wrote:Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared squad passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range. Suddenly it becomes very useful to have a scout on the edges of the fire fight, passively lighting up potential targets for his squad to engage. If the logi was used for this intel role they could be an early warning system against scouts and flankers. The underlined portion above does not compute. This is already the case as squad sight is already shared.
It was supposed to be turned off in early Uprising (1.4?), but something apparently went wrong. In previous discussions, Rattati indicated that disabling shared passives was a non-option. Circumstances may have changed as they've since hired Aquarhead.
Shared Passives just got a big upgrade with 8-man squads and 16-man platoons. If we had good reasons to want them gone then, we'll have really good reasons to want them gone now.
Shoot scout with yes. - Ripley Riley (for CPM2)
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.11 05:24:00 -
[44] - Quote
I hate shared passives many times more than Gal Logi scans.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:35:00 -
[45] - Quote
One Eyed King wrote:I hate shared passives many times more than Gal Logi scans. The "No HUD Mode" video has me thinking about alternatives; the glitch completely disabled every TacNet component and function.
If the Devs reverse engineered the bug, they might find that TacNet components can be disabled individually. We might not have the resources needed to disable shared passives, but we could (theoretically) disable the TacNet components which relay their intel to minimap and/or HUD.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cenvast Teg
Corvuss Secure Services
3
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Posted - 2015.07.11 08:21:00 -
[46] - Quote
I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? |
jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.11 11:26:00 -
[47] - Quote
so I have a few questions about this. would it show the different in a scout vs a light frame that have the same db level? what about logis from other mediums frames? would assaults suits, basic medium frames and logis have they own mark? what happens when a gal logi scans you? does your dot show your true suit or what you are damped too? if your scanned it should show your true suit on the TACNET. what about if your maxed amarr scout with 2 complex precisions would it show the true suit of others since you have a great scan precision or just what they are damped at? |
jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.11 11:34:00 -
[48] - Quote
Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting?
oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop. |
Aelns Dene
DUST University Ivy League
30
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Posted - 2015.07.11 11:57:00 -
[49] - Quote
Death Shadow117 wrote:Aelns Dene wrote:Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
What about when you look at a suit with ur crosshais and it says "invalidstring- 718639(44826592656" hmm mister smart guy?
Lol... you win! XD
"When you see something you don´t understand, shoot it. Ask questions later."
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Cenvast Teg
Corvuss Secure Services
5
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Posted - 2015.07.11 12:13:00 -
[50] - Quote
jace silencerww wrote:Cenvast Teg wrote:I really like the idea of signature profile determining TacNet ID, the possibilities for more EWar interplay by disguising/altering ones profile...
Perhaps instead of removing shared scans, we could build on the EWar concept to mitigate the passive scan issues? A few ideas:
A " reverse scanner" that disables the TacNet and/or shared scans of enemies caught in the "scan". An " EMP Mine", similar to a RE, disables TacNet/shared scans of enemies caught in the "blast" radius. Perhaps a module that provides an AoE TacNet disruption to enemies within a certain distance, useful for snipers hiding, lone heavies or scouts slipping behind enemy lines for clandestine EWar operations...
Any of this sound interesting? oh I like the EMP mine but I would have it like a nanohive (needs a tme limit that only counts while a red is in it) so it is a piece of equipment and takes up bandwidth but a much bigger area effect and invisible unless you have a lower DB precision. now the real question- would you have it spawn random reds on the TACNET or hide blues by making their DB lower and harder to see. though can not stack with other emp mines to drop db to 0 and split the usage of nanomites until they pop.
I would think either the affected mercs radar/TacNet should show random red and blue blips, or simply go blank for a few seconds, including all LoS chevrons. The more important effect is the disabling of shared/team scans. I do like the idea of a placeable AoE "TacNet disrupter", allows for tactics like creating TacNet blind spots... But I also like the possibilities of the module, imagine that logi providing scans for the enemy team when his radar goes dead and he realizes an " Anti-Scan" scout is somewhere in the vicinity...
As an afterthought, maybe this could provide the Amarr scout its much needed niche on the battlefield? Gal is stealth, Min speedhacks, Cal can have passive scans and Amarr gets counter-scans? |
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.11 12:38:00 -
[51] - Quote
Ripley Riley wrote:Adipem Nothi wrote:DeathwindRising wrote: [snip] remove shared passives completely ...
Agreed 110%. Wonder if the Dev Team can handle this now that they have Aquarhead? This wasn't an option last December, but it might be now. I would rather have a specific dropsuit role have shared squad passive scans. The obvious choice for this intel/recon role would be scout, but logi would be another option as they have the second best scan precision and range. Suddenly it becomes very useful to have a scout on the edges of the fire fight, passively lighting up potential targets for his squad to engage. If the logi was used for this intel role they could be an early warning system against scouts and flankers.
Give that to basic frames. Scouts specialize in sneaking around, light frames reveal others. Basic heavies have a lower db so they can fit damps, sentinels are in your face point defense. Medium frames can potentially have a different slot layout than Assaults, allowing customization in tactics. All it takes a stats change, no new bonuses
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Cenvast Teg
Corvuss Secure Services
6
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Posted - 2015.07.12 11:39:00 -
[52] - Quote
Could this thread possibly be moved to Features and Ideas for more visibility? I think its worth discussing further and in more depth. |
tffvbhb
Team Bukkakke
10
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Posted - 2015.07.12 15:59:00 -
[53] - Quote
Meee One wrote:DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with. Yayy,another way for logis to be singled out and hunted down. -1 BUT BLUES COULD KNOW THAT WE ARE RUNNING LOGIS |
Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.07.12 23:33:00 -
[54] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers. you would ruin my knife duel
finally got a gallogi 5
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Sylwester Dziewiecki
482
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Posted - 2015.07.14 16:30:00 -
[55] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Interesting, or simple I do not understand it.
Right now I can build Gallente Basic Heavy that with 4 low slots have signature of 23dB with 4x Proto Dampeners and scanning skills on 5. So this suit is already disguise as slightly damped Assault or Scout, without any modifications to game code, and CCP employs time.
Yes 23dB Heavy will appear on enemy radar as red dot, exactly same size red dot as not-damped Heavy/Sentinel/Commando if enemy scan precision is lower then 23dB, but today everyone can use 46dB Active Scanner to tell if red dot is not-damped Heavy/Sentinel/Commando or not, so what would this code add to game, simplification?
Or this is something that is planed to be deployed with mechanic that allow players to rise they signature profile by laud weapon, or stacked armor plates?? Is this what you planning to do?
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
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Posted - 2015.07.14 16:37:00 -
[56] - Quote
How about Medium and Heavy frames that get a bonus to dampeners?
Prepare your angus
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Sylwester Dziewiecki
482
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Posted - 2015.07.14 16:42:00 -
[57] - Quote
DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better?
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
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Posted - 2015.07.14 16:47:00 -
[58] - Quote
Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do!
Prepare your angus
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Sylwester Dziewiecki
482
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Posted - 2015.07.14 16:48:00 -
[59] - Quote
DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do! So young, so naive.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DiablosMajora
233
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Posted - 2015.07.14 16:55:00 -
[60] - Quote
Sylwester Dziewiecki wrote:DiablosMajora wrote:Sylwester Dziewiecki wrote:DiablosMajora wrote:How about Medium and Heavy frames that get a bonus to dampeners? Right now you can easily build Assault that Scouts can not see on they passive scan, and that have 100% more HP and you want M/H class that do it even better? Yes, yes I do! So young, so naive. I would in fact love to see passively damped M/H, throw on a cloak for extra lulz (without fitting bonus on cloak). Makes it much harder to fit Armor mods and sets you up for a black-ops kind of role.
Prepare your angus
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