Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.09 23:31:00 -
[1] - Quote
Discussion as to what content should be a part of the District Kredit Market.
The DK Market should not be a positive feedback loop While I'm sure all of us want awesome content for the DK market, I don't think adding in a bunch of new, powerful stuff is a good way to go about it. Stuff like the Specialist gear in FW comes to mind but because FW is accessible to anyone and doesn't require a foothold in PC, it is a little different.
One thing we really should try to avoid, in my opinion, is just adding in more power creep; more stuff that is just better in some way. It would create a positive feedback loop in which PC players would play PC, get DK, buy awesome gear, and then use that gear in PC in a never-ending cycle. We want to encourage players to join PC, yes, but it shouldn't be a sort of deal where it feels mandatory to get the best gear or have it locked behind a difficulty wall.
If we do go this route though, the content needs to be prohibitively expensive. This can be tricky, but I think by giving that content high DK prices you could potentially make it work as each player is limited to 7000 DK a week and it is relatively difficult to obtain.
One suggestion that was made among the guys I roll with was 'Specialist Modules' - modules that have less PG/CPU costs. E.x: A Specialist Shield Extender that is prohibitively expensive (think 100 DK/each).
The DK Market should not be a copy/paste of the current market A lot of people are on the same page when it comes to a simple copy/paste of the current market. Having ISK items accessible through the DK market would create another currency to factor into the fitting menu and potentially create unnecessary hassle. There is also availability, as a lot of players brought up with the LP Market; how it just wasn't feasible to run LP gear with any sort of consistency.
There are also hybridization issues - problems that come up when you try to restock a fit that has both ISK gear and gear from another currency. If you run out of that currency than you can't restock the fit. Henceforth, it becomes difficult and a lot of players just don't want to deal with it.
Further more, a lot of PC players are well enough off on ISK that we'd likely just abstain from using the DK market in that case anyway - so it would fundamentally devalue PC 2.0 as a whole.
So what can we offer?
Exclusive SKINs are a good idea. SKINs have no affect on balance, they can be made tradeable, and their exclusivity to PC would mean that there would be at least some drive to get into it. Further more it would offer an economy jumpstart as non-PC players who want the SKINs would chalk up ISK to PC players for them, and therefore retain circulation. There would always be a market for them and players could set their own prices. It should, however, not be the only thing available.
Have a better idea? So, discuss. Do you agree with this criteria? What can we fuel the DK market with that would match this sort of criteria if you do?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.07.09 23:42:00 -
[2] - Quote
I'd like to see specialist modules with lower fitting costs. |
Heimdallr69
Negative-Feedback.
6
|
Posted - 2015.07.09 23:51:00 -
[3] - Quote
Thor Odinson42 wrote:I'd like to see specialist modules with lower fitting costs. We were talking about this along with specialist dropsuits
Removed inappropriate content - CCP Logibro
püépü¬püƒpü»tºüpü«pâèpââpâêpéÆsÉ+püäpü+püÖ
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.07.09 23:59:00 -
[4] - Quote
This warbarge proposal has modifiers that are unlocked and upgraded with DKs (when modules are damaged).
https://forums.dust514.com/default.aspx?g=posts&t=203868&find=unread
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.07.10 00:34:00 -
[5] - Quote
Everything from the loyalty stores, but in one store.
At least, that's what I'm thinking it will be.
Scouts United
Gk.0s & Quafes all day.
|
Terry Webber
Molon Labe. RUST415
793
|
Posted - 2015.07.10 00:35:00 -
[6] - Quote
Skins would be cool. Maybe ones where we can change their color schemes and make them corp uniforms.
Inertial Booster Module
Vehicle Installation
|
Sgt Kirk
Fatal Absolution Negative-Feedback
11
|
Posted - 2015.07.10 00:39:00 -
[7] - Quote
I always thought Pirate Skins should be purchasable from the Donkey Kong Market.
Lucent Echelon Chat Channel is fixed
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 00:47:00 -
[8] - Quote
Joel II X wrote:Everything from the loyalty stores, but in one store.
At least, that's what I'm thinking it will be.
Nah, because then everyone would just flood over to the DK Market at the expense of the LP market. Specialist gear needs to be remain unique in FW or it'll lose a lot of it's value.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.10 02:35:00 -
[9] - Quote
How about the rare loot that is normally locked in strongboxes? Pirate skins, Quafe LAVs and Dropships, X thousand warbarge components, etc?
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.10 02:55:00 -
[10] - Quote
Drones PC corps could deploy above their districts to prevent enemy eve pilots dropping orbitals...
Im just a glorified blueberry
|
|
zDemoncake
Horizons' Edge No Context
841
|
Posted - 2015.07.10 03:47:00 -
[11] - Quote
Sgt Kirk wrote:I always thought Pirate Skins should be purchasable from the Donkey Kong Market. I'm glad I'm not the only one calling it the Donkey Kong market
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
|
Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.07.10 05:47:00 -
[12] - Quote
Piercing Serenity wrote:How about the rare loot that is normally locked in strongboxes? Pirate skins, Quafe LAVs and Dropships, X thousand warbarge components, etc?
Keys |
Aelns Dene
DUST University Ivy League
27
|
Posted - 2015.07.10 17:22:00 -
[13] - Quote
I take the opportunity to promote an idea to PC:
EMP from flux warbarge/orbital strikes and flux grenades create a NO HUD EFFECT!!!
No HUD effect would be temporary. New modules around this feature (currently a glitch) would include:
- EMP system protection (affecting levels of HUD systems lost by Fluxing) - EMP regeneration (affecting regen timer of HUD)
Since this would apply only to PC it would be exclusive content for DK. These modules would be useless in Pubs or FW so no power creep would arise from it.
Finding core features exclusive to PC is the key for DK sinks.
... my 0,02 ISK
See you around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
|
Avallo Kantor
840
|
Posted - 2015.07.10 18:55:00 -
[14] - Quote
Why not stock it with "Type B" modules / equipment?
Basically instead of just being lower in overall PG / CPU they would instead of differing values of PG / CPU.
For example, a Type B module could have values like +20% CPU and -20% PG. By allowing differing values on a large range of equipment on the cheap, it would allow more diverse fittings to be created.
"Mind Blown" - CCP Rattati
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 19:07:00 -
[15] - Quote
Avallo Kantor wrote:Why not stock it with "Type B" modules / equipment?
Basically instead of just being lower in overall PG / CPU they would instead of differing values of PG / CPU.
For example, a Type B module could have values like +20% CPU and -20% PG. By allowing differing values on a large range of equipment on the cheap, it would allow more diverse fittings to be created.
Honestly I think that's how a lot of people expect pirate suits to work out. Something like an Armor Tanking Caldari Assault, for instance. Essentially just a Caldari Assault with Gallente Assault slots, retaining the hybrid - rail weapon bonus, I guess. That'd be the simplest way to go about it but, yanno, there's a lot of opportunity to expand with it.
Not necessarily over-powered so much as offering a bit of variety. The suit itself wouldn't be any better than your traditional builds. Or maybe it would be, who knows.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
DDx77
Random Gunz Rise Of Legion.
323
|
Posted - 2015.07.10 19:23:00 -
[16] - Quote
Thor Odinson42 wrote:I'd like to see specialist modules with lower fitting costs. - This might be the most important thing.
The DK should probably focus on items that will help with PC battles
Specialist proto modules with lower fitting costs so newer players can compete in PC (With a restriction of one of each module per suit to curb abuse?)
Also: - faction boosters - vehicles - "neo", Pyrus, black eagle etc. as skins - a skin unique and specific to the corp - the cloak with the stats when it was first introduced - candy bars - rail rifle with no kick in ads - myofib modules with no stacking penalties - scanners that cause plague when you scan people - a Link skin that allows knives to shoot lazers - MOAR coffee |
Tebu Gan
0uter.Heaven
1
|
Posted - 2015.07.10 19:33:00 -
[17] - Quote
One, I don't agree with your feedback loop on specialist weapons.
For one, they exist from the FW market as well, so making them available for the PC market shouldn't cause much trouble. You must also consider there is a "hard cap" on Donkey Kong credits, so you would be limited to only so many per week, unlike FW where LP is unlimited.
The hard cap itself is quite a limiting factor to the amount of gear you can acquire from the market per week, so if we could find a proper ratio with price, we could make stronger gear available. As in the end, you would be very limited to how much you could acquire per week, no matter how much you PC.
Another idea to further reduce the gear to PC exclusively is to open it for trading. Can't get it via PC, then simply buy it from those that do and use it yourself to break into PC. (Or just do FW like we do now.)
The hard cap
The hard cap itself through is a key to this market. As I explained above, it should be taken into consideration a lot more when you consider what items could be brought to the table. Having a limiting factor like this should make it very easier to offer stronger gear and weapons if the prices is in the right place.
Being limited to 30 or 40 weapons(or any proposed gear) a week at max DK won't break it for anyone and no doubt still leave FW very attractive for staying stocked. This just offers those that do PC yet don't care for FW (like me) a way to obtain said items through a medium they prefer.
But really, be more mindful of that hard cap. Just imagine if FW was capped at 7000 points a week. Tell me what that would net you a week. The hard cap is a really great feature for the donkey kong market, and should be seen for what it is! A controlling variable for the gear available. Make the stuff trad-able and it's available to EVERYONE.
TL;DR In the end, specialist mods are a good idea, but with a cap in place it think we would be safe extending this to gear in all forms. Skins are meh in my book, not interested in them beyond what I can sell them for, but it's fairly obvious that many do want them, and the big man up top has already mentioned these are likely to be available. |
Dzago Sevatarion
DUST University Ivy League
66
|
Posted - 2015.07.10 19:36:00 -
[18] - Quote
I would answer the following two questions first.
1. Why is a virtually immortal super soldier fighting for district kredits? We fight for loyalty points because we either retain loyalties to the empires we came from or for materiel that can only be acquired from empires. (I know there are other reasons people play factional warfare, but these two seem to be the most common on the forum.)
2. What could a planetary warlord offer a clone soldier that they couldn't get from empires or NPC corporation contracts?
The obvious answer to #2 (to me) is "notoriety" which could be addressed by skins but that seems rather shallow.
As someone who's been poded in lowsec, I would fight for a Molden Heath warlord to instill order on a comparatively lawless part of space. (The lore explanation for our presence in Molden Heath is that the Thukker wanted a third force in the region to combat lawlessness.) The empires don't really care about this (even the Republic) and the corporations definitely don't care either, only a warlord possibly could. |
Mejt0
Dead Man's Game
1
|
Posted - 2015.07.10 19:52:00 -
[19] - Quote
I would like to see my corp emblem on my suit. Skin modification, purchaseable from DK store.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
|
Balistyc Farshot
MONSTER SYNERGY
291
|
Posted - 2015.07.10 20:54:00 -
[20] - Quote
Dzago Sevatarion wrote:
1. Why is a virtually immortal super soldier fighting for district kredits? We fight for loyalty points because we either retain loyalties to the empires we came from or for materiel that can only be acquired from empires. (I know there are other reasons people play factional warfare, but these two seem to be the most common on the forum.)
2. What could a planetary warlord offer a clone soldier that they couldn't get from empires or NPC corporation contracts?
The Diddy Kong store could be stocked with some corporation enhancing gear. That would encourage only players from that corporation to fight for the W.
I made a previous proposal for items that effect match mechanics without being actual components equipped on a suit. I think that is a great opportunity.
I don't agree with adding more suit or fitting components, even modules. That will restrict those components to PC play which isn't for everyone.
Ideas: 1. Lets add in cosmetic components that have even graced the forums. Let a merc spend a large amount of DK to change quarters. I would love to change in my meth lab for an even nicer quarters where I can setup a bigger meth lab.
2. Another option is to get specialty tags for our names. Why not let people know you are a PC god. You buy your way into being noticed.
3. Ability to fluctuate pirces for your corp, buy X for a discount. X could be relegated to the LS or the MP.
4. Spend DK to host your own contracts on your district! I want to have an ambush with vehicles turned back on in the MCC hangar. That game mode costs X amount and your corp mates start into that personal instance of battle. - This could turn the game into a dev sandbox - Let us turn on and off certain values through an interface. Then the corp can form 2 16 man teams to play in that fun mode. None of the values add to daily missions of anything like that, this is strictly for isk, sp and fun! Then you can learn from us what new game modes to setup.
5. Players can mark another player for X DK. I suggested this earlier, but the player simply gets a special target in front of their name with a counter that ticks down at each death. Which ever player kills the marked player the most after all the kills are spent gets 25% of the DK put up on the marked merc. Each player can only mark Y number of players at a time. Spending more DK will erase a contract. - This could create a fun bounty system. - There is so much vengeance sworn in this game, this would add a system to enact vengeance, which simply incentive other reds to kill that one merc.
On the original thread I setup several proposals which involved ideas like, disabling a particular type of weapon from firing, to deactivating all turrets.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |