Balistyc Farshot
MONSTER SYNERGY
291
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Posted - 2015.07.10 20:54:00 -
[1] - Quote
Dzago Sevatarion wrote:
1. Why is a virtually immortal super soldier fighting for district kredits? We fight for loyalty points because we either retain loyalties to the empires we came from or for materiel that can only be acquired from empires. (I know there are other reasons people play factional warfare, but these two seem to be the most common on the forum.)
2. What could a planetary warlord offer a clone soldier that they couldn't get from empires or NPC corporation contracts?
The Diddy Kong store could be stocked with some corporation enhancing gear. That would encourage only players from that corporation to fight for the W.
I made a previous proposal for items that effect match mechanics without being actual components equipped on a suit. I think that is a great opportunity.
I don't agree with adding more suit or fitting components, even modules. That will restrict those components to PC play which isn't for everyone.
Ideas: 1. Lets add in cosmetic components that have even graced the forums. Let a merc spend a large amount of DK to change quarters. I would love to change in my meth lab for an even nicer quarters where I can setup a bigger meth lab.
2. Another option is to get specialty tags for our names. Why not let people know you are a PC god. You buy your way into being noticed.
3. Ability to fluctuate pirces for your corp, buy X for a discount. X could be relegated to the LS or the MP.
4. Spend DK to host your own contracts on your district! I want to have an ambush with vehicles turned back on in the MCC hangar. That game mode costs X amount and your corp mates start into that personal instance of battle. - This could turn the game into a dev sandbox - Let us turn on and off certain values through an interface. Then the corp can form 2 16 man teams to play in that fun mode. None of the values add to daily missions of anything like that, this is strictly for isk, sp and fun! Then you can learn from us what new game modes to setup.
5. Players can mark another player for X DK. I suggested this earlier, but the player simply gets a special target in front of their name with a counter that ticks down at each death. Which ever player kills the marked player the most after all the kills are spent gets 25% of the DK put up on the marked merc. Each player can only mark Y number of players at a time. Spending more DK will erase a contract. - This could create a fun bounty system. - There is so much vengeance sworn in this game, this would add a system to enact vengeance, which simply incentive other reds to kill that one merc.
On the original thread I setup several proposals which involved ideas like, disabling a particular type of weapon from firing, to deactivating all turrets.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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