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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 04:09:00 -
[1] - Quote
deezy dabest wrote:
Greater than 8 man squads also generates mismatches who are unable to join battle until they get lucky and hit a squad that matches up with them to make 16.
What do you think wait times will be for 2 12 man squads that hit search? They will now be waiting on a total of 8 people with none of them being in a squad larger than 4.
Anyone want to guess how bad the endless list of combinations like that will affect wait time?
An 8 man squad is now waiting on any combination of 8 people while a 12 man squad is waiting on any combination of 4 people while a 6 man squad is waiting on any combination of 10 people. None of them are in battle even tho 26 people are now searching and only 16 are required to create a match. Instead they are forced to wait on specific combinations of people that can total 22 more people based on their respective requirements.
How is it that no one is seeing how horribly broken this would be? It is absolute basic mathematics. If squad size reaches more than 50% of the match generation goes all to hell.
EDIT:
Lets not forget that this would now be taking place on both sides and even when one side gets 16 the other side can have a 16 man sync swoop in and instantly match up leaving the process to start all over on the other side.
You thought people were mad about search times before. It would actually be a possibility that a squad that happens to have an unlucky number could search for the entire day and never get a match.
This is the basic math that the lovely members of NF want you to ignore so that they can use this broken scenario to their advantage.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Dreis Shadowweaver
0uter.Heaven
5
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Posted - 2015.06.30 04:40:00 -
[2] - Quote
Good point. This might be resolved though if you could 'link up' 2 full 4-man squads, rather than make one big 8-man squad. I mean that they would be separate squads, but they would be able to both search at the same time.
I don't have faith in this happening though.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Echo 1991
Dead Man's Game
879
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Posted - 2015.06.30 08:31:00 -
[3] - Quote
FW won't deploy until 32 people are searching. So this won't really affect that, but pubs can't have that team deploy. It will break ****.
Wanna play eve?
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Starlight Burner
Arrary of Clusters
307
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Posted - 2015.06.30 08:50:00 -
[4] - Quote
Quote:FW won't deploy until 32 people are searching.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 09:07:00 -
[5] - Quote
Starlight Burner wrote:Quote:FW won't deploy until 32 people are searching.
It also can not split up a squad to make an even 16 people on the team.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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I-Shayz-I
I----------I
5
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Posted - 2015.06.30 11:09:00 -
[6] - Quote
What he's saying is that if you have 12 people searching for a battle for minmatar, and another squad of 5+ people wants to queue up for minmatar, they have to be put into an entirely different queue.
If you have multiple squads of 9+ people all queuing for the same faction, they will all have to wait for another 7 people for each queue.
If you stick to 8, there is a much higher probability that smaller squads can be matched together.
7162 wp with a Repair Tool!
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.06.30 11:28:00 -
[7] - Quote
I-Shayz-I wrote:What he's saying is that if you have 12 people searching for a battle for minmatar, and another squad of 5+ people wants to queue up for minmatar, they have to be put into an entirely different queue.
If you have multiple squads of 9+ people all queuing for the same faction, they will all have to wait for another 7 people for each queue.
If you stick to 8, there is a much higher probability that smaller squads can be matched together.
for one side yes, and only for one side. there's no matchmaking in fw so Scotty does not match up smaller squads to play vs each other, just to fill in the gaps. 8 man squads will have a higher probability than 9, but much worse of than 6.
Redline for Thee, but no Redline for Me.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.30 14:04:00 -
[8] - Quote
Echo 1991 wrote:FW won't deploy until 32 people are searching. So this won't really affect that, but pubs can't have that team deploy. It will break ****. Agreed. Team Deploy only belongs in PC and FW.
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thor424
Namtar Elite Gallente Federation
535
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Posted - 2015.06.30 14:55:00 -
[9] - Quote
Lol, it's funny to watch people continue on about something that's so ridiculous.
Until the recent FW interest FW would be down for at least 3/4s of the day. You had to build public FW kickstarter squads, spam all your channels asking people to queue Min&Amarr or Cal&Gal and hope 32 total were doing the same.
But now these same people are going to cause longer queue times and more infrequent FW. Maybe my brain is flawed, but this seems like a conclusion that's beyond stupid. |
Victor Knyce
Negative-Feedback. Negative-Feedback
20
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Posted - 2015.06.30 15:01:00 -
[10] - Quote
Team deploy needs to happen, stop with the but but what about the small squads. If you are queuing as a small squad you take what you can get. If you get in cool if bot go back to pubs. |
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 15:19:00 -
[11] - Quote
I-Shayz-I wrote:What he's saying is that if you have 12 people searching for a battle for minmatar, and another squad of 5+ people wants to queue up for minmatar, they have to be put into an entirely different queue.
If you have multiple squads of 9+ people all queuing for the same faction, they will all have to wait for another 7 people for each queue.
If you stick to 8, there is a much higher probability that smaller squads can be matched together. This makes mechanical sense.
Shoot scout with yes. - Ripley Riley (for CPM2)
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
269
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Posted - 2015.06.30 15:20:00 -
[12] - Quote
FINALLY SOMEONE GETS IT!!!
THANK YOU!!!
"You only need a hundred acres to have one helluva hood"
-Shadow
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 15:20:00 -
[13] - Quote
Victor Knyce wrote:Team deploy needs to happen, stop with the but but what about the small squads. If you are queuing as a small squad you take what you can get. If you get in cool if bot go back to pubs. The "screw you, do it anyway" sentiment does not make mechanical sense, and it fails to address to points raised above.
If FW is going to be mechanically restricted to 16-man platoons, the option to queue for FW should only be available when in a 16-man platoon.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Krixus Flux
Kang Lo Directorate Gallente Federation
789
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Posted - 2015.06.30 15:24:00 -
[14] - Quote
Oh look, its another whining by this guy again.
Saying what's on people's minds
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demens grimwulff
Negative-Feedback. Negative-Feedback
565
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Posted - 2015.06.30 15:29:00 -
[15] - Quote
deezy dabest wrote:This is the basic math that the lovely members of NF want you to ignore so that they can use this broken scenario to their advantage.
...what...? Strawman much?
I love how you jump from a couple of NF members who support the idea to "NF wants it so they can abuse it." How would we use this "broken scenario" to any advantage? I am asking you kindly to remove your tinfoil cap and re think your statement.
Now, as far as the discussion on team deploy is concerned; the exact scenario you're arguing against is happening right now, and people are still getting into FW. Albeit, it is not a hard brick of players, but it is still 16 people queuing simultaneously to get into a match, yet, matchmaking still happens frequently and without an issue. You are wanting to limit player's capabilities to field full teams, while imposing artificial restraints on those who want to do full deploy, for no real reason, and then you hide behind strawmen like this to somehow gain sympathy?
We are not the devil you make us out to be.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 15:29:00 -
[16] - Quote
Krixus Flux wrote:Oh look, its another whining by this guy again. Right. Because thinking something through in advance is a whiny thing to do.
+1 for you, friend. Do stay clever. o7
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 16:02:00 -
[17] - Quote
demens grimwulff wrote:deezy dabest wrote:This is the basic math that the lovely members of NF want you to ignore so that they can use this broken scenario to their advantage. ...what...? Strawman much? I love how you jump from a couple of NF members who support the idea to "NF wants it so they can abuse it." How would we use this "broken scenario" to any advantage? I am asking you kindly to remove your tinfoil cap and re think your statement. Now, as far as the discussion on team deploy is concerned; the exact scenario you're arguing against is happening right now, and people are still getting into FW. Albeit, it is not a hard brick of players, but it is still 16 people queuing simultaneously to get into a match, yet, matchmaking still happens frequently and without an issue. You are wanting to limit player's capabilities to field full teams, while imposing artificial restraints on those who want to do full deploy, for no real reason, and then you hide behind strawmen like this to somehow gain sympathy? We are not the devil you make us out to be. o/ demens
Ignoring all the "NF is bad" nonsense, doesn't OP have a point? Queue syncs presently fail from time to time; in those instances, the "non-parties" waiting in line are able to get into a match. What happens to these various sized "non-parties" if/when platoons are supported? Wouldn't they have to wait in line until non parties of complementary size queue alongside them? Seems like that could take awhile.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Oswald Rehnquist
1
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Posted - 2015.06.30 16:13:00 -
[18] - Quote
In the short term, forethought goes along way with easing this problem.
If you are a bit short to make 16, the next magical number is 10, followed by 4. Those are the three sets of numbers that get you in pretty quickly. This is also assuming we are talking strictly FW.
Below 28 dB
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demens grimwulff
Negative-Feedback. Negative-Feedback
567
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Posted - 2015.06.30 16:33:00 -
[19] - Quote
Adipem Nothi wrote:o/ demens
Ignoring all the "NF is bad" nonsense, doesn't OP have a point?
Queue syncs presently fail from time to time; in those instances, the "non-parties" waiting in line are able to get into a match. What happens to these various sized "non-parties" if/when platoons are supported? Wouldn't they have to wait in line until non parties of complementary size queue alongside them? Seems like the probability of perfectly sized parts queuing simultaneously would be low. In which case, OP has a point, right?
o/ Adipem, how is things?
I absolutely believe he has a point, but I think striking down a popular community request, like this, quickly and without delving deeper into possible fixes is a bit premature. One thing I have been thinking about while installing new equipment at work is a modular system to large party formation. This has been something I have been thinking about for a while, but I wanted it to run the gamut in my head before releasing it to the wild.
Here is how it goes:
Basic party formation of 4 to 8 people can be achieved despite completeness. Upon converting the group into the higher bracket, i.e. unlocking it to allow in a max of 16, the party is incapable of deploying unless there is exactly 12 or 16 members. You could further lock this down in FW by only allowing group sizes of 4, 8, 12, or 16 to queue. This does end up isolating solo players, but please keep in mind, FW was not meant for this. A solo player will now have to make a squad, put it in. Squad Finder, get to the minimum of 4, lock it down, and then queue. This will do three things: it will allow easy Lego like blocks of players to be fit into FW, it will revitalize squad finder and force players to meet other people which could, in turn, boost corporation requitment, and three, it will allow 16 man deploy. On a secondary note, you can lower matchmaking standards to allow in 12v12 and 16v16 matches, and if 2 4 man's queue up for opposite sides, dump them both into a 12v12 match as long as MCC health criteria are met.
I think this is a more workable solution than outright striking it off the table.
P.s. please contact me in game, I have some questions for you, Adipem, and want to see if it interests you (will be online in... 6.5 hours)
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 19:59:00 -
[20] - Quote
demens grimwulff wrote:Adipem Nothi wrote:o/ demens
Ignoring all the "NF is bad" nonsense, doesn't OP have a point?
Queue syncs presently fail from time to time; in those instances, the "non-parties" waiting in line are able to get into a match. What happens to these various sized "non-parties" if/when platoons are supported? Wouldn't they have to wait in line until non parties of complementary size queue alongside them? Seems like the probability of perfectly sized parts queuing simultaneously would be low. In which case, OP has a point, right? o/ Adipem, how is things? I absolutely believe he has a point, but I think striking down a popular community request, like this, quickly and without delving deeper into possible fixes is a bit premature. One thing I have been thinking about while installing new equipment at work is a modular system to large party formation. This has been something I have been thinking about for a while, but I wanted it to run the gamut in my head before releasing it to the wild. Here is how it goes: Basic party formation of 4 to 8 people can be achieved despite completeness. Upon converting the group into the higher bracket, i.e. unlocking it to allow in a max of 16, the party is incapable of deploying unless there is exactly 12 or 16 members. You could further lock this down in FW by only allowing group sizes of 4, 8, 12, or 16 to queue. This does end up isolating solo players, but please keep in mind, FW was not meant for this. A solo player will now have to make a squad, put it in. Squad Finder, get to the minimum of 4, lock it down, and then queue. This will do three things: it will allow easy Lego like blocks of players to be fit into FW, it will revitalize squad finder and force players to meet other people which could, in turn, boost corporation recruitment, and three, it will allow 16 man deploy. On a secondary note, you can lower matchmaking standards to allow in 12v12 and 16v16 matches, and if 2 4 man's queue up for opposite sides, dump them both into a 12v12 match as long as MCC health criteria are met. I think this is a more workable solution than outright striking it off the table. P.s. please contact me in game, I have some questions for you, Adipem, and want to see if it interests you (will be online in... 6.5 hours)
Legos make for an excellent analogy :-)
Should have noted earlier that I'm neither for or against FW platoon deploy; both sides of the argument have valid points. My primary concern here is that oddly shaped blocks would potentially be exposed to unreasonably long (possibly infinite) queues. In my opinion, that'd make for a suboptimal user experience.
Could further simplify the system by making FW queue inaccessible unless a given squad leader has assembled a full squad (exactly 8) or a full platoon (exactly 16). Permitting soloists to queue alongside 8-blocks and 16-blocks could be argued either way, as the potential for disconnects/backouts/etc always exists.
Sent in-game mail per your request; timestamp 2015.06.30 20:00.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Krixus Flux
Kang Lo Directorate Gallente Federation
790
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Posted - 2015.06.30 20:51:00 -
[21] - Quote
Adipem Nothi wrote:Krixus Flux wrote:Oh look, its another whining by this guy again. Right. Because thinking something through in advance is a whiny thing to do. +1 for you, friend. Do stay clever. o7
Yep, let's just ignore recent thread history of tinfoil hattery; overall gloom and doom by the OP. Its uber lame.
Saying what's on people's minds
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 21:02:00 -
[22] - Quote
demens grimwulff wrote:deezy dabest wrote:This is the basic math that the lovely members of NF want you to ignore so that they can use this broken scenario to their advantage. ...what...? Strawman much? I love how you jump from a couple of NF members who support the idea to "NF wants it so they can abuse it." How would we use this "broken scenario" to any advantage? I am asking you kindly to remove your tinfoil cap and re think your statement. Now, as far as the discussion on team deploy is concerned; the exact scenario you're arguing against is happening right now, and people are still getting into FW. Albeit, it is not a hard brick of players, but it is still 16 people queuing simultaneously to get into a match, yet, matchmaking still happens frequently and without an issue. You are wanting to limit player's capabilities to field full teams, while imposing artificial restraints on those who want to do full deploy, for no real reason, and then you hide behind strawmen like this to somehow gain sympathy? We are not the devil you make us out to be.
That statement is simply from the fact that as soon as I argued with Kain about it nearly every post that followed was by a NF member and every single one of them refused to even discuss the possibility of these numbers and instead keep spitting out the same generic argument. Some of those posts even resorted to senseless attacks on myself and my corporation in an absolute attempt to avoid discussing the issue which I posted in this thread.
Back to what matters
When you keep saying it is already happening right now you are incorrect. Right now there is no variation of squads which reach more than 50% of the required people for a match so that in turn they have to wait on a very specific number of people to get in. In today's formation the only possibility of there being more than 16 people searching and no match having begun is if it were 3 squads of 6 or 2 squads of 6 and 1 squad of 5.
In the formation that would come from allowing 16 man squads there are tons of scenarios where far more than 16 people can be searching and still no match has begun. Any time there is multiple squads in the queue which are larger than 8 and smaller than 16 they are essentially on their own waiting on a number of people that may or may not pop up in the next 10 minutes.
Say there are squads of 9, 10, 11, 12, and 13 searching. There are now 55 people in the queue and there is not a match going on. In the current system it is impossible that it happen to that extent. This is exactly why CCP chose to not throw 16 man squads in the current system which is simply not built to handle that.
When you also account for the fact that if at anytime while those people are waiting a 16 man squad hits search that squad takes over and runs off with the enemies on the other side leaving the people that were waiting to essentially sit through the whole process restarting on the opposite side.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.30 21:07:00 -
[23] - Quote
deezy dabest wrote:Starlight Burner wrote:Quote:FW won't deploy until 32 people are searching. It also can not split up a squad to make an even 16 people on the team.
But it will drop a player from the match who is queuing in. I saw a few players experience this problem when 3 squads of 6 players each queued into a FW match at the same time for the same side. This is why q-syncs often involve having one of the squads be limited to just 4 players instead of 6.
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thor424
Namtar Elite Gallente Federation
538
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Posted - 2015.06.30 22:42:00 -
[24] - Quote
Can soloists not just join a channel and get in a platoon? Are soloists learning disabled?
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