demens grimwulff
Negative-Feedback. Negative-Feedback
565
|
Posted - 2015.06.30 15:29:00 -
[1] - Quote
deezy dabest wrote:This is the basic math that the lovely members of NF want you to ignore so that they can use this broken scenario to their advantage.
...what...? Strawman much?
I love how you jump from a couple of NF members who support the idea to "NF wants it so they can abuse it." How would we use this "broken scenario" to any advantage? I am asking you kindly to remove your tinfoil cap and re think your statement.
Now, as far as the discussion on team deploy is concerned; the exact scenario you're arguing against is happening right now, and people are still getting into FW. Albeit, it is not a hard brick of players, but it is still 16 people queuing simultaneously to get into a match, yet, matchmaking still happens frequently and without an issue. You are wanting to limit player's capabilities to field full teams, while imposing artificial restraints on those who want to do full deploy, for no real reason, and then you hide behind strawmen like this to somehow gain sympathy?
We are not the devil you make us out to be.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
|
demens grimwulff
Negative-Feedback. Negative-Feedback
567
|
Posted - 2015.06.30 16:33:00 -
[2] - Quote
Adipem Nothi wrote:o/ demens
Ignoring all the "NF is bad" nonsense, doesn't OP have a point?
Queue syncs presently fail from time to time; in those instances, the "non-parties" waiting in line are able to get into a match. What happens to these various sized "non-parties" if/when platoons are supported? Wouldn't they have to wait in line until non parties of complementary size queue alongside them? Seems like the probability of perfectly sized parts queuing simultaneously would be low. In which case, OP has a point, right?
o/ Adipem, how is things?
I absolutely believe he has a point, but I think striking down a popular community request, like this, quickly and without delving deeper into possible fixes is a bit premature. One thing I have been thinking about while installing new equipment at work is a modular system to large party formation. This has been something I have been thinking about for a while, but I wanted it to run the gamut in my head before releasing it to the wild.
Here is how it goes:
Basic party formation of 4 to 8 people can be achieved despite completeness. Upon converting the group into the higher bracket, i.e. unlocking it to allow in a max of 16, the party is incapable of deploying unless there is exactly 12 or 16 members. You could further lock this down in FW by only allowing group sizes of 4, 8, 12, or 16 to queue. This does end up isolating solo players, but please keep in mind, FW was not meant for this. A solo player will now have to make a squad, put it in. Squad Finder, get to the minimum of 4, lock it down, and then queue. This will do three things: it will allow easy Lego like blocks of players to be fit into FW, it will revitalize squad finder and force players to meet other people which could, in turn, boost corporation requitment, and three, it will allow 16 man deploy. On a secondary note, you can lower matchmaking standards to allow in 12v12 and 16v16 matches, and if 2 4 man's queue up for opposite sides, dump them both into a 12v12 match as long as MCC health criteria are met.
I think this is a more workable solution than outright striking it off the table.
P.s. please contact me in game, I have some questions for you, Adipem, and want to see if it interests you (will be online in... 6.5 hours)
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
|