Adipem Nothi wrote:o/ demens
Ignoring all the "NF is bad" nonsense, doesn't OP have a point?
Queue syncs presently fail from time to time; in those instances, the "non-parties" waiting in line are able to get into a match. What happens to these various sized "non-parties" if/when platoons are supported? Wouldn't they have to wait in line until non parties of complementary size queue alongside them? Seems like the probability of perfectly sized parts queuing simultaneously would be low. In which case, OP has a point, right?
o/ Adipem, how is things?
I absolutely believe he has a point, but I think striking down a popular community request, like this, quickly and without delving deeper into possible fixes is a bit premature. One thing I have been thinking about while installing new equipment at work is a modular system to large party formation. This has been something I have been thinking about for a while, but I wanted it to run the gamut in my head before releasing it to the wild.
Here is how it goes:
Basic party formation of 4 to 8 people can be achieved despite completeness. Upon converting the group into the higher bracket, i.e. unlocking it to allow in a max of 16, the party is incapable of deploying unless there is exactly 12 or 16 members. You could further lock this down in FW by only allowing group sizes of 4, 8, 12, or 16 to queue. This does end up isolating solo players, but please keep in mind, FW was not meant for this. A solo player will now have to make a squad, put it in. Squad Finder, get to the minimum of 4, lock it down, and then queue. This will do three things: it will allow easy Lego like blocks of players to be fit into FW, it will revitalize squad finder and force players to meet other people which could, in turn, boost corporation recruitment, and three, it will allow 16 man deploy. On a secondary note, you can lower matchmaking standards to allow in 12v12 and 16v16 matches, and if 2 4 man's queue up for opposite sides, dump them both into a 12v12 match as long as MCC health criteria are met.
I think this is a more workable solution than outright striking it off the table.
P.s. please contact me in game, I have some questions for you, Adipem, and want to see if it interests you (will be online in... 6.5 hours)