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![Ulysses Knapse Ulysses Knapse](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.29 07:10:00 -
[211] - Quote
Eh, low-power slots share a symbol ( ' ) with grenade slots ( ' ). It should be ( - ). You should fix that. |
![Noise Phoenix Noise Phoenix](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Noise Phoenix
Sanmatar Kelkoons Minmatar Republic
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.12.29 20:56:00 -
[212] - Quote
Nice thread! |
![Toyboi Toyboi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Toyboi
BetaMax.
17
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.10 12:08:00 -
[213] - Quote
im still pissed over the monogle gate scandal!! i played eve for six years dident totch it since im gonna have a go at dust but beware CCP you will only get one chance at this! i know this happend a long time ago but i see some disturbing trends regarding aur in dust. |
![cronos sentinel cronos sentinel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
cronos sentinel
Ostrakon Agency Gallente Federation
0
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Posted - 2013.01.19 21:40:00 -
[214] - Quote
well that sure blowed my chance to discover everything myself, but it would have been too much, the effort put onto this is amazing i salute you dude! |
![Fellhahn Aldrenhost Fellhahn Aldrenhost](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Fellhahn Aldrenhost
BetaMax.
3
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Posted - 2013.01.23 02:15:00 -
[215] - Quote
Forums Veteran wrote:They are usually associated with ships that use missiles lotsa shields and a very annoying battlecruiser class ship.
This made laugh, thank you :P
Drakes for life! |
![TK-SilentSwift HackSabotage TK-SilentSwift HackSabotage](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
TK-SilentSwift HackSabotage
Doomheim
0
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Posted - 2013.01.25 04:23:00 -
[216] - Quote
I have just completed reading every single post, from page 1 all the way to 11. And I must say, Counter Logic, you have done an impressively outstanding job. It was a tiresome task, but I did it for all the newer/confused players out there (like me).
Seeing as anyone can respond to the questions below. And also realizing how long this post is. Please, it'll help by just answer without quoting. Just say, "Referring to Post# whatever this post number is (located in the upper left-hand corner of the post; in red) , question number whatever number is next to the question that you are answering.
My PSN: Passport PSN: evaius Message in EVE Counterlogicman --á
In response to request as stated in the following posts: Attach to quote post#133 & #159.-á
1) Can I set up a messaging account on EVE via the internet?
2) How do I focus on "training" certain specific skills such as engineering? How do I "train" the skills?
3) Is there an excel spreadsheet or a diagram of sort, like a tree of skill levels/augmentation that you need to get better at the basic roles they have currently provided? I know there's thousands of ways to critique your dropsuit via skill, proficiency and items; but what I'm asking here is, are there any guides so that you can be the the best at the basic, cookie-cutter roles that they have provided?
4A) When I was starting off I already knew I wanted to be: that fast sneaky scout support logistics that gets behind enemy lines undetected, create spawn points and shuts the opponents whole defense system down. Is there like a "tree-build" to find out what skills and augmentations I need for scout logistics support? It was told to me to not use my skill points at all yet, because they are hard to gather. Especially if I want to be a scout, because CCP have yet to make that drop suit invisible.
5) Can someone post a glossary of acronyms, abbreviations and colloquials for the noobs? And please go layman terms with it; all the way down to FPS, MMO, RPG, CCP, MMS, OP.
6) How about using YouTube to show vehicles and their controls? Then you can just add the link here. If it helps, you can send me the video, and I could post it on my YouTube channel; then send you the link. My channel is "Ruine27"
7) Is there any way to collaborate this thread so that all the 3 pages worth of good info is together and not saturated across 11 pages of all the thank yous, this is greats, bumps and salutations? ie, post a collaboration everything 3 pages in, or so. I would be willing to do this, but I'm afraid that it'll be beyond the post character limit. So if you can get the GM or OP to waived the limit, I'll collaborate and re-edit so that makes sense altogether, then post it all at once.
4B) I'm asking from these key specific players- I need help for "first week" role advice for a Scout Logistics Support (ie. tips on better SP by doing certain things from my role):-á Veteran_soko99,-á Veteran_counter logic,-á Gleiphnir-Bragian Order-Amarr Empire,-á Jamie deveroux-Sanmatar Kelkoons-Minmatar Republic
The following are posts to which I really feel Noobs need you to elaborate on. If you're not sure how to answer or don't know; please provide a link to somewhere we can find out the answer:-á 8) Post#125, from OMC-MUMBLES of Villore Sec Ops-Gallente Federation,-á 9) Post#136, from Sergeant Wiznowski-Seraphim Initiative.,-á 10) Post#168,-á 11) Post#198,-á
Thank you, in advance, for struggling yet forging through reading this ever-so elongated inquiry post. And may you have the energy to answer it all.
TK
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![SeeD A SeeD A](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
SeeD A
Dust Garden
3
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Posted - 2013.01.25 08:48:00 -
[217] - Quote
Thank you!
|
![Fazel Mercader Fazel Mercader](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Fazel Mercader
Infinite Outcomes
2
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Posted - 2013.01.26 04:40:00 -
[218] - Quote
Something I'm curious about is the NPC Corporations. I'm thinking of roleplaying my character and the current corporation im in seems fine with it's description. Though I've seen Amarr Templars corp out there and I was a big fan of Templar (noval). Any way I can apply for that corp?? |
![Jann Kurosaki Jann Kurosaki](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Jann Kurosaki
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.01.26 20:44:00 -
[219] - Quote
Forums Veteran wrote:gunn forhire wrote:Thanks for the information. I'm also new to the lore and that helped. Just a question. When I signed up last night I just created one class and I chose the Gallente as my preference. However when I sign in to these forums I'm part of the Amarr Empire? Unless these are just bugs of the closed beta.
Anyway for the other two classes can I choose to join other federations or am I just stuck with one? You are just randomly assigned a faction in the beta as of now. It is intentional. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
i've been wondering about that little detail. |
![Rasputin La'Gar Rasputin La'Gar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
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Posted - 2013.01.29 06:04:00 -
[220] - Quote
Some questions:
I assume the player rankings on the in-game lobby screen mean something, can anyone confirm this?
What does a light blue nametag mean? I've noticed some people have that
HOW DO YOU CHANGE THE DROPSUIT FOR THE LOBBY? Even though I use heavy militia, I still see myself with generic non-dropsuit
Will we be able to customize our lobby/room dropsuit in the same way EVE characters are customizable?
Will we always be gaining this standard 2-300,000 ISK per battle?
Will there be wars waged by players? Do they have any kind of effect in the universe?
Thanks. I'm looking forward to getting more involved in this |
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![KrankyPenguin KrankyPenguin](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KrankyPenguin
Digital Mercs
1
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Posted - 2013.01.29 21:13:00 -
[221] - Quote
Can someone please clarify on what the point of buying more expensive guns is. Because the differences between a militia assault rifle and a prototype assault rifle are EXTREMELY minimal. The biggest difference is that one costs 400 isk and the other cost 70,000 isk...
Sorry if I'm just being stupid, but I need to know. |
![bethany valvetino bethany valvetino](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
bethany valvetino
Dead Six Initiative
30
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Posted - 2013.02.03 10:46:00 -
[222] - Quote
great thread
as an Eve player of nearly 10 years, it bought back a lot of fond memories.
Even though the GNW (great northern war) was nothing like the 1000 vs 1000 Cap blobs we see today, it was an amazing time to be in 0.0 and fighting a complex and at times desperate conflict.
were I in a movie now, the camera would shake, picture go wobbly and i'd suddenly find myself in deep 0.0,before outposts, before jump bridges, cap ship and logistic cruisers... spamming an alignment in a rail fitted gank mega, as incoming fire rips though my shield and armour, waiting for the flame as the ships starts to burn, hands shaking as i get to warp with 50% of my hull intact.
ahhh what heady days.
Lets hope dust provides the same thrill |
![bethany valvetino bethany valvetino](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
bethany valvetino
Dead Six Initiative
30
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Posted - 2013.02.03 10:49:00 -
[223] - Quote
KrankyPenguin wrote:Can someone please clarify on what the point of buying more expensive guns is. Because the differences between a militia assault rifle and a prototype assault rifle are EXTREMELY minimal. The biggest difference is that one costs 400 isk and the other cost 70,000 isk...
Sorry if I'm just being stupid, but I need to know.
Welcome to New Edan mate
where fools (my self included) will pay a billion isk for a single module that will give you a 2 or 3% bonus over a standard module that cost a few million. |
![sandman mods sandman mods](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
sandman mods
Doomheim
0
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Posted - 2013.02.06 05:09:00 -
[224] - Quote
Thanks alot. as a fairly new player to Dust as we all are ( I did play in the closed beta) and I only tried EVE once a long time ago, This thread actually helped out alot. I like alot of new players am lost in the immense skill tree and market place of what I should or shouldn't buy or use. Thanks again I am excited about being a long time player of Dust 514. To bad I seem to have to work all the time and don't have time to play as much as I like. |
![Alli Ritva Alli Ritva](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Alli Ritva
Intara Direct Action Caldari State
0
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Posted - 2013.02.09 07:17:00 -
[225] - Quote
This is my first day on Dust and I'm completely frightened out of my mind. A simple look at the stat bars just made me zone out.
I just want to play medic... so I spec'd as an arbiter... I spent all my skill points pretty evenly although I don't know what the heck the skills do. (None of the description reads like lament english to me)
I just bought a combat engineer skill and all the items have x1 and x2 next to it. ... that's the other thing I'm not sure of... what items are 1 time use and which are permanent. ... I don't want to spend no cash on a beta, so I want to use my points smartly. ...
So in my first game I'm completely lost. ... they should put some kind of play-through tutorial for this or something... So in the first game I just ended up messing with the controller to see what each button did. I got to admit the R2 button to bring out the syringe or the repair tool is very clunky... I found out that the repair tool can target your own team... so I ASSUME that it would repair their armor or something... problem is that I see 2 bars and I'm not sure which one am I repairing... Than I saw someone dead and ran over to him to pick him up with the syringe. That worked a few times and I picked up pretty quickly on the reviving system in this game... but then it glitched on me one time when I tried to pull out the syringe and I ended up having nothing in my hand. ... I know I sound like I'm rambling... but that is just how confused I am with this game. |
![Tarquin Markel Tarquin Markel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tarquin Markel
The Synenose Accord Celestial Imperative
85
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Posted - 2013.02.10 00:55:00 -
[226] - Quote
Alli Ritva wrote:This is my first day on Dust and I'm completely frightened out of my mind.
Heya, Alli! Don't worry about the rough start-- even those of us who knew what to expect have had a lot of getting-used-to to do. CCP is good at depth; they're not fantastic at clarity. You're in the right place to find your feet, at least.
The two bars you are seeing are shield (self-repairs, repels explosives well, wilts under lasers) and armor (does not ordinarily self-repair, repels lasers well, wilts under explosives). They look like they're equal, but what you're seeing is a total value of whatever they've got, and whatever fraction of it remains.
It's the second bar, armor, that I believe you're repairing, assuming you've got the right module-- a service your teammates, especially heavies, will bless you for. In fact, if you see a fat guy waddle by with a huge gun, you might consider following along: nobody has more armor, or needs it more.
On that glitch: you might have run out of syringes, or ... well, yeah, there's also a bug that causes things to fail to appear. Try using them anyway; sometimes it works, sometimes it doesn't. If it doesn't, at least lately, you probably lost connection to the server.
Welcome to Dust. Be patient, die a lot, learn well. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Alli Ritva Alli Ritva](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Alli Ritva
Intara Direct Action Caldari State
0
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Posted - 2013.02.10 05:40:00 -
[227] - Quote
Tarquin Markel wrote:Alli Ritva wrote:This is my first day on Dust and I'm completely frightened out of my mind. Heya, Alli! Don't worry about the rough start-- even those of us who knew what to expect have had a lot of getting-used-to to do. CCP is good at depth; they're not fantastic at clarity. You're in the right place to find your feet, at least. The two bars you are seeing are shield (self-repairs, repels explosives well, wilts under lasers) and armor (does not ordinarily self-repair, repels lasers well, wilts under explosives). They look like they're equal, but what you're seeing is a total value of whatever they've got, and whatever fraction of it remains. It's the second bar, armor, that I believe you're repairing, assuming you've got the right module-- a service your teammates, especially heavies, will bless you for. In fact, if you see a fat guy waddle by with a huge gun, you might consider following along: nobody has more armor, or needs it more. On that glitch: you might have run out of syringes, or ... well, yeah, there's also a bug that causes things to fail to appear. Try using them anyway; sometimes it works, sometimes it doesn't. If it doesn't, at least lately, you probably lost connection to the server. Welcome to Dust. Be patient, die a lot, learn well. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Thanks Tarquin. Yeah I did follow around the fat guy lol. I assumed it was similar to team fortress 2, so I used my ray gun and latched myself to the nearest big gun wielding friendly lol.
Oh and what I said earlier about being an arbiter, I was wrong, it's the... err... darn I forgot the name already. The other class that starts with ar... ... hmmm... but yeah, it's taking a bit to level up and figure out what works for my setup. I'm trying to build a engineer/supply/medic class and I guess I'm going off on the right foot by using the logistic armor... can't figure out what would make my support class carry even more stuff though... nor what is one time use and what is perm... I assumed that all militia items were permanent... but I just used one of those militia supply ammo drop boxes and now I don't have it anymore... :( |
![Tarquin Markel Tarquin Markel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tarquin Markel
The Synenose Accord Celestial Imperative
85
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Posted - 2013.02.10 22:55:00 -
[228] - Quote
Alli Ritva wrote:I assumed that all militia items were permanent... but I just used one of those militia supply ammo drop boxes and now I don't have it anymore... :(
Ah, that. Far as I can tell, militia items are permanent if and only if they are part of one of your starting sets (and even then, they don't seem to reappear if you modify the set).
Very odd, but you can think of those as "training wheels."
The other militia stuff is just very cheap. Happily, it's cheap enough that you can buy in bulk and come out ahead-- so give it a go!
In general, items are "permanent" (blueprints) if they've got a blue mesh behind the picture-- not on the fitting screen, but in the item description, the market, or your "assets" menu. Otherwise, they're expendable, and your supplies will diminish each time you die.
Happily, they're not consumed by getting "reloaded" at supply depots and such. As long as you don't die, you can resupply to your heart's content (though you should check what the max number of any droppables that you can have active at once). |
![Janine Usha Janine Usha](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Janine Usha
Ostrakon Agency Gallente Federation
0
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Posted - 2013.02.19 03:30:00 -
[229] - Quote
Hello New to the eve universe and dust itself, i think i got over the skill sheet but seem to run into a snag but this may be more personal if anything but like to see what others think.
Does it really matter on what class specialization i choose at the start? Or should i choose something will suit me? I know for a fact at some point i'll turn that character into the ultimate war guy that is able to use everything, but i read somewhere that will take 4 years to do so.
Anywho should i choose something that will fit me and my play style in the long run or does that not matter? If i opt to go for my play style thats where i hit my 'snag' I'm the kind of person who like to fill a variety of roles or play the ones the team needs at that moment and at this point it would literally be everything, anti-armor(tanks and LAV's run rampant no one takes them out) Medic, i don't think anyone knows how to use logi's well enough nor is there really any information about them and role in a squad/team i recently just figured out that the repair tool also affects people around you not just the tank(the more you know) Scout by this i mean the tf2 iteration of the word that fast guy who gets behind enemy lines and is able to cause some minor chaos.
I could go on and on but point is i like to be the guy who can fill a variety of roles for few reasons 1) It rocks 2) Gives more to do rather than just run and gun 3) No one likes to play medic or throw their nanohives(ammo) for anyone other than themselves 4) No one is willing to adapt to the situation(From what i seen anyways)
In this case and point what would be a good option to opt for and stick with? |
![BootStrapWill BootStrapWill](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
BootStrapWill
R.I.f.t
1
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Posted - 2013.02.21 21:55:00 -
[230] - Quote
Janine Usha wrote:Hello New to the eve universe and dust itself, i think i got over the skill sheet but seem to run into a snag but this may be more personal if anything but like to see what others think.
Does it really matter on what class specialization i choose at the start? Or should i choose something will suit me? I know for a fact at some point i'll turn that character into the ultimate war guy that is able to use everything, but i read somewhere that will take 4 years to do so.
Anywho should i choose something that will fit me and my play style in the long run or does that not matter? If i opt to go for my play style thats where i hit my 'snag' I'm the kind of person who like to fill a variety of roles or play the ones the team needs at that moment and at this point it would literally be everything, anti-armor(tanks and LAV's run rampant no one takes them out) Medic, i don't think anyone knows how to use logi's well enough nor is there really any information about them and role in a squad/team i recently just figured out that the repair tool also affects people around you not just the tank(the more you know) Scout by this i mean the tf2 iteration of the word that fast guy who gets behind enemy lines and is able to cause some minor chaos.
I could go on and on but point is i like to be the guy who can fill a variety of roles for few reasons 1) It rocks 2) Gives more to do rather than just run and gun 3) No one likes to play medic or throw their nanohives(ammo) for anyone other than themselves 4) No one is willing to adapt to the situation(From what i seen anyways)
In this case and point what would be a good option to opt for and stick with?
Hello there. I'm fairly new to Dust as well, but I have been perusing the forums for tips and general gameplay approaches for some time.
The best advise I have found was in reference to bad heavy's. Since you are going to be relegated to a fairly small portion of the skill tree for an unknown length of time, you should buy Militia versions of whatever other styles you were going for. As it has been pointed out, the Militia variants are dirt cheap, so you aren't investing much. Using this format, just determine the needs of your squad on the battlefield, and hit up a friendly Supply Depot to change fittings. If the reds rolled out a Tank, fit up a Militia Heavy with a militia Forge Gun, and some shield extenders. While you may not do enough damage by yourself in a militia fit, you may be able to create an opening for someone with AV nades.
To really work out your best play-style, you should browse the Training Grounds forum pages. Most of it is logis helping logis, but there are a lot of valid fitting discussions and play-styles for people that want to multi-spec.
As a direct response to #3, it seems that you've had the misfortune to not squad up with a proper logi player. While most assault guys tend to be stingy with their nano-hives (understandable, they spec to deal damage), a good log will either find a defensible position to lay out a hive, or will lay one out in a well traveled path. This is both a product of altruism, and because a logi knows they will get a Team Resupply bonus for every team-mate that steps on the hive. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
I hope you find some of this helpful.
|
|
![Janine Usha Janine Usha](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Janine Usha
Ostrakon Agency Gallente Federation
0
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Posted - 2013.02.23 06:04:00 -
[231] - Quote
BootStrapWill wrote:Janine Usha wrote:Hello New to the eve universe and dust itself, i think i got over the skill sheet but seem to run into a snag but this may be more personal if anything but like to see what others think.
Does it really matter on what class specialization i choose at the start? Or should i choose something will suit me? I know for a fact at some point i'll turn that character into the ultimate war guy that is able to use everything, but i read somewhere that will take 4 years to do so.
Anywho should i choose something that will fit me and my play style in the long run or does that not matter? If i opt to go for my play style thats where i hit my 'snag' I'm the kind of person who like to fill a variety of roles or play the ones the team needs at that moment and at this point it would literally be everything, anti-armor(tanks and LAV's run rampant no one takes them out) Medic, i don't think anyone knows how to use logi's well enough nor is there really any information about them and role in a squad/team i recently just figured out that the repair tool also affects people around you not just the tank(the more you know) Scout by this i mean the tf2 iteration of the word that fast guy who gets behind enemy lines and is able to cause some minor chaos.
I could go on and on but point is i like to be the guy who can fill a variety of roles for few reasons 1) It rocks 2) Gives more to do rather than just run and gun 3) No one likes to play medic or throw their nanohives(ammo) for anyone other than themselves 4) No one is willing to adapt to the situation(From what i seen anyways)
In this case and point what would be a good option to opt for and stick with? Hello there. I'm fairly new to Dust as well, but I have been perusing the forums for tips and general gameplay approaches for some time. The best advise I have found was in reference to bad heavy's. Since you are going to be relegated to a fairly small portion of the skill tree for an unknown length of time, you should buy Militia versions of whatever other styles you were going for. As it has been pointed out, the Militia variants are dirt cheap, so you aren't investing much. Using this format, just determine the needs of your squad on the battlefield, and hit up a friendly Supply Depot to change fittings. If the reds rolled out a Tank, fit up a Militia Heavy with a militia Forge Gun, and some shield extenders. While you may not do enough damage by yourself in a militia fit, you may be able to create an opening for someone with AV nades. To really work out your best play-style, you should browse the Training Grounds forum pages. Most of it is logis helping logis, but there are a lot of valid fitting discussions and play-styles for people that want to multi-spec. As a direct response to #3, it seems that you've had the misfortune to not squad up with a proper logi player. While most assault guys tend to be stingy with their nano-hives (understandable, they spec to deal damage), a good log will either find a defensible position to lay out a hive, or will lay one out in a well traveled path. This is both a product of altruism, and because a logi knows they will get a Team Resupply bonus for every team-mate that steps on the hive. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) I hope you find some of this helpful.
Hello thanks for the reply, getting around the whole thing and messing with the suits and see what fits or how i can tinker with it to make it work to my personal style. Just coming from different FPS's and then coming to this is very different, never played a FPS where all your best gear are 'taken'(lost) when you die, its like a combination of a RPG with battlefield in it. Just scared me is all, now to continue to mess with all these drop suits and determine whats for me though i think Assault is going to be me as its a jack of all trades kinda suit. |
![Deep-Fried Roadkill Deep-Fried Roadkill](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Deep-Fried Roadkill
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.02.27 04:58:00 -
[232] - Quote
I noticed certain items are consumed as well as weapons and dropsuits. Why are weapons and dropsuits made to be consumed and will I always need to restock them? |
![Tarquin Markel Tarquin Markel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tarquin Markel
The Synenose Accord Celestial Imperative
87
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Posted - 2013.03.03 03:04:00 -
[233] - Quote
Deep-Fried Roadkill wrote:I noticed certain items are consumed as well as weapons and dropsuits. Why are weapons and dropsuits made to be consumed and will I always need to restock them?
They're consumed because the body wearing/carrying them is dead-- and more or less disintegrated, if the graphics tell true. Every time you die, that's a set of equipment gone. The only thing that survives is the mind.
You need to restock unless you own blueprints-- and probably that blueprint will eventually be what the name suggests (a schematic for building your own), so you'll need to restock that item, too, just by other means. |
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Michael Arck
Commando Perkone Caldari State
0
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Posted - 2013.03.27 08:49:00 -
[234] - Quote
This is absolutely great to a noob like me. Fittings had me scratching my head for a second. |
![BootStrapWill BootStrapWill](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
BootStrapWill
R.I.f.t
7
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Posted - 2013.04.02 15:48:00 -
[235] - Quote
Don't forget that the starter fittings are completely free, and never run out of any item that is pre-loaded into them. You can copy the Starter fits, and replace any module/weapon and so long as you have a fund of that specific module/weapon to replace with upon each death; you can load drastically reduced fits, as the rest of the fitting never runs out.
Once you have replaced/removed one of the original starter fitting modules, you cannot go back to the endless module. Everything in that slot will have to be purchased going forward. The only way to get that back would be to re-copy the original fit and tweak as necessary.
This is helpful to remember if you are getting stomped and don't want to waste ISK on higher cost fits. |
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Thalen Shadow
Expert Intervention Caldari State
1
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Posted - 2013.04.04 14:13:00 -
[236] - Quote
BootStrapWill wrote:Don't forget that the starter fittings are completely free, and never run out of any item that is pre-loaded into them. You can copy the Starter fits, and replace any module/weapon and so long as you have a fund of that specific module/weapon to replace with upon each death; you can load drastically reduced fits, as the rest of the fitting never runs out.
Once you have replaced/removed one of the original starter fitting modules, you cannot go back to the endless module. Everything in that slot will have to be purchased going forward. The only way to get that back would be to re-copy the original fit and tweak as necessary.
This is helpful to remember if you are getting stomped and don't want to waste ISK on higher cost fits.
I think the above is a bit of a mis-conception as i have found that if i remove an item i added (rather than replace) it retores the slot to its original unlimited item.
I hope you can understand that sentence... |
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Kwik Draw
Traitors Function
6
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Posted - 2013.04.24 18:21:00 -
[237] - Quote
Forums Veteran wrote:This cleared up a lot of things for me. But I'm a noob and I understand that my gun will probably suck since I don't have any skills. how do I get through the first couple of battles with this crappy gun so I can get more skills? It takes FOREVER for me to kill someone.
I've been waiting for someone to say this. I was the same way when I first started... The best way to quickly upgrade is to keep trying.. BUT ALSO. an important thing to try...
If you cant seem to get kills, also throw nanohives / nanite injectors to ur dropsuit... this will also seemingly give u sp and stuff like it... once you find your ideal suits and skills, you will tart honing in on the kills.. i suggest you either get good with expl or grenandes (i chose 'nades) bc when theyre upgraded, they are extremely devaastating in close range environments... if you spawn in front of 100 enemies and know u are dead, try getting off a grenade or two, accidental kills are kills just the same... its not truly about how many kills but how much you assist your team, every kill assist, team resupply, kill, helps... |
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Kwik Draw
Traitors Function
6
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Posted - 2013.04.24 20:08:00 -
[238] - Quote
Thalen Shadow wrote:BootStrapWill wrote:Don't forget that the starter fittings are completely free, and never run out of any item that is pre-loaded into them. You can copy the Starter fits, and replace any module/weapon and so long as you have a fund of that specific module/weapon to replace with upon each death; you can load drastically reduced fits, as the rest of the fitting never runs out.
Once you have replaced/removed one of the original starter fitting modules, you cannot go back to the endless module. Everything in that slot will have to be purchased going forward. The only way to get that back would be to re-copy the original fit and tweak as necessary.
This is helpful to remember if you are getting stomped and don't want to waste ISK on higher cost fits. I think the above is a bit of a mis-conception as i have found that if i remove an item i added (rather than replace) it retores the slot to its original unlimited item. I hope you can understand that sentence...
that doesnt seem to happen for me unless im editing a starter suit i think... any other suit n it just turns red incompatible... one question i have tho, is how to tell when a module is necessary... for instance.. on some suits you Require a pistol, for assault suit A series i ditched my pistol to save dough... any thoughts? |
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beaterator
Shining Flame Amarr Empire
0
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Posted - 2013.04.26 13:52:00 -
[239] - Quote
Hrmrmr guys I tried this game last weekend, I walked thru all the tutorials and I think I understand the basics of fittings etc. What I am really struggling with is how exactly to play this game and have fun doing it.
Started as an engineer/medic with SMG/medtool/repair tool
First game queued for TDM ran around the map tried some grenades and ended up getting spawn camped, like where i spawned and died 1 second later... I was looking around for a way to spawn somewhere else? The minimap implied that I could spawn somewhere else but I never figured it out and so just stopped spawning. Good times
Queued up for another game this time my team was better as I was able to spawn successfully and move around. Syringes are popping up all over the place and I finally figure out to hold R2 and jiggle my stick to select medtool (any shortcut to this?) HOWEVER for the life of me I cannot figure out how to use it I must have tilted the crap out of one guy standing directly above him with my medtool out unable to use it WTF.
I did manage to get an ASSIST +25 this game so COOL but I notice my SMG doesn't work on anything outside like 10m even if I aim down sights I just spin my clip and nothing hits. HRMRMRMR so I finally sneak up on a guy, he's sniping up high I get right behind him and hold R1 like a boss with my 64 shot SMG. I must have scared the crap out of him but then he turned around and killed me after absorbing my clip and I felt like a chump.
I have been playing FPS since the first Doom and had 400+ hours of MAG so I feel qualified to say this game is probably just not good however I wanted to see if I could get any guidance or tips from the community. I am willing to give it another try however if the gameplay is just going to suck I won't ever bother. Basic understanding of how to use my controls and what fittings I can use to like hurt people would be great. |
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Kwik Draw
Traitors Function
6
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Posted - 2013.04.29 17:21:00 -
[240] - Quote
beaterator wrote:Hrmrmr guys I tried this game last weekend, I walked thru all the tutorials and I think I understand the basics of fittings etc. What I am really struggling with is how exactly to play this game and have fun doing it.
Started as an engineer/medic with SMG/medtool/repair tool
First game queued for TDM ran around the map tried some grenades and ended up getting spawn camped, like where i spawned and died 1 second later... I was looking around for a way to spawn somewhere else? The minimap implied that I could spawn somewhere else but I never figured it out and so just stopped spawning. Good times
Queued up for another game this time my team was better as I was able to spawn successfully and move around. Syringes are popping up all over the place and I finally figure out to hold R2 and jiggle my stick to select medtool (any shortcut to this?) HOWEVER for the life of me I cannot figure out how to use it I must have tilted the crap out of one guy standing directly above him with my medtool out unable to use it WTF.
I did manage to get an ASSIST +25 this game so COOL but I notice my SMG doesn't work on anything outside like 10m even if I aim down sights I just spin my clip and nothing hits. HRMRMRMR so I finally sneak up on a guy, he's sniping up high I get right behind him and hold R1 like a boss with my 64 shot SMG. I must have scared the crap out of him but then he turned around and killed me after absorbing my clip and I felt like a chump.
I have been playing FPS since the first Doom and had 400+ hours of MAG so I feel qualified to say this game is probably just not good however I wanted to see if I could get any guidance or tips from the community. I am willing to give it another try however if the gameplay is just going to suck I won't ever bother. Basic understanding of how to use my controls and what fittings I can use to like hurt people would be great.
keep upgrading.. keep buying better smgs... u will get better. to use the med stick u just hit shoot when its out. ull figure it out took me 3 or 4 tries at first.
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