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[Veteran_Demme]
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Posted - 2012.06.11 19:25:00 -
[31] - Quote
Nice guide and another vote for a sticky... |
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[Veteran_smartlayer]
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Posted - 2012.06.11 19:30:00 -
[32] - Quote
very nice job, when nda lifted you should do a site or a blog or something with this content |
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[Veteran_Anatoly Gasputin]
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Posted - 2012.06.11 19:47:00 -
[33] - Quote
Much appreciated. Kudos to you and this should be sticky-fied |
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[Veteran_counter logic]
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Posted - 2012.06.11 22:18:00 -
[34] - Quote
smartlayer wrote:very nice job, when nda lifted you should do a site or a blog or something with this content
I am considering it, I have about 6 years of experience in EVE, as well as typical pc player fps experience and really like how DUST 514 is shaping up to be.
If enough interest is shown I shall indeed do it. |
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[Veteran_soko99]
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Posted - 2012.06.11 23:26:00 -
[35] - Quote
counter logic wrote:soko99 wrote:Nicely done there man.. Quick question for the floor.. Anyone know how the logi suit stacks up against the scout/assault in terms of armor? (not armor armor, but in survivability and hit taking?) Wondering if it's a better alternative to my assault suits as I like the support role. (It's what I always play in FPS) Hey there, Great question. On the last night of this weekends beta I was able to talk to an avid logi player, and I picked his brain about the suit. Basically as it stands right now in the beta, the logi suit is a little slower and not that much more durable than the assault suit so mobility is a pain, and you drop almost as fast. You have a lot more slots to work with however with the logi suit, but are hard to fit with a lot of high end mods because most of your cpu/pg is taken up by equipment. So to answer your end question there, no I do not think it would be a good alternative to the assault suit for DIRECT combat with other assault suits. STATS WISE. Anyone could easily prove me wrong with sheer skill and a nice assault rifle. Just take eve for an example, the amount of theory crafting and weird fits that come up making previously uncommon ships omgwtfbbqamaing is pretty awesome. EDIT: forgot to mention that I do think that once remote repairers are introduced Logistics will be an awesome suit to use, and I intend on specializing in it =) If you can come up with a fit that makes it a direct engagement option. Please share it!!!
Thanx for the info.. I'll play with it once I get some skills in it and see if I can come up with a doable fit. |
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[Veteran_Ekull Zekariah]
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Posted - 2012.06.12 02:52:00 -
[36] - Quote
This is great, Counter. I am new to the un'EVE'rse and have been having a hard time in decision making for suits and weapons. I haven't even touched on vehicles yet.
But this simple guide is great to reference now. I am very much a team player and I wasn't even sure what equipment would contribute to my team's efforts. (Mind you, the Beta has not encouraged much teamwork as yet, but that will change dramatically soon, I'm sure).
This thread should ABSOLUTELY be stickied! Keep updating, Counter. We are hanging on your every word! |
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[Veteran_Phantom Humperdink]
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Posted - 2012.06.12 03:11:00 -
[37] - Quote
Sticky vote, gonna' be needed for the open Beta. |
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[Veteran_IRobbedAGoon Andilikedit]
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Posted - 2012.06.12 06:06:00 -
[38] - Quote
Maybe worth adding information about some EVE politics and major players as i expect groups like NCdot and the CFC and GSF are going to outsourcing a lot of work to start with it wouldn't do the dust bunnies any harm at all to be getting involved in with the metagame and the politics and picking sides and potential clients as early as this.. |
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[Veteran_Ignatius Crumwald]
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Posted - 2012.06.12 06:11:00 -
[39] - Quote
Traynor Youngs wrote:
The primary source of skill points will be passive skilling.
lol, no it won't. without the 4x multiplier, you get around 24k a day passive and 3k per match on your lowest, most empty, hack only match with the lowest possible "I've been playing for 24 hours straight" multiplier.
In light of that, I vote there should be a "current WP to SP multiplier" displayed at the close of each match so we can see if our time is worth it - it might keep the server a bit less crowded during peak hours if players can see if continued grinding is worth their time. |
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[Veteran_Adamantium Claws]
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Posted - 2012.06.12 08:04:00 -
[40] - Quote
the main thing a NEW player to DUST514 should know is too Buy ONLY 1 of ALL the "Milita" items from the marketplace.
yeah i made mistake of buy 50, instead of just 1 since they do NOT run out. |
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[Veteran_Omons]
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Posted - 2012.06.12 08:08:00 -
[41] - Quote
Adamantium Claws wrote:the main thing a NEW player to DUST514 should know is too Buy ONLY 1 of ALL the "Milita" items from the marketplace.
yeah i made mistake of buy 50, instead of just 1 since they do NOT run out.
I believe this is because all Militia items are BPO - Blueprint Originals as opposed to everything else which is BPC - Blueprint Copy. BPOs never run out, BPCs do. I'm not sure if there are any other BPO items on the market other than militia gear, but I'm interested to see how they handle BPOs for other items. I'm imagining they will be much more pricey than a regular BPC since a BPO is more a costly, but cheaper long-term investment. |
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[Veteran_Noah Om]
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Posted - 2012.06.12 08:09:00 -
[42] - Quote
Guide was extremely helpful! I actually used this to help understand everything about all the dropsuits and mods, I vote for sticky aswell. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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[Veteran_IRobbedAGoon Andilikedit]
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Posted - 2012.06.12 08:10:00 -
[43] - Quote
Omons wrote:Adamantium Claws wrote:the main thing a NEW player to DUST514 should know is too Buy ONLY 1 of ALL the "Milita" items from the marketplace.
yeah i made mistake of buy 50, instead of just 1 since they do NOT run out. I believe this is because all Militia items are BPO - Blueprint Originals as opposed to everything else which is BPC - Blueprint Copy. BPOs never run out, BPCs do. I'm not sure if there are any other BPO items on the market other than militia gear, but I'm interested to see how they handle BPOs for other items. I'm imagining they will be much more pricey than a regular BPC since a BPO is more a costly, but cheaper long-term investment.
I dont think we'll see BPOs at all other than militia gear.
CCP hate the fact that BPOs are in EVE as its a fixed point in the economy. Hence why they don't reseed them when accounts with them go inactive or they get blown up in transport etc. |
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[Veteran_Omons]
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Posted - 2012.06.12 08:15:00 -
[44] - Quote
IRobbedAGoon Andilikedit wrote:Omons wrote:Adamantium Claws wrote:the main thing a NEW player to DUST514 should know is too Buy ONLY 1 of ALL the "Milita" items from the marketplace.
yeah i made mistake of buy 50, instead of just 1 since they do NOT run out. I believe this is because all Militia items are BPO - Blueprint Originals as opposed to everything else which is BPC - Blueprint Copy. BPOs never run out, BPCs do. I'm not sure if there are any other BPO items on the market other than militia gear, but I'm interested to see how they handle BPOs for other items. I'm imagining they will be much more pricey than a regular BPC since a BPO is more a costly, but cheaper long-term investment. I dont think we'll see BPOs at all other than militia gear. CCP hate the fact that BPOs are in EVE as its a fixed point in the economy. Hence why they don't reseed them when accounts with them go inactive or they get blown up in transport etc.
Well, if we truly believe that CCP wants to integrate EVE/DUST economy fully, which I believe CCP has stated that they want to do so sometime after launch - then some of our items will be manufactured by EVE players (or possibly even DUST players). I can imagine CCP would introduce some BPOs in game for those that do inventing using the BPCs of the DUST items. But, I don't know that much about how inventing/manufacturing works within EVE other than the basics. |
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Posted - 2012.06.12 09:37:00 -
[45] - Quote
Has this not been stuck yet? |
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[Veteran_Vallen Kali]
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Posted - 2012.06.12 09:55:00 -
[46] - Quote
Thank you it's a really good guide. |
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[Veteran_counter logic]
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Posted - 2012.06.12 17:32:00 -
[47] - Quote
IRobbedAGoon Andilikedit wrote:Maybe worth adding information about some EVE politics and major players as i expect groups like NCdot and the CFC and GSF are going to outsourcing a lot of work to start with it wouldn't do the dust bunnies any harm at all to be getting involved in with the metagame and the politics and picking sides and potential clients as early as this..
I was thinking about this today, and I will add something. Please post any sources you may have that have over arching examples of some major historical events in EVE. I know there are a lot of things that happen in EVE that are considered "historical" to some players but not to "most" players. I will go through youtube and some other places where I know there are some nice things to add, but please do post here with some sources or stories you guys think are good to add to kind of, give dust players an idea of the history and impact EVE players have in EVE.
Keep bumping this thread guys, if you want to have it stickied the devs need to see this thread ontop A LOT. |
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[Veteran_Miles Alari]
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Posted - 2012.06.12 19:26:00 -
[48] - Quote
counter logic wrote:I was thinking about this today, and I will add something. Please post any sources you may have that have over arching examples of some major historical events in EVE. I know there are a lot of things that happen in EVE that are considered "historical" to some players but not to "most" players...
You did a great job in your EVE Online history, but it might be good to post the official timeline? http://wiki.eveonline.com/en/wiki/Timeline
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[Veteran_counter logic]
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Posted - 2012.06.12 19:32:00 -
[49] - Quote
Miles Alari wrote:counter logic wrote:I was thinking about this today, and I will add something. Please post any sources you may have that have over arching examples of some major historical events in EVE. I know there are a lot of things that happen in EVE that are considered "historical" to some players but not to "most" players... You did a great job in your EVE Online history, but it might be good to post the official timeline? http://wiki.eveonline.com/en/wiki/Timeline
I will post this up in the LORE section since this involves more the NPC empires than players themselves but a good representation of the history of the empires, great catch! |
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[Veteran_Miles Alari]
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Posted - 2012.06.12 19:33:00 -
[50] - Quote
Also, did you link the PL Titan kill by the Shadows Of The Federation and Wolfsbrigade (as someone who's not with either group, props to PL for taking it so well, and to the two FW corps for pulling it off)? Beautiful. https://forums.eveonline.com/default.aspx?g=posts&t=83392 https://forums.eveonline.com/default.aspx?g=posts&t=82562
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[Veteran_counter logic]
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Posted - 2012.06.12 19:38:00 -
[51] - Quote
Cool event in EVE online, but I am trying to stick to major major events in EVE, things that will really catch someone who isn't invloved in EVE's attention. Very nice kill indeed.
All this delving into EVE history, reminds me of when I played EVE and I am very much finding it hard to resist the urge to resub... |
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[Veteran_Miles Alari]
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Posted - 2012.06.12 19:46:00 -
[52] - Quote
counter logic wrote:All this delving into EVE history, reminds me of when I played EVE and I am very much finding it hard to resist the urge to resub...
TBH, I don't actually do anything with my active accounts these years beyond fly around in T2-fit Velators* and check every week or two to make sure all of our POS have fuel blocks. But I so love watching what's happening among the player factions that I keep the accounts going even while focusing on raiding / whatever in other games. (*Rookie ships FTW -- in addition to two Warrior IIs, you can now fit two 150mm Railgun IIs with a MAPC... no wonder I'm hooked on militia gear in DUST 514. )
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[Veteran_Kuro Ronin]
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Posted - 2012.06.12 19:53:00 -
[53] - Quote
Bump^ nice thread |
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[Veteran_Uruz7 Fish]
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Posted - 2012.06.12 19:59:00 -
[54] - Quote
Sweet post!! bumping for sticky! |
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[Veteran_Bamboo4You]
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Posted - 2012.06.12 20:39:00 -
[55] - Quote
This cleared up a lot of things for me. But I'm a noob and I understand that my gun will probably suck since I don't have any skills. how do I get through the first couple of battles with this crappy gun so I can get more skills? It takes FOREVER for me to kill someone. |
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[Veteran_counter logic]
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Posted - 2012.06.12 20:51:00 -
[56] - Quote
Bamboo4You wrote:This cleared up a lot of things for me. But I'm a noob and I understand that my gun will probably suck since I don't have any skills. how do I get through the first couple of battles with this crappy gun so I can get more skills? It takes FOREVER for me to kill someone.
Believe it or not many people prefer using militia gear than isk gear. This is because militia gear is easy to make money in, this is important especially when you run around in 10k+ drop suits like me >.<
Well you can do a couple things to increase your effectiveness:
1. aim for the torso (head if you can) I say torso because you want to land as many shots as you can, the worst thing ever is dying between reloads. Head if you can beucase it does more damage but only if your confident you can hit it, I recommend it if you are fighting a heavy suit because it is slow and has a big head but against assault and scout suits they will be moving much faster so aim for their bodies.
2. Stick with teammates, even if you aren't able to talk to them directly stick with them and try and work together, safety in numbers. On the flip side of this, if you see them blindly run into a gun fight.....do not directly follow their footsteps often you will be the one who will die. If you see this flank or sit back and cover fire, essentially use them as bait.
3. Avoid open terrain or areas where the enemy can shoot DOWN on you. You will die a lot if you do not heed this warning.
4. upgrade your weapon skills before you upgrade your defense skills, this is because no matter what especially in a assault suit, you are going to get mowed down very easily in a gun fight. So best utilize your time alive by trying to hit harder than the opponent. This technique is a very popular one in EVE online, DPS tanking, dead enemies do no damage. so very simply put, a safe way to play is by playing smart by using cover, sticking with teammates, helping teammates, maximize your damage
Thank you for the question and I hope this helped =) |
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[Veteran_Bamboo4You]
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Posted - 2012.06.12 21:14:00 -
[57] - Quote
counter logic wrote:Bamboo4You wrote:This cleared up a lot of things for me. But I'm a noob and I understand that my gun will probably suck since I don't have any skills. how do I get through the first couple of battles with this crappy gun so I can get more skills? It takes FOREVER for me to kill someone. Believe it or not many people prefer using militia gear than isk gear. This is because militia gear is easy to make money in, this is important especially when you run around in 10k+ drop suits like me >.< Well you can do a couple things to increase your effectiveness: 1. aim for the torso (head if you can) I say torso because you want to land as many shots as you can, the worst thing ever is dying between reloads. Head if you can beucase it does more damage but only if your confident you can hit it, I recommend it if you are fighting a heavy suit because it is slow and has a big head but against assault and scout suits they will be moving much faster so aim for their bodies. 2. Stick with teammates, even if you aren't able to talk to them directly stick with them and try and work together, safety in numbers. On the flip side of this, if you see them blindly run into a gun fight.....do not directly follow their footsteps often you will be the one who will die. If you see this flank or sit back and cover fire, essentially use them as bait. 3. Avoid open terrain or areas where the enemy can shoot DOWN on you. You will die a lot if you do not heed this warning. 4. upgrade your weapon skills before you upgrade your defense skills, this is because no matter what especially in a assault suit, you are going to get mowed down very easily in a gun fight. So best utilize your time alive by trying to hit harder than the opponent. This technique is a very popular one in EVE online, DPS tanking, dead enemies do no damage. so very simply put, a safe way to play is by playing smart by using cover, sticking with teammates, helping teammates, maximize your damageThank you for the question and I hope this helped =)
Will this be tweaked in the final game? It feels so much like Halo and I thought this game was gonna be like M.A.G . I don't like games where it takes forever to kill someone it annoys me. Thats my main disappointment with this game right now is with the bullet damage here. I trust that all the graphics and lag problems will be fixed.
This game looks so promising!!! The fact that its taking forever to kill someone is making me extremely angry and disappointed with the game i was gonna give up on this game, but being one of the few ps3 shooters with big battles and the first shooter that links with another mmorpg i hope that they fix all the problems and balance everything.
Are the developers intentionally giving everyone lots of health because this game is supposed to be like a halo, resistance 2, type with lots of health or is this just for testing. |
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[Veteran_counter logic]
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Posted - 2012.06.12 21:21:00 -
[58] - Quote
Bamboo4You wrote:
Will this be tweaked in the final game? It feels so much like Halo and I thought this game was gonna be like M.A.G . I don't like games where it takes forever to kill someone it annoys me. Thats my main disappointment with this game right now is with the bullet damage here. I trust that all the graphics and lag problems will be fixed.
This game looks so promising!!! The fact that its taking forever to kill someone is making me extremely angry and disappointed with the game i was gonna give up on this game, but being one of the few ps3 shooters with big battles and the first shooter that links with another mmorpg i hope that they fix all the problems and balance everything.
Are the developers intentionally giving everyone lots of health because this game is supposed to be like a halo, resistance 2, type with lots of health or is this just for testing.
The simple reason for this is, it isn't MAG, it also isn't halo or resistance. The reason people can take so much punishment in this game is because we are in super futuristic space battle suits ie dropsuits. Similar in a way to Spartans in Halo. These dropsuits (if read a few EVE chronicles you will know) are all that separate us from taking a few hits and well being obliterated into tiny bits from a single assault rifle round.
So to answer your question/concerns very bluntly, you are going to have to work for your kills not just shoot someone 2 times,lucky or not, like in MAG or CoD. |
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Posted - 2012.06.12 21:39:00 -
[59] - Quote
counter logic wrote:Bamboo4You wrote:
Will this be tweaked in the final game? It feels so much like Halo and I thought this game was gonna be like M.A.G . I don't like games where it takes forever to kill someone it annoys me. Thats my main disappointment with this game right now is with the bullet damage here. I trust that all the graphics and lag problems will be fixed.
This game looks so promising!!! The fact that its taking forever to kill someone is making me extremely angry and disappointed with the game i was gonna give up on this game, but being one of the few ps3 shooters with big battles and the first shooter that links with another mmorpg i hope that they fix all the problems and balance everything.
Are the developers intentionally giving everyone lots of health because this game is supposed to be like a halo, resistance 2, type with lots of health or is this just for testing.
The simple reason for this is, it isn't MAG, it also isn't halo or resistance. The reason people can take so much punishment in this game is because we are in super futuristic space battle suits ie dropsuits. Similar in a way to Spartans in Halo. These dropsuits (if read a few EVE chronicles you will know) are all that separate us from taking a few hits and well being obliterated into tiny bits from a single assault rifle round. So to answer your question/concerns very bluntly, you are going to have to work for your kills not just shoot someone 2 times,lucky or not, like in MAG or CoD.
Well spoken. And a bump for an awesome thread. |
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Posted - 2012.06.12 21:41:00 -
[60] - Quote
counter logic wrote:Bamboo4You wrote:
Will this be tweaked in the final game? It feels so much like Halo and I thought this game was gonna be like M.A.G . I don't like games where it takes forever to kill someone it annoys me. Thats my main disappointment with this game right now is with the bullet damage here. I trust that all the graphics and lag problems will be fixed.
This game looks so promising!!! The fact that its taking forever to kill someone is making me extremely angry and disappointed with the game i was gonna give up on this game, but being one of the few ps3 shooters with big battles and the first shooter that links with another mmorpg i hope that they fix all the problems and balance everything.
Are the developers intentionally giving everyone lots of health because this game is supposed to be like a halo, resistance 2, type with lots of health or is this just for testing.
The simple reason for this is, it isn't MAG, it also isn't halo or resistance. The reason people can take so much punishment in this game is because we are in super futuristic space battle suits ie dropsuits. Similar in a way to Spartans in Halo. These dropsuits (if read a few EVE chronicles you will know) are all that separate us from taking a few hits and well being obliterated into tiny bits from a single assault rifle round. So to answer your question/concerns very bluntly, you are going to have to work for your kills not just shoot someone 2 times,lucky or not, like in MAG or CoD.
So its gonna be meant to be like a halo/resistance type game. Where you're gonna have to aim for the head and put some shots into that person before they're going down.
that kind of disappoints me but still I cant step away from the fact that this game sounds awesome. How we're going to be influencing what goes in EVE. I guess I'll have to get used to it then. |
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