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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.24 11:20:00 -
[1] - Quote
Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.24 11:32:00 -
[2] - Quote
I'd be fine with this.
CPM 2 Candidate
CEO of DUST University
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 11:39:00 -
[3] - Quote
Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us.
Still don't see why this punishment is necessary. Simply then stay in battle and not do anything.
Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.24 11:48:00 -
[4] - Quote
True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it. The game is becoming ******** because people won't stay and fight at all.
Health of the game FIRST, New Eden is SECOND.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 12:07:00 -
[5] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it. The game is becoming ******** because people won't stay and fight at all. Health of the game FIRST, New Eden is SECOND.
As I said then all you are encouraging is players staying in battle and doing nothing. Not really a solution just that mild chance of a penalty hanging harmlessly over your head.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.24 12:28:00 -
[6] - Quote
New Eden doesn't mean "perfectly mechanically identical to EVE."
Changing mechanics and conventions to make sense in infantry operations is not "Pushing new eden to the back"
It's not using naval warfare as a baseline example how infantry and ground vehicles should operate.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
563
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Posted - 2015.06.24 13:09:00 -
[7] - Quote
this wouldn't be much of an issue if people namely the bigger corps in dust DIDINT RUN PROTO GEAR EVERY MATCH AND USE PC TATICS AND PERMA REDLINE EVERY ******* PUBLIC MATCH....... then leaving wouldn't be an issue at all... also cant forget q-sync's pub matches should have no place for high end competitive fits or pc tatics.
its this issue that turns new players off of dust and lowers the player base.
Elite Gallenten Soldier
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TheEnd762
SVER True Blood RUST415
777
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Posted - 2015.06.24 13:58:00 -
[8] - Quote
Stop telling other people how to play. We're mercs, not soldiers. All you're going to do is create a bunch of rubber-band AFKers, and then you're gonna be asking for friendly fire or something to deal with THAT problem.
Either put all the qutting-averse players on their own server so those 30 people can battle each other ad infinitum, or make it so we can see the details of contracts (enemy names/corps, map, etc) before accepting them. |
Starlight Burner
Arrary of Clusters
285
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Posted - 2015.06.24 15:01:00 -
[9] - Quote
Hell no.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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S3dINS Destiva
Casket Stuffers
80
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Posted - 2015.06.24 22:32:00 -
[10] - Quote
Played a few games yesterday morning and one name kept on leaving battles over and over. Thing is it was always right at the beginning. Why would anyone queue up for 5 -10 mins just to leave before anything starts?
"First they ignore you, then they laugh at you, then they fight you, then you win"
This looks nothing like my signature
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Clobnarr
Art.of.Death
33
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Posted - 2015.06.24 22:45:00 -
[11] - Quote
I'm not sure if this has been suggested yet or not, but what about removing the leave battle function all together. Then either shorten the red line or possibly add a red line timer (solving the afk'ers). Yes it might be terrible in a stomp. Yes it might be inconvenient when someone dc's (we've all been there)pick em back up after the match. But you want to leave? Then you have to quit the game,and restart. That's going to get old real quick. Sure some people will still do it, but I think it would happen a lot less. Idk maybe I'm a dreamer |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 22:57:00 -
[12] - Quote
Breakin Stuff wrote:New Eden doesn't mean "perfectly mechanically identical to EVE."
Changing mechanics and conventions to make sense in infantry operations is not "Pushing new eden to the back"
It's not using naval warfare as a baseline example how infantry and ground vehicles should operate.
Of course it doesn't but the fair understand that both EVE and Dust exist in the same universe is fundamentally lacking in Dust. You still haven't addressed the elephant in the room.
If a player doesn't want to fight in a match they simply won't and all you have succeeded in doing is placing an arbitrary at best limitation that barely makes sense at best forcing players to stay in the match but not to have to take part.
E.G- I walk into a Public Contract against Negative Feedback with me representing Federal Defence Union. I neither care for the faction nor am willing to throw away the ISK on the match. I can't leave or get hit with negative KDR, not something I really care about but at the same time not something I'd be willing to take as a punishment, so all you have me doing is sitting in the back of the map helping no one.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Sicerly Yaw
Quantum times
349
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Posted - 2015.06.25 01:02:00 -
[13] - Quote
True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it.
the spirit of new eden is to kill anyone that enter null sec and most of the time even those in low and high sec, so lets just terminate their clones so they have to start all over or they lose sp unless they buy insurance for their clones
fair enough? that's how it works is it not?
https://dust514.com/recruit/kWK05m/
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 01:29:00 -
[14] - Quote
Sicerly Yaw wrote:True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it. the spirit of new eden is to kill anyone that enter null sec and most of the time even those in low and high sec, so lets just terminate their clones so they have to start all over or they lose sp unless they buy insurance for their clones fair enough? that's how it works is it not?
Sure but why the **** would an NPC corporation in EVE care about you KDR?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DUST Fiend
17
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Posted - 2015.06.25 01:56:00 -
[15] - Quote
At the end of the day, the redline fucks us all. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.25 02:08:00 -
[16] - Quote
I agree with True Adamance on this. You condition people to not give 2 fucks about KDR (most people are already there) and they'll still leave battle creating lopsided matches as people mess with the matching making system by this behavior.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.25 02:59:00 -
[17] - Quote
The problem is, and has always been, a lack of PVE content. Newbs need a place to go to escape the pubstomping. They NEED it. No one will stay if they're fighting NF or NS every match. This game is dying because we're basically throwing new players into nullsec PVP with not even a "good luck sucker" This is nothing but a weak and ineffective band-aid over the gaping wound that's bleeding players away from this game.
PVE content, a much longer academy, something to give players a place where they aren't going against PC corps on their first day. We're still hemorrhaging players because of this.
Over thinking, over analyzing separates the body from the mind.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.25 03:06:00 -
[18] - Quote
I'm going to be blunt.
1.) This is a silly mechanic. Subtracting kills doesn't make any sense. Not only that, not everyone even cares about KD. I sure don't.
2.) People leave because of the severe imbalance in terms of competitiveness. I don't even blame people for quitting against stomp squads.
How about we work on bringing about balance rather than double punishing people for choosing not to get stomped.
Official CPM Platform
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.25 07:44:00 -
[19] - Quote
Stomp Squads are not God Squads.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cyzad4
Blackfish Corp.
829
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Posted - 2015.06.25 12:43:00 -
[20] - Quote
IDK but I get the feeling this would be almost a total non issue if MM weren't complete utter shite, maybe we could throw in some code so it'll figure out basic addition, subtraction and number progression.
Look on my works, ye mighty, and despair.
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thor424
Namtar Elite Gallente Federation
472
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Posted - 2015.06.25 14:33:00 -
[21] - Quote
Breakin Stuff wrote:Stomp Squads are not God Squads.
In my experience most pub squads will fold if you keep coming at them and make them bleed a bit. Sometimes it takes a few clones to get position and coordinate. However most players seem to fold before the match even starts because they identified a squad on the other side.
Leaving battle wouldn't be nearly as damaging if people were refilling the matches.
To me the best solution would be reinforcement squads. Squads that willingly volunteer to go into matches that have already started to reinforce the team. They'd be offered increased rewards on the condition of winning. |
Commander Noctus
Gallente Loyalist
238
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Posted - 2015.06.25 16:12:00 -
[22] - Quote
Sure, implement that. I'll let you in on a secret though: not too many people will care. Only matches I leave are the ones that start out 14v14, become 11v14, and end at 6v14. And even then I'm leaving to save isk, not my KDR. Hopefully I get a match I'll have fun in.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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korrah silain
True Illuminate
66
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Posted - 2015.06.25 16:53:00 -
[23] - Quote
Nope. Why should I be forced to play a match that has both become one sided and unfun? Just so you can have more fodder? Nah I'd rather not play. A sentiment I'm sure many share, so would you prefer a shrinking player base, or an occasional annoyance? I like thors' idea. |
tffvbhb
Team Bukkakke
3
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Posted - 2015.06.25 17:35:00 -
[24] - Quote
Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Going to be getting this from staying in battle anyway |
Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.25 19:39:00 -
[25] - Quote
Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all.
Health of the game FIRST, New Eden is SECOND.
Yes, because negative reinforcement is always a better solution to behavioral problems. What world do you live on again?
In the past, before matchmaking was implemented, people left quite often in a match, yet the match would replace that one man down fairly quickly. Now though, you are lucky to get a single replacement.
Maybe start there, and quit blaming it on KD padders.
Tanks - Balancing Turrets
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.25 22:12:00 -
[26] - Quote
I have to agree with True on this one.
To me, the better alternative is to encourage players to stay and fight rather than punish them for leaving. I would be ok with punishment if there was no other alternative, but there is an alternative in this case. Jadek's idea utilizing warbarge upgrade slots for this situation seems like a good way to encourage players to stick around and actually help out.
Another thing to add is to boost their WP/ISK earnings of any player that comes in late probably when an MCC is down to armor and no shields. This would encourage players to give a good final push before they lose or maybe boost their morale when they turn the tide of the match around at the last moment.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.25 23:13:00 -
[27] - Quote
Tebu Gan wrote:Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all.
Health of the game FIRST, New Eden is SECOND.
Yes, because negative reinforcement is always a better solution to behavioral problems. What world do you live on again? In the past, before matchmaking was implemented, people left quite often in a match, yet the match would replace that one man down fairly quickly. Now though, you are lucky to get a single replacement. Maybe start there, and quit blaming it on KD padders.
the replacements were disabled after a set period because the forumgoers were more or less unanimous that we didn't want to be dropped into matches in progress after a certain point.
we asked for that aspect of matchmaking and rattati obliged. That's our own fault.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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korrah silain
True Illuminate
69
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Posted - 2015.06.26 00:02:00 -
[28] - Quote
Breakin Stuff wrote:Tebu Gan wrote:Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all.
Health of the game FIRST, New Eden is SECOND.
Yes, because negative reinforcement is always a better solution to behavioral problems. What world do you live on again? In the past, before matchmaking was implemented, people left quite often in a match, yet the match would replace that one man down fairly quickly. Now though, you are lucky to get a single replacement. Maybe start there, and quit blaming it on KD padders. the replacements were disabled after a set period because the forumgoers were more or less unanimous that we didn't want to be dropped into matches in progress after a certain point. we asked for that aspect of matchmaking and rattati obliged. That's our own fault. And yet I'm still dropped into matches that are half or greater over... Anyway snark aside perhaps a simple compromise will work, instead of "no dropping into matches that are half over" we should have an option on our battle finder to include or exclude matches that are half over, with an incentive for acting as reinforcement(more isk/so/salvage/whatever) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 00:38:00 -
[29] - Quote
I could ABSOLUTELY get behind that option, and give people the option of dropping in as emergency reinforcements.
Since I'm a greedy, mercenary sh*t i'd have the option turned on all day long.
My problem with getting dropped in late is entirely the fact that you really have no chance at a good SP reward or a good ISK/salvage reward
I just don't give a rat's ass. I'll shoot at Negative Feedback, Outer Haven and all of them all day long. I don't care who's on the field.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.06.26 02:02:00 -
[30] - Quote
So what happens in bad internet zones? Or if you HAVE to leave the battle for IRL stuff or Ingame. I don't like this idea, people don't leave because that don't want to fight. They leave because It will be a bad fight. Does leaving a bad fight and making it a bad fight really do anything? Its just less cannon fodder for the other team.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 46.5 mil sp
Director of Corrosive Synergy
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