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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 11:39:00 -
[1] - Quote
Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us.
Still don't see why this punishment is necessary. Simply then stay in battle and not do anything.
Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 12:07:00 -
[2] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it. The game is becoming ******** because people won't stay and fight at all. Health of the game FIRST, New Eden is SECOND.
As I said then all you are encouraging is players staying in battle and doing nothing. Not really a solution just that mild chance of a penalty hanging harmlessly over your head.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 22:57:00 -
[3] - Quote
Breakin Stuff wrote:New Eden doesn't mean "perfectly mechanically identical to EVE."
Changing mechanics and conventions to make sense in infantry operations is not "Pushing new eden to the back"
It's not using naval warfare as a baseline example how infantry and ground vehicles should operate.
Of course it doesn't but the fair understand that both EVE and Dust exist in the same universe is fundamentally lacking in Dust. You still haven't addressed the elephant in the room.
If a player doesn't want to fight in a match they simply won't and all you have succeeded in doing is placing an arbitrary at best limitation that barely makes sense at best forcing players to stay in the match but not to have to take part.
E.G- I walk into a Public Contract against Negative Feedback with me representing Federal Defence Union. I neither care for the faction nor am willing to throw away the ISK on the match. I can't leave or get hit with negative KDR, not something I really care about but at the same time not something I'd be willing to take as a punishment, so all you have me doing is sitting in the back of the map helping no one.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 01:29:00 -
[4] - Quote
Sicerly Yaw wrote:True Adamance wrote:Breakin Stuff wrote:Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent measure.
First time you leave battle in a day: no penalty. this is to account for the fact that some people DC and some squads legit lose a member every so often.
Second offense: -30 kills from your weekly/monthly/lifetime KDR ratings. Third Offense: -50 from your weekly/monthly/lifetime KDR ratings. Fourth offense: -70 from your weekly/monthly/lifetime KDR ratings.
and so on and so forth.
Fight like the rest of us. Still don't see why this punishment is necessary. Simply then stay in battle and not do anything. Moreover I don't really like arbitrary punishments like this, not really in the spirit of New Eden as I see it. the spirit of new eden is to kill anyone that enter null sec and most of the time even those in low and high sec, so lets just terminate their clones so they have to start all over or they lose sp unless they buy insurance for their clones fair enough? that's how it works is it not?
Sure but why the **** would an NPC corporation in EVE care about you KDR?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.26 12:36:00 -
[5] - Quote
Kevall Longstride wrote:With the changes to the squad sizes in pubs, Squad stomping should be reduced. It's also much easier for the team balancing logic to fill 2 sides comprising of 4 groups of 4 rather than 2 groups of 6 and a few randoms.
Also, not everyone has a massive friends list and can easily fill a squad of 6. So currently squad creation isn't very high, further compounding the problem and contributing to the OP'ness of a 6 man squad running riot in Pub matches. Hopefully we'll see a rise in squad creation and participation of such squads in Pubs.
For persistent quitters, the problem with punitive action against them (as much as I want their precious epeen KDR to get knackered for quitting all the time) is that is can penalise those that have legitimate reason to leave a game. So its logical to assume that if they have a legitimate reason to leave a game, it's unlikely they'll be trying to get into another one straight away.
One idea that I've heard mentioned and I've asked the team to look at the technical feasibility of doing this, is to have anyone leaving a battle be flagged for a set time, say 10 minutes, so while flagged they will be put back into the same match they've left. They are contractually obliged to fight after all. If that match gets filled while they are being unsporting then they have to wait in the queue till the flag timer is completed. They'll be free to join another queue, say FW, but for the queue they just quit from, its fight the battle you were contracted for or wait till that battle is resolved.
Now my way of thinking is that this would be a very New Eden way of addressing the problem. Your choices will have consequences.
Sounds like a much better solution to me.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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